Merge branch 'main' of https:
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commit
52d8ff3aa5
13
daten.pl
13
daten.pl
@ -58,20 +58,25 @@ init_feld1 :-
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% Setzt das Spielfeld sowie die zugewiesenen einheiten zurück
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reset_game :-
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retractall( feld(_,_,_) ),
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retractall( einheit_active(_,_,_,_) ).
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retractall( einheit_active(_,_,_,_) ),
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retractall( player_tokens(_,_) ).
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% Initialisiert die Einheiten für die jeweiligen Spieler
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init_player(Player, Type1, Type2, Type3) :-
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% der shabang ist hier damit die einheiten jeweils in den ecken spawnen
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% der shabang ist hier damit die einheiten jeweils in den
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% richtigen ecken spawnen
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playerStart(Player, X, Y),
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Xp1 is X + 1,
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Xp2 is X + 2,
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Yp1 is Y + 1,
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Yp2 is Y + 2,
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% einheit_active(Player, Einheit Type, feldX, feldY)
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assert( einheit_active(Player,Type1,Xp1,Yp1) ),
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assert( einheit_active(Player,Type2,Xp1,Y ) ),
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assert( enemy_active(Player,Type3,X ,Yp1) ),
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assert( einheit_active(Player,Type2,Xp2,Yp1) ),
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assert( einheit_active(Player,Type3,Xp1,Yp2) ),
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% Berechnet die zustehenden Tokens pro Runde für den Spieler
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einheit(Type1, _,_,_, Cost1),
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12
gui.pl
12
gui.pl
@ -1,5 +1,5 @@
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% erstmal nur experimentell, der bums kommt zum schluss
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% falls noch zeit sein sollte jedenfalls
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:- use_module(library(tabular)).
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:- use_module(library(autowin)).
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% new(@specifier, dialog('windowname'))
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% send(@specifiert, append(text_item(name)))
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@ -10,6 +10,7 @@ window(Name) :-
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send(D, append, button(newbutton, message(@prolog, new_butt, D))),
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send(D, open).
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window2(Name) :-
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new(D, dialog(Name)),
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@ -21,13 +22,6 @@ window2(Name) :-
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send(D, open).
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new_butt(D) :-
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send(D, append, button(penis, message(@prolog, init_feld1))).
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% Specific für window3/1
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:- use_module(library(tabular)).
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:- use_module(library(autowin)).
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window3(Name) :-
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new(P, auto_sized_picture(Name)),
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send(P, display, new(T, tabular)),
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23
logik.pl
23
logik.pl
@ -5,7 +5,7 @@
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player_turn(Player) :-
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% calculate action points
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calc_action_points(Player, Turncounter)
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calc_action_points(Player, Turncounter),
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% further logic
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@ -14,4 +14,23 @@ player_turn(Player) :-
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% end of turn
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% save remaining ap
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save_action_points(Player)
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save_action_points(Player).
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% Bewegt die Einheit des Spielers an position Xold, Yold
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% um Xmove, Ymove in die jeweilige Richtung
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einheit_move(Player, Xold, Yold, Xmove, Ymove) :-
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% Die Einheit entfernen
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retract( einheit_active(Player, Type, Xold, Yold) ),
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% Neue position berechnen
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Xnew is Xold + Xmove,
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Ynew is Yold + Ymove,
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% Die Einheit an die neue Position setzen
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assert( einheit_active(Player, Type, Xnew, Ynew) ),
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% Errechnen der verbleibenden Tokens
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retract( player_tokens(Player, Tokens) ),
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TokensNew is Tokens - Xmove - Ymove,
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assert( player_tokens(Player, TokensNew) ).
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