diff --git a/Legacy/CONTRIBUTING.md b/Legacy/CONTRIBUTING.md new file mode 100644 index 0000000..49a2a0a --- /dev/null +++ b/Legacy/CONTRIBUTING.md @@ -0,0 +1,32 @@ +# Contributing to Wabbajack-Modlist-Linux + +Thank you for your interest in contributing to Wabbajack-Modlist-Linux! We appreciate your enthusiasm and willingness to help. + +This project is currently maintained by Omni-guides, and for now, follows a "closed contribution" model. This means that while the project is open-source and you are welcome to use, modify, and distribute it under the GNU General Public License v3.0 license, we are not actively accepting direct code contributions in the form of Pull Requests at this time. + +We understand that you may have valuable suggestions and improvements. If you would like to propose a change, enhancement, or bug fix, please open a new Issue describing your idea in detail. This allows us to discuss the proposed changes, consider their impact, and determine the best way to implement them (if at all). Providing clear and well-articulated Issues is the most effective way to contribute to the project's development. + +**How to suggest changes:** + +1. **Check for existing issues:** Before creating a new issue, please search the existing issues to see if your suggestion has already been discussed. This helps avoid duplicate efforts and keeps the discussion focused. + +2. **Open a new issue:** If no existing issue addresses your suggestion, open a new issue with a descriptive title and a clear explanation of your proposed change. Include as much detail as possible, such as: + + * The problem you are trying to solve. + * The proposed solution. + * Any relevant code snippets or examples. + * The benefits of your suggestion. + * Any appropriate screenshots + * Any appropriate log files (e.g. /home/user/omni-guides-sh.log or /home/user/wabbajack-via-proton.log) + +3. **Be patient:** We will review your issue and respond as soon as possible. Please understand that we may not be able to implement every suggestion, but we appreciate your input and will carefully consider all proposals. + +**Why not Pull Requests?** + +While we appreciate the effort involved in creating Pull Requests, managing and integrating external contributions requires significant time and consideration for what is already a time consuming task, as a hobbiest. Using Issues for suggestions allows us to have a structured discussion and plan changes more effectively. + +**License** + +This project is licensed under the GNU General Public License v3.0. By using, modifying, or distributing this project, you agree to the terms and conditions of this license. + +We value your interest in Wabbajack-Modlist-Linux and appreciate your understanding of our contribution policy. We look forward to hearing your suggestions through Issues! diff --git a/Legacy/binaries/FO4_d3d11.dll b/Legacy/binaries/FO4_d3d11.dll new file mode 100644 index 0000000..7bc254a Binary files /dev/null and b/Legacy/binaries/FO4_d3d11.dll differ diff --git a/Legacy/binaries/SSE_d3d11.dll b/Legacy/binaries/SSE_d3d11.dll new file mode 100644 index 0000000..0023db5 Binary files /dev/null and b/Legacy/binaries/SSE_d3d11.dll differ diff --git a/Legacy/binaries/mo-redirect.exe b/Legacy/binaries/mo-redirect.exe new file mode 100644 index 0000000..f4e95b4 Binary files /dev/null and b/Legacy/binaries/mo-redirect.exe differ diff --git a/Legacy/binaries/omni-guides-fnvfix.sh b/Legacy/binaries/omni-guides-fnvfix.sh new file mode 100644 index 0000000..e939c6b --- /dev/null +++ b/Legacy/binaries/omni-guides-fnvfix.sh @@ -0,0 +1,1710 @@ +#!/usr/bin/env bash +# +################################################### +# # +# A tool for running Wabbajack modlists on Linux # +# # +# Beta v0.69t - Omni 03/18/2025 # +# # +################################################### + +# Full Changelog can be found here: https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/binaries/omni-guides-sh.changelog.txt + + +# Current Script Version (beta) +script_ver=0.69t + +# Define modlist-specific configurations +declare -A modlist_configs=( + ["wildlander"]="dotnet472" + ["librum|apostasy"]="dotnet40 dotnet8" + ["nordicsouls"]="dotnet40" + ["livingskyrim|lsiv|ls4"]="dotnet40" + ["lostlegacy"]="dotnet48" +) + +# Set up and blank logs (simplified) +LOGFILE=$HOME/omni-guides-sh.log +echo "" >$HOME/omni-guides-sh.log + +# Add our new logging function +log_status() { + local level="$1" + local message="$2" + local timestamp=$(date '+%Y-%m-%d %H:%M:%S') + + # Always write to log file with timestamp but without color codes + echo "[$timestamp] [$level] $(echo "$message" | sed 's/\x1b\[[0-9;]*m//g')" >> "$LOGFILE" + + # Only display non-DEBUG messages to the user, preserving color codes + if [ "$level" != "DEBUG" ]; then + echo -e "$message" + fi +} + +#set -x +#Protontricks Bug +#export PROTON_VERSION="Proton Experimental" + +# Display banner +echo "╔══════════════════════════════════════════════════════════════════╗" +echo "║ Omni-Guides (beta) ║" +echo "║ ║" +echo "║ A tool for running Wabbajack modlists on Linux ║" +echo "╚══════════════════════════════════════════════════════════════════╝" + +######### +# Intro # +######### +echo "" +log_status "INFO" "Omni-Guides Wabbajack Post-Install Script v$script_ver" +echo "───────────────────────────────────────────────────────────────────" +log_status "INFO" "This script automates the post-install steps for Wabbajack modlists on Linux/Steam Deck." +log_status "INFO" "It will configure your modlist location, install required components, and apply necessary fixes." +echo "" +log_status "WARN" "⚠ IMPORTANT: Use this script at your own risk." +log_status "INFO" "Please report any issues via GitHub (Omni-guides/Wabbajack-Modlist-Linux)." +echo "───────────────────────────────────────────────────────────────────" +echo -e "\e[33mPress any key to continue...\e[0m" +read -n 1 -s -r -p "" + +############# +# Functions # +############# + +########################## +# Cleanup Wine Processes # +########################## + +cleanup_wine_procs() { + + # Find and kill processes containing various process names + processes=$(pgrep -f "win7|win10|ShowDotFiles|protontricks") + if [[ -n "$processes" ]]; then + echo "$processes" | xargs kill -9 + echo "Processes killed successfully." >>$LOGFILE 2>&1 + else + echo "No matching processes found." >>$LOGFILE 2>&1 + fi + + pkill -9 winetricks + +} + +############# +# Set APPID # +############# + +set_appid() { + + echo "DEBUG: Extracting APPID from choice: '$choice'" >>$LOGFILE 2>&1 + APPID=$(echo "$choice" | awk -F'[()]' '{print $2}') + echo "DEBUG: Extracted APPID: '$APPID'" >>$LOGFILE 2>&1 + + #APPID=$(echo $choice | awk {'print $NF'} | sed 's:^.\(.*\).