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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
310
Code/WWOnline/WOLChatMsg.cpp
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310
Code/WWOnline/WOLChatMsg.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/WWOnline/WOLChatMsg.cpp $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 7 $
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* $Modtime: 10/23/01 10:36a $
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*
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******************************************************************************/
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#include "WOLChatMsg.h"
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#include <WOLAPI\ChatDefs.h>
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namespace WOL
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{
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#include <WOLAPI\wolapi.h>
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}
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namespace WWOnline {
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/******************************************************************************
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*
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* NAME
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* ChatMessage::ChatMessage
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*
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* DESCRIPTION
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* Constructor (ANSI)
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*
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* INPUTS
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* Sender - Name of message sender
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* Message - Message to send
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* Private - Flag indicating if message is private.
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* Action - Flag indicating if message in an action.
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*
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* RESULT
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*
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******************************************************************************/
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ChatMessage::ChatMessage(const WOL::User* sender, const char* message, bool isPrivate, bool isAction) :
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mMessage(message),
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mIsPrivate(isPrivate),
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mIsAction(isAction),
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mSenderFlags(0),
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mSenderClanID(0)
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{
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if (sender)
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{
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mSenderName = (const char*)sender->name;
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mSenderFlags = sender->flags;
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mSenderClanID = sender->squadID;
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}
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}
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/******************************************************************************
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*
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* NAME
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* ChatMessage::ChatMessage
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*
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* DESCRIPTION
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* Constructor (Unicode)
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*
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* INPUTS
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* Sender - Name of message sender
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* Message - Message to send
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* Private - Flag indicating if message is private.
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* Action - Flag indicating if message in an action.
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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ChatMessage::ChatMessage(const WOL::User* sender, const wchar_t* message, bool isPrivate, bool isAction) :
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mMessage(message),
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mIsPrivate(isPrivate),
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mIsAction(isAction),
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mSenderFlags(0),
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mSenderClanID(0)
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{
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if (sender)
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{
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mSenderName = (const char*)sender->name;
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mSenderFlags = sender->flags;
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mSenderClanID = sender->squadID;
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}
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}
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/******************************************************************************
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*
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* NAME
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* ChatMessage::ChatMessage
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*
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* DESCRIPTION
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* Constructor (Unicode)
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*
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* INPUTS
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* Sender - Name of message sender
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* Message - Message to send
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* Private - Flag indicating if message is private.
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* Action - Flag indicating if message in an action.
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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ChatMessage::ChatMessage(const wchar_t* sender, const wchar_t* message, bool isPrivate, bool isAction) :
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mSenderName(sender),
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mMessage(message),
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mIsPrivate(isPrivate),
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mIsAction(isAction),
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mSenderFlags(CHAT_USER_MYSELF),
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mSenderClanID(0)
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{
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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ChatMessage::ChatMessage(const ChatMessage& chat)
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{
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*this = chat;
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}
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/******************************************************************************
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*
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* NAME
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* ChatMessage::~ChatMessage
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*
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* DESCRIPTION
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* Destructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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ChatMessage::~ChatMessage()
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{
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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const ChatMessage& ChatMessage::operator=(const ChatMessage& chat)
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{
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mSenderName = chat.mSenderName;
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mMessage = chat.mMessage;
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mIsPrivate = chat.mIsPrivate;
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mIsAction = chat.mIsAction;
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mSenderFlags = chat.mSenderFlags;
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mSenderClanID = chat.mSenderClanID;
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return (*this);
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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bool ChatMessage::IsSenderMyself(void) const
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{
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return ((mSenderFlags & CHAT_USER_MYSELF) == CHAT_USER_MYSELF);
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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bool ChatMessage::IsSenderChannelOwner(void) const
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{
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return ((mSenderFlags & CHAT_USER_CHANNELOWNER) == CHAT_USER_CHANNELOWNER);
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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bool ChatMessage::IsSenderSquelched(void) const
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{
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return ((mSenderFlags & CHAT_USER_SQUELCHED) == CHAT_USER_SQUELCHED);
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}
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/******************************************************************************
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*
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* NAME
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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bool ChatMessage::IsSenderInClan(unsigned long clanID) const
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{
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return (mSenderClanID == clanID);
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}
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/******************************************************************************
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*
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* NAME
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* InAnsiText
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*
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* DESCRIPTION
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* Test if a Unicode string is within ANSI range.
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*
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* INPUTS
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* Text - Unicode text to check.
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*
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* RESULT
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* True if entire string is within ANSI range.
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*
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******************************************************************************/
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bool IsAnsiText(const wchar_t* text)
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{
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for (int index = 0; text[index] != 0; index ++)
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{
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unsigned short value = text[index];
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if (value > 255)
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{
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return false;
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}
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}
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return true;
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}
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} // namespace WWOnline
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