mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-01-17 19:47:00 +01:00
Sync from development - prepare for v0.1.5.3
This commit is contained in:
@@ -315,13 +315,15 @@ class ModlistHandler:
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self.modlist_dir = Path(modlist_dir_path_str)
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self.modlist_ini = modlist_ini_path
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# Determine if modlist is on SD card
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# Use str() for startswith check
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if str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media"):
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# Determine if modlist is on SD card (Steam Deck only)
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# On non-Steam Deck systems, /media mounts should use Z: drive, not D: drive
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if (str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")) and self.steamdeck:
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self.modlist_sdcard = True
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self.logger.info("Modlist appears to be on an SD card.")
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self.logger.info("Modlist appears to be on an SD card (Steam Deck).")
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else:
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self.modlist_sdcard = False
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if (str(self.modlist_dir).startswith("/run/media") or str(self.modlist_dir).startswith("/media")) and not self.steamdeck:
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self.logger.info("Modlist on /media mount detected on non-Steam Deck system - using Z: drive mapping.")
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# Find and set compatdata path now that we have appid
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# Ensure PathHandler is available (should be initialized in __init__)
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@@ -653,41 +653,7 @@ class PathHandler:
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except Exception as e:
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logger.error(f"Error using multi-user detection for shortcuts.vdf: {e}")
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# Fallback to legacy behavior if multi-user detection fails
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logger.warning("Falling back to legacy shortcuts.vdf detection (first-found user)")
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userdata_base_paths = [
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os.path.expanduser("~/.steam/steam/userdata"),
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os.path.expanduser("~/.local/share/Steam/userdata"),
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os.path.expanduser("~/.var/app/com.valvesoftware.Steam/.local/share/Steam/userdata")
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]
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found_vdf_path = None
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for base_path in userdata_base_paths:
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if not os.path.isdir(base_path):
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logger.debug(f"Userdata base path not found or not a directory: {base_path}")
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continue
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logger.debug(f"Searching for user IDs in: {base_path}")
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try:
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for item in os.listdir(base_path):
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user_path = os.path.join(base_path, item)
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if os.path.isdir(user_path) and item.isdigit():
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logger.debug(f"Checking user directory: {user_path}")
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config_path = os.path.join(user_path, "config")
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shortcuts_file = os.path.join(config_path, "shortcuts.vdf")
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if os.path.isfile(shortcuts_file):
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logger.info(f"Found shortcuts.vdf at: {shortcuts_file}")
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found_vdf_path = shortcuts_file
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break # Found it for this base path
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else:
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logger.debug(f"shortcuts.vdf not found in {config_path}")
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except OSError as e:
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logger.warning(f"Could not access directory {base_path}: {e}")
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continue # Try next base path
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if found_vdf_path:
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break # Found it in this base path
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if not found_vdf_path:
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logger.error("Could not find any shortcuts.vdf file in common Steam locations.")
