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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
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130
Code/wwui/textmarqueectrl.h
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130
Code/wwui/textmarqueectrl.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwui *
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* *
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* $Archive:: /Commando/Code/wwui/textmarqueectrl.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 9/18/01 3:56p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __TEXTMARQUEECTRL_H
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#define __TEXTMARQUEECTRL_H
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#include "dialogcontrol.h"
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#include "render2dsentence.h"
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#include "vector.h"
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//////////////////////////////////////////////////////////////////////
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//
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// TextMarqueeCtrlClass
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//
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//////////////////////////////////////////////////////////////////////
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class TextMarqueeCtrlClass : public DialogControlClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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TextMarqueeCtrlClass (void);
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~TextMarqueeCtrlClass (void);
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Inherited
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//
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void Render (void);
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void Set_Text (const WCHAR *title);
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//
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// Configuration
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//
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void Set_Scroll_Rate (float rows_per_sec) { ScrollRate = rows_per_sec; }
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float Get_Scroll_Rate (void) { return ScrollRate; }
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected classes
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///////////////////////////////////////////////////////////////////
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typedef struct _CREDIT_LINE
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{
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_CREDIT_LINE (void) :
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FontIndex (0), Color (0), Height (0) {}
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_CREDIT_LINE (const WCHAR *text, int font_index, int color) :
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Text (text), FontIndex (font_index), Color (color) {}
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bool operator== (const _CREDIT_LINE &src) { return false; }
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bool operator!= (const _CREDIT_LINE &src) { return true; }
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WideStringClass Text;
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int FontIndex;
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int Color;
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float Height;
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} CREDIT_LINE;
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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void Update_Client_Rect (void);
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void On_Frame_Update (void);
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void Create_Control_Renderer (void);
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void Create_Text_Renderer (void);
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void Calculate_Row_Count (void);
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int Read_Tag (const WCHAR *text, CREDIT_LINE &line);
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const WCHAR * Read_Line (const WCHAR *text, CREDIT_LINE &line);
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void Build_Credit_Lines (void);
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///////////////////////////////////////////////////////////////////
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// Protected member data
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///////////////////////////////////////////////////////////////////
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Render2DClass ControlRenderer;
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Render2DSentenceClass TextRenderers[2];
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float ScrollPos;
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int PixelHeight;
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float ScrollRate;
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DynamicVectorClass<CREDIT_LINE> CreditLines;
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};
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#endif //__TEXTMARQUEECTRL_H
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