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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
343
Code/Commando/AnnounceEvent.cpp
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343
Code/Commando/AnnounceEvent.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Commando/AnnounceEvent.cpp $
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*
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* DESCRIPTION
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* Client announcement
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 9 $
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* $Modtime: 1/12/02 9:33p $
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*
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******************************************************************************/
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#include "announceevent.h"
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#include "networkobjectfactory.h"
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#include "apppackettypes.h"
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#include "networkobjectmgr.h"
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#include "cnetwork.h"
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#include "gamemode.h"
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#include "playertype.h"
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#include "translateobj.h"
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#include "translatedb.h"
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#include "wwaudio.h"
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#include "messagewindow.h"
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#include <wwlib\widestring.h>
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#include "cncmodesettings.h"
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#include "floodprotectionmgr.h"
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DECLARE_NETWORKOBJECT_FACTORY(CSAnnouncement, NETCLASSID_CSANNOUNCEMENT);
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CSAnnouncement::CSAnnouncement(void) :
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mFromID(-1),
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mToID(-1),
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mAnnouncementID(0),
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mRadioCmdID(-1),
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mType(ANNOUNCEMENT_PUBLIC)
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{
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Set_App_Packet_Type(APPPACKETTYPE_CSANNOUNCEMENT);
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}
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CSAnnouncement::~CSAnnouncement()
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{
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}
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void CSAnnouncement::Init(int to_id, int announcementID, AnnouncementEnum type, int radio_cmd_id)
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{
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WWASSERT(cNetwork::I_Am_Client());
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mToID = to_id;
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mFromID = cNetwork::Get_My_Id();
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mAnnouncementID = announcementID;
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mRadioCmdID = radio_cmd_id;
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mType = type;
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Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
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//
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// Is this user "flooding" the server with text?
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//
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if (FloodProtectionMgrClass::Detect_Flooding (L"") == false)
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{
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if (cNetwork::I_Am_Server())
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{
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Act();
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}
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else
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{
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Set_Object_Dirty_Bit(0, BIT_CREATION, true);
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}
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}
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else
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{
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//
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// Flooding detected -- don't send the message
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//
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Set_Delete_Pending();
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}
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}
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void CSAnnouncement::Act(void)
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{
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WWASSERT(cNetwork::I_Am_Server());
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if (GameModeManager::Find("Combat")->Is_Active())
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{
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SCAnnouncement* announce = new SCAnnouncement;
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announce->Init(mToID, mFromID, mAnnouncementID, mType, mRadioCmdID);
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}
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Set_Delete_Pending();
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}
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void CSAnnouncement::Export_Creation(BitStreamClass& packet)
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{
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WWASSERT(cNetwork::I_Am_Only_Client());
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cNetEvent::Export_Creation(packet);
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packet.Add(mToID);
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packet.Add(mFromID);
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packet.Add(mAnnouncementID);
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packet.Add(mRadioCmdID);
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packet.Add((BYTE)mType);
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Set_Delete_Pending();
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}
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void CSAnnouncement::Import_Creation(BitStreamClass& packet)
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{
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WWASSERT(cNetwork::I_Am_Server());
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cNetEvent::Import_Creation(packet);
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packet.Get(mToID);
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packet.Get(mFromID);
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packet.Get(mAnnouncementID);
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packet.Get(mRadioCmdID);
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BYTE type = 0;
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packet.Get(type);
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mType = (AnnouncementEnum)type;
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Act();
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}
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//-----------------------------------------------------------------------------
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DECLARE_NETWORKOBJECT_FACTORY(SCAnnouncement, NETCLASSID_SCANNOUNCEMENT);
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SCAnnouncement::SCAnnouncement(void) :
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mToID(-1),
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mFromID(-1),
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mAnnouncementID(0),
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mRadioCmdID(-1),
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mType(ANNOUNCEMENT_PUBLIC)
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{
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Set_App_Packet_Type(APPPACKETTYPE_SCANNOUNCEMENT);
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}
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SCAnnouncement::~SCAnnouncement()
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{
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}
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void SCAnnouncement::Init(int to_id, int from_id, int announcementID, AnnouncementEnum type, int radio_cmd_id)
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{
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WWASSERT(cNetwork::I_Am_Server());
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mToID = to_id;
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mFromID = from_id;
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mAnnouncementID = announcementID;
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mRadioCmdID = radio_cmd_id;
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mType = type;
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switch (type)
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{
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case ANNOUNCEMENT_PUBLIC:
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Set_Object_Dirty_Bit(BIT_CREATION, true);
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break;
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case ANNOUNCEMENT_TEAM:
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if (mToID >= 0)
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{
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Set_Dirty_Bit_For_Team(BIT_CREATION, mToID);
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}
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break;
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case ANNOUNCEMENT_PRIVATE:
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if (mToID >= 0)
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{
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Set_Object_Dirty_Bit(mToID, BIT_CREATION, true);
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}
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break;
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default:
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break;
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}
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// Explicitly show the message on the server if he is among the recipients.
