Sync from development - prepare for v0.4.0

This commit is contained in:
Omni
2026-02-25 17:40:43 +00:00
parent 2eb54b9a36
commit 805718222a
324 changed files with 4914 additions and 4567 deletions

View File

@@ -72,7 +72,12 @@ class RegistryOperationsMixin:
return False
def _apply_universal_dotnet_fixes(self, modlist_compatdata_path: str):
"""Apply universal dotnet4.x compatibility registry fixes to ALL modlists"""
"""Apply universal dotnet4.x compatibility registry fixes to ALL modlists.
Direct file editing is preferred over `wine reg add` — faster, no Wine
process overhead, and works even when Proton isn't on PATH. Falls back
to subprocess wine reg add when the reg files haven't been created yet.
"""
try:
prefix_path = os.path.join(modlist_compatdata_path, "pfx")
if not os.path.exists(prefix_path):
@@ -81,59 +86,99 @@ class RegistryOperationsMixin:
logger.info("Applying universal dotnet4.x compatibility registry fixes...")
# Find the appropriate Wine binary to use for registry operations
user_reg = os.path.join(prefix_path, "user.reg")
system_reg = os.path.join(prefix_path, "system.reg")
fix1 = fix2 = False
if os.path.exists(user_reg):
fix1 = self._reg_set_value(
user_reg,
"[Software\\\\Wine\\\\DllOverrides]",
'"*mscoree"',
'"native"',
)
if os.path.exists(system_reg):
fix2 = self._reg_set_value(
system_reg,
"[Software\\\\Microsoft\\\\.NETFramework]",
'"OnlyUseLatestCLR"',
"dword:00000001",
)
if fix1 and fix2:
logger.info("Universal dotnet4.x compatibility fixes applied via direct reg file editing")
return True
# Fall back to wine reg add when reg files are not present yet
logger.debug("Reg files not ready; falling back to wine reg add")
wine_binary = self._find_wine_binary_for_registry(modlist_compatdata_path)
if not wine_binary:
logger.error("Could not find Wine binary for registry operations")
logger.error("Could not find Wine binary for registry fallback")
return False
# Set environment for Wine registry operations
env = os.environ.copy()
env['WINEPREFIX'] = prefix_path
env['WINEDEBUG'] = '-all' # Suppress Wine debug output
env['WINEDEBUG'] = '-all'
# Registry fix 1: Set *mscoree=native DLL override (asterisk for full override)
# Use native .NET runtime instead of Wine's
logger.debug("Setting *mscoree=native DLL override...")
cmd1 = [
wine_binary, 'reg', 'add',
'HKEY_CURRENT_USER\\Software\\Wine\\DllOverrides',
'/v', '*mscoree', '/t', 'REG_SZ', '/d', 'native', '/f'
]
r1 = subprocess.run(
[wine_binary, 'reg', 'add',
'HKEY_CURRENT_USER\\Software\\Wine\\DllOverrides',
'/v', '*mscoree', '/t', 'REG_SZ', '/d', 'native', '/f'],
env=env, capture_output=True, text=True, errors='replace',
)
r2 = subprocess.run(
[wine_binary, 'reg', 'add',
'HKEY_LOCAL_MACHINE\\Software\\Microsoft\\.NETFramework',
'/v', 'OnlyUseLatestCLR', '/t', 'REG_DWORD', '/d', '1', '/f'],
env=env, capture_output=True, text=True, errors='replace',
)
result1 = subprocess.run(cmd1, env=env, capture_output=True, text=True, errors='replace')
if result1.returncode == 0:
logger.info("Successfully applied *mscoree=native DLL override")
ok = r1.returncode == 0 and r2.returncode == 0
if ok:
logger.info("Universal dotnet4.x fixes applied via wine reg add fallback")
else:
logger.warning(f"Failed to set *mscoree DLL override: {result1.stderr}")
# Registry fix 2: Set OnlyUseLatestCLR=1
# Use latest CLR to avoid .NET version conflicts
logger.debug("Setting OnlyUseLatestCLR=1 registry entry...")