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return found_vdf_path
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return None
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@staticmethod
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def find_game_install_paths(target_appids: Dict[str, str]) -> Dict[str, Path]:
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@@ -537,10 +537,7 @@ class WineUtils:
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if "mods" in binary_path:
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# mods path type found
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if modlist_sdcard:
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path_middle = modlist_dir.split('mmcblk0p1', 1)[1] if 'mmcblk0p1' in modlist_dir else modlist_dir
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# Strip /run/media/deck/UUID if present
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if '/run/media/' in path_middle:
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path_middle = '/' + path_middle.split('/run/media/', 1)[1].split('/', 2)[2]
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path_middle = WineUtils._strip_sdcard_path(modlist_dir)
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else:
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path_middle = modlist_dir
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@@ -550,10 +547,7 @@ class WineUtils:
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elif any(x in binary_path for x in ["Stock Game", "Game Root", "STOCK GAME", "Stock Game Folder", "Stock Folder", "Skyrim Stock", "root/Skyrim Special Edition"]):
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# Stock/Game Root found
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if modlist_sdcard:
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path_middle = modlist_dir.split('mmcblk0p1', 1)[1] if 'mmcblk0p1' in modlist_dir else modlist_dir
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# Strip /run/media/deck/UUID if present
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if '/run/media/' in path_middle:
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path_middle = '/' + path_middle.split('/run/media/', 1)[1].split('/', 2)[2]
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path_middle = WineUtils._strip_sdcard_path(modlist_dir)
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else:
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path_middle = modlist_dir
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@@ -589,7 +583,7 @@ class WineUtils:
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elif "steamapps" in binary_path:
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# Steamapps found
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if basegame_sdcard:
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path_middle = steam_library.split('mmcblk0p1', 1)[1] if 'mmcblk0p1' in steam_library else steam_library
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path_middle = WineUtils._strip_sdcard_path(steam_library)
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drive_letter = "D:"
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else:
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path_middle = steam_library.split('steamapps', 1)[0] if 'steamapps' in steam_library else steam_library
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@@ -257,10 +257,10 @@ class WinetricksHandler:
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components_to_install = self._reorder_components_for_installation(all_components)
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self.logger.info(f"WINEPREFIX: {wineprefix}, Game: {game_var}, Ordered Components: {components_to_install}")
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# Install components separately if dotnet40 is present (mimics protontricks behavior)
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# Hybrid approach: Use protontricks for dotnet40 only, winetricks for everything else
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if "dotnet40" in components_to_install:
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self.logger.info("dotnet40 detected - installing components separately like protontricks")
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return self._install_components_separately(components_to_install, wineprefix, wine_binary, env)
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self.logger.info("dotnet40 detected - using hybrid approach: protontricks for dotnet40, winetricks for others")
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return self._install_components_hybrid_approach(components_to_install, wineprefix, game_var)
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# For non-dotnet40 installations, install all components together (faster)
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max_attempts = 3
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@@ -482,6 +482,225 @@ class WinetricksHandler:
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self.logger.info("✓ All components installed successfully using separate sessions")
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return True
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def _install_components_hybrid_approach(self, components: list, wineprefix: str, game_var: str) -> bool:
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"""
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Hybrid approach: Install dotnet40 with protontricks (known to work),
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then install remaining components with winetricks (faster for other components).
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Args:
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components: List of all components to install
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wineprefix: Wine prefix path
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game_var: Game variable for AppID detection
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Returns:
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bool: True if all installations succeeded, False otherwise
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"""
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self.logger.info("Starting hybrid installation approach")
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# Separate dotnet40 (protontricks) from other components (winetricks)
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protontricks_components = [comp for comp in components if comp == "dotnet40"]
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other_components = [comp for comp in components if comp != "dotnet40"]
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self.logger.info(f"Protontricks components: {protontricks_components}")
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self.logger.info(f"Other components: {other_components}")
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# Step 1: Install dotnet40 with protontricks if present
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if protontricks_components:
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self.logger.info(f"Installing {protontricks_components} using protontricks...")
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if not self._install_dotnet40_with_protontricks(wineprefix, game_var):
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self.logger.error(f"Failed to install {protontricks_components} with protontricks")
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return False
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self.logger.info(f"✓ {protontricks_components} installation completed successfully with protontricks")
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# Step 2: Install remaining components with winetricks if any
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if other_components:
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self.logger.info(f"Installing remaining components with winetricks: {other_components}")
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# Use existing winetricks logic for other components
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env = self._prepare_winetricks_environment(wineprefix)
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if not env:
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return False
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return self._install_components_with_winetricks(other_components, wineprefix, env)
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self.logger.info("✓ Hybrid component installation completed successfully")
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return True
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def _install_dotnet40_with_protontricks(self, wineprefix: str, game_var: str) -> bool:
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"""
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Install dotnet40 using protontricks (known to work reliably).