$:\1:') + echo "APPID=$APPID" >>$LOGFILE 2>&1 + + if [ -z "$APPID" ]; then + echo "Error: APPID cannot be empty, exiting... Please tell Omni :(" + cleaner_exit + fi + +} + +############################# +# Detect if running on deck # +############################# + +detect_steamdeck() { + # Steamdeck or nah? + + if [ -f "/etc/os-release" ] && grep -q "steamdeck" "/etc/os-release"; then + steamdeck=1 + echo "Running on Steam Deck" >>$LOGFILE 2>&1 + else + steamdeck=0 + echo "NOT A steamdeck" >>$LOGFILE 2>&1 + fi + +} + +########################################### +# Detect Protontricks (flatpak or native) # +########################################### + +detect_protontricks() { + echo -ne "\nDetecting if protontricks is installed..." >>$LOGFILE 2>&1 + + # Check if native protontricks exists + if command -v protontricks >/dev/null 2>&1; then + protontricks_path=$(command -v protontricks) + # Check if the detected binary is actually a Flatpak wrapper + if [[ -f "$protontricks_path" ]] && grep -q "flatpak run" "$protontricks_path"; then + echo -e "Detected Protontricks is actually a Flatpak wrapper at $protontricks_path." >>$LOGFILE 2>&1 + which_protontricks=flatpak + else + echo -e "Native Protontricks found at $protontricks_path." | tee -a $LOGFILE + which_protontricks=native + return 0 # Exit function since we confirmed native protontricks + fi + fi + + # If not found, check for Flatpak protontricks + if flatpak list | grep -iq protontricks; then + echo -e "Flatpak Protontricks is already installed." >>$LOGFILE 2>&1 + which_protontricks=flatpak + return 0 + fi + + # If neither found, offer to install Flatpak + echo -e "\e[31m\n** Protontricks not found. Do you wish to install it? (y/n): **\e[0m" + read -p " " answer + if [[ $answer =~ ^[Yy]$ ]]; then + if [[ $steamdeck -eq 1 ]]; then + if flatpak install -u -y --noninteractive flathub com.github.Matoking.protontricks; then + which_protontricks=flatpak + return 0 + else + echo -e "\n\e[31mFailed to install Protontricks via Flatpak. Please install it manually and rerun this script.\e[0m" | tee -a $LOGFILE + exit 1 + fi + else + read -p "Choose installation method: 1) Flatpak (preferred) 2) Native: " choice + if [[ $choice =~ 1 ]]; then + if flatpak install -u -y --noninteractive flathub com.github.Matoking.protontricks; then + which_protontricks=flatpak + return 0 + else + echo -e "\n\e[31mFailed to install Protontricks via Flatpak. Please install it manually and rerun this script.\e[0m" | tee -a $LOGFILE + exit 1 + fi + else + echo -e "\nSorry, there are too many distros to automate this!" | tee -a $LOGFILE + echo -e "Please check how to install Protontricks using your OS package manager (yum, dnf, apt, pacman, etc.)" | tee -a $LOGFILE + echo -e "\e[31mProtontricks is required for this script to function. Exiting.\e[0m" | tee -a $LOGFILE + exit 1 + fi + fi + else + echo -e "\e[31mProtontricks is required for this script to function. Exiting.\e[0m" | tee -a $LOGFILE + exit 1 + fi +} + +############################# +# Run protontricks commands # +############################# + +run_protontricks() { + # Determine the protontricks binary path and create command array + if [ "$which_protontricks" = "flatpak" ]; then + local cmd=(flatpak run com.github.Matoking.protontricks) + else + local cmd=(protontricks) + fi + + # Execute the command with all arguments + "${cmd[@]}" "$@" +} + +############################### +# Detect Protontricks Version # +############################### + +protontricks_version() { + # Get the current version of protontricks + protontricks_version=$(run_protontricks -V | cut -d ' ' -f 2 | sed 's/[()]//g') + + # Remove any non-numeric characters from the version number + protontricks_version_cleaned=$(echo "$protontricks_version" | sed 's/[^0-9.]//g') + + echo "Protontricks Version Cleaned = $protontricks_version_cleaned" >> "$LOGFILE" 2>&1 + + # Split the version into digits + IFS='.' read -r first_digit second_digit third_digit <<< "$protontricks_version_cleaned" + + # Check if the second digit is defined and greater than or equal to 12 + if [[ -n "$second_digit" && "$second_digit" -lt 12 ]]; then + echo "Your protontricks version is too old! Update to version 1.12 or newer and rerun this script. If 'flatpak run com.github.Matoking.protontricks -V' returns 'unknown', then please update via flatpak." | tee -a "$LOGFILE" + cleaner_exit + fi +} + +####################################### +# Detect Skyrim or Fallout 4 Function # +####################################### + +detect_game() { + # Define lookup table for games + declare -A game_lookup=( + ["Skyrim"]="Skyrim Special Edition" + ["Fallout 4"]="Fallout 4" + ["Fallout New Vegas"]="Fallout New Vegas" + ["FNV"]="Fallout New Vegas" + ["Oblivion"]="Oblivion" + ) + + # Try direct match first + for pattern in "${!game_lookup[@]}"; do + if [[ $choice == *"$pattern"* ]]; then + gamevar="${game_lookup[$pattern]}" + which_game="${gamevar%% *}" + echo "Game variable set to $which_game." >>"$LOGFILE" 2>&1 + echo "Game variable: $gamevar" >>"$LOGFILE" 2>&1 + return 0 + fi + done + + # Handle generic "Fallout" case + if [[ $choice == *"Fallout"* ]]; then + PS3="Please select a Fallout game (enter the number): " + select fallout_opt in "Fallout 4" "Fallout New Vegas"; do + if [[ -n $fallout_opt ]]; then + gamevar="$fallout_opt" + which_game="${gamevar%% *}" + echo "Game variable set to $which_game." >>"$LOGFILE" 2>&1 + echo "Game variable: $gamevar" >>"$LOGFILE" 2>&1 + return 0 + else + echo "Invalid option" + fi + done + fi + + # If no match found, show selection menu + PS3="Please select a game (enter the number): " + select opt in "Skyrim" "Fallout 4" "Fallout New Vegas" "Oblivion"; do + if [[ -n $opt ]]; then + gamevar="${game_lookup[$opt]}" + which_game="${gamevar%% *}" + echo "Game variable set to $which_game." >>"$LOGFILE" 2>&1 + echo "Game variable: $gamevar" >>"$LOGFILE" 2>&1 + return 0 + else + echo "Invalid option" + fi + done +} + +################################### +# Try to detect the Steam Library # +################################### + +detect_steam_library() { + + local libraryfolders_vdf="$HOME/.steam/steam/config/libraryfolders.vdf" + + if [[ ! -f "$libraryfolders_vdf" ]]; then + echo "libraryfolders.vdf not found in ~/.steam/steam/config/. Please ensure Steam is installed." | tee -a "$LOGFILE" + return 1 + fi + + local library_paths=() + while IFS='' read -r line; do + if [[ "$line" =~ \"path\" ]]; then + local path=$(echo "$line" | sed 's/.*"path"\s*"\(.