mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-01-17 19:47:00 +01:00
Sync from development - prepare for v0.1.6
This commit is contained in:
@@ -303,29 +303,50 @@ class SettingsDialog(QDialog):
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general_layout.addWidget(api_group)
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general_layout.addSpacing(12)
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# --- Default Proton Version Section ---
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proton_group = QGroupBox("Default Proton Version")
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# --- Proton Version Settings Section ---
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proton_group = QGroupBox("Proton Version Settings")
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proton_group.setStyleSheet("QGroupBox { border: 1px solid #555; border-radius: 6px; margin-top: 8px; padding: 8px; background: #23282d; } QGroupBox:title { subcontrol-origin: margin; left: 10px; padding: 0 3px 0 3px; font-weight: bold; color: #fff; }")
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proton_layout = QHBoxLayout()
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proton_layout = QVBoxLayout()
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proton_group.setLayout(proton_layout)
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self.proton_dropdown = QComboBox()
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self.proton_dropdown.setToolTip("Select default Proton version for shortcut creation and texture processing")
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self.proton_dropdown.setMinimumWidth(200)
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# Install Proton Version (for jackify-engine texture processing)
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install_proton_layout = QHBoxLayout()
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self.install_proton_dropdown = QComboBox()
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self.install_proton_dropdown.setToolTip("Proton version for modlist installation and texture processing (requires fast Proton)")
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self.install_proton_dropdown.setMinimumWidth(200)
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# Populate Proton dropdown
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self._populate_proton_dropdown()
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install_refresh_btn = QPushButton("↻")
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install_refresh_btn.setFixedSize(30, 30)
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install_refresh_btn.setToolTip("Refresh install Proton version list")
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install_refresh_btn.clicked.connect(self._refresh_install_proton_dropdown)
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# Refresh button for Proton detection
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refresh_btn = QPushButton("↻")
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refresh_btn.setFixedSize(30, 30)
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refresh_btn.setToolTip("Refresh Proton version list")
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refresh_btn.clicked.connect(self._refresh_proton_dropdown)
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install_proton_layout.addWidget(QLabel("Install Proton:"))
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install_proton_layout.addWidget(self.install_proton_dropdown)
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install_proton_layout.addWidget(install_refresh_btn)
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install_proton_layout.addStretch()
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proton_layout.addWidget(QLabel("Proton Version:"))
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proton_layout.addWidget(self.proton_dropdown)
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proton_layout.addWidget(refresh_btn)
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proton_layout.addStretch()
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# Game Proton Version (for game shortcuts)
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game_proton_layout = QHBoxLayout()
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self.game_proton_dropdown = QComboBox()
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self.game_proton_dropdown.setToolTip("Proton version for game shortcuts (can be any Proton 9+)")
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self.game_proton_dropdown.setMinimumWidth(200)
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game_refresh_btn = QPushButton("↻")
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game_refresh_btn.setFixedSize(30, 30)
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game_refresh_btn.setToolTip("Refresh game Proton version list")
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game_refresh_btn.clicked.connect(self._refresh_game_proton_dropdown)
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game_proton_layout.addWidget(QLabel("Game Proton:"))
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game_proton_layout.addWidget(self.game_proton_dropdown)
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game_proton_layout.addWidget(game_refresh_btn)
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game_proton_layout.addStretch()
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proton_layout.addLayout(install_proton_layout)
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proton_layout.addLayout(game_proton_layout)
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# Populate both Proton dropdowns
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self._populate_install_proton_dropdown()
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self._populate_game_proton_dropdown()
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general_layout.addWidget(proton_group)
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general_layout.addSpacing(12)
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@@ -416,6 +437,22 @@ class SettingsDialog(QDialog):
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self.bandwidth_spin = None # No bandwidth UI if Downloads resource doesn't exist
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advanced_layout.addWidget(resource_group)
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# Component Installation Method Section
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component_group = QGroupBox("Component Installation")
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component_group.setStyleSheet("QGroupBox { border: 1px solid #555; border-radius: 6px; margin-top: 8px; padding: 8px; background: #23282d; } QGroupBox:title { subcontrol-origin: margin; left: 10px; padding: 0 3px 0 3px; font-weight: bold; color: #fff; }")
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component_layout = QVBoxLayout()
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component_group.setLayout(component_layout)
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self.use_winetricks_checkbox = QCheckBox("Use winetricks for component installation (faster)")
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self.use_winetricks_checkbox.setChecked(self.config_handler.get('use_winetricks_for_components', True))
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self.use_winetricks_checkbox.setToolTip(
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"When enabled: Uses winetricks for most components (faster) and protontricks only for dotnet40 (more reliable).\n"
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"When disabled: Uses protontricks for all components (legacy behavior, slower but more compatible)."