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Args:
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wineprefix: Wine prefix path
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game_var: Game variable for AppID detection
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Returns:
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bool: True if installation succeeded, False otherwise
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"""
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try:
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# Extract AppID from wineprefix path (e.g., /path/to/compatdata/123456789/pfx -> 123456789)
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appid = None
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if 'compatdata' in wineprefix:
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# Standard Steam compatdata structure
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path_parts = Path(wineprefix).parts
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for i, part in enumerate(path_parts):
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if part == 'compatdata' and i + 1 < len(path_parts):
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potential_appid = path_parts[i + 1]
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if potential_appid.isdigit():
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appid = potential_appid
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break
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if not appid:
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self.logger.error(f"Could not extract AppID from wineprefix path: {wineprefix}")
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return False
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self.logger.info(f"Using AppID {appid} for protontricks dotnet40 installation")
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# Import and use protontricks handler
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from .protontricks_handler import ProtontricksHandler
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# Determine if we're on Steam Deck (for protontricks handler)
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steamdeck = os.path.exists('/home/deck')
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protontricks_handler = ProtontricksHandler(steamdeck=steamdeck, logger=self.logger)
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# Detect protontricks availability
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if not protontricks_handler.detect_protontricks():
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self.logger.error("Protontricks not available for dotnet40 installation")
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return False
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# Install dotnet40 using protontricks
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success = protontricks_handler.install_wine_components(appid, game_var, ["dotnet40"])
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if success:
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self.logger.info("✓ dotnet40 installed successfully with protontricks")
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return True
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else:
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self.logger.error("✗ dotnet40 installation failed with protontricks")
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return False
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except Exception as e:
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self.logger.error(f"Error installing dotnet40 with protontricks: {e}", exc_info=True)
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return False
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def _prepare_winetricks_environment(self, wineprefix: str) -> Optional[dict]:
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"""
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Prepare the environment for winetricks installation.
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This reuses the existing environment setup logic.
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Args:
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wineprefix: Wine prefix path
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Returns:
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dict: Environment variables for winetricks, or None if failed
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"""
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try:
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env = os.environ.copy()
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env['WINEDEBUG'] = '-all'
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env['WINEPREFIX'] = wineprefix
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env['WINETRICKS_GUI'] = 'none'
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# Existing Proton detection logic
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from ..handlers.config_handler import ConfigHandler
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from ..handlers.wine_utils import WineUtils
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config = ConfigHandler()
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user_proton_path = config.get_proton_path()
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wine_binary = None
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if user_proton_path != 'auto':
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if os.path.exists(user_proton_path):
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resolved_proton_path = os.path.realpath(user_proton_path)
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valve_proton_wine = os.path.join(resolved_proton_path, 'dist', 'bin', 'wine')
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ge_proton_wine = os.path.join(resolved_proton_path, 'files', 'bin', 'wine')
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if os.path.exists(valve_proton_wine):
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wine_binary = valve_proton_wine
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elif os.path.exists(ge_proton_wine):
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wine_binary = ge_proton_wine
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if not wine_binary:
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best_proton = WineUtils.select_best_proton()
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if best_proton:
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wine_binary = WineUtils.find_proton_binary(best_proton['name'])
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if not wine_binary or not (os.path.exists(wine_binary) and os.access(wine_binary, os.X_OK)):
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self.logger.error(f"Cannot prepare winetricks environment: No compatible Proton found")
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return None
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env['WINE'] = str(wine_binary)
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# Set up protontricks-compatible environment (existing logic)
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proton_dist_path = os.path.dirname(os.path.dirname(wine_binary))
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env['WINEDLLPATH'] = f"{proton_dist_path}/lib64/wine:{proton_dist_path}/lib/wine"
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env['PATH'] = f"{proton_dist_path}/bin:{env.get('PATH', '')}"
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# Existing DLL overrides
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dll_overrides = {
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"beclient": "b,n", "beclient_x64": "b,n", "dxgi": "n", "d3d9": "n",
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"d3d10core": "n", "d3d11": "n", "d3d12": "n", "d3d12core": "n",
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"nvapi": "n", "nvapi64": "n", "nvofapi64": "n", "nvcuda": "b"
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}
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env['WINEDLLOVERRIDES'] = ';'.join(f"{name}={setting}" for name, setting in dll_overrides.items())
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env['WINE_LARGE_ADDRESS_AWARE'] = '1'
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env['DXVK_ENABLE_NVAPI'] = '1'
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# Set up winetricks cache
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from jackify.shared.paths import get_jackify_data_dir
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jackify_cache_dir = get_jackify_data_dir() / 'winetricks_cache'
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jackify_cache_dir.mkdir(parents=True, exist_ok=True)
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env['WINETRICKS_CACHE'] = str(jackify_cache_dir)
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return env
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except Exception as e:
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self.logger.error(f"Failed to prepare winetricks environment: {e}")
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return None
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def _install_components_with_winetricks(self, components: list, wineprefix: str, env: dict) -> bool:
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"""
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Install components using winetricks with the prepared environment.