*\)"/\1/') + if [[ -n "$path" ]]; then + library_paths+=("$path/steamapps/common") + fi + fi + done <"$libraryfolders_vdf" + + local found=0 + for library_path in "${library_paths[@]}"; do + if [[ -d "$library_path/$gamevar" ]]; then + steam_library="$library_path" + found=1 + echo "Found '$gamevar' in $steam_library." >>$LOGFILE 2>&1 + break + else + echo "Checking $library_path: '$gamevar' not found." >>$LOGFILE 2>&1 + fi + done + + if [[ "$found" -eq 0 ]]; then + echo "Vanilla game not found in Steam library locations." | tee -a "$LOGFILE" + + while true; do + echo -e "\n** Enter the path to your Vanilla $gamevar directory manually (e.g. /data/SteamLibrary/steamapps/common/$gamevar): **" + read -e -r gamevar_input + + steam_library_input="${gamevar_input%/*}/" + + if [[ -d "$steam_library_input/$gamevar" ]]; then + steam_library="$steam_library_input" + echo "Found $gamevar in $steam_library_input." | tee -a "$LOGFILE" + echo "Steam Library set to: $steam_library" >>$LOGFILE 2>&1 + break + else + echo "Game not found in $steam_library_input. Please enter a valid path to Vanilla $gamevar." | tee -a "$LOGFILE" + fi + done + fi + + echo "Steam Library Location: $steam_library" >>$LOGFILE 2>&1 + + if [[ "$steamdeck" -eq 1 && "$steam_library" == "/run/media"* ]]; then + basegame_sdcard=1 + fi + +} + +################################# +# Detect Modlist Directory Path # +################################# + +detect_modlist_dir_path() { + log_status "DEBUG" "Detecting $MODLIST Install Directory..." + local modlist_paths=() + local choice modlist_ini_temp + local pattern=$(echo "$MODLIST" | sed 's/ /.*\|/g') + + # Search for ModOrganizer.exe entries matching the modlist pattern + while IFS= read -r entry; do + modlist_paths+=("$(dirname "${entry//[\"\']/}")") + done < <(strings ~/.steam/steam/userdata/*/config/shortcuts.vdf | grep -iE "ModOrganizer.exe" | grep -iE "$pattern") + + # If no exact matches, get all ModOrganizer.exe instances + if [[ ${#modlist_paths[@]} -eq 0 ]]; then + echo "No exact matches found. Searching for all ModOrganizer.exe instances..." + while IFS= read -r entry; do + modlist_paths+=("$(dirname "${entry//[\"\']/}")") + done < <(strings ~/.steam/steam/userdata/*/config/shortcuts.vdf | grep -iE "ModOrganizer.exe") + fi + + # Handle different cases based on number of paths found + if [[ ${#modlist_paths[@]} -eq 0 ]]; then + # No paths found - must enter manually + echo -e "\e[34mNo ModOrganizer.exe entries found. Please enter the directory manually:\e[0m" + read -r -e modlist_dir + elif [[ ${#modlist_paths[@]} -eq 1 ]]; then + # Single path found - use it directly without output + modlist_dir="${modlist_paths[0]}" + else + # Multiple paths found - show selection menu + echo "Select the ModOrganizer directory:" + for i in "${!modlist_paths[@]}"; do + echo -e "\e[33m$((i + 1))) ${modlist_paths[i]}\e[0m" + done + echo -e "\e[34m$(( ${#modlist_paths[@]} + 1 ))) Enter path manually\e[0m" + + while true; do + read -p "Enter your choice (1-$((${#modlist_paths[@]} + 1))): " choice + if [[ "$choice" =~ ^[0-9]+$ && "$choice" -ge 1 && "$choice" -le $(( ${#modlist_paths[@]} + 1 )) ]]; then + if [[ "$choice" -eq $(( ${#modlist_paths[@]} + 1 )) ]]; then + echo -ne "\e[34mEnter the ModOrganizer directory path: \e[0m" + read -r -e modlist_dir + else + modlist_dir="${modlist_paths[choice - 1]}" + fi + break + else + echo "Invalid selection. Please try again." + fi + done + fi + + # Validate selection + modlist_ini_temp="$modlist_dir/ModOrganizer.ini" + while [[ ! -f "$modlist_ini_temp" ]]; do + echo "ModOrganizer.ini not found in $modlist_dir. Please enter a valid path." + echo -ne "\e[34mEnter the ModOrganizer directory path: \e[0m" + read -r -e modlist_dir + modlist_ini_temp="$modlist_dir/ModOrganizer.ini" + done + + # Save and log results + modlist_ini="$modlist_ini_temp" + echo "Modlist directory: $modlist_dir" >> "$LOGFILE" + echo "Modlist INI location: $modlist_ini" >> "$LOGFILE" +} + +##################################################### +# Set protontricks permissions on Modlist Directory # +##################################################### + +set_protontricks_perms() { + if [ "$which_protontricks" = "flatpak" ]; then + log_status "INFO" "\nSetting Protontricks permissions..." + flatpak override --user com.github.Matoking.protontricks --filesystem="$modlist_dir" + log_status "SUCCESS" "Done!" + + if [[ $steamdeck = 1 ]]; then + log_status "WARN" "\nChecking for SDCard and setting permissions appropriately.." + sdcard_path=$(df -h | grep "/run/media" | awk {'print $NF'}) + echo "$sdcard_path" >>$LOGFILE 2>&1 + flatpak override --user --filesystem=$sdcard_path com.github.Matoking.protontricks + flatpak override --user --filesystem=/run/media/mmcblk0p1 com.github.Matoking.protontricks + log_status "SUCCESS" "Done." + fi + else + log_status "DEBUG" "Using Native protontricks, skip setting permissions" + fi +} + +##################################### +# Enable Visibility of (.)dot files # +##################################### + +enable_dotfiles() { + log_status "DEBUG" "APPID=$APPID" + log_status "INFO" "\nEnabling visibility of (.)dot files..." + + # Completely redirect all output to avoid any wine debug messages + dotfiles_check=$(WINEDEBUG=-all run_protontricks -c 'wine reg query "HKEY_CURRENT_USER\Software\Wine" /v ShowDotFiles' $APPID > /dev/null 2>&1; + WINEDEBUG=-all run_protontricks -c 'wine reg query "HKEY_CURRENT_USER\Software\Wine" /v ShowDotFiles' $APPID 2>/dev/null | grep ShowDotFiles | awk '{gsub(/\r/,""); print $NF}') + + log_status "DEBUG" "Current dotfiles setting: $dotfiles_check" + + if [[ "$dotfiles_check" = "Y" ]]; then + log_status "INFO" "DotFiles already enabled via registry... skipping" + else + # Method 2: Set registry key (standard approach) + log_status "DEBUG" "Setting ShowDotFiles registry key..." + WINEDEBUG=-all run_protontricks -c 'wine reg add "HKEY_CURRENT_USER\Software\Wine" /v ShowDotFiles /d Y /f' $APPID > /dev/null 2>&1 + + # Method 3: Also try direct winecfg approach as backup + log_status "DEBUG" "Also setting via winecfg command..." + WINEDEBUG=-all run_protontricks -c 'winecfg /v wine' $APPID > /dev/null 2>&1 + + # Method 4: Create user.reg entry if it doesn't exist + log_status "DEBUG" "Ensuring user.reg has correct entry..." + prefix_path=$(WINEDEBUG=-all run_protontricks -c 'echo $WINEPREFIX' $APPID 2>/dev/null) + if [[ -n "$prefix_path" && -d "$prefix_path" ]]; then + if [[ -f "$prefix_path/user.reg" ]]; then + if ! grep -q "ShowDotFiles" "$prefix_path/user.reg" 2>/dev/null; then + echo '[Software\\Wine] 1603891765' >> "$prefix_path/user.reg" 2>/dev/null + echo '"ShowDotFiles"="Y"' >> "$prefix_path/user.reg" 2>/dev/null + fi + fi + fi + + # Verify the setting took effect + dotfiles_verify=$(WINEDEBUG=-all run_protontricks -c 'wine reg query "HKEY_CURRENT_USER\Software\Wine" /v ShowDotFiles' $APPID > /dev/null 2>&1; + WINEDEBUG=-all run_protontricks -c 'wine reg query "HKEY_CURRENT_USER\Software\Wine" /v ShowDotFiles' $APPID 2>/dev/null | grep ShowDotFiles | awk '{gsub(/\r/,""); print $NF}') + log_status "DEBUG" "Verification check: $dotfiles_verify" + + log_status "SUCCESS" "Done!" + fi +} + +############################################### +# Set Windows 10 version in the proton prefix # +############################################### + +set_win10_prefix() { + WINEDEBUG=-all run_protontricks --no-bwrap $APPID win10 >/dev/null 2>&1 +} + +###################################### +# Install Wine Components & VCRedist # +###################################### + +install_wine_components() { + log_status "INFO" "Installing Wine Components... This can take some time, be patient!" + + # Define game-specific component sets + local protontricks_appid="$APPID" + local protontricks_components=() + + # Common components for all games + local common_components=("fontsmooth=rgb" "xact" "xact_x64" "vcrun2022") + + # Game-specific configuration + case "$gamevar" in + "Skyrim Special Edition"|"Fallout 4") + protontricks_components=("${common_components[@]}" "d3dcompiler_47" "d3dx11_43" "d3dcompiler_43" "dotnet6" "dotnet7") + ;; + "Fallout New Vegas") + protontricks_components=("${common_components[@]}" "d3dx9_43" "d3dx9") + protontricks_appid="22380" # Force appid for FNV + ;; + "Oblivion") + protontricks_components=("${common_components[@]}" "d3dx9_43" "d3dx9") + ;; + *) + echo "Unsupported game: $gamevar" | tee -a "$LOGFILE" + return 1 + ;; + esac + + # Log the command we're about to run + echo "Installing components: ${protontricks_components[*]}" >>$LOGFILE 2>&1 + + # Run the installation with progress indicator + printf "Protontricks running... " + + # Try up to 3 times to install components + local max_attempts=3 + local attempt=1 + local success=false + + while [[ $attempt -le $max_attempts && $success == false ]]; do + if [[ $attempt -gt 1 ]]; then + echo "Retry attempt $attempt/$max_attempts..." | tee -a "$LOGFILE" + sleep 2 + fi + + if WINEDEBUG=-all run_protontricks --no-bwrap "$protontricks_appid" -q "${protontricks_components[@]}" >/dev/null 2>&1; then + success=true + else + echo "Attempt $attempt failed, cleaning up wine processes before retry..." >>$LOGFILE 2>&1 + cleanup_wine_procs + attempt=$((attempt+1)) + fi + done + + if [[ $success == true ]]; then + printf "Done.\n" + log_status "SUCCESS" "Wine Component installation completed." + else + printf "Failed.\n" + log_status "ERROR" "Component install failed after $max_attempts attempts." + return 1 + fi + + # Verify installation + log_status "DEBUG" "Verifying installed components..." + local output + output=$(run_protontricks --no-bwrap "$protontricks_appid" list-installed 2>/dev/null) + + # Clean up and deduplicate the component list + local cleaned_output + cleaned_output=$(echo "$output" | grep -v "Using winetricks" | sort -u | grep -v '^$') + log_status "DEBUG" "Installed components (unique):" + echo "$cleaned_output" >> "$LOGFILE" + + # Check for critical components only to avoid false negatives + local critical_components=("vcrun2022" "xact") + local missing_components=() + + for component in "${critical_components[@]}"; do + if ! grep -q "$component" <<<"$output"; then + missing_components+=("$component") + fi + done + + if [[ ${#missing_components[@]} -gt 0 ]]; then + echo -e "\nWarning: Some critical components may be missing: ${missing_components[*]}" | tee -a "$LOGFILE" + echo "Installation will continue, but you may encounter issues." | tee -a "$LOGFILE" + else + echo "Critical components verified successfully." >>$LOGFILE 2>&1 + fi + + return 0 +} + +############################################ +# Detect default compatdata Directory Path # +############################################ +default_steam_compatdata_dir() { + # Prefer ~/.local/share/Steam if it exists + if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata" ]]; then + echo "$HOME/.local/share/Steam/steamapps/compatdata" + elif [[ -d "$HOME/.steam/steam/steamapps/compatdata" ]]; then + echo "$HOME/.steam/steam/steamapps/compatdata" + else + # Do not create the directory; just return empty string + echo "" + fi +} + +# Helper to get all Steam library folders from libraryfolders.vdf +get_all_steam_libraries() { + local vdf_file="$HOME/.steam/steam/config/libraryfolders.vdf" + local libraries=("$HOME/.local/share/Steam" "$HOME/.steam/steam") + if [[ -f "$vdf_file" ]]; then + while IFS='' read -r line; do + if [[ "$line" =~ "path" ]]; then + local path=$(echo "$line" | sed 's/.*"path"\s*"\(.*\)"/\1/') + if [[ -n "$path" ]]; then + libraries+=("$path") + fi + fi + done <"$vdf_file" + fi + echo "${libraries[@]}" +} + +#################################### +# Detect compatdata Directory Path # +#################################### + +detect_compatdata_path() { + local appid_to_check="$APPID" + if [[ "$gamevar" == "Fallout New Vegas" ]]; then + appid_to_check="22380" + local vdf_file="$HOME/.steam/steam/config/libraryfolders.vdf" + local libraries=("$HOME/.local/share/Steam" "$HOME/.steam/steam") + # Parse all additional libraries from the VDF + if [[ -f "$vdf_file" ]]; then + while IFS= read -r line; do + if [[ "$line" =~ "path" ]]; then + local path=$(echo "$line" | sed -E 's/.*"path"[ \t]*"([^"]+)".*/\1/') + if [[ "$path" == /* ]]; then + libraries+=("$path") + else + libraries+=("$HOME/$path") + fi + fi + done < "$vdf_file" + fi + compat_data_path="" + for lib in "${libraries[@]}"; do + local compat_path="$lib/steamapps/compatdata/$appid_to_check" + log_status "DEBUG" "Checking for compatdata at: $compat_path" + if [[ -d "$compat_path" ]]; then + compat_data_path="$compat_path" + log_status "DEBUG" "Found FNV compatdata: $compat_data_path" + break + fi + done + if [[ -z "$compat_data_path" ]]; then + log_status "ERROR" "Could not find compatdata directory for Fallout New Vegas (22380) in any Steam library." + log_status "ERROR" "Please ensure you have launched the vanilla Fallout New Vegas game at least once via Steam in the correct library." + return 1 + fi + return 0 + fi + # ... (existing logic for other games) + # Check common Steam library locations first + for path in "$HOME/.local/share/Steam/steamapps/compatdata" "$HOME/.steam/steam/steamapps/compatdata"; do + if [[ -d "$path/$appid_to_check" ]]; then + compat_data_path="$path/$appid_to_check" + log_status "DEBUG" "compatdata Path detected: $compat_data_path" + break + fi + done + + # If not found in common locations, use find command + if [[ -z "$compat_data_path" ]]; then + find / -type d -name "compatdata" 2>/dev/null | while read -r compatdata_dir; do + if [[ -d "$compatdata_dir/$appid_to_check" ]]; then + compat_data_path="$compatdata_dir/$appid_to_check" + log_status "DEBUG" "compatdata Path detected: $compat_data_path" + break + fi + done + fi + + if [[ -z "$compat_data_path" ]]; then + log_status "ERROR" "Directory named '$appid_to_check' not found in any compatdata directories." + log_status "ERROR" "Please ensure you have started the Steam entry for the modlist at least once, even if it