mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2026-01-17 19:57:01 +01:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
201
Code/wwnet/networkobjectfactorymgr.cpp
Normal file
201
Code/wwnet/networkobjectfactorymgr.cpp
Normal file
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : WWSaveLoad *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/wwnet/networkobjectfactorymgr.cpp $*
|
||||
* *
|
||||
* Author:: Patrick Smith *
|
||||
* *
|
||||
* $Modtime:: 5/18/01 2:35p $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#include "networkobjectfactorymgr.h"
|
||||
#include "networkobjectfactory.h"
|
||||
#include "wwdebug.h"
|
||||
#include <string.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
// Static member initialization
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
NetworkObjectFactoryClass *NetworkObjectFactoryMgrClass::_FactoryListHead = 0;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Find_Factory
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
NetworkObjectFactoryClass *
|
||||
NetworkObjectFactoryMgrClass::Find_Factory (uint32 class_id)
|
||||
{
|
||||
NetworkObjectFactoryClass *factory = 0;
|
||||
|
||||
//
|
||||
// Loop through all the factories and see if we can
|
||||
// find the one who owns the corresponding class-id.
|
||||
//
|
||||
for ( NetworkObjectFactoryClass *curr_factory = _FactoryListHead;
|
||||
(factory == 0) && (curr_factory != 0);
|
||||
curr_factory = curr_factory->NextFactory) {
|
||||
|
||||
//
|
||||
// Is this the factory we were looking for?
|
||||
//
|
||||
if (curr_factory->Get_Class_ID () == class_id) {
|
||||
factory = curr_factory;
|
||||
}
|
||||
}
|
||||
|
||||
return factory;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Get_First
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
NetworkObjectFactoryClass *
|
||||
NetworkObjectFactoryMgrClass::Get_First (void)
|
||||
{
|
||||
return _FactoryListHead;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Get_Next
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
NetworkObjectFactoryClass *
|
||||
NetworkObjectFactoryMgrClass::Get_Next (NetworkObjectFactoryClass *curr_factory)
|
||||
{
|
||||
NetworkObjectFactoryClass *factory = 0;
|
||||
|
||||
//
|
||||
// Simply return the next factory in the chain
|
||||
//
|
||||
if (curr_factory != NULL) {
|
||||
factory = curr_factory->NextFactory;
|
||||
}
|
||||
|
||||
return factory;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Register_Factory
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
NetworkObjectFactoryMgrClass::Register_Factory (NetworkObjectFactoryClass *factory)
|
||||
{
|
||||
WWASSERT (factory->NextFactory == 0);
|
||||
WWASSERT (factory->PrevFactory == 0);
|
||||
Link_Factory (factory);
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Unregister_Factory
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
NetworkObjectFactoryMgrClass::Unregister_Factory (NetworkObjectFactoryClass *factory)
|
||||
{
|
||||
WWASSERT (factory != 0);
|
||||
Unlink_Factory (factory);
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Link_Factory
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
NetworkObjectFactoryMgrClass::Link_Factory (NetworkObjectFactoryClass *factory)
|
||||
{
|
||||
WWASSERT (factory->NextFactory == 0);
|
||||
WWASSERT (factory->PrevFactory == 0);
|
||||
|
||||
// Adding this factory in front of the current head of the list
|
||||
factory->NextFactory = _FactoryListHead;
|
||||
|
||||
// If the list wasn't empty, link the next factory back to this factory
|
||||
if (factory->NextFactory != 0) {
|
||||
factory->NextFactory->PrevFactory = factory;
|
||||
}
|
||||
|
||||
// Point the head of the list at this factory now
|
||||
_FactoryListHead = factory;
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Unlink_Factory
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
NetworkObjectFactoryMgrClass::Unlink_Factory (NetworkObjectFactoryClass *factory)
|
||||
{
|
||||
WWASSERT(factory != 0);
|
||||
|
||||
// Handle the factory's prev pointer:
|
||||
if (factory->PrevFactory == 0) {
|
||||
|
||||
// this factory is the head
|
||||
WWASSERT (_FactoryListHead == factory);
|
||||
_FactoryListHead = factory->NextFactory;
|
||||
|
||||
} else {
|
||||
|
||||
// link it's prev with it's next
|
||||
factory->PrevFactory->NextFactory = factory->NextFactory;
|
||||
|
||||
}
|
||||
|
||||
// Handle the factory's next pointer if its not at the end of the list:
|
||||
if (factory->NextFactory != 0) {
|
||||
|
||||
factory->NextFactory->PrevFactory = factory->PrevFactory;
|
||||
|
||||
}
|
||||
|
||||
// factory is now un-linked
|
||||
factory->NextFactory = 0;
|
||||
factory->PrevFactory = 0;
|
||||
return ;
|
||||
}
|
||||
Reference in New Issue
Block a user