cmd2 = [
wine_binary, 'reg', 'add',
'HKEY_LOCAL_MACHINE\\Software\\Microsoft\\.NETFramework',
'/v', 'OnlyUseLatestCLR', '/t', 'REG_DWORD', '/d', '1', '/f'
]
result2 = subprocess.run(cmd2, env=env, capture_output=True, text=True, errors='replace')
if result2.returncode == 0:
logger.info("Successfully applied OnlyUseLatestCLR=1 registry entry")
else:
logger.warning(f"Failed to set OnlyUseLatestCLR: {result2.stderr}")
# Both fixes applied - this should eliminate dotnet4.x installation requirements
if result1.returncode == 0 and result2.returncode == 0:
logger.info("Universal dotnet4.x compatibility fixes applied successfully")
return True
else:
logger.warning("Some dotnet4.x registry fixes failed, but continuing...")
return False
logger.warning("Some dotnet4.x registry fixes failed")
return ok
except Exception as e:
logger.error(f"Failed to apply universal dotnet4.x fixes: {e}")
return False
def _reg_set_value(self, reg_path: str, section: str, key: str, value: str) -> bool:
"""Set or add a key=value pair in a Wine .reg text file."""
try:
with open(reg_path, 'r', encoding='utf-8', errors='ignore') as f:
lines = f.readlines()
in_section = False
updated = False
for i, line in enumerate(lines):
stripped = line.strip()
if stripped.lower() == section.lower():
in_section = True
elif stripped.startswith('[') and in_section:
# Reached next section without finding key; insert before it
lines.insert(i, f'{key}={value}\n')
updated = True
break
elif in_section and stripped.startswith(key.lower()) or (in_section and stripped.lower().startswith(key.lower())):
lines[i] = f'{key}={value}\n'
updated = True
break
if not updated:
if not in_section:
lines.append(f'\n{section}\n')
lines.append(f'{key}={value}\n')
with open(reg_path, 'w', encoding='utf-8') as f:
f.writelines(lines)
return True
except Exception as e:
logger.debug(f"_reg_set_value failed for {reg_path}: {e}")
return False
def _find_wine_binary_for_registry(self, modlist_compatdata_path: str) -> Optional[str]:
"""Find the appropriate Wine binary for registry operations"""
try:
@@ -227,8 +272,41 @@ class RegistryOperationsMixin:
logger.debug(f"Error during recursive wine search in {proton_path}: {e}")
return None
def _create_canonical_game_symlink(self, pfx_path: Path, real_game_path: str) -> bool:
"""Symlink the real game dir into the prefix at the canonical Windows Steam path.
The Bethesda launcher validates that Installed Path looks like a proper
Windows Steam path (C:\\Program Files...). A raw Z:\\ or D:\\ path passes
the existence check on the user's own machine but fails for other users
whose Wine path translation differs. By symlinking the real directory into
drive_c/Program Files (x86)/Steam/steamapps/common/, we write a canonical
C:\\ path to the registry that satisfies the launcher, while NVSE follows
the symlink to reach the actual executable.
"""
try:
real_path = Path(real_game_path)
game_dir_name = real_path.name
symlink_parent = pfx_path / "drive_c" / "Program Files (x86)" / "Steam" / "steamapps" / "common"
symlink_parent.mkdir(parents=True, exist_ok=True)
symlink_path = symlink_parent / game_dir_name
if symlink_path.is_symlink():
symlink_path.unlink()
elif symlink_path.exists():
logger.warning(f"Real directory already exists at symlink target {symlink_path}, skipping")
return False
symlink_path.symlink_to(real_path)
logger.info(f"Created game symlink: {symlink_path} -> {real_path}")
return True
except Exception as e:
logger.warning(f"Failed to create canonical game symlink: {e}")
return False
def _inject_game_registry_entries(self, modlist_compatdata_path: str, special_game_type: str):
"""Detect and inject FNV/Enderal game paths and apply universal dotnet4.x compatibility fixes"""
"""Detect and inject FNV/FO3/Enderal game paths into the modlist prefix registry."""
system_reg_path = os.path.join(modlist_compatdata_path, "pfx", "system.reg")
if not os.path.exists(system_reg_path):
logger.warning("system.reg not found, skipping game path injection")
@@ -236,41 +314,74 @@ class RegistryOperationsMixin:
logger.info("Detecting game registry entries...")