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)
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component_layout.addWidget(self.use_winetricks_checkbox)
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advanced_layout.addWidget(component_group)
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advanced_layout.addStretch() # Add stretch to push content to top
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self.tab_widget.addTab(advanced_tab, "Advanced")
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@@ -488,167 +525,250 @@ class SettingsDialog(QDialog):
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except:
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return 'auto'
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def _populate_proton_dropdown(self):
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"""Populate Proton version dropdown with detected versions (includes GE-Proton and Valve Proton)"""
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def _populate_install_proton_dropdown(self):
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"""Populate Install Proton dropdown (Experimental/GE-Proton 10+ only for fast texture processing)"""
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try:
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from jackify.backend.handlers.wine_utils import WineUtils
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# Get all available Proton versions (GE-Proton + Valve Proton)
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# Get all available Proton versions
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available_protons = WineUtils.scan_all_proton_versions()
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# Add "Auto" option first
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self.proton_dropdown.addItem("Auto", "auto")
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self.install_proton_dropdown.addItem("Auto (Recommended)", "auto")
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# Filter for fast Proton versions only
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fast_protons = []
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slow_protons = []
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# Add detected Proton versions with type indicators
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for proton in available_protons:
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proton_name = proton.get('name', 'Unknown Proton')
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proton_type = proton.get('type', 'Unknown')
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# Format display name to show type for clarity
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is_fast_proton = False
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# Fast Protons: Experimental, GE-Proton 10+
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if proton_name == "Proton - Experimental":
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is_fast_proton = True
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elif proton_type == 'GE-Proton':
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# For GE-Proton, check major_version field
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major_version = proton.get('major_version', 0)
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if major_version >= 10:
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is_fast_proton = True
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if is_fast_proton:
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if proton_type == 'GE-Proton':
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display_name = f"{proton_name} (GE)"
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else:
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display_name = proton_name
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fast_protons.append((display_name, str(proton['path'])))
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else:
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# Slow Protons: Valve 9, 10 beta, older GE-Proton, etc.
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if proton_type == 'GE-Proton':
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display_name = f"{proton_name} (GE) (Slow texture processing)"
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else:
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display_name = f"{proton_name} (Slow texture processing)"
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slow_protons.append((display_name, str(proton['path'])))
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# Add fast Protons first
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for display_name, path in fast_protons:
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self.install_proton_dropdown.addItem(display_name, path)
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# Add separator and slow Protons with warnings
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if slow_protons:
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self.install_proton_dropdown.insertSeparator(self.install_proton_dropdown.count())
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for display_name, path in slow_protons:
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self.install_proton_dropdown.addItem(display_name, path)
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# Load saved preference
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saved_proton = self.config_handler.get('proton_path', self._get_proton_10_path())
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self._set_dropdown_selection(self.install_proton_dropdown, saved_proton)
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except Exception as e:
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logger.error(f"Failed to populate install Proton dropdown: {e}")
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self.install_proton_dropdown.addItem("Auto (Recommended)", "auto")
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def _populate_game_proton_dropdown(self):
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"""Populate Game Proton dropdown (any Proton 9+ for game compatibility)"""
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try:
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from jackify.backend.handlers.wine_utils import WineUtils
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# Get all available Proton versions
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available_protons = WineUtils.scan_all_proton_versions()
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# Add "Same as Install" option first
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self.game_proton_dropdown.addItem("Same as Install Proton", "same_as_install")
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# Add all Proton 9+ versions
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for proton in available_protons:
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proton_name = proton.get('name', 'Unknown Proton')
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proton_type = proton.get('type', 'Unknown')
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# Add type indicator for clarity
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if proton_type == 'GE-Proton':
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display_name = f"{proton_name} (GE)"
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elif proton_type == 'Valve-Proton':
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display_name = f"{proton_name}"