fails.." + else + log_status "DEBUG" "Found compatdata directory with '$appid_to_check': $compat_data_path" + fi +} + +######################### +# Detect Proton Version # +######################### + +detect_proton_version() { + log_status "DEBUG" "Detecting Proton version..." + + # Validate the compatdata path exists + if [[ ! -d "$compat_data_path" ]]; then + log_status "WARN" "Compatdata directory not found at '$compat_data_path'" + proton_ver="Unknown" + return 1 + fi + + # First try to get Proton version from the registry + if [[ -f "$compat_data_path/pfx/system.reg" ]]; then + local reg_output + reg_output=$(grep -A 3 "\"SteamClientProtonVersion\"" "$compat_data_path/pfx/system.reg" | grep "=" | cut -d= -f2 | tr -d '"' | tr -d ' ') + + if [[ -n "$reg_output" ]]; then + # Keep GE versions as is, otherwise prefix with "Proton" + if [[ "$reg_output" == *"GE"* ]]; then + proton_ver="$reg_output" # Keep GE versions as is + else + proton_ver="Proton $reg_output" + fi + log_status "DEBUG" "Detected Proton version from registry: $proton_ver" + return 0 + fi + fi + + # Fallback to config_info if registry method fails + if [[ -f "$compat_data_path/config_info" ]]; then + local config_ver + config_ver=$(head -n 1 "$compat_data_path/config_info") + if [[ -n "$config_ver" ]]; then + # Keep GE versions as is, otherwise prefix with "Proton" + if [[ "$config_ver" == *"GE"* ]]; then + proton_ver="$config_ver" # Keep GE versions as is + else + proton_ver="Proton $config_ver" + fi + log_status "DEBUG" "Detected Proton version from config_info: $proton_ver" + return 0 + fi + fi + + proton_ver="Unknown" + log_status "WARN" "Could not detect Proton version" + return 1 +} + +############################### +# Confirmation before running # +############################### + +confirmation_before_running() { + + echo "" | tee -a $LOGFILE + echo -e "Detail Checklist:" | tee -a $LOGFILE + echo -e "=================" | tee -a $LOGFILE + echo -e "Modlist: $MODLIST .....\e[32m OK.\e[0m" | tee -a $LOGFILE + echo -e "Directory: $modlist_dir .....\e[32m OK.\e[0m" | tee -a $LOGFILE + echo -e "Proton Version: $proton_ver .....\e[32m OK.\e[0m" | tee -a $LOGFILE + echo -e "App ID: $APPID" | tee -a $LOGFILE + +} + +################################# +# chown/chmod modlist directory # +################################# + +chown_chmod_modlist_dir() { + log_status "WARN" "Changing Ownership and Permissions of modlist directory (may require sudo password)" + + user=$(whoami) + group=$(id -gn) + log_status "DEBUG" "User is $user and Group is $group" + + sudo chown -R "$user:$group" "$modlist_dir" + sudo chmod -R 755 "$modlist_dir" +} + + +############################################### +# Backup ModOrganizer.ini and backup gamePath # +############################################### + +backup_modorganizer() { + log_status "DEBUG" "Backing up ModOrganizer.ini: $modlist_ini" + cp "$modlist_ini" "$modlist_ini.$(date +"%Y%m%d_%H%M%S").bak" + grep gamePath "$modlist_ini" | sed '/^backupPath/! s/gamePath/backupPath/' >> "$modlist_ini" +} + +######################################## +# Blank or set MO2 Downloads Directory # +######################################## + +blank_downloads_dir() { + log_status "INFO" "\nEditing download_directory..." + sed -i "/download_directory/c\download_directory =" "$modlist_ini" + log_status "SUCCESS" "Done." +} + +############################################ +# Replace the gamePath in ModOrganizer.ini # +############################################ + +replace_gamepath() { + log_status "INFO" "Setting game path in ModOrganizer.ini..." + + log_status "DEBUG" "Using Steam Library Path: $steam_library" + log_status "DEBUG" "Use SDCard?: $basegame_sdcard" + + # Check if Modlist uses Game Root, Stock Game, etc. + game_path_line=$(grep '^gamePath' "$modlist_ini") + log_status "DEBUG" "Game Path Line: $game_path_line" + + if [[ "$game_path_line" == *Stock\ Game* || "$game_path_line" == *STOCK\ GAME* || "$game_path_line" == *Stock\ Game\ Folder* || "$game_path_line" == *Stock\ Folder* || "$game_path_line" == *Skyrim\ Stock* || "$game_path_line" == *Game\ Root* || $game_path_line == *root\\\\Skyrim\ Special\ Edition* ]]; then + # Stock Game, Game Root or equivalent directory found + log_status "INFO" "Found Game Root/Stock Game or equivalent directory, editing Game Path..." + + # Get the end of our path + if [[ $game_path_line =~ Stock\ Game\ Folder ]]; then + modlist_gamedir="$modlist_dir/Stock Game Folder" + log_status "DEBUG" "Modlist Gamedir: $modlist_gamedir" + elif [[ $game_path_line =~ Stock\ Folder ]]; then + modlist_gamedir="$modlist_dir/Stock Folder" + elif [[ $game_path_line =~ Skyrim\ Stock ]]; then + modlist_gamedir="$modlist_dir/Skyrim Stock" + log_status "DEBUG" "Modlist Gamedir: $modlist_gamedir" + elif [[ $game_path_line =~ Game\ Root ]]; then + modlist_gamedir="$modlist_dir/Game Root" + log_status "DEBUG" "Modlist Gamedir: $modlist_gamedir" + elif [[ $game_path_line =~ STOCK\ GAME ]]; then + modlist_gamedir="$modlist_dir/STOCK GAME" + log_status "DEBUG" "Modlist Gamedir: $modlist_gamedir" + elif [[ $game_path_line =~ Stock\ Game ]]; then + modlist_gamedir="$modlist_dir/Stock Game" + log_status "DEBUG" "Modlist Gamedir: $modlist_gamedir" + elif [[ $game_path_line =~ root\\\\Skyrim\ Special\ Edition ]]; then + modlist_gamedir="$modlist_dir/root/Skyrim Special Edition" + log_status "DEBUG" "Modlist Gamedir: $modlist_gamedir" + fi + + if [[ "$modlist_sdcard" -eq "1" && "$steamdeck" -eq "1" ]]; then + log_status "DEBUG" "Using SDCard on Steam Deck" + modlist_gamedir_sdcard="${modlist_gamedir#*mmcblk0p1}" + sdcard_new_path="$modlist_gamedir_sdcard" + + # Strip /run/media/deck/UUID if present + if [[ "$sdcard_new_path" == /run/media/deck/* ]]; then + sdcard_new_path="/${sdcard_new_path#*/run/media/deck/*/*}" + log_status "DEBUG" "SD Card Path after stripping: $sdcard_new_path" + fi + + new_string="@ByteArray(D:${sdcard_new_path//\//\\\\})" + log_status "DEBUG" "New String: $new_string" + else + new_string="@ByteArray(Z:${modlist_gamedir//\//\\\\})" + log_status "DEBUG" "New String: $new_string" + fi + + elif [[ "$game_path_line" == *steamapps* ]]; then + log_status "INFO" "Vanilla Game Directory required, editing Game Path..." + modlist_gamedir="$steam_library/$gamevar" + log_status "DEBUG" "Modlist Gamedir: $modlist_gamedir" + + if [[ "$basegame_sdcard" -eq "1" && "$steamdeck" -eq "1" ]]; then + log_status "DEBUG" "Using SDCard on Steam Deck" + modlist_gamedir_sdcard="${modlist_gamedir#*mmcblk0p1}" + sdcard_new_path="$modlist_gamedir_sdcard/$gamevar" + new_string="@ByteArray(D:${sdcard_new_path//\//\\\\})" + log_status "DEBUG" "New String: $new_string" + else + new_string="@ByteArray(Z:${modlist_gamedir//\//\\\\})" + log_status "DEBUG" "New String: $new_string" + fi + else + log_status "WARN" "Neither Game Root, Stock Game or Vanilla Game directory found, Please launch MO and set path manually..." + return 1 + fi + + # Replace the string in the file + file_to_modify="$modlist_dir/ModOrganizer.ini" + escaped_new_string=$(printf '%s\n' "$new_string" | sed -e 's/[\/&]/\\&/g') + sed -i "/^gamePath/c\gamePath=$escaped_new_string" "$file_to_modify" + + log_status "SUCCESS" "Game path set successfully" +} + +########################################## +# Update Executables in ModOrganizer.ini # +########################################## + +update_executables() { + + # Take the line passed to the function + echo "Original Line: $orig_line_path" >>$LOGFILE 2>&1 + + skse_loc=$(echo "$orig_line_path" | cut -d '=' -f 2-) + echo "SKSE Loc: $skse_loc" >>$LOGFILE 2>&1 + + # Drive letter + if [[ "$modlist_sdcard" -eq 1 && "$steamdeck" -eq 1 ]]; then + echo "Using SDCard on Steam Deck" >>$LOGFILE 2>&1 + drive_letter=" = D:" + else + drive_letter=" = Z:" + fi + + # Find the workingDirectory number + + binary_num=$(echo "$orig_line_path" | cut -d '=' -f -1) + echo "Binary Num: $binary_num" >>$LOGFILE 2>&1 + + # Find the equvalent workingDirectory + justnum=$(echo "$binary_num" | cut -d '\' -f 1) + bin_path_start=$(echo "$binary_num" | tr -d ' ' | sed 's/\\/\\\\/g') + path_start=$(echo "$justnum\\workingDirectory" | sed 's/\\/\\\\/g') + echo "Path Start: $path_start" >>$LOGFILE 2>&1 + # Decide on steam apps or Stock Game etc + + if [[ "$orig_line_path" == *"mods"* ]]; then + # mods path type found + echo -e "mods path Found" >>$LOGFILE 2>&1 + + # Path Middle / modlist_dr + if [[ "$modlist_sdcard" -eq 1 && "$steamdeck" -eq 1 ]]; then + echo "Using SDCard on Steam Deck" >>$LOGFILE 2>&1 + drive_letter=" = D:" + echo "$modlist_dir" >>$LOGFILE 2>&1 + path_middle="${modlist_dir#*mmcblk0p1}" + # Strip /run/media/deck/UUID + if [[ "$path_middle" == /run/media/*/* ]]; then + path_middle="/${path_middle#*/run/media/*/*/*}" + echo "Path Middle after stripping: $path_middle" >>$LOGFILE 2>&1 + fi + else + path_middle="$modlist_dir" + fi + + echo "Path Middle: $path_middle" >>$LOGFILE 2>&1 + + path_end=$(echo "${skse_loc%/*}" | sed 's/.*\/mods/\/mods/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end=$(echo "$skse_loc" | sed 's/.*\/mods/\/mods/') + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + elif grep -q -E "(Stock Game|Game Root|STOCK GAME|Stock Game Folder|Stock Folder|Skyrim Stock|root/Skyrim Special Edition)" <<<"$orig_line_path"; then + # STOCK GAME ROOT FOUND + echo -e "Stock/Game Root Found" >>$LOGFILE 2>&1 + + # Path Middle / modlist_dr + if [[ "$modlist_sdcard" -eq 1 && "$steamdeck" -eq 1 ]]; then + echo "Using SDCard on Steam Deck" >>$LOGFILE 2>&1 + drive_letter=" = D:" + echo "Modlist Dir: $modlist_dir" >>$LOGFILE 2>&1 + path_middle="${modlist_dir#*mmcblk0p1}" + # Strip /run/media/deck/UUID + if [[ "$path_middle" == /run/media/*/* ]]; then + path_middle="/${path_middle#*/run/media/*/*/*}" + echo "Path Middle after stripping: $path_middle" >>$LOGFILE 2>&1 + fi + else + path_middle="$modlist_dir" + fi + echo "Path Middle: $path_middle" >>$LOGFILE 2>&1 + + # Get the end of our path + if [[ $orig_line_path =~ Stock\ Game ]]; then + dir_type="stockgame" + path_end=$(echo "${skse_loc%/*}" | sed 's/.*\/Stock Game/\/Stock Game/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end=$(echo "$skse_loc" | sed 's/.*\/Stock Game/\/Stock Game/') + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + elif [[ $orig_line_path =~ Game\ Root ]]; then + dir_type="gameroot" + path_end=$(echo "${skse_loc%/*}" | sed 's/.*\/Game Root/\/Game Root/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end=$(echo "$skse_loc" | sed 's/.*\/Game Root/\/Game Root/') + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + elif [[ $orig_line_path =~ STOCK\ GAME ]]; then + dir_type="STOCKGAME" + path_end=$(echo "${skse_loc%/*}" | sed 's/.*\/STOCK GAME/\/STOCK GAME/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end=$(echo "$skse_loc" | sed 's/.*\/STOCK GAME/\/STOCK GAME/') + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + elif [[ $orig_line_path =~ Stock\ Folder ]]; then + dir_type="stockfolder" + path_end=$(echo "${skse_loc%/*}" | sed 's/.*\/Stock Folder/\/Stock Folder/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end=$(echo "$skse_loc" | sed 's/.*\/Stock Folder/\/Stock Folder/') + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + elif [[ $orig_line_path =~ Skyrim\ Stock ]]; then + dir_type="skyrimstock" + path_end=$(echo "${skse_loc%/*}" | sed 's/.*\/Skyrim Stock/\/Skyrim Stock/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end=$(echo "$skse_loc" | sed 's/.*\/Skyrim Stock/\/Skyrim Stock/') + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + elif [[ $orig_line_path =~ Stock\ Game\ Folder ]]; then + dir_type="stockgamefolder" + path_end=$(echo "$skse_loc" | sed 's/.*\/Stock Game Folder/\/Stock Game Folder/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + elif [[ $orig_line_path =~ root\/Skyrim\ Special\ Edition ]]; then + dir_type="rootskyrimse" + path_end="/${skse_loc# }" + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end="/${skse_loc# }" + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + fi + elif [[ "$orig_line_path" == *"steamapps"* ]]; then + # STEAMAPPS FOUND + echo -e "steamapps Found" >>$LOGFILE 2>&1 + + # Path Middle / modlist_dr + if [[ "$basegame_sdcard" -eq "1" && "$steamdeck" -eq "1" ]]; then + echo "Using SDCard on Steam Deck" >>$LOGFILE 2>&1 + path_middle="${steam_library#*mmcblk0p1}" + drive_letter=" = D:" + else + echo "Steamapps Steam Library Path: $steam_library" + path_middle=${steam_library%%steamapps*} + fi + echo "Path Middle: $path_middle" >>$LOGFILE 2>&1 + path_end=$(echo "${skse_loc%/*}" | sed 's/.*\/steamapps/\/steamapps/') + echo "Path End: $path_end" >>$LOGFILE 2>&1 + bin_path_end=$(echo "$skse_loc" | sed 's/.*\/steamapps/\/steamapps/') + echo "Bin Path End: $bin_path_end" >>$LOGFILE 2>&1 + + else + echo "No matching pattern found in the path: $orig_line_path" >>$LOGFILE 2>&1 + bail_out=1 + echo $bail_out >>$LOGFILE 2>&1 + + fi + + echo "Bail Out: $bail_out" >>$LOGFILE 2>&1 + + if [[ $bail_out -eq 1 ]]; then + echo "Exiting function due to bail_out" >>$LOGFILE 2>&1 + return + else + # Combine them all together + full_bin_path="$bin_path_start$drive_letter$path_middle$bin_path_end" + echo "Full Bin Path: $full_bin_path" >>$LOGFILE 2>&1 + full_path="$path_start$drive_letter$path_middle$path_end" + echo "Full Path: $full_path" >>$LOGFILE 2>&1 + + # Replace forwardslashes with double backslashes + new_path=${full_path//\//\\\\\\\\} + echo "New Path: $new_path" >>$LOGFILE 2>&1 + + # Convert the lines in ModOrganizer.ini, if it isn't already + + sed -i "\|^${bin_path_start}|s|^.*$|${full_bin_path}|" "$modlist_ini" + # Convert workingDirectory entries + sed -i "\|^${path_start}|s|^.