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Args:
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components: List of components to install
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wineprefix: Wine prefix path
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env: Prepared environment variables
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Returns:
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bool: True if installation succeeded, False otherwise
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"""
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max_attempts = 3
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for attempt in range(1, max_attempts + 1):
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if attempt > 1:
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self.logger.warning(f"Retrying winetricks installation (attempt {attempt}/{max_attempts})")
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self._cleanup_wine_processes()
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try:
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cmd = [self.winetricks_path, '--unattended'] + components
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self.logger.debug(f"Running winetricks: {' '.join(cmd)}")
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result = subprocess.run(
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cmd,
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env=env,
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stdout=subprocess.PIPE,
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stderr=subprocess.PIPE,
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text=True,
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timeout=600
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)
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if result.returncode == 0:
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self.logger.info(f"✓ Winetricks components installed successfully: {components}")
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return True
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else:
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self.logger.error(f"✗ Winetricks failed (attempt {attempt}): {result.stderr.strip()}")
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except Exception as e:
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self.logger.error(f"Error during winetricks run (attempt {attempt}): {e}")
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self.logger.error(f"Failed to install components with winetricks after {max_attempts} attempts")
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return False
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def _cleanup_wine_processes(self):
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"""
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||||
Internal method to clean up wine processes during component installation
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@@ -30,100 +30,83 @@ class NativeSteamService:
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||||
"""
|
||||
|
||||
def __init__(self):
|
||||
self.steam_path = Path.home() / ".steam" / "steam"
|
||||
self.userdata_path = self.steam_path / "userdata"
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||||
self.steam_paths = [
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Path.home() / ".steam" / "steam",
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Path.home() / ".local" / "share" / "Steam",
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Path.home() / ".var" / "app" / "com.valvesoftware.Steam" / ".local" / "share" / "Steam"
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||||
]
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||||
self.steam_path = None
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||||
self.userdata_path = None
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||||
self.user_id = None
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||||
self.user_config_path = None
|
||||
|
||||
def find_steam_user(self) -> bool:
|
||||
"""Find the active Steam user directory"""
|
||||
"""
|
||||
Find the active Steam user directory using Steam's own configuration files.
|
||||
No more guessing - uses loginusers.vdf to get the most recent user and converts SteamID64 to SteamID3.
|
||||
"""
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||||
try:
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||||
if not self.userdata_path.exists():
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logger.error("Steam userdata directory not found")
|
||||
# Step 1: Find Steam installation using Steam's own file structure
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||||
if not self._find_steam_installation():
|
||||
logger.error("No Steam installation found")
|
||||
return False
|
||||
|
||||
# Find user directories (excluding user 0 which is a system account)
|
||||
user_dirs = [d for d in self.userdata_path.iterdir() if d.is_dir() and d.name.isdigit() and d.name != "0"]
