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https://github.com/Omni-guides/Jackify.git
synced 2026-01-17 19:47:00 +01:00
Sync from development - prepare for v0.1.2
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@@ -251,7 +251,7 @@ class PathHandler:
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return False
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@staticmethod
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def create_dxvk_conf(modlist_dir, modlist_sdcard, steam_library, basegame_sdcard, game_var_full):
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def create_dxvk_conf(modlist_dir, modlist_sdcard, steam_library, basegame_sdcard, game_var_full, vanilla_game_dir=None):
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"""
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Create dxvk.conf file in the appropriate location
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@@ -261,6 +261,7 @@ class PathHandler:
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steam_library (str): Path to the Steam library
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basegame_sdcard (bool): Whether the base game is on an SD card
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game_var_full (str): Full name of the game (e.g., "Skyrim Special Edition")
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vanilla_game_dir (str): Optional path to vanilla game directory for fallback
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Returns:
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bool: True on success, False on failure
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@@ -271,25 +272,35 @@ class PathHandler:
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# Determine the location for dxvk.conf
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dxvk_conf_path = None
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# Check for common stock game directories
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# Check for common stock game directories first, then vanilla as fallback
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stock_game_paths = [
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os.path.join(modlist_dir, "Stock Game"),
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os.path.join(modlist_dir, "STOCK GAME"),
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os.path.join(modlist_dir, "Game Root"),
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os.path.join(modlist_dir, "STOCK GAME"),
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os.path.join(modlist_dir, "Stock Game Folder"),
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os.path.join(modlist_dir, "Stock Folder"),
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os.path.join(modlist_dir, "Skyrim Stock"),
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os.path.join(modlist_dir, "root", "Skyrim Special Edition"),
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os.path.join(steam_library, game_var_full)
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os.path.join(modlist_dir, "root", "Skyrim Special Edition")
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]
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# Add vanilla game directory as fallback if steam_library and game_var_full are provided
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if steam_library and game_var_full:
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stock_game_paths.append(os.path.join(steam_library, "steamapps", "common", game_var_full))
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for path in stock_game_paths:
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if os.path.exists(path):
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dxvk_conf_path = os.path.join(path, "dxvk.conf")
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break
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if not dxvk_conf_path:
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logger.error("Could not determine location for dxvk.conf")
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return False
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# Fallback: Try vanilla game directory if provided
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if vanilla_game_dir and os.path.exists(vanilla_game_dir):
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logger.info(f"Attempting fallback to vanilla game directory: {vanilla_game_dir}")
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dxvk_conf_path = os.path.join(vanilla_game_dir, "dxvk.conf")
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logger.info(f"Using vanilla game directory for dxvk.conf: {dxvk_conf_path}")
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else:
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logger.error("Could not determine location for dxvk.conf")
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return False
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# The required line that Jackify needs
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required_line = "dxvk.enableGraphicsPipelineLibrary = False"
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@@ -773,6 +784,21 @@ class PathHandler:
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return False
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with open(modlist_ini_path, 'r', encoding='utf-8') as f:
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lines = f.readlines()
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# Extract existing gamePath to use as source of truth for vanilla game location
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existing_game_path = None
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for line in lines:
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if re.match(r'^\s*gamepath\s*=.*@ByteArray\(([^)]+)\)', line, re.IGNORECASE):
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match = re.search(r'@ByteArray\(([^)]+)\)', line)
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if match:
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raw_path = match.group(1)
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# Convert Windows path back to Linux path
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if raw_path.startswith(('Z:', 'D:')):
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linux_path = raw_path[2:].replace('\\\\', '/').replace('\\', '/')
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existing_game_path = linux_path
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logger.debug(f"Extracted existing gamePath: {existing_game_path}")
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break
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game_path_updated = False
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binary_paths_updated = 0
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working_dirs_updated = 0
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@@ -791,9 +817,16 @@ class PathHandler:
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backslash_style = wd_match.group(2)
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working_dir_lines.append((i, stripped, index, backslash_style))
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binary_paths_by_index = {}
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# Use provided steam_libraries if available, else detect
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if steam_libraries is None or not steam_libraries:
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# Use existing gamePath to determine correct Steam library, fallback to detection
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if existing_game_path and '/steamapps/common/' in existing_game_path:
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# Extract the Steam library root from the existing gamePath
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steamapps_index = existing_game_path.find('/steamapps/common/')
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steam_lib_root = existing_game_path[:steamapps_index]
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steam_libraries = [Path(steam_lib_root)]
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logger.info(f"Using Steam library from existing gamePath: {steam_lib_root}")
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elif steam_libraries is None or not steam_libraries:
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steam_libraries = PathHandler.get_all_steam_library_paths()
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logger.debug(f"Fallback to detected Steam libraries: {steam_libraries}")
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for i, line, index, backslash_style in binary_lines:
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parts = line.split('=', 1)
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if len(parts) != 2:
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