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Initial commit of Command & Conquer Renegade source code.
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118
Code/ww3d2/nullrobj.cpp
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118
Code/ww3d2/nullrobj.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/nullrobj.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 12/01/01 12:18p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "nullrobj.h"
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#include "chunkio.h"
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#include <string.h>
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NullLoaderClass _NullLoader;
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Null3DObjClass::Null3DObjClass(const char * name)
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{
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strcpy(Name, name);
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}
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Null3DObjClass::Null3DObjClass(const Null3DObjClass & src)
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{
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strcpy(Name, src.Name);
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}
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Null3DObjClass & Null3DObjClass::operator = (const Null3DObjClass & that)
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{
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strcpy(Name, that.Name);
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RenderObjClass::operator = (that); return *this;
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}
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int Null3DObjClass::Class_ID(void) const
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{
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return CLASSID_NULL;
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}
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RenderObjClass * Null3DObjClass::Clone(void) const
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{
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return NEW_REF( Null3DObjClass, (*this));
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}
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void Null3DObjClass::Render(RenderInfoClass & rinfo)
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{
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}
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void Null3DObjClass::Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const
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{
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sphere.Center.Set(0,0,0);
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sphere.Radius = 0.1f;
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}
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void Null3DObjClass::Get_Obj_Space_Bounding_Box(AABoxClass & box) const
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{
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box.Center.Set(0,0,0);
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box.Extent.Set(0.1f,0.1f,0.1f);
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}
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/*
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** NullPrototypeClass
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*/
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NullPrototypeClass::NullPrototypeClass (void)
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{
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// Note that the other members of the definition are uninitialized..
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// So don't rely on them if the name is "NULL".
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strcpy(Definition.Name, "NULL");
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}
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NullPrototypeClass::NullPrototypeClass (const W3dNullObjectStruct &null)
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{
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Definition = null;
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}
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/*
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** NullLoaderClass
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*/
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PrototypeClass * NullLoaderClass::Load_W3D (ChunkLoadClass &cload)
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{
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W3dNullObjectStruct null;
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cload.Read(&null,sizeof(null));
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return new NullPrototypeClass(null);
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}
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