game over gui in progress
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bea4988138
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BIN
Winner.gif
Normal file
BIN
Winner.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
16
gui.pl
16
gui.pl
@ -270,6 +270,7 @@ show_controls(D) :-
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player_tokens(Player, Tokens),
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player_tokens(Player, Tokens),
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string_concat('Aktiv: Spieler ', Player, String_active_player),
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string_concat('Aktiv: Spieler ', Player, String_active_player),
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string_concat('Tokens: ', Tokens, String_tokens),
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string_concat('Tokens: ', Tokens, String_tokens),
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% die Bausteine zur Steuerung
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% die Bausteine zur Steuerung
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send(Controls, append, new(Label1, label(name, String_active_player))),
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send(Controls, append, new(Label1, label(name, String_active_player))),
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send(Controls, append, new(Label4, label(name, String_tokens))),
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send(Controls, append, new(Label4, label(name, String_tokens))),
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@ -281,7 +282,7 @@ show_controls(D) :-
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send(Controls, append, new(ToY,text_item('Y:'))),
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send(Controls, append, new(ToY,text_item('Y:'))),
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send(Controls, append, button('Bestaetigen',message(@prolog, process_move_unit, FromX, FromY, ToX, ToY, Controls))),
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send(Controls, append, button('Bestaetigen',message(@prolog, process_move_unit, FromX, FromY, ToX, ToY, Controls))),
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send(Controls, append, button('Zug Beenden',message(@prolog, process_end_turn))),
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send(Controls, append, button('Zug Beenden',message(@prolog, process_end_turn))),
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%send(D, left, Controls),
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send(Controls, open),
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send(Controls, open),
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assert(game_control(Controls)).
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assert(game_control(Controls)).
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@ -316,6 +317,19 @@ process_end_turn :-
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update_controls,
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update_controls,
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spielfeld.
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spielfeld.
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game_over_gui(Winner) :-
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game_control(C),
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game_window(D),
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send(C, destroy),
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send(D, destroy),
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new(G, dialog('Winner')),
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new(I, image('Winner.gif')),
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new(B, bitmap(I)),
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send(G, display, B),
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send(G, append, new(Label, label(name, Winner))),
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send(G, open).
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%TODO delete
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%TODO delete
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test_change :-
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test_change :-
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new(D, dialog),
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new(D, dialog),
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3
logik.pl
3
logik.pl
@ -185,6 +185,7 @@ game_over(Winner) :-
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% Falls das Spiel vorbei ist, mach nix
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% Falls das Spiel vorbei ist, mach nix
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end_turn :-
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end_turn :-
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game_over(Winner),
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game_over(Winner),
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game_over_gui(Winner),
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write("Game Over!"), nl,
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write("Game Over!"), nl,
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write("Player "),
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write("Player "),
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@ -232,7 +233,7 @@ calc_tokens(Tokens) :-
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last_turn(LastTurn),
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last_turn(LastTurn),
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PreLastTurn is LastTurn - 1,
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PreLastTurn is LastTurn - 1,
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player_turn(Player, LastTurn, Tlast)
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player_turn(Player, LastTurn, Tlast),
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player_turn(Player, PreLastTurn, Tprelast),
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player_turn(Player, PreLastTurn, Tprelast),
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% Neue Anzahl der Tokens ausgeben
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% Neue Anzahl der Tokens ausgeben
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