|
||||
if not user_dirs:
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||||
logger.error("No valid Steam user directories found (user 0 is not valid for shortcuts)")
|
||||
# Step 2: Parse loginusers.vdf to get the most recent user (SteamID64)
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||||
steamid64 = self._get_most_recent_user_from_loginusers()
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||||
if not steamid64:
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||||
logger.error("Could not determine most recent Steam user from loginusers.vdf")
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||||
return False
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||||
|
||||
# Detect the correct Steam user
|
||||
user_dir = self._detect_active_steam_user(user_dirs)
|
||||
if not user_dir:
|
||||
logger.error("Could not determine active Steam user")
|
||||
# Step 3: Convert SteamID64 to SteamID3 (userdata directory format)
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||||
steamid3 = self._convert_steamid64_to_steamid3(steamid64)
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||||
logger.info(f"Most recent Steam user: SteamID64={steamid64}, SteamID3={steamid3}")
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||||
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||||
# Step 4: Verify the userdata directory exists
|
||||
user_dir = self.userdata_path / str(steamid3)
|
||||
if not user_dir.exists():
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||||
logger.error(f"Userdata directory does not exist: {user_dir}")
|
||||
return False
|
||||
|
||||
self.user_id = user_dir.name
|
||||
self.user_config_path = user_dir / "config"
|
||||
config_dir = user_dir / "config"
|
||||
if not config_dir.exists():
|
||||
logger.error(f"User config directory does not exist: {config_dir}")
|
||||
return False
|
||||
|
||||
logger.info(f"Found Steam user: {self.user_id}")
|
||||
# Step 5: Set up the service state
|
||||
self.user_id = str(steamid3)
|
||||
self.user_config_path = config_dir
|
||||
|
||||
logger.info(f"VERIFIED Steam user: {self.user_id}")
|
||||
logger.info(f"User config path: {self.user_config_path}")
|
||||
logger.info(f"Shortcuts.vdf will be at: {self.user_config_path / 'shortcuts.vdf'}")
|
||||
|
||||
return True
|
||||
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error finding Steam user: {e}")
|
||||
logger.error(f"Error finding Steam user: {e}", exc_info=True)
|
||||
return False
|
||||
|
||||
def _detect_active_steam_user(self, user_dirs: List[Path]) -> Optional[Path]:
|
||||
def _find_steam_installation(self) -> bool:
|
||||
"""Find Steam installation by checking for config/loginusers.vdf"""
|
||||
for steam_path in self.steam_paths:
|
||||
loginusers_path = steam_path / "config" / "loginusers.vdf"
|
||||
userdata_path = steam_path / "userdata"
|
||||
|
||||
if loginusers_path.exists() and userdata_path.exists():
|
||||
self.steam_path = steam_path
|
||||
self.userdata_path = userdata_path
|
||||
logger.info(f"Found Steam installation at: {steam_path}")
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _get_most_recent_user_from_loginusers(self) -> Optional[str]:
|
||||
"""
|
||||
Detect the active Steam user from available user directories.
|
||||
|
||||
Priority:
|
||||
1. Single non-0 user: Use automatically
|
||||
2. Multiple users: Parse loginusers.vdf to find logged-in user
|
||||
3. Fallback: Most recently active user directory
|
||||
|
||||
Args:
|
||||
user_dirs: List of valid user directories
|
||||
|
||||
Returns:
|
||||
Path to the active user directory, or None if detection fails
|
||||
"""
|
||||
if len(user_dirs) == 1:
|
||||
logger.info(f"Single Steam user found: {user_dirs[0].name}")
|
||||
return user_dirs[0]
|
||||
|
||||
logger.info(f"Multiple Steam users found: {[d.name for d in user_dirs]}")
|
||||
|
||||
# Try to parse loginusers.vdf to find logged-in user
|
||||
loginusers_path = self.steam_path / "loginusers.vdf"
|
||||
active_user = self._parse_loginusers_vdf(loginusers_path)
|
||||
|
||||
if active_user:
|
||||
# Find matching user directory
|
||||
for user_dir in user_dirs:
|
||||
if user_dir.name == active_user:
|
||||
logger.info(f"Found logged-in Steam user from loginusers.vdf: {active_user}")
|
||||
return user_dir
|
||||
|
||||
logger.warning(f"Logged-in user {active_user} from loginusers.vdf not found in user directories")
|
||||
|
||||
# Fallback: Use most recently modified user directory
|
||||
try:
|
||||
most_recent = max(user_dirs, key=lambda d: d.stat().st_mtime)
|
||||
logger.info(f"Using most recently active Steam user directory: {most_recent.name}")
|
||||
return most_recent
|
||||
except Exception as e:
|
||||
logger.error(f"Error determining most recent user directory: {e}")
|
||||
# Final fallback: Use first user
|
||||
logger.warning(f"Using first user directory as final fallback: {user_dirs[0].name}")
|
||||
return user_dirs[0]
|
||||
|
||||
def _parse_loginusers_vdf(self, loginusers_path: Path) -> Optional[str]:
|
||||
"""
|
||||
Parse loginusers.vdf to find the currently logged-in Steam user.
