Sync from development - prepare for v0.1.6.5

This commit is contained in:
Omni
2025-10-28 21:18:54 +00:00
parent 52806f4116
commit 06bd94d119
14 changed files with 266 additions and 52 deletions

View File

@@ -152,8 +152,10 @@ class ModlistMenuHandler:
self.path_handler = PathHandler()
self.vdf_handler = VDFHandler()
# Determine Steam Deck status (already done by ConfigHandler, use it)
self.steamdeck = config_handler.settings.get('steamdeck', False)
# Determine Steam Deck status using centralized detection
from ..services.platform_detection_service import PlatformDetectionService
platform_service = PlatformDetectionService.get_instance()
self.steamdeck = platform_service.is_steamdeck
# Create the resolution handler
self.resolution_handler = ResolutionHandler()
@@ -178,7 +180,13 @@ class ModlistMenuHandler:
self.logger.error(f"Error initializing ModlistMenuHandler: {e}")
# Initialize with defaults/empty to prevent errors
self.filesystem_handler = FileSystemHandler()
self.steamdeck = False
# Use centralized detection even in fallback
try:
from ..services.platform_detection_service import PlatformDetectionService
platform_service = PlatformDetectionService.get_instance()
self.steamdeck = platform_service.is_steamdeck
except:
self.steamdeck = False # Final fallback
self.modlist_handler = None
def show_modlist_menu(self):

View File

@@ -109,6 +109,12 @@ class ModlistHandler:
self.logger = logging.getLogger(__name__)
self.logger.propagate = False
self.steamdeck = steamdeck
# DEBUG: Log ModlistHandler instantiation details for SD card path debugging
import traceback
caller_info = traceback.extract_stack()[-2] # Get caller info
self.logger.debug(f"[SD_CARD_DEBUG] ModlistHandler created: id={id(self)}, steamdeck={steamdeck}")
self.logger.debug(f"[SD_CARD_DEBUG] Created from: {caller_info.filename}:{caller_info.lineno} in {caller_info.name}()")
self.steam_path: Optional[Path] = None
self.verbose = verbose # Store verbose flag
self.mo2_path: Optional[Path] = None
@@ -321,13 +327,24 @@ class ModlistHandler:
# Determine if modlist is on SD card (Steam Deck only)
# On non-Steam Deck systems, /media mounts should use Z: drive, not D: drive
if (str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")) and self.steamdeck:
is_on_sdcard_path = str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")
# DEBUG: Log SD card detection logic
self.logger.debug(f"[SD_CARD_DEBUG] SD card detection for instance id={id(self)}:")
self.logger.debug(f"[SD_CARD_DEBUG] modlist_dir: {self.modlist_dir}")
self.logger.debug(f"[SD_CARD_DEBUG] is_on_sdcard_path: {is_on_sdcard_path}")
self.logger.debug(f"[SD_CARD_DEBUG] self.steamdeck: {self.steamdeck}")
if is_on_sdcard_path and self.steamdeck:
self.modlist_sdcard = True
self.logger.info("Modlist appears to be on an SD card (Steam Deck).")
self.logger.debug(f"[SD_CARD_DEBUG] Set modlist_sdcard=True")
else:
self.modlist_sdcard = False
if (str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")) and not self.steamdeck:
self.logger.debug(f"[SD_CARD_DEBUG] Set modlist_sdcard=False because: is_on_sdcard_path={is_on_sdcard_path} AND steamdeck={self.steamdeck}")
if is_on_sdcard_path and not self.steamdeck:
self.logger.info("Modlist on /media mount detected on non-Steam Deck system - using Z: drive mapping.")
self.logger.debug("[SD_CARD_DEBUG] This is the ROOT CAUSE - SD card path but steamdeck=False!")
# Find and set compatdata path now that we have appid
# Ensure PathHandler is available (should be initialized in __init__)
@@ -812,6 +829,15 @@ class ModlistHandler:
# Conditionally update binary and working directory paths
# Skip for jackify-engine workflows since paths are already correct
# Exception: Always run for SD card installs to fix Z:/run/media/... to D:/... paths
# DEBUG: Add comprehensive logging to identify Steam Deck SD card path manipulation issues
engine_installed = getattr(self, 'engine_installed', False)
self.logger.debug(f"[SD_CARD_DEBUG] ModlistHandler instance: id={id(self)}")
self.logger.debug(f"[SD_CARD_DEBUG] engine_installed: {engine_installed}")
self.logger.debug(f"[SD_CARD_DEBUG] modlist_sdcard: {self.modlist_sdcard}")
self.logger.debug(f"[SD_CARD_DEBUG] steamdeck parameter passed to constructor: {getattr(self, 'steamdeck', 'NOT_SET')}")
self.logger.debug(f"[SD_CARD_DEBUG] Path manipulation condition: not {engine_installed} or {self.modlist_sdcard} = {not engine_installed or self.modlist_sdcard}")
if not getattr(self, 'engine_installed', False) or self.modlist_sdcard:
# Convert steamapps/common path to library root path
steam_libraries = None
@@ -831,7 +857,8 @@ class ModlistHandler:
print("Error: Failed to update binary and working directory paths in ModOrganizer.ini.")
return False # Abort on failure
else:
self.logger.debug("Skipping path manipulation - jackify-engine already set correct paths in ModOrganizer.ini")
self.logger.debug("[SD_CARD_DEBUG] Skipping path manipulation - jackify-engine already set correct paths in ModOrganizer.ini")
self.logger.debug(f"[SD_CARD_DEBUG] SKIPPED because: engine_installed={engine_installed} and modlist_sdcard={self.modlist_sdcard}")
self.logger.info("Step 8: Updating ModOrganizer.ini paths... Done")
# Step 9: Update Resolution Settings (if applicable)