# Universal dotnet4.x registry fixes applied in modlist_handler.py after .reg downloads
# Game configurations
games_config = {
"22380": { # Fallout New Vegas AppID
"name": "Fallout New Vegas",
"common_names": ["Fallout New Vegas", "FalloutNV"],
"registry_section": "[Software\\\\Wow6432Node\\\\bethesda softworks\\\\falloutnv]",
"path_key": "Installed Path"
"path_key": "Installed Path",
},
"22300": { # Fallout 3 AppID
"name": "Fallout 3",
"common_names": ["Fallout 3", "Fallout3", "Fallout 3 GOTY"],
"registry_section": "[Software\\\\Wow6432Node\\\\bethesda softworks\\\\fallout3]",
"path_key": "Installed Path",
},
"22370": { # Fallout 3 GOTY AppID alias
"name": "Fallout 3",
"common_names": ["Fallout 3 GOTY", "Fallout 3"],
"registry_section": "[Software\\\\Wow6432Node\\\\bethesda softworks\\\\fallout3]",
"path_key": "Installed Path",
},
"976620": { # Enderal Special Edition AppID
"name": "Enderal",
"common_names": ["Enderal: Forgotten Stories (Special Edition)", "Enderal Special Edition", "Enderal"],
"registry_section": "[Software\\\\Wow6432Node\\\\SureAI\\\\Enderal SE]",
"path_key": "installed path"
}
"registry_section": "[Software\\\\Wow6432Node\\\\SureAI\\\\Enderal SE]",
"path_key": "installed path",
},
}
# Detect and inject each game
pfx_path = Path(modlist_compatdata_path) / "pfx"
for app_id, config in games_config.items():
game_path = self._find_steam_game(app_id, config["common_names"])
if game_path:
logger.info(f"Detected {config['name']} at: {game_path}")
if not game_path:
logger.debug(f"{config['name']} not found in Steam libraries")
continue
logger.info(f"Detected {config['name']} at: {game_path}")
# Create a symlink inside the prefix at the canonical Windows Steam path so the
# Bethesda launcher sees a proper C:\ path while NVSE can still resolve the exe.
symlink_ok = self._create_canonical_game_symlink(pfx_path, game_path)
if symlink_ok:
game_dir_name = Path(game_path).name
canonical_win_path = f"C:\\Program Files (x86)\\Steam\\steamapps\\common\\{game_dir_name}"
wine_val = canonical_win_path.replace("\\", "\\\\") + "\\\\"
success = self._reg_set_value(
system_reg_path,
config["registry_section"],
f'"{config["path_key"]}"',
f'"{wine_val}"',
)
if success:
logger.info(f"Registry set to canonical path for {config['name']}: {canonical_win_path}")
else:
logger.warning(f"Failed to set canonical registry path for {config['name']}")
else:
# Symlink failed — fall back to writing the real Z:/D: path
logger.warning(f"Symlink failed for {config['name']}, writing real path to registry")
success = self._update_registry_path(
system_reg_path,
config["registry_section"],
config["registry_section"],
config["path_key"],
game_path
)
if success:
logger.info(f"Updated registry entry for {config['name']}")
logger.info(f"Updated registry entry for {config['name']} (real path fallback)")
else:
logger.warning(f"Failed to update registry entry for {config['name']}")
else:
logger.debug(f"{config['name']} not found in Steam libraries")
logger.info("Game registry injection completed")