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if (cNetwork::I_Am_Client() && Is_Client_Dirty(cNetwork::Get_My_Id()))
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{
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Act();
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}
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}
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void SCAnnouncement::Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team)
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{
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WWASSERT(team == PLAYERTYPE_NOD || team == PLAYERTYPE_GDI);
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SList<cPlayer>* playerList = cPlayerManager::Get_Player_Object_List();
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if (playerList)
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{
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SLNode<cPlayer>* playerNode = playerList->Head();
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while (playerNode)
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{
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cPlayer* player = playerNode->Data();
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if (player && player->Is_Active() && (player->Get_Player_Type() == team))
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{
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Set_Object_Dirty_Bit(player->Get_Id(), bit, true);
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}
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playerNode = playerNode->Next();
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}
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}
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}
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void SCAnnouncement::Act(void)
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{
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if (mAnnouncementID > 0)
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{
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// Lookup the translation object from the strings database
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TDBObjClass* translateObj = TranslateDBClass::Find_Object(mAnnouncementID);
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cPlayer* sender = cPlayerManager::Find_Player(mFromID);
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//
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// Display the emot icon as ncessary
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//
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if (sender != NULL && mRadioCmdID != -1)
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{
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//
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// Dig the soldier game object out from the player data
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//
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SmartGameObj *game_obj = sender->Get_GameObj();
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if (game_obj != NULL && game_obj->As_SoldierGameObj () != NULL)
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{
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CNCModeSettingsDef* cncDef = CNCModeSettingsDef::Get_Instance();
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if (cncDef != NULL)
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{
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//
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// Display the emot icon
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//
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const float EMOT_ICON_DURATION = 2.0F;
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const char *emot_icon_name = cncDef->Get_Radio_Command_Emot_Icon (mRadioCmdID);
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game_obj->As_SoldierGameObj ()->Set_Emot_Icon (emot_icon_name, EMOT_ICON_DURATION);
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}
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}
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}
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if (translateObj)
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{
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// Display the text on the screen
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const WCHAR* string = translateObj->Get_String();
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if (string)
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{
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if (sender)
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{
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WideStringClass message(0, true);
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message.Format(L"%s: %s", sender->Get_Name(), string);
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CombatManager::Get_Message_Window()->Add_Message(message, sender->Get_Color());
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}
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else
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{
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CombatManager::Get_Message_Window()->Add_Message(string, Vector3(1,1,1));
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}
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}
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// Play the sound effect
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int soundID = (int)translateObj->Get_Sound_ID();
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if (soundID > 0)
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{
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WWAudioClass::Get_Instance()->Create_Instant_Sound(soundID, Matrix3D(1));
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}
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}
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}
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void SCAnnouncement::Export_Creation(BitStreamClass& packet)
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{
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cNetEvent::Export_Creation(packet);
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packet.Add(mToID);
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packet.Add(mFromID);
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packet.Add(mAnnouncementID);
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packet.Add(mRadioCmdID);
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packet.Add((BYTE)mType);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void SCAnnouncement::Import_Creation(BitStreamClass& packet)
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{
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cNetEvent::Import_Creation(packet);
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WWASSERT(cNetwork::I_Am_Only_Client());
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packet.Get(mToID);
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packet.Get(mFromID);
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packet.Get(mAnnouncementID);
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packet.Add(mRadioCmdID);
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BYTE type = 0;
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packet.Get(type);
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mType = (AnnouncementEnum)type;
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Act();
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}
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