View File

@@ -777,17 +777,35 @@ class PathHandler:
# Extract existing gamePath to use as source of truth for vanilla game location
existing_game_path = None
for line in lines:
gamepath_line_index = -1
for i, line in enumerate(lines):
if re.match(r'^\s*gamepath\s*=.*@ByteArray\(([^)]+)\)', line, re.IGNORECASE):
match = re.search(r'@ByteArray\(([^)]+)\)', line)
if match:
raw_path = match.group(1)
gamepath_line_index = i
# Convert Windows path back to Linux path
if raw_path.startswith(('Z:', 'D:')):
linux_path = raw_path[2:].replace('\\\\', '/').replace('\\', '/')
existing_game_path = linux_path
logger.debug(f"Extracted existing gamePath: {existing_game_path}")
break
# Special handling for gamePath in three-true scenario (engine_installed + steamdeck + sdcard)
if modlist_sdcard and existing_game_path and existing_game_path.startswith('/run/media') and gamepath_line_index != -1:
# Simple manual stripping of /run/media/deck/UUID pattern for SD card paths
# Match /run/media/deck/[UUID]/Games/... and extract just /Games/...
sdcard_pattern = r'^/run/media/deck/[^/]+(/Games/.*)$'
match = re.match(sdcard_pattern, existing_game_path)
if match:
stripped_path = match.group(1) # Just the /Games/... part
new_gamepath_value = f"D:\\\\{stripped_path.replace('/', '\\\\')}"
new_gamepath_line = f"gamePath = @ByteArray({new_gamepath_value})\n"
logger.info(f"Updating gamePath for SD card: {lines[gamepath_line_index].strip()} -> {new_gamepath_line.strip()}")
lines[gamepath_line_index] = new_gamepath_line
else:
logger.warning(f"SD card path doesn't match expected pattern: {existing_game_path}")
game_path_updated = False
binary_paths_updated = 0

View File

@@ -149,9 +149,29 @@ class ProtontricksHandler:
should_install = True
else:
try:
response = input("Protontricks not found. Install the Flatpak version? (Y/n): ").lower()
if response == 'y' or response == '':
print("\nProtontricks not found. Choose installation method:")
print("1. Install via Flatpak (automatic)")
print("2. Install via native package manager (manual)")
print("3. Skip (Use bundled winetricks instead)")
choice = input("Enter choice (1/2/3): ").strip()
if choice == '1' or choice == '':
should_install = True
elif choice == '2':
print("\nTo install protontricks via your system package manager:")
print("• Ubuntu/Debian: sudo apt install protontricks")
print("• Fedora: sudo dnf install protontricks")
print("• Arch Linux: sudo pacman -S protontricks")
print("• openSUSE: sudo zypper install protontricks")
print("\nAfter installation, please rerun Jackify.")
return False
elif choice == '3':
print("Skipping protontricks installation. Will use bundled winetricks for component installation.")
logger.info("User chose to skip protontricks and use winetricks fallback")
return False
else:
print("Invalid choice. Installation cancelled.")
return False
except KeyboardInterrupt:
print("\nInstallation cancelled.")
return False

View File

@@ -668,7 +668,10 @@ class WineUtils:
# Add standard compatibility tool locations (covers edge cases like Flatpak)
compatibility_paths.extend([
Path.home() / ".steam/root/compatibilitytools.d",
Path.home() / ".var/app/com.valvesoftware.Steam/.local/share/Steam/compatibilitytools.d"
Path.home() / ".var/app/com.valvesoftware.Steam/.local/share/Steam/compatibilitytools.d",
# Flatpak GE-Proton extension paths
Path.home() / ".var/app/com.valvesoftware.Steam.CompatibilityTool.Proton-GE/.local/share/Steam/compatibilitytools.d",
Path.home() / ".var/app/com.valvesoftware.Steam/.local/share/Steam/compatibilitytools.d/GE-Proton"
])
# Special handling for Proton 9: try all possible directory names
if proton_version.strip().startswith("Proton 9"):
@@ -822,7 +825,12 @@ class WineUtils:
"""
compat_paths = [
Path.home() / ".steam/steam/compatibilitytools.d",
Path.home() / ".local/share/Steam/compatibilitytools.d"
Path.home() / ".local/share/Steam/compatibilitytools.d",
Path.home() / ".steam/root/compatibilitytools.d",
Path.home() / ".var/app/com.valvesoftware.Steam/.local/share/Steam/compatibilitytools.d",
# Flatpak GE-Proton extension paths
Path.home() / ".var/app/com.valvesoftware.Steam.CompatibilityTool.Proton-GE/.local/share/Steam/compatibilitytools.d",
Path.home() / ".var/app/com.valvesoftware.Steam/.local/share/Steam/compatibilitytools.d/GE-Proton"
]
# Return only existing paths