mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-06-08 03:17:44 +02:00
Sync from development - prepare for v0.2.2.2
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@@ -892,6 +892,7 @@ class PathHandler:
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# Extract existing gamePath to use as source of truth for vanilla game location
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existing_game_path = None
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gamepath_drive_letter = None
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gamepath_line_index = -1
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for i, line in enumerate(lines):
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if re.match(r'^\s*gamepath\s*=.*@ByteArray\(([^)]+)\)', line, re.IGNORECASE):
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@@ -899,11 +900,16 @@ class PathHandler:
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if match:
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raw_path = match.group(1)
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gamepath_line_index = i
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# Extract drive letter from gamePath (Z: or D:)
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if raw_path.startswith('Z:'):
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gamepath_drive_letter = 'Z:'
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elif raw_path.startswith('D:'):
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gamepath_drive_letter = 'D:'
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# Convert Windows path back to Linux path
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if raw_path.startswith(('Z:', 'D:')):
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linux_path = raw_path[2:].replace('\\\\', '/').replace('\\', '/')
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existing_game_path = linux_path
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logger.debug(f"Extracted existing gamePath: {existing_game_path}")
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logger.debug(f"Extracted existing gamePath: {existing_game_path}, drive letter: {gamepath_drive_letter}")
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break
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# Special handling for gamePath in three-true scenario (engine_installed + steamdeck + sdcard)
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@@ -957,19 +963,33 @@ class PathHandler:
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logger.error(f"Malformed binary line: {line}")
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continue
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key_part, value_part = parts
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exe_name = os.path.basename(value_part).lower()
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# Clean up malformed paths (quotes in wrong places, etc.)
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cleaned_value = PathHandler._clean_malformed_binary_path(value_part)
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exe_name = os.path.basename(cleaned_value).lower()
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# SELECTIVE FILTERING: Only process target executables (script extenders, etc.)
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if exe_name not in TARGET_EXECUTABLES_LOWER:
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logger.debug(f"Skipping non-target executable: {exe_name}")
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continue
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drive_prefix = "D:" if modlist_sdcard else "Z:"
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rel_path = None
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# --- BEGIN: FULL PARITY LOGIC ---
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if 'steamapps' in value_part:
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idx = value_part.index('steamapps')
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subpath = value_part[idx:].lstrip('/')
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if 'steamapps' in cleaned_value:
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# Vanilla game path detected - always rebuild to ensure correct format
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if not gamepath_drive_letter:
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logger.warning(f"Vanilla game path detected but gamePath drive letter not found. Skipping binary path update for: {exe_name}")
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logger.warning("This may indicate jackify-engine already configured paths correctly, or gamePath is malformed.")
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continue
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# Check if path is malformed (has quotes or wrong structure)
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is_malformed = '"' in cleaned_value or cleaned_value != value_part.strip().strip('"')
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# Extract subpath from cleaned value (includes exe name)
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idx = cleaned_value.index('steamapps')
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subpath = cleaned_value[idx:].lstrip('/')
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# Find correct Steam library
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correct_steam_lib = None
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for lib in steam_libraries:
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# Check if the actual game folder exists in this library
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@@ -979,39 +999,62 @@ class PathHandler:
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if not correct_steam_lib and steam_libraries:
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correct_steam_lib = steam_libraries[0]
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if correct_steam_lib:
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# Always rebuild path using gamePath drive letter to ensure correct format
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drive_prefix = gamepath_drive_letter
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if is_malformed:
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logger.info(f"Fixing malformed binary path for {exe_name}: {value_part.strip()}")
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logger.debug(f"Vanilla game path detected: Using drive letter from gamePath: {drive_prefix}")
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new_binary_path = f"{drive_prefix}/{correct_steam_lib}/{subpath}".replace('\\', '/').replace('//', '/')
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else:
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logger.error("Could not determine correct Steam library for vanilla game path.")