|
||||
|
||||
Args:
|
||||
loginusers_path: Path to loginusers.vdf
|
||||
|
||||
Returns:
|
||||
Steam user ID as string, or None if parsing fails
|
||||
Parse loginusers.vdf to get the SteamID64 of the most recent user.
|
||||
Uses Steam's own MostRecent flag and Timestamp.
|
||||
"""
|
||||
try:
|
||||
if not loginusers_path.exists():
|
||||
logger.debug(f"loginusers.vdf not found at {loginusers_path}")
|
||||
return None
|
||||
loginusers_path = self.steam_path / "config" / "loginusers.vdf"
|
||||
|
||||
# Load VDF data
|
||||
vdf_data = VDFHandler.load(str(loginusers_path), binary=False)
|
||||
@@ -133,27 +116,52 @@ class NativeSteamService:
|
||||
|
||||
users_section = vdf_data.get("users", {})
|
||||
if not users_section:
|
||||
logger.debug("No users section found in loginusers.vdf")
|
||||
logger.error("No users section found in loginusers.vdf")
|
||||
return None
|
||||
|
||||
# Find user marked as logged in
|
||||
for user_id, user_data in users_section.items():
|
||||
if isinstance(user_data, dict):
|
||||
# Check for indicators of logged-in status
|
||||
if user_data.get("MostRecent") == "1" or user_data.get("WantsOfflineMode") == "0":
|
||||
logger.debug(f"Found most recent/logged-in user: {user_id}")
|
||||
return user_id
|
||||
most_recent_user = None
|
||||
most_recent_timestamp = 0
|
||||
|
||||
# If no specific user found, try to get the first valid user
|
||||
if users_section:
|
||||
first_user = next(iter(users_section.keys()))
|
||||
logger.debug(f"No specific logged-in user found, using first user: {first_user}")
|
||||
return first_user
|
||||
# Find user with MostRecent=1 or highest timestamp
|
||||
for steamid64, user_data in users_section.items():
|
||||
if isinstance(user_data, dict):
|
||||
# Check for MostRecent flag first
|
||||
if user_data.get("MostRecent") == "1":
|
||||
logger.info(f"Found user marked as MostRecent: {steamid64}")
|
||||
return steamid64
|
||||
|
||||
# Also track highest timestamp as fallback
|
||||
timestamp = int(user_data.get("Timestamp", "0"))
|
||||
if timestamp > most_recent_timestamp:
|
||||
most_recent_timestamp = timestamp
|
||||
most_recent_user = steamid64
|
||||
|
||||
# Return user with highest timestamp if no MostRecent flag found
|
||||
if most_recent_user:
|
||||
logger.info(f"Found most recent user by timestamp: {most_recent_user}")
|
||||
return most_recent_user
|
||||
|
||||
logger.error("No valid users found in loginusers.vdf")
|
||||
return None
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error parsing loginusers.vdf: {e}")
|
||||
return None
|
||||
|
||||
def _convert_steamid64_to_steamid3(self, steamid64: str) -> int:
|
||||
"""
|
||||
Convert SteamID64 to SteamID3 (used in userdata directory names).
|
||||
Formula: SteamID3 = SteamID64 - 76561197960265728
|
||||
"""
|
||||
try:
|
||||
steamid64_int = int(steamid64)
|
||||
steamid3 = steamid64_int - 76561197960265728
|
||||
logger.debug(f"Converted SteamID64 {steamid64} to SteamID3 {steamid3}")
|
||||
return steamid3
|
||||
except ValueError as e:
|
||||
logger.error(f"Invalid SteamID64 format: {steamid64}")
|
||||
raise
|
||||
|
||||
return None
|
||||
|
||||
def get_shortcuts_vdf_path(self) -> Optional[Path]:
|
||||
"""Get the path to shortcuts.vdf"""
|
||||
|
||||
Reference in New Issue
Block a user