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Initial commit of Command & Conquer Renegade source code.
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51
Code/wwlib/win.cpp
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51
Code/wwlib/win.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "always.h"
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#include "win.h"
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#include "wwdebug.h"
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HINSTANCE ProgramInstance;
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HWND MainWindow;
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bool GameInFocus = false;
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/***********************************************************************************************
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* Print_Win32Error -- Print the Win32 error message. *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 6/21/01 DEL : Created. *
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*=============================================================================================*/
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#ifdef _DEBUG
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void __cdecl Print_Win32Error(unsigned long win32Error)
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{
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LPVOID lpMsgBuf;
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS, NULL, win32Error, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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(LPTSTR)&lpMsgBuf, 0, NULL);
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WWDEBUG_SAY(("Win32 Error: %s\n", (const char*)lpMsgBuf));
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LocalFree(lpMsgBuf);
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}
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#endif
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