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continue
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else:
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# For modlist-relative paths (Stock Game, mods, etc.), use modlist location
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drive_prefix = "D:" if modlist_sdcard else "Z:"
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found_stock = None
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for folder in STOCK_GAME_FOLDERS:
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folder_pattern = f"/{folder}"
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if folder_pattern in value_part:
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idx = value_part.index(folder_pattern)
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rel_path = value_part[idx:].lstrip('/')
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if folder_pattern in cleaned_value:
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idx = cleaned_value.index(folder_pattern)
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rel_path = cleaned_value[idx:].lstrip('/')
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found_stock = folder
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break
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if not rel_path:
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mods_pattern = "/mods/"
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if mods_pattern in value_part:
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idx = value_part.index(mods_pattern)
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rel_path = value_part[idx:].lstrip('/')
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if mods_pattern in cleaned_value:
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idx = cleaned_value.index(mods_pattern)
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rel_path = cleaned_value[idx:].lstrip('/')
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else:
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rel_path = exe_name
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processed_modlist_path = PathHandler._strip_sdcard_path_prefix(modlist_dir_path) if modlist_sdcard else str(modlist_dir_path)
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new_binary_path = f"{drive_prefix}/{processed_modlist_path}/{rel_path}".replace('\\', '/').replace('//', '/')
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formatted_binary_path = PathHandler._format_binary_for_mo2(new_binary_path)
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# Ensure no quotes in formatted path (binary paths should never have quotes)
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if '"' in formatted_binary_path:
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logger.warning(f"Formatted binary path still contains quotes, removing: {formatted_binary_path}")
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formatted_binary_path = formatted_binary_path.replace('"', '')
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new_binary_line = f"{index}{backslash_style}binary = {formatted_binary_path}"
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logger.debug(f"Updating binary path: {line.strip()} -> {new_binary_line}")
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lines[i] = new_binary_line + "\n"
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logger.info(f"Updating binary path: {line.strip()} -> {new_binary_line}")
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# Preserve original line ending - lines from readlines() should have newline, but ensure it
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original_line = lines[i]
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if original_line.endswith('\n'):
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lines[i] = new_binary_line + '\n'
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else:
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lines[i] = new_binary_line + '\n'
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binary_paths_updated += 1
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binary_paths_by_index[index] = formatted_binary_path
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for j, wd_line, index, backslash_style in working_dir_lines:
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if index in binary_paths_by_index:
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binary_path = binary_paths_by_index[index]
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wd_path = os.path.dirname(binary_path)
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drive_prefix = "D:" if modlist_sdcard else "Z:"
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# Derive drive letter from binary path, not modlist location
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if binary_path.startswith("D:"):
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drive_prefix = "D:"
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elif binary_path.startswith("Z:"):
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drive_prefix = "Z:"
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else:
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# Fallback: use modlist location if binary path doesn't have drive letter
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drive_prefix = "D:" if modlist_sdcard else "Z:"
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if wd_path.startswith("D:") or wd_path.startswith("Z:"):
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wd_path = wd_path[2:]
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wd_path = drive_prefix + wd_path
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@@ -1019,7 +1062,12 @@ class PathHandler:
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key_part = f"{index}{backslash_style}workingDirectory"
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new_wd_line = f"{key_part} = {formatted_wd_path}"
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logger.debug(f"Updating working directory: {wd_line.strip()} -> {new_wd_line}")
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lines[j] = new_wd_line + "\n"
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# Preserve original line ending - ensure newline is present
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original_wd_line = lines[j]
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if original_wd_line.endswith('\n'):
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lines[j] = new_wd_line + '\n'
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else:
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lines[j] = new_wd_line + '\n'
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working_dirs_updated += 1
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with open(modlist_ini_path, 'w', encoding='utf-8') as f:
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f.writelines(lines)
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@@ -1141,6 +1189,33 @@ class PathHandler:
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path = re.sub(r'^([A-Z]:)\\+', r'\1\\', path)
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return path
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@staticmethod
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def _clean_malformed_binary_path(value_part: str) -> str:
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"""
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Clean up malformed binary paths from engine (e.g., quotes in wrong places).
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Example: "Z:/path/to/game"/exe.exe -> Z:/path/to/game/exe.exe
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"""
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cleaned = value_part.strip()
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# Remove quotes if they wrap only part of the path (malformed)
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if cleaned.startswith('"') and '"' in cleaned[1:]:
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# Find the closing quote
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quote_end = cleaned.find('"', 1)
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if quote_end > 0:
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# Check if there's content after the quote (malformed)
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after_quote = cleaned[quote_end + 1:].strip()
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if after_quote.startswith('/') or after_quote:
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# Malformed: quotes wrap only part of path
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# Remove quotes and join
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path_part = cleaned[1:quote_end]
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remaining = after_quote.lstrip('/')
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cleaned = f"{path_part}/{remaining}" if remaining else path_part
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logger.info(f"Cleaned malformed binary path: {value_part} -> {cleaned}")
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# Remove any remaining quotes (handles fully quoted paths too)
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cleaned = cleaned.strip('"')
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# Normalize slashes
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cleaned = cleaned.replace('\\', '/')
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return cleaned
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@staticmethod
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def _format_binary_for_mo2(path: str) -> str:
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import re
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