*$|${new_path}|" "$modlist_ini" + fi + +} + +################################################# +# Edit Custom binary and workingDirectory paths # +################################################# + +edit_binary_working_paths() { + + grep -E -e "skse64_loader\.exe" -e "f4se_loader\.exe" "$modlist_ini" | while IFS= read -r orig_line_path; do + update_executables + done + +} + +################################ +# Set or Select the Resolution # +################################ + +select_resolution() { + if [ "$steamdeck" -eq 1 ]; then + set_res="1280x800" + else + while true; do + echo -e "\e[31m ** Enter your desired resolution in the format 1920x1200: ** \e[0m" + read -p " " user_res + + # Validate the input format + if [[ "$user_res" =~ ^[0-9]+x[0-9]+$ ]]; then + # Ask for confirmation + echo -e "\e[31m \n** Is $user_res your desired resolution? (y/N): ** \e[0m" + read -p " " confirm + if [[ "$confirm" =~ ^[Yy]$ ]]; then + set_res="$user_res" + break + else + echo "Please enter the resolution again." | tee -a $LOGFILE + fi + else + echo "Invalid input format. Please enter the resolution in the format 1920x1200." | tee -a $LOGFILE + fi + done + fi + + echo "Resolution set to: $set_res" | tee -a $LOGFILE +} + +###################################### +# Update the resolution in INI files # +###################################### + +update_ini_resolution() { + + echo -ne "\nEditing Resolution in prefs files... " | tee -a "$LOGFILE" + + # Find all SSEDisplayTweaks.ini files in the specified directory and its subdirectories + ini_files=$(find "$modlist_dir" -name "SSEDisplayTweaks.ini") + + if [[ "$gamevar" == "Skyrim Special Edition" && -n "$ini_files" ]]; then + while IFS= read -r ini_file; do + # Use awk to replace the lines with the new values, handling spaces in paths + awk -v res="$set_res" '/^(#?)Resolution[[:space:]]*=/ { print "Resolution=" res; next } \ + /^(#?)Fullscreen[[:space:]]*=/ { print "Fullscreen=false"; next } \ + /^(#?)#Fullscreen[[:space:]]*=/ { print "#Fullscreen=false"; next } \ + /^(#?)Borderless[[:space:]]*=/ { print "Borderless=true"; next } \ + /^(#?)#Borderless[[:space:]]*=/ { print "#Borderless=true"; next }1' "$ini_file" >"$ini_file.new" + + cp "$ini_file.new" "$ini_file" + echo "Updated $ini_file with Resolution=$res, Fullscreen=false, Borderless=true" >>"$LOGFILE" 2>&1 + echo -e " Done." >>"$LOGFILE" 2>&1 + done <<<"$ini_files" + elif [[ "$gamevar" == "Fallout 4" ]]; then + echo "Not Skyrim, skipping SSEDisplayTweaks" >>"$LOGFILE" 2>&1 + fi + + ########## + + # Split $set_res into two variables + isize_w=$(echo "$set_res" | cut -d'x' -f1) + isize_h=$(echo "$set_res" | cut -d'x' -f2) + + # Find all instances of skyrimprefs.ini, Fallout4Prefs.ini, falloutprefs.ini, or Oblivion.ini in specified directories + + if [[ "$gamevar" == "Skyrim Special Edition" ]]; then + ini_files=$(find "$modlist_dir/profiles" "$modlist_dir/Stock Game" "$modlist_dir/Game Root" "$modlist_dir/STOCK GAME" "$modlist_dir/Stock Game Folder" "$modlist_dir/Stock Folder" "$modlist_dir/Skyrim Stock" -iname "skyrimprefs.ini" 2>/dev/null) + elif [[ "$gamevar" == "Fallout 4" ]]; then + ini_files=$(find "$modlist_dir/profiles" "$modlist_dir/Stock Game" "$modlist_dir/Game Root" "$modlist_dir/STOCK GAME" "$modlist_dir/Stock Game Folder" "$modlist_dir/Stock Folder" -iname "Fallout4Prefs.ini" 2>/dev/null) + elif [[ "$gamevar" == "Fallout New Vegas" ]]; then + ini_files=$(find "$modlist_dir/profiles" "$modlist_dir/Stock Game" "$modlist_dir/Game Root" "$modlist_dir/STOCK GAME" "$modlist_dir/Stock Game Folder" "$modlist_dir/Stock Folder" -iname "falloutprefs.ini" 2>/dev/null) + elif [[ "$gamevar" == "Oblivion" ]]; then + ini_files=$(find "$modlist_dir/profiles" "$modlist_dir/Stock Game" "$modlist_dir/Game Root" "$modlist_dir/STOCK GAME" "$modlist_dir/Stock Game Folder" "$modlist_dir/Stock Folder" -iname "Oblivion.ini" 2>/dev/null) + fi + + if [ -n "$ini_files" ]; then + while IFS= read -r ini_file; do + # Use awk to replace the lines with the new values in the appropriate ini file + if [[ "$gamevar" == "Skyrim Special Edition" ]] || [[ "$gamevar" == "Fallout 4" ]] || [[ "$gamevar" == "Fallout New Vegas" ]]; then + awk -v isize_w="$isize_w" -v isize_h="$isize_h" '/^iSize W/ { print "iSize W = " isize_w; next } \ + /^iSize H/ { print "iSize H = " isize_h; next }1' "$ini_file" >"$HOME/temp_file" && mv "$HOME/temp_file" "$ini_file" + elif [[ "$gamevar" == "Oblivion" ]]; then + awk -v isize_w="$isize_w" -v isize_h="$isize_h" '/^iSize W=/ { print "iSize W=" isize_w; next } \ + /^iSize H=/ { print "iSize H=" isize_h; next }1' "$ini_file" >"$HOME/temp_file" && mv "$HOME/temp_file" "$ini_file" + fi + + echo "Updated $ini_file with iSize W=$isize_w, iSize H=$isize_h" >>"$LOGFILE" 2>&1 + done <<<"$ini_files" + else + echo "No suitable prefs.ini files found in specified directories. Please set manually using the INI Editor in MO2." | tee -a "$LOGFILE" + fi + + echo -e "Done." | tee -a "$LOGFILE" + +} + +################### +# Edit resolution # +################### + +edit_resolution() { + if [[ -n "$selected_resolution" ]]; then + log_status "DEBUG" "Applying resolution: $selected_resolution" + set_res="$selected_resolution" + update_ini_resolution + else + log_status "DEBUG" "Resolution setup skipped" + fi +} + +########################## +# Small additional tasks # +########################## + +small_additional_tasks() { + + # Delete MO2 plugins that don't work via Proton + + file_to_delete="$modlist_dir/plugins/FixGameRegKey.py" + + if [ -e "$file_to_delete" ]; then + rm "$file_to_delete" + echo "File deleted: $file_to_delete" >>$LOGFILE 2>&1 + else + echo "File does not exist: $file_to_delete" >>"$LOGFILE" 2>&1 + fi + + # Download Font to support Bethini + wget https://github.com/mrbvrz/segoe-ui-linux/raw/refs/heads/master/font/seguisym.ttf -q -nc -O "$compat_data_path/pfx/drive_c/windows/Fonts/seguisym.ttf" + +} + +############################### +# Set Steam Artwork Function # +############################### + +set_steam_artwork() { + # Only run for Tuxborn modlist + if [[ "$MODLIST" == *"Tuxborn"* ]]; then + log_status "DEBUG" "Setting up Steam artwork for Tuxborn..." + + # Source directory with artwork + local source_dir="$modlist_dir/Steam Icons" + + if [[ ! -d "$source_dir" ]]; then + log_status "WARN" "Steam Icons directory not found at $source_dir" + return 1 + fi + + # Find all Steam userdata directories + for userdata_dir in "$HOME/.local/share/Steam/userdata" "$HOME/.steam/steam/userdata"; do + if [[ ! -d "$userdata_dir" ]]; then + continue + fi + + # Process each user ID directory + for user_id_dir in "$userdata_dir"/*; do + if [[ ! -d "$user_id_dir" || "$user_id_dir" == *"0"* ]]; then + continue # Skip non-directories and the anonymous user + fi + + # Create