mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-01-17 19:47:00 +01:00
Sync from development - prepare for v0.1.7
This commit is contained in:
@@ -396,7 +396,7 @@ class InstallModlistScreen(QWidget):
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header_layout.addWidget(title)
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# Description
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desc = QLabel(
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"This screen allows you to install a Wabbajack modlist using Jackify's native Linux tools. "
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"This screen allows you to install a Wabbajack modlist using Jackify. "
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"Configure your options and start the installation."
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)
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desc.setWordWrap(True)
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@@ -1072,7 +1072,8 @@ class InstallModlistScreen(QWidget):
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line_lower = line.lower()
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if (
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("jackify-engine" in line_lower or "7zz" in line_lower or "texconv" in line_lower or
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"wine" in line_lower or "wine64" in line_lower or "protontricks" in line_lower)
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"wine" in line_lower or "wine64" in line_lower or "protontricks" in line_lower or
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"hoolamike" in line_lower)
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and "jackify-gui.py" not in line_lower
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):
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cols = line.strip().split(None, 3)
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@@ -1091,29 +1092,198 @@ class InstallModlistScreen(QWidget):
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"""Check if protontricks is available before critical operations"""
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try:
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is_installed, installation_type, details = self.protontricks_service.detect_protontricks()
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if not is_installed:
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# Show protontricks error dialog
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from jackify.frontends.gui.dialogs.protontricks_error_dialog import ProtontricksErrorDialog
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dialog = ProtontricksErrorDialog(self.protontricks_service, self)
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result = dialog.exec()
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if result == QDialog.Rejected:
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return False
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# Re-check after dialog
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is_installed, _, _ = self.protontricks_service.detect_protontricks(use_cache=False)
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return is_installed
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return True
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except Exception as e:
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print(f"Error checking protontricks: {e}")
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MessageService.warning(self, "Protontricks Check Failed",
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MessageService.warning(self, "Protontricks Check Failed",
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f"Unable to verify protontricks installation: {e}\n\n"
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"Continuing anyway, but some features may not work correctly.")
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return True # Continue anyway
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def _check_ttw_eligibility(self, modlist_name: str, game_type: str, install_dir: str) -> bool:
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"""Check if modlist is FNV, TTW-compatible, and doesn't already have TTW
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Args:
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modlist_name: Name of the installed modlist
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game_type: Game type (e.g., 'falloutnv')
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install_dir: Modlist installation directory
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Returns:
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bool: True if should offer TTW integration
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"""
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try:
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# Check 1: Must be Fallout New Vegas
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if game_type.lower() not in ['falloutnv', 'fallout new vegas', 'fallout_new_vegas']:
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return False
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# Check 2: Must be on whitelist
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from jackify.backend.data.ttw_compatible_modlists import is_ttw_compatible
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if not is_ttw_compatible(modlist_name):
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return False
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# Check 3: TTW must not already be installed
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if self._detect_existing_ttw(install_dir):
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debug_print("DEBUG: TTW already installed, skipping prompt")
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return False
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return True
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except Exception as e:
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debug_print(f"DEBUG: Error checking TTW eligibility: {e}")
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return False
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def _detect_existing_ttw(self, install_dir: str) -> bool:
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"""Check if TTW is already installed in the modlist
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Args:
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install_dir: Modlist installation directory
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Returns:
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bool: True if TTW is already present
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"""
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try:
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from pathlib import Path
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mods_dir = Path(install_dir) / "mods"
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if not mods_dir.exists():
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return False
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# Check for folders containing "Tale of Two Wastelands" that have actual TTW content
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# Exclude separators and placeholder folders
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for folder in mods_dir.iterdir():
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if not folder.is_dir():
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continue
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folder_name_lower = folder.name.lower()
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# Skip separator folders and placeholders
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if "_separator" in folder_name_lower or "put" in folder_name_lower or "here" in folder_name_lower:
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continue
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# Check if folder name contains TTW indicator
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if "tale of two wastelands" in folder_name_lower:
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# Verify it has actual TTW content by checking for the main ESM
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ttw_esm = folder / "TaleOfTwoWastelands.esm"
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if ttw_esm.exists():
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debug_print(f"DEBUG: Found existing TTW installation: {folder.name}")
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return True
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else:
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debug_print(f"DEBUG: Found TTW folder but no ESM, skipping: {folder.name}")
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return False
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except Exception as e:
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debug_print(f"DEBUG: Error detecting existing TTW: {e}")
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return False # Assume not installed on error
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def _initiate_ttw_workflow(self, modlist_name: str, install_dir: str):
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"""Navigate to TTW screen and set it up for modlist integration
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Args:
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modlist_name: Name of the modlist that needs TTW integration
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install_dir: Path to the modlist installation directory
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"""
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try:
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# Store modlist context for later use when TTW completes
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self._ttw_modlist_name = modlist_name
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self._ttw_install_dir = install_dir
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# Get reference to TTW screen BEFORE navigation
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if self.stacked_widget:
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ttw_screen = self.stacked_widget.widget(5)
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# Set integration mode BEFORE navigating to avoid showEvent race condition
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if hasattr(ttw_screen, 'set_modlist_integration_mode'):
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ttw_screen.set_modlist_integration_mode(modlist_name, install_dir)
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# Connect to completion signal to show success dialog after TTW
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if hasattr(ttw_screen, 'integration_complete'):
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ttw_screen.integration_complete.connect(self._on_ttw_integration_complete)
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else:
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debug_print("WARNING: TTW screen does not support modlist integration mode yet")
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# Navigate to TTW screen AFTER setting integration mode
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self.stacked_widget.setCurrentIndex(5)
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# Force collapsed state shortly after navigation to avoid any
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# showEvent/layout timing races that may leave it expanded
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try:
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from PySide6.QtCore import QTimer
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QTimer.singleShot(50, lambda: getattr(ttw_screen, 'force_collapsed_state', lambda: None)())
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except Exception:
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pass
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except Exception as e:
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debug_print(f"ERROR: Failed to initiate TTW workflow: {e}")
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MessageService.critical(
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self,
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"TTW Navigation Failed",
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f"Failed to navigate to TTW installation screen: {str(e)}"
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)
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def _on_ttw_integration_complete(self, success: bool, ttw_version: str = ""):
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"""Handle completion of TTW integration and show final success dialog
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Args:
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success: Whether TTW integration completed successfully
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ttw_version: Version of TTW that was installed
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"""
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try:
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if not success:
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MessageService.critical(
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self,
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"TTW Integration Failed",
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"Tale of Two Wastelands integration did not complete successfully."
