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Initial commit of Command & Conquer Renegade source code.
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Code/wwlib/rndstraw.h
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93
Code/wwlib/rndstraw.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /G/wwlib/RNDSTRAW.H $*
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* *
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* $Author:: Eric_c $*
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* *
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* $Modtime:: 4/02/99 12:00p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef RNDSTRAW_H
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#define RNDSTRAW_H
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#include "random.h"
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#include "straw.h"
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/*
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** This is a straw terminator class. It will generate random numbers to fill the data request.
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** Unlike regular straw terminators, this class will never run out of "data".
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*/
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class RandomStraw : public Straw
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{
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public:
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RandomStraw(void);
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virtual ~RandomStraw(void);
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virtual int Get(void * source, int slen);
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void Reset(void);
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void Seed_Bit(int seed);
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void Seed_Byte(char seed);
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void Seed_Short(short seed);
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void Seed_Long(long seed);
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int Seed_Bits_Needed(void) const;
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private:
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/*
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** Counter of the number of seed bits stored to this random number
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** generator.
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*/
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int SeedBits;
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/*
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** The current random generator to use when fetching the next random
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** byte of data.
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*/
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int Current;
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/*
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** Array of generators. There must be at least 448 bits of random number seed
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** in order to be reasonably secure, however, using 1024 bits would be best.
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*/
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Random3Class Random[32];
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void Scramble_Seed(void);
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RandomStraw(RandomStraw & rvalue);
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RandomStraw & operator = (RandomStraw const & pipe);
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};
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#endif
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