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else:
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display_name = proton_name
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self.proton_dropdown.addItem(display_name, str(proton['path']))
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self.game_proton_dropdown.addItem(display_name, str(proton['path']))
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# Load saved preference and determine UI selection
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saved_proton = self.config_handler.get('proton_path', self._get_proton_10_path())
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# Check if saved path matches any specific Proton in dropdown
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found_match = False
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for i in range(self.proton_dropdown.count()):
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if self.proton_dropdown.itemData(i) == saved_proton:
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self.proton_dropdown.setCurrentIndex(i)
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found_match = True
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break
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# If no exact match found, check if it's a resolved auto-selection
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if not found_match and saved_proton != "auto":
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# This means config has a resolved path from previous "Auto" selection
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# Show "Auto" in UI since user chose auto-detection
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for i in range(self.proton_dropdown.count()):
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if self.proton_dropdown.itemData(i) == "auto":
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self.proton_dropdown.setCurrentIndex(i)
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break
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# Load saved preference
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saved_game_proton = self.config_handler.get('game_proton_path', 'same_as_install')
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self._set_dropdown_selection(self.game_proton_dropdown, saved_game_proton)
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except Exception as e:
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logger.error(f"Failed to populate Proton dropdown: {e}")
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# Fallback: just show auto
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self.proton_dropdown.addItem("Auto", "auto")
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logger.error(f"Failed to populate game Proton dropdown: {e}")
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self.game_proton_dropdown.addItem("Same as Install Proton", "same_as_install")
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def _refresh_proton_dropdown(self):
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"""Refresh Proton dropdown with latest detected versions"""
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current_selection = self.proton_dropdown.currentData()
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self.proton_dropdown.clear()
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self._populate_proton_dropdown()
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# Restore selection if still available
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for i in range(self.proton_dropdown.count()):
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if self.proton_dropdown.itemData(i) == current_selection:
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self.proton_dropdown.setCurrentIndex(i)
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def _set_dropdown_selection(self, dropdown, saved_value):
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"""Helper to set dropdown selection based on saved value"""
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found_match = False
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for i in range(dropdown.count()):
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if dropdown.itemData(i) == saved_value:
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dropdown.setCurrentIndex(i)
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found_match = True
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break
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# If no exact match and not auto/same_as_install, select first option
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if not found_match and saved_value not in ["auto", "same_as_install"]:
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dropdown.setCurrentIndex(0)
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def _refresh_install_proton_dropdown(self):
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"""Refresh Install Proton dropdown"""
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current_selection = self.install_proton_dropdown.currentData()
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self.install_proton_dropdown.clear()
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self._populate_install_proton_dropdown()
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self._set_dropdown_selection(self.install_proton_dropdown, current_selection)
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def _refresh_game_proton_dropdown(self):
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"""Refresh Game Proton dropdown"""
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current_selection = self.game_proton_dropdown.currentData()
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self.game_proton_dropdown.clear()
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self._populate_game_proton_dropdown()
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self._set_dropdown_selection(self.game_proton_dropdown, current_selection)
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def _save(self):
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# Validate values
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for k, (multithreading_checkbox, max_tasks_spin) in self.resource_edits.items():
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if max_tasks_spin.value() > 128:
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self.error_label.setText(f"Invalid value for {k}: Max Tasks must be <= 128.")
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try:
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# Validate values (only if resource_edits exist)
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for k, (multithreading_checkbox, max_tasks_spin) in self.resource_edits.items():
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if max_tasks_spin.value() > 128:
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self.error_label.setText(f"Invalid value for {k}: Max Tasks must be <= 128.")
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return
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if self.bandwidth_spin and self.bandwidth_spin.value() > 1000000:
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self.error_label.setText("Bandwidth limit must be <= 1,000,000 KB/s.")
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return
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if self.bandwidth_spin and self.bandwidth_spin.value() > 1000000:
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self.error_label.setText("Bandwidth limit must be <= 1,000,000 KB/s.")