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)
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return
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# Navigate back to this screen to show success dialog
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if self.stacked_widget:
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self.stacked_widget.setCurrentIndex(4)
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# Build success message including TTW installation
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modlist_name = getattr(self, '_ttw_modlist_name', 'Unknown')
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time_str = getattr(self, '_elapsed_time_str', '0m 0s')
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game_name = "Fallout New Vegas"
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# Show enhanced success dialog
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success_dialog = SuccessDialog(
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modlist_name=modlist_name,
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workflow_type="install",
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time_taken=time_str,
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game_name=game_name,
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parent=self
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)
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# Add TTW installation info to dialog if possible
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if hasattr(success_dialog, 'add_info_line'):
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success_dialog.add_info_line(f"TTW {ttw_version} integrated successfully")
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success_dialog.show()
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except Exception as e:
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debug_print(f"ERROR: Failed to show final success dialog: {e}")
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MessageService.critical(
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self,
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"Display Error",
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f"TTW integration completed but failed to show success dialog: {str(e)}"
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)
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def _on_api_key_save_toggled(self, checked):
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"""Handle immediate API key saving with silent validation when checkbox is toggled"""
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try:
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@@ -1188,11 +1358,14 @@ class InstallModlistScreen(QWidget):
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import time
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self._install_workflow_start_time = time.time()
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debug_print('DEBUG: validate_and_start_install called')
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# Reload config to pick up any settings changes made in Settings dialog
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self.config_handler.reload_config()
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# Check protontricks before proceeding
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if not self._check_protontricks():
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return
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# Disable all controls during installation (except Cancel)
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self._disable_controls_during_operation()
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@@ -1764,6 +1937,11 @@ class InstallModlistScreen(QWidget):
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MessageService.critical(self, "Steam Restart Failed", "Failed to restart Steam automatically. Please restart Steam manually, then try again.")
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def start_automated_prefix_workflow(self):
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"""Start the automated prefix creation workflow"""
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# CRITICAL: Reload config from disk to pick up any settings changes from Settings dialog
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# This ensures Proton version and winetricks settings are current
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self.config_handler._load_config()
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# Ensure _current_resolution is always set before starting workflow
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if not hasattr(self, '_current_resolution') or self._current_resolution is None:
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resolution = self.resolution_combo.currentText() if hasattr(self, 'resolution_combo') else None
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@@ -1775,7 +1953,7 @@ class InstallModlistScreen(QWidget):
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self._current_resolution = resolution
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else:
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self._current_resolution = None
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"""Start the automated prefix creation workflow"""
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try:
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# Disable controls during installation
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self._disable_controls_during_operation()
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@@ -2002,6 +2180,31 @@ class InstallModlistScreen(QWidget):
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'enderal': 'Enderal'
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}
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game_name = display_names.get(self._current_game_type, self._current_game_name)
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# Check for TTW eligibility before showing final success dialog
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install_dir = self.install_dir_edit.text().strip()
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if self._check_ttw_eligibility(modlist_name, self._current_game_type, install_dir):
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# Offer TTW installation
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reply = MessageService.question(
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self,
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"Install TTW?",
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f"{modlist_name} requires Tale of Two Wastelands!\n\n"
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"Would you like to install and configure TTW automatically now?\n\n"
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"This will:\n"
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"• Guide you through TTW installation\n"
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"• Automatically integrate TTW into your modlist\n"
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"• Configure load order correctly\n\n"
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"Note: TTW installation can take a while. You can also install TTW later from Additional Tasks & Tools.",
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critical=False,
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safety_level="medium"
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)
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if reply == QMessageBox.Yes:
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# Navigate to TTW screen
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self._initiate_ttw_workflow(modlist_name, install_dir)
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return # Don't show success dialog yet, will show after TTW completes
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# Show normal success dialog
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success_dialog = SuccessDialog(
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modlist_name=modlist_name,
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workflow_type="install",
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@@ -2747,7 +2950,4 @@ https://wiki.scenicroute.games/Somnium/1_Installation.html</i>"""
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# Re-enable controls (in case they were disabled from previous errors)
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self._enable_controls_after_operation()
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def closeEvent(self, event):
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"""Handle window close event - clean up processes"""
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self.cleanup_processes()
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event.accept()
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