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Sync from development - prepare for v0.3.0
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272
jackify/backend/services/automated_prefix_game_utils.py
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272
jackify/backend/services/automated_prefix_game_utils.py
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#!/usr/bin/env python3
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"""
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Game utilities mixin for AutomatedPrefixService.
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Handles game-specific operations:
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- Launch options generation
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- Game detection
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- User directory creation
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- Proton version preferences
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"""
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import os
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import logging
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from pathlib import Path
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from typing import Optional, List
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logger = logging.getLogger(__name__)
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class GameUtilsMixin:
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"""Mixin for game-related utility operations"""
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def _generate_special_game_launch_options(self, special_game_type: str, modlist_install_dir: str) -> Optional[str]:
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"""
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Generate launch options for FNV/Enderal games that require vanilla compatdata.
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Args:
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special_game_type: "fnv" or "enderal"
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modlist_install_dir: Directory where the modlist is installed
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Returns:
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Complete launch options string with STEAM_COMPAT_DATA_PATH, or None if failed
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"""
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if not special_game_type or special_game_type not in ["fnv", "enderal"]:
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return None
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logger.info(f"Generating {special_game_type.upper()} launch options")
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# Map game types to AppIDs
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appid_map = {"fnv": "22380", "enderal": "976620"}
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appid = appid_map[special_game_type]
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# Find vanilla game compatdata
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from ..handlers.path_handler import PathHandler
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compatdata_path = PathHandler.find_compat_data(appid)
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if not compatdata_path:
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logger.error(f"Could not find vanilla {special_game_type.upper()} compatdata directory (AppID {appid})")
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return None
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# Create STEAM_COMPAT_DATA_PATH string
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compat_data_str = f'STEAM_COMPAT_DATA_PATH="{compatdata_path}"'
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# Generate STEAM_COMPAT_MOUNTS if multiple libraries exist
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compat_mounts_str = ""
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try:
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all_libs = PathHandler.get_all_steam_library_paths()
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main_steam_lib_path_obj = PathHandler.find_steam_library()
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if main_steam_lib_path_obj and main_steam_lib_path_obj.name == "common":
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main_steam_lib_path = main_steam_lib_path_obj.parent.parent
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else:
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main_steam_lib_path = main_steam_lib_path_obj
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mount_paths = []
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if main_steam_lib_path:
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main_resolved = main_steam_lib_path.resolve()
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for lib_path in all_libs:
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if lib_path.resolve() != main_resolved:
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mount_paths.append(str(lib_path.resolve()))
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if mount_paths:
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mount_paths_str = ':'.join(mount_paths)
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compat_mounts_str = f'STEAM_COMPAT_MOUNTS="{mount_paths_str}"'
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logger.info(f"Added STEAM_COMPAT_MOUNTS for {special_game_type.upper()}")
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except Exception as e:
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logger.warning(f"Error generating STEAM_COMPAT_MOUNTS for {special_game_type}: {e}")
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# Combine all launch options
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launch_options = f"{compat_mounts_str} {compat_data_str} %command%".strip()
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launch_options = ' '.join(launch_options.split()) # Clean up spacing
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logger.info(f"Generated {special_game_type.upper()} launch options: {launch_options}")
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return launch_options
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def _find_steam_game(self, app_id: str, common_names: list) -> Optional[str]:
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"""Find a Steam game installation path by AppID and common names"""
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import os
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from pathlib import Path
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# Get Steam libraries from libraryfolders.vdf - check multiple possible locations
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possible_config_paths = [
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Path.home() / ".steam/steam/config/libraryfolders.vdf",
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Path.home() / ".local/share/Steam/config/libraryfolders.vdf",
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Path.home() / ".var/app/com.valvesoftware.Steam/.local/share/Steam/config/libraryfolders.vdf" # Flatpak
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]
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steam_config_path = None
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for path in possible_config_paths:
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if path.exists():
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steam_config_path = path
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break
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if not steam_config_path:
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return None
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steam_libraries = []
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try:
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with open(steam_config_path, 'r') as f:
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content = f.read()
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# Parse library paths from VDF
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import re
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library_matches = re.findall(r'"path"\s+"([^"]+)"', content)
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steam_libraries = [Path(path) / "steamapps" / "common" for path in library_matches]
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except Exception as e:
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logger.warning(f"Failed to parse Steam library folders: {e}")
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return None
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# Search for game in each library
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for library_path in steam_libraries:
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if not library_path.exists():
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continue
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# Check manifest file first (more reliable)
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manifest_path = library_path.parent / "appmanifest_{}.acf".format(app_id)
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if manifest_path.exists():
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try:
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with open(manifest_path, 'r') as f:
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content = f.read()
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install_dir_match = re.search(r'"installdir"\s+"([^"]+)"', content)
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if install_dir_match:
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game_path = library_path / install_dir_match.group(1)
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if game_path.exists():
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return str(game_path)
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except Exception:
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pass
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# Fallback: check common folder names
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for name in common_names:
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game_path = library_path / name
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if game_path.exists():
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return str(game_path)
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return None
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def _create_game_user_directories(self, modlist_compatdata_path: str, special_game_type: str):
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"""
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Pre-create game-specific user directories to prevent first-launch issues.