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return
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self.error_label.setText("")
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# Save resource settings
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for k, (multithreading_checkbox, max_tasks_spin) in self.resource_edits.items():
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resource_data = self.resource_settings.get(k, {})
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resource_data['MaxTasks'] = max_tasks_spin.value()
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self.resource_settings[k] = resource_data
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# Save bandwidth limit to Downloads resource MaxThroughput (only if bandwidth UI exists)
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if self.bandwidth_spin:
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if "Downloads" not in self.resource_settings:
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self.resource_settings["Downloads"] = {"MaxTasks": 16} # Provide default MaxTasks
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self.resource_settings["Downloads"]["MaxThroughput"] = self.bandwidth_spin.value()
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# Save all resource settings (including bandwidth) in one operation
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self._save_json(self.resource_settings_path, self.resource_settings)
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# Save debug mode to config
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self.config_handler.set('debug_mode', self.debug_checkbox.isChecked())
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# Save API key
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api_key = self.api_key_edit.text().strip()
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self.config_handler.save_api_key(api_key)
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# Save modlist base dirs
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self.config_handler.set("modlist_install_base_dir", self.install_dir_edit.text().strip())
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self.config_handler.set("modlist_downloads_base_dir", self.download_dir_edit.text().strip())
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# Save jackify data directory (always store actual path, never None)
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jackify_data_dir = self.jackify_data_dir_edit.text().strip()
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self.config_handler.set("jackify_data_dir", jackify_data_dir)
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self.error_label.setText("")
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# Save Proton selection - resolve "auto" to actual path
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selected_proton_path = self.proton_dropdown.currentData()
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if selected_proton_path == "auto":
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# Resolve "auto" to actual best Proton path using unified detection
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try:
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from jackify.backend.handlers.wine_utils import WineUtils
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best_proton = WineUtils.select_best_proton()
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# Save resource settings
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for k, (multithreading_checkbox, max_tasks_spin) in self.resource_edits.items():
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resource_data = self.resource_settings.get(k, {})
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resource_data['MaxTasks'] = max_tasks_spin.value()
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self.resource_settings[k] = resource_data
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if best_proton:
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resolved_path = str(best_proton['path'])
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resolved_version = best_proton['name']
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else:
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resolved_path = "auto"
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resolved_version = "auto"
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except:
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resolved_path = "auto"
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resolved_version = "auto"
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else:
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# User selected specific Proton version
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resolved_path = selected_proton_path
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# Extract version from dropdown text
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resolved_version = self.proton_dropdown.currentText()
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# Save bandwidth limit to Downloads resource MaxThroughput (only if bandwidth UI exists)
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if self.bandwidth_spin:
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if "Downloads" not in self.resource_settings:
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self.resource_settings["Downloads"] = {"MaxTasks": 16} # Provide default MaxTasks
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self.resource_settings["Downloads"]["MaxThroughput"] = self.bandwidth_spin.value()
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self.config_handler.set("proton_path", resolved_path)
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self.config_handler.set("proton_version", resolved_version)
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# Save all resource settings (including bandwidth) in one operation
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self._save_json(self.resource_settings_path, self.resource_settings)
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# Force immediate save and verify
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save_result = self.config_handler.save_config()
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if not save_result:
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self.logger.error("Failed to save Proton configuration")
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else:
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self.logger.info(f"Saved Proton config: path={resolved_path}, version={resolved_version}")
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# Verify the save worked by reading it back
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saved_path = self.config_handler.get("proton_path")
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if saved_path != resolved_path:
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self.logger.error(f"Config save verification failed: expected {resolved_path}, got {saved_path}")
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# Save debug mode to config
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self.config_handler.set('debug_mode', self.debug_checkbox.isChecked())
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# Save API key
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api_key = self.api_key_edit.text().strip()
