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Initial commit of Command & Conquer Renegade source code.
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105
Code/wwnet/BWBalance.h
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105
Code/wwnet/BWBalance.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwnet/BWBalance.h $*
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* *
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* $Author:: Steve_t $*
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* *
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* $Modtime:: 10/24/01 1:58p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#ifndef _BWBALANCE_H
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class cConnection;
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/*
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** This class balances bandwidth between clients.
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**
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**
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*/
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class BandwidthBalancerClass
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{
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public:
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/*
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** Constructor, desturctor.
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*/
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BandwidthBalancerClass(void);
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~BandwidthBalancerClass(void);
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/*
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** Public function.
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*/
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void Adjust(cConnection *connection, bool is_dedicated);
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bool IsEnabled;
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private:
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unsigned long Allocate_Bandwidth(float average_priority, int bw_adjust, unsigned long total_server_bbo);
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void Allocate_Client_Structs(int num_structs);
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void Adjust_Connection_Budget(cConnection *connection);
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/*
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** Struct to keep info about each client.
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*/
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struct ClientInfoStruct {
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float AveragePriority;
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unsigned long MaxBpsDown;
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unsigned long AllocatedBBO;
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bool IsLoading;
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unsigned long ID;
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bool IsDone;
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};
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/*
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** Pointer to array of client info structs.
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*/
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ClientInfoStruct *ClientInfo;
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/*
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** Number of client info structs.
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*/
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int NumClientStructs;
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/*
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** Number of clients to balance between.
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*/
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int NumClients;
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};
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extern BandwidthBalancerClass BandwidthBalancer;
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#endif //_BWBALANCE_H
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