diff --git a/gui.pl b/gui.pl index 90278fb..905e2e9 100644 --- a/gui.pl +++ b/gui.pl @@ -49,13 +49,13 @@ process_choose_units(D, P1U1, P1U2, P1U3, P2U1, P2U2, P2U3) :- choose_units :- new(D, dialog('Waehle Einheiten')), - send(D, append, new(Label0, label(name,'Waehlen Sie Ihre Einheiten. Moegliche Optionen sind: infantry, robot, tank, motorized'))), - send(D, append, new(Label1, label(name,'Spieler 1'))), + send(D, append, new(_, label(name,'Waehlen Sie Ihre Einheiten. Moegliche Optionen sind: infantry, robot, tank, motorized'))), + send(D, append, new(_, label(name,'Spieler 1'))), send(D, append, new(P1U1,text_item('Unit 1'))), send(D, append, new(P1U2,text_item('Unit 2'))), send(D, append, new(P1U3,text_item('Unit 3'))), - send(D, append, new(Label2, label(name,'Spieler 2'))), + send(D, append, new(_, label(name,'Spieler 2'))), send(D, append, new(P2U1,text_item('Unit 1'))), send(D, append, new(P2U2,text_item('Unit 2'))), send(D, append, new(P2U3,text_item('Unit 3'))), @@ -86,18 +86,14 @@ init_spielfeld(Name) :- send(P, size, size(400, 200)), % Fenstergröße festlegen assert(game_window(P)), init_table, - game_table(T), - show_controls(P), - + show_controls, spielfeld, - % Spielfeld öffnen send(P, open). spielfeld :- - game_window(P), game_table(T_old), send(T_old, free), retract(game_table(T_old)), @@ -249,7 +245,7 @@ spielfeld :- unit_symbol_at_cell(Row, Col, Symbol, Color) :- ( - \+ einheit_active(Player, Type, Row, Col,_), + \+ einheit_active(_, _, Row, Col,_), !, Symbol = '', Color = black @@ -261,7 +257,7 @@ unit_symbol_at_cell(Row, Col, Symbol, Color) :- ). -show_controls(D) :- +show_controls :- new(Controls, dialog('Steuerung')), send(Controls, size, size(400, 300)), @@ -272,12 +268,12 @@ show_controls(D) :- string_concat('Tokens: ', Tokens, String_tokens), % die Bausteine zur Steuerung - send(Controls, append, new(Label1, label(name, String_active_player))), - send(Controls, append, new(Label4, label(name, String_tokens))), - send(Controls, append, new(Label2, label(name, 'Einheit waehlen:'))), + send(Controls, append, new(_, label(name, String_active_player))), + send(Controls, append, new(_, label(name, String_tokens))), + send(Controls, append, new(_, label(name, 'Einheit waehlen:'))), send(Controls, append, new(FromX,text_item('X:'))), send(Controls, append, new(FromY,text_item('Y:'))), - send(Controls, append, new(Label3, label(name, 'Bewegen nach:'))), + send(Controls, append, new(_, label(name, 'Bewegen nach:'))), send(Controls, append, new(ToX,text_item('X:'))), send(Controls, append, new(ToY,text_item('Y:'))), send(Controls, append, button('Bestaetigen',message(@prolog, process_move_unit, FromX, FromY, ToX, ToY, Controls))), @@ -288,11 +284,10 @@ show_controls(D) :- update_controls :- - game_window(D), game_control(Controls), send(Controls, free), abolish(game_control/1), - show_controls(D). + show_controls. process_move_unit(FromX, FromY, ToX, ToY, Controls) :- game_control(Controls), @@ -312,7 +307,6 @@ process_move_unit(FromX, FromY, ToX, ToY, Controls) :- spielfeld. process_end_turn :- - game_control(Controls), end_turn, update_controls, spielfeld. @@ -325,7 +319,7 @@ game_over_gui(Winner) :- new(B, bitmap(I)), send(G, display, B), atomic_list_concat(['Player ', Winner, ' wins!'], String_result), - send(G, append, new(Label, label(name, String_result))), + send(G, append, new(_, label(name, String_result))), send(G, open), send(C, destroy), send(D, destroy). @@ -339,10 +333,10 @@ test_change :- send(T, border, 1), send(T, cell_spacing, -1), send(T, rules, all), - send(T, append, new(Cell, table_cell(text('hi')))), - send(T, append, new(Cell2, table_cell(text('hi2')))), - send(T, append, new(Cell3, table_cell(text('hi')))), - send(T, append, new(Cell4, table_cell(text('hi2')))), + send(T, append, new(_, table_cell(text('hi')))), + send(T, append, new(_, table_cell(text('hi2')))), + send(T, append, new(_, table_cell(text('hi')))), + send(T, append, new(_, table_cell(text('hi2')))), get(T, cell, 1,1, Cell5 ), send(Cell5, selection, 'haha'), %send(Cell5, free), diff --git a/logik.pl b/logik.pl index da9e770..4340e37 100644 --- a/logik.pl +++ b/logik.pl @@ -245,9 +245,7 @@ calc_tokens(Tokens) :- % Tokens aus der letzten (aktuellen) und vorletzten Runde holen last_turn(LastTurn), - PreLastTurn is LastTurn - 1, - player_turn(Player, LastTurn, Tlast), - player_turn(Player, PreLastTurn, Tprelast), + player_turn(Player, LastTurn, Tlast), % Neue Anzahl der Tokens berechnen (