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self.config_handler.save_api_key(api_key)
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# Save modlist base dirs
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self.config_handler.set("modlist_install_base_dir", self.install_dir_edit.text().strip())
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self.config_handler.set("modlist_downloads_base_dir", self.download_dir_edit.text().strip())
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# Save jackify data directory (always store actual path, never None)
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jackify_data_dir = self.jackify_data_dir_edit.text().strip()
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self.config_handler.set("jackify_data_dir", jackify_data_dir)
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# Save Install Proton selection - resolve "auto" to actual path
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selected_install_proton_path = self.install_proton_dropdown.currentData()
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if selected_install_proton_path == "auto":
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# Resolve "auto" to actual best Proton path using unified detection
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||||
try:
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from jackify.backend.handlers.wine_utils import WineUtils
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best_proton = WineUtils.select_best_proton()
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if best_proton:
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resolved_install_path = str(best_proton['path'])
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resolved_install_version = best_proton['name']
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else:
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resolved_install_path = "auto"
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resolved_install_version = "auto"
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except:
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resolved_install_path = "auto"
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||||
resolved_install_version = "auto"
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else:
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self.logger.debug("Config save verified successfully")
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||||
# Refresh cached paths in GUI screens if Jackify directory changed
|
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self._refresh_gui_paths()
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||||
|
||||
# Check if debug mode changed and prompt for restart
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||||
new_debug_mode = self.debug_checkbox.isChecked()
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||||
if new_debug_mode != self._original_debug_mode:
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reply = MessageService.question(self, "Restart Required", "Debug mode change requires a restart. Restart Jackify now?", safety_level="low")
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||||
if reply == QMessageBox.Yes:
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||||
import os, sys
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||||
# User requested restart - do it regardless of execution environment
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self.accept()
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||||
# User selected specific Proton version
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||||
resolved_install_path = selected_install_proton_path
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||||
# Extract version from dropdown text
|
||||
resolved_install_version = self.install_proton_dropdown.currentText()
|
||||
|
||||
# Check if running from AppImage
|
||||
if os.environ.get('APPIMAGE'):
|
||||
# AppImage: restart the AppImage
|
||||
os.execv(os.environ['APPIMAGE'], [os.environ['APPIMAGE']] + sys.argv[1:])
|
||||
self.config_handler.set("proton_path", resolved_install_path)
|
||||
self.config_handler.set("proton_version", resolved_install_version)
|
||||
|
||||
# Save Game Proton selection
|
||||
selected_game_proton_path = self.game_proton_dropdown.currentData()
|
||||
if selected_game_proton_path == "same_as_install":
|
||||
# Use same as install proton
|
||||
resolved_game_path = resolved_install_path
|
||||
resolved_game_version = resolved_install_version
|
||||
else:
|
||||
# User selected specific game Proton version
|
||||
resolved_game_path = selected_game_proton_path
|
||||
resolved_game_version = self.game_proton_dropdown.currentText()
|
||||
|
||||
self.config_handler.set("game_proton_path", resolved_game_path)
|
||||
self.config_handler.set("game_proton_version", resolved_game_version)
|
||||
|
||||
# Save component installation method preference
|
||||
self.config_handler.set("use_winetricks_for_components", self.use_winetricks_checkbox.isChecked())
|
||||
|
||||
# Force immediate save and verify
|
||||
save_result = self.config_handler.save_config()
|
||||
if not save_result:
|
||||
self.logger.error("Failed to save Proton configuration")
|
||||
else:
|
||||
self.logger.info(f"Saved Proton config: install_path={resolved_install_path}, game_path={resolved_game_path}")
|
||||
# Verify the save worked by reading it back
|
||||
saved_path = self.config_handler.get("proton_path")
|
||||
if saved_path != resolved_install_path:
|
||||
self.logger.error(f"Config save verification failed: expected {resolved_install_path}, got {saved_path}")
|
||||
else:
|
||||
# Dev mode: restart the Python module
|
||||
os.execv(sys.executable, [sys.executable, '-m', 'jackify.frontends.gui'] + sys.argv[1:])
|
||||
return
|
||||
MessageService.information(self, "Settings Saved", "Settings have been saved successfully.", safety_level="low")
|
||||
self.accept()
|
||||
self.logger.debug("Config save verified successfully")
|
||||
|
||||
# Refresh cached paths in GUI screens if Jackify directory changed
|
||||
self._refresh_gui_paths()
|
||||
|
||||
# Check if debug mode changed and prompt for restart
|
||||
new_debug_mode = self.debug_checkbox.isChecked()
|
||||
if new_debug_mode != self._original_debug_mode:
|
||||
reply = MessageService.question(self, "Restart Required", "Debug mode change requires a restart. Restart Jackify now?", safety_level="low")
|
||||
if reply == QMessageBox.Yes:
|
||||
import os, sys
|
||||
# User requested restart - do it regardless of execution environment
|
||||
self.accept()
|
||||
|
||||
# Check if running from AppImage
|
||||
if os.environ.get('APPIMAGE'):
|
||||
# AppImage: restart the AppImage
|
||||
os.execv(os.environ['APPIMAGE'], [os.environ['APPIMAGE']] + sys.argv[1:])
|
||||
else:
|
||||
# Dev mode: restart the Python module
|
||||
os.execv(sys.executable, [sys.executable, '-m', 'jackify.frontends.gui'] + sys.argv[1:])
|
||||
return
|
||||
|
||||
# If we get here, no restart was needed
|
||||
MessageService.information(self, "Settings Saved", "Settings have been saved successfully.", safety_level="low")
|
||||
self.accept()
|
||||
|
||||
except Exception as e:
|
||||
self.logger.error(f"Error saving settings: {e}")
|
||||
MessageService.warning(self, "Save Error", f"Failed to save settings: {e}", safety_level="medium")
|
||||
|
||||
def _refresh_gui_paths(self):
|
||||
"""Refresh cached paths in all GUI screens."""
|
||||
|
||||
Reference in New Issue
Block a user