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Creates both My Documents/My Games and AppData/Local directories for the game.
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This prevents issues where games fail to create these on first launch under Proton.
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"""
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# Map game types to their directory names
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game_dir_names = {
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"skyrim": "Skyrim Special Edition",
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"fnv": "FalloutNV",
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"fo4": "Fallout4",
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"oblivion": "Oblivion",
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"oblivion_remastered": "Oblivion Remastered",
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"enderal": "Enderal Special Edition",
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"starfield": "Starfield"
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}
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# Get the directory name for this game type
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game_dir_name = game_dir_names.get(special_game_type)
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if not game_dir_name:
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logger.debug(f"No user directory mapping for game type: {special_game_type}")
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return
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base_path = os.path.join(modlist_compatdata_path, "pfx", "drive_c", "users", "steamuser")
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directories_to_create = [
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os.path.join(base_path, "Documents", "My Games", game_dir_name),
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os.path.join(base_path, "AppData", "Local", game_dir_name)
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]
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created_count = 0
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for directory in directories_to_create:
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try:
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os.makedirs(directory, exist_ok=True)
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logger.info(f"Created user directory: {directory}")
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created_count += 1
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except Exception as e:
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logger.warning(f"Failed to create directory {directory}: {e}")
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if created_count > 0:
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logger.info(f"Created {created_count} user directories for {game_dir_name}")
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def _get_lorerim_preferred_proton(self):
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"""Get Lorerim's preferred Proton 9 version with specific priority order"""
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try:
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from jackify.backend.handlers.wine_utils import WineUtils
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# Get all available Proton versions
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available_versions = WineUtils.scan_all_proton_versions()
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if not available_versions:
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logger.warning("No Proton versions found for Lorerim override")
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return None
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# Priority order for Lorerim:
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# 1. GEProton9-27 (specific version)
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# 2. Other GEProton-9 versions (latest first)
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# 3. Valve Proton 9 (any version)
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preferred_candidates = []
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for version in available_versions:
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version_name = version['name']
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# Priority 1: GEProton9-27 specifically
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if version_name == 'GE-Proton9-27':
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logger.info(f"Lorerim: Found preferred GE-Proton9-27")
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return version_name
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# Priority 2: Other GE-Proton 9 versions
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elif version_name.startswith('GE-Proton9-'):
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preferred_candidates.append(('ge_proton_9', version_name, version))
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# Priority 3: Valve Proton 9
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elif 'Proton 9' in version_name:
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preferred_candidates.append(('valve_proton_9', version_name, version))
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# Return best candidate if any found
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if preferred_candidates:
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# Sort by priority (GE-Proton first, then by name for latest)
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preferred_candidates.sort(key=lambda x: (x[0], x[1]), reverse=True)
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best_candidate = preferred_candidates[0]
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logger.info(f"Lorerim: Selected {best_candidate[1]} as best Proton 9 option")
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return best_candidate[1]
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logger.warning("Lorerim: No suitable Proton 9 versions found, will use user settings")
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return None
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except Exception as e:
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logger.error(f"Error detecting Lorerim Proton preference: {e}")
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return None
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def _store_proton_override_notification(self, modlist_name: str, proton_version: str):
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"""Store Proton override information for end-of-install notification"""
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try:
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# Store override info for later display
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if not hasattr(self, '_proton_overrides'):
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self._proton_overrides = []
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self._proton_overrides.append({
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'modlist': modlist_name,
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'proton_version': proton_version,
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'reason': f'{modlist_name} requires Proton 9 for optimal compatibility'
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})
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logger.debug(f"Stored Proton override notification: {modlist_name} → {proton_version}")
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except Exception as e:
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logger.error(f"Failed to store Proton override notification: {e}")
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def _show_proton_override_notification(self, progress_callback=None):
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"""Display any Proton override notifications to the user"""
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try:
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if hasattr(self, '_proton_overrides') and self._proton_overrides:
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for override in self._proton_overrides:
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notification_msg = f"PROTON OVERRIDE: {override['modlist']} configured to use {override['proton_version']} for optimal compatibility"
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if progress_callback:
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progress_callback("")
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progress_callback(f"{self._get_progress_timestamp()} {notification_msg}")
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logger.info(notification_msg)
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# Clear notifications after display
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self._proton_overrides = []
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except Exception as e:
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logger.error(f"Failed to show Proton override notification: {e}")
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