grid directory if it doesn't exist + local grid_dir="$user_id_dir/config/grid" + mkdir -p "$grid_dir" + + # Copy grid-tall.png to both APPID.png and APPIDp.png + if [[ -f "$source_dir/grid-tall.png" ]]; then + cp "$source_dir/grid-tall.png" "$grid_dir/${APPID}.png" + log_status "DEBUG" "Copied grid-tall.png to ${APPID}.png" + cp "$source_dir/grid-tall.png" "$grid_dir/${APPID}p.png" + log_status "DEBUG" "Copied grid-tall.png to ${APPID}p.png" + fi + + # Copy grid-hero.png to APPID_hero.png + if [[ -f "$source_dir/grid-hero.png" ]]; then + cp "$source_dir/grid-hero.png" "$grid_dir/${APPID}_hero.png" + log_status "DEBUG" "Copied grid-hero.png to ${APPID}_hero.png" + fi + + # Copy grid-logo.png to APPID_logo.png + if [[ -f "$source_dir/grid-logo.png" ]]; then + cp "$source_dir/grid-logo.png" "$grid_dir/${APPID}_logo.png" + log_status "DEBUG" "Copied grid-logo.png to ${APPID}_logo.png" + fi + + log_status "DEBUG" "Tuxborn artwork copied for user ID $(basename "$user_id_dir")" + done + done + + log_status "DEBUG" "Steam artwork setup complete for Tuxborn" + fi +} + + +########################## +# Modlist Specific Steps # +########################## + +modlist_specific_steps() { + local modlist_lower=$(echo "${MODLIST// /}" | tr '[:upper:]' '[:lower:]') + + # Call the Steam artwork function for all modlists + set_steam_artwork | tee -a "$LOGFILE" + + # Handle Wildlander specially due to its custom spinner animation + if [[ "$MODLIST" == *"Wildlander"* ]]; then + log_status "INFO" "\nRunning steps specific to \e[32m$MODLIST\e[0m. This can take some time, be patient!" + + # Install dotnet with spinner animation + spinner=('⠋' '⠙' '⠹' '⠸' '⠼' '⠴' '⠦' '⠧' '⠇' '⠏') + run_protontricks --no-bwrap "$APPID" -q dotnet472 >/dev/null 2>&1 & + + pid=$! # Store the PID of the background process + + while kill -0 "$pid" >/dev/null 2>&1; do + for i in "${spinner[@]}"; do + echo -en "\r${i}\c" + sleep 0.1 + done + done + + wait "$pid" # Wait for the process to finish + + # Clear the spinner and move to the next line + echo -en "\r\033[K" # Clear the spinner line + + if [[ $? -ne 0 ]]; then + log_status "ERROR" "Component install failed with exit code $?" + else + log_status "SUCCESS" "Wine Component install completed successfully." + fi + + new_output="$(run_protontricks --no-bwrap "$APPID" list-installed 2>/dev/null)" + log_status "DEBUG" "Components Found: $new_output" + return 0 + fi + + # Handle the rest of the modlists with the compact approach + for pattern in "${!modlist_configs[@]}"; do + if [[ "$pattern" != "wildlander" ]] && [[ "$modlist_lower" =~ ${pattern//|/|.*} ]]; then + log_status "INFO" "\nRunning steps specific to \e[32m$MODLIST\e[0m. This can take some time, be patient!" + + IFS=' ' read -ra components <<< "${modlist_configs[$pattern]}" + for component in "${components[@]}"; do + if [[ "$component" == "dotnet8" ]]; then + log_status "INFO" "\nDownloading .NET 8 Runtime" + wget https://download.visualstudio.microsoft.com/download/pr/77284554-b8df-4697-9a9e-4c70a8b35f29/6763c16069d1ab8fa2bc506ef0767366/dotnet-runtime-8.0.5-win-x64.exe -q -nc --show-progress --progress=bar:force:noscroll -O "$HOME/Downloads/dotnet-runtime-8.0.5-win-x64.exe" + + log_status "INFO" "Installing .NET 8 Runtime...." + WINEDEBUG=-all run_protontricks --no-bwrap -c 'wine "$HOME/Downloads/dotnet-runtime-8.0.5-win-x64.exe" /Q' "$APPID" >/dev/null 2>&1 + log_status "SUCCESS" "Done." + else + log_status "INFO" "Installing .NET ${component#dotnet}..." + WINEDEBUG=-all run_protontricks --no-bwrap "$APPID" -q "$component" >/dev/null 2>&1 + log_status "SUCCESS" "Done." + fi + done + + set_win10_prefix + new_output="$(run_protontricks --no-bwrap "$APPID" list-installed 2>/dev/null)" + log_status "DEBUG" "Components Found: $new_output" + break + fi + done +} + +###################################### +# Create DXVK Graphics Pipeline file # +###################################### + +create_dxvk_file() { + echo "Use SDCard for DXVK File?: $basegame_sdcard" >>"$LOGFILE" 2>&1 + echo -e "\nCreating dxvk.conf file - Checking if Modlist uses Game Root, Stock Game or Vanilla Game Directory.." >>"$LOGFILE" 2>&1 + + game_path_line=$(grep '^gamePath' "$modlist_ini") + echo "Game Path Line: $game_path_line" >>"$LOGFILE" 2>&1 + + if [[ "$game_path_line" == *Stock\ Game* || "$game_path_line" == *STOCK\ GAME* || "$game_path_line" == *Stock\ Game\ Folder* || "$game_path_line" == *Stock\ Folder* || "$game_path_line" == *Skyrim\ Stock* || "$game_path_line" == *Game\ Root* ]]; then + # Get the end of our path + if [[ $game_path_line =~ Stock\ Game\ Folder ]]; then + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/Stock Game Folder/dxvk.conf" + elif [[ $game_path_line =~ Stock\ Folder ]]; then + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/Stock Folder/dxvk.conf" + elif [[ $game_path_line =~ Skyrim\ Stock ]]; then + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/Skyrim Stock/dxvk.conf" + elif [[ $game_path_line =~ Game\ Root ]]; then + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/Game Root/dxvk.conf" + elif [[ $game_path_line =~ STOCK\ GAME ]]; then + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/STOCK GAME/dxvk.conf" + elif [[ $game_path_line =~ Stock\ Game ]]; then + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/Stock Game/dxvk.conf" + elif [[ $game_path_line =~ root\\Skyrim\ Special\ Edition ]]; then + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/root/Skyrim Special Edition/dxvk.conf" + fi + + if [[ "$modlist_sdcard" -eq "1" ]]; then + echo "Using SDCard" >>"$LOGFILE" 2>&1 + modlist_gamedir_sdcard="${modlist_gamedir#*mmcblk0p1}" + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_gamedir/dxvk.conf" + fi + + elif [[ "$game_path_line" == *steamapps* ]]; then + echo -ne "Vanilla Game Directory required, editing Game Path.. " >>"$LOGFILE" 2>&1 + modlist_gamedir="$steam_library" + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_gamedir/dxvk.conf" + if [[ "$basegame_sdcard" -eq "1" ]]; then + echo "Using SDCard" >>"$LOGFILE" 2>&1 + modlist_gamedir_sdcard="${modlist_gamedir#*mmcblk0p1}" + echo "dxvk.enableGraphicsPipelineLibrary = False" >"$modlist_dir/$gamevar/dxvk.conf" + fi + fi +} + +############################# +# Create protontricks alias # +############################# + +protontricks_alias() { + if [[ "$which_protontricks" = "flatpak" ]]; then + local protontricks_alias_exists=$(grep "^alias protontricks=" ~/.bashrc) + local launch_alias_exists=$(grep "^alias protontricks-launch" ~/.bashrc) + + if [[ -z "$protontricks_alias_exists" ]]; then + echo -e "\nAdding protontricks alias to ~/.bashrc" + echo "alias protontricks='flatpak run com.github.Matoking.protontricks'" >> ~/.bashrc + source ~/.bashrc + else + echo "protontricks alias already exists in ~/.bashrc" >> "$LOGFILE" 2>&1 + