mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-01-17 11:37:01 +01:00
Sync from development - prepare for v0.1.6.5
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@@ -109,6 +109,12 @@ class ModlistHandler:
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self.logger = logging.getLogger(__name__)
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self.logger.propagate = False
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self.steamdeck = steamdeck
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# DEBUG: Log ModlistHandler instantiation details for SD card path debugging
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import traceback
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caller_info = traceback.extract_stack()[-2] # Get caller info
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self.logger.debug(f"[SD_CARD_DEBUG] ModlistHandler created: id={id(self)}, steamdeck={steamdeck}")
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self.logger.debug(f"[SD_CARD_DEBUG] Created from: {caller_info.filename}:{caller_info.lineno} in {caller_info.name}()")
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self.steam_path: Optional[Path] = None
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self.verbose = verbose # Store verbose flag
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self.mo2_path: Optional[Path] = None
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@@ -321,13 +327,24 @@ class ModlistHandler:
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# Determine if modlist is on SD card (Steam Deck only)
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# On non-Steam Deck systems, /media mounts should use Z: drive, not D: drive
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if (str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")) and self.steamdeck:
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is_on_sdcard_path = str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")
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# DEBUG: Log SD card detection logic
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self.logger.debug(f"[SD_CARD_DEBUG] SD card detection for instance id={id(self)}:")
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self.logger.debug(f"[SD_CARD_DEBUG] modlist_dir: {self.modlist_dir}")
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self.logger.debug(f"[SD_CARD_DEBUG] is_on_sdcard_path: {is_on_sdcard_path}")
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self.logger.debug(f"[SD_CARD_DEBUG] self.steamdeck: {self.steamdeck}")
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if is_on_sdcard_path and self.steamdeck:
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self.modlist_sdcard = True
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self.logger.info("Modlist appears to be on an SD card (Steam Deck).")
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self.logger.debug(f"[SD_CARD_DEBUG] Set modlist_sdcard=True")
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else:
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self.modlist_sdcard = False
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if (str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")) and not self.steamdeck:
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self.logger.debug(f"[SD_CARD_DEBUG] Set modlist_sdcard=False because: is_on_sdcard_path={is_on_sdcard_path} AND steamdeck={self.steamdeck}")
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if is_on_sdcard_path and not self.steamdeck:
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self.logger.info("Modlist on /media mount detected on non-Steam Deck system - using Z: drive mapping.")
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self.logger.debug("[SD_CARD_DEBUG] This is the ROOT CAUSE - SD card path but steamdeck=False!")
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# Find and set compatdata path now that we have appid
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# Ensure PathHandler is available (should be initialized in __init__)
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@@ -812,6 +829,15 @@ class ModlistHandler:
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# Conditionally update binary and working directory paths
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# Skip for jackify-engine workflows since paths are already correct
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# Exception: Always run for SD card installs to fix Z:/run/media/... to D:/... paths
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# DEBUG: Add comprehensive logging to identify Steam Deck SD card path manipulation issues
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engine_installed = getattr(self, 'engine_installed', False)
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self.logger.debug(f"[SD_CARD_DEBUG] ModlistHandler instance: id={id(self)}")
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self.logger.debug(f"[SD_CARD_DEBUG] engine_installed: {engine_installed}")
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self.logger.debug(f"[SD_CARD_DEBUG] modlist_sdcard: {self.modlist_sdcard}")
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self.logger.debug(f"[SD_CARD_DEBUG] steamdeck parameter passed to constructor: {getattr(self, 'steamdeck', 'NOT_SET')}")
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self.logger.debug(f"[SD_CARD_DEBUG] Path manipulation condition: not {engine_installed} or {self.modlist_sdcard} = {not engine_installed or self.modlist_sdcard}")
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if not getattr(self, 'engine_installed', False) or self.modlist_sdcard:
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# Convert steamapps/common path to library root path
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steam_libraries = None
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@@ -831,7 +857,8 @@ class ModlistHandler:
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print("Error: Failed to update binary and working directory paths in ModOrganizer.ini.")
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return False # Abort on failure
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else:
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self.logger.debug("Skipping path manipulation - jackify-engine already set correct paths in ModOrganizer.ini")
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self.logger.debug("[SD_CARD_DEBUG] Skipping path manipulation - jackify-engine already set correct paths in ModOrganizer.ini")
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self.logger.debug(f"[SD_CARD_DEBUG] SKIPPED because: engine_installed={engine_installed} and modlist_sdcard={self.modlist_sdcard}")
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self.logger.info("Step 8: Updating ModOrganizer.ini paths... Done")
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# Step 9: Update Resolution Settings (if applicable)
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