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Initial commit of Command & Conquer Renegade source code.
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Code/wwlib/dib.h
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75
Code/wwlib/dib.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/Library/dib.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 7/26/97 11:33a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef DIB_H
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#define DIB_H
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#include "always.h"
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#include "bsurface.h"
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#include "palette.h"
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#include "win.h"
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class DIB8Class
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{
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public:
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DIB8Class(HWND hwnd,int width, int height, PaletteClass & pal);
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~DIB8Class(void);
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HBITMAP Get_Handle() { return Handle; }
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int Get_Width(void) { return Width; }
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int Get_Height(void) { return Height; }
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Surface & Get_Surface(void) { return *Surface; }
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void Clear(unsigned char color);
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private:
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bool IsZombie; // object constructor failed, its a living-dead object!
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BITMAPINFO * Info; // info used in creating the dib + the palette.
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HBITMAP Handle; // handle to the actual dib
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unsigned char * Pixels; // address of memory containing the pixel data
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int Width; // width of the dib
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int Height; // height of the dib
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unsigned char * PixelBase; // address of upper left pixel (this and DIBPitch abstract up/down DIBS)
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int Pitch; // offset from DIBPixelBase to next row (can be negative for bottom-up DIBS)
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BSurface * Surface; // Bsurface wrapped around the pixel buffer.
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};
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#endif /*DIB_H*/
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