calc_tokens changes
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parent
0c6f534bc2
commit
8c9993c172
2
daten.pl
2
daten.pl
@ -69,7 +69,7 @@ init_feld1 :-
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reset_game :-
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reset_game :-
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abolish(feld/3),
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abolish(feld/3),
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abolish(einheit_active/4),
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abolish(einheit_active/4),
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abolish(current_player/1),
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change_player_to(1),
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abolish(game_window/1),
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abolish(game_window/1),
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abolish(game_table/1),
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abolish(game_table/1),
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abolish(game_control/1),
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abolish(game_control/1),
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20
debug.pl
20
debug.pl
@ -5,6 +5,26 @@ debug_init :-
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init_player2(infantry,infantry,infantry),
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init_player2(infantry,infantry,infantry),
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init_feld1.
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init_feld1.
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debug_calc(Type, Loops) :-
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debug_init,
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debug_run(Type, Loops-1),!.
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debug_run(1, Loops) :-
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Loops > 0,
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player_tokens(Player, Tokens),
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write(Tokens), nl,
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end_turn, end_turn,
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debug_run(1, Loops-1).
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% default case
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debug_run(1, Loops) :-
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player_tokens(Player, Tokens),
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write(Tokens).
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debug_run(2, Loops) :-
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einheit_action(0,0,1,1),
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debug_run(1, Loops).
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print_info(Type,X,Y,HP) :-
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print_info(Type,X,Y,HP) :-
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write("-------"),nl,
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write("-------"),nl,
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write("Type: "),
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write("Type: "),
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38
logik.pl
38
logik.pl
@ -32,14 +32,14 @@ change_player_tokens_decrement :-
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% Gibt den Betrag der Zahl zurück
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% Gibt den Betrag der Zahl zurück
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betrag(Num1, Num2) :-
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betrag(In, Out) :-
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(
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(
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Num1 >= 0,
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In >= 0,
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Num2 is Num1
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Out is In
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), !
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), !
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;
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;
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(
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(
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Num2 is -Num1
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Out is -In
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).
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).
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@ -172,13 +172,14 @@ change_player :-
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% game_over ist true wenn das game over ist - surprise surprise
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% game_over ist true wenn das game over ist - surprise surprise
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% Gibt den Gewinner zurück
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% Gibt den Gewinner zurück
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game_over(Winner) :-
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game_over(Winner) :-
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current_player(Active),
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inactive_player(Inactive),
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(
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(
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current_player(Winner),
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\+ einheit_active(Inactive,_,_,_,_),
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\+ einheit_active(Winner,_,_,_,_)
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Winner is Active, !
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), !;
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;
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(
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\+ einheit_active(Active,_,_,_,_),
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inactive_player(Winner),
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Winner is Inactive
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\+ einheit_active(Winner,_,_,_,_)
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).
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).
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@ -226,14 +227,19 @@ calc_tokens(Tokens) :-
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current_player(Player),
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current_player(Player),
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% Tokens die Pro Runde dazukommen herausfinden
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% Tokens die Pro Runde dazukommen herausfinden
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player_tokens_per_turn(Player,Tturn),
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player_tokens_per_turn(Player, Tbase),
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% Tokens aus der letzten und vorletzten Runde holen
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% Tokens aus der letzten (aktuellen) und vorletzten Runde holen
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last_turn(LastTurn),
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last_turn(LastTurn),
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PreLastTurn is LastTurn - 1,
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PreLastTurn is LastTurn - 1,
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player_turn(Player, LastTurn, Tlast),
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player_turn(Player, LastTurn, Tlast),
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player_turn(Player, PreLastTurn, Tprelast),
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player_turn(Player, PreLastTurn, Tprelast),
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% Neue Anzahl der Tokens ausgeben
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% Neue Anzahl der Tokens berechnen
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Tokens is Tlast + Tturn - Tprelast.
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(
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Tlast > Tbase,
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Tokens is 2 * Tbase, !
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;
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Tokens is Tlast + Tbase
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).
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