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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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65
Code/ww3d2/snappts.cpp
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65
Code/ww3d2/snappts.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/snappts.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "snappts.h"
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#include "chunkio.h"
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#include "w3d_file.h"
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#include "w3derr.h"
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WW3DErrorType SnapPointsClass::Load_W3D(ChunkLoadClass & cload)
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{
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// this function assumes that a W3D_CHUNK_POINTS has been opened
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int size = cload.Cur_Chunk_Length();
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int count = size / sizeof (W3dVectorStruct);
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Resize(count);
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for (int i=0; i<count; i++) {
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W3dVectorStruct vec;
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if (cload.Read(&vec,sizeof(vec)) != sizeof(vec)) {
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goto Error;
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}
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Vector3 point (vec.X, vec.Y, vec.Z);
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Add (point);
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//(*this)[i].Set(vec.X,vec.Y,vec.X);
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}
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return WW3D_ERROR_OK;
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Error:
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return WW3D_ERROR_LOAD_FAILED;
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}
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