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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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94
Code/Commando/dlgmpwolquickmatch.cpp
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94
Code/Commando/dlgmpwolquickmatch.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/dlgmpwolquickmatch.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/20/01 2:16p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgmpwolquickmatch.h"
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#include "dlgmpwolquickmatchoptions.h"
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#include "dlgmpwolgamelist.h"
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////////////////////////////////////////////////////////////////
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//
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// MPWolQuickMatchMenuClass
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//
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////////////////////////////////////////////////////////////////
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MPWolQuickMatchMenuClass::MPWolQuickMatchMenuClass (void) :
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MenuDialogClass (IDD_MP_WOL_QUICKMATCH)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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MPWolQuickMatchMenuClass::On_Init_Dialog (void)
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{
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MenuDialogClass::On_Init_Dialog ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Command
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//
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////////////////////////////////////////////////////////////////
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void
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MPWolQuickMatchMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id)
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{
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case IDC_MP_WOL_QUICK_MATCH_BUTTON:
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break;
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case IDC_MP_WOL_QUICK_MATCH_COOP_BUTTON:
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break;
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case IDC_MP_WOL_QUICK_MATCH_OPTIONS_BUTTON:
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START_DIALOG (MPWolQuickMatchOptionsMenuClass);
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break;
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case IDC_MP_WOL_ADVANCED_LISTINGS_BUTTON:
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START_DIALOG (MPWolGameListMenuClass);
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break;
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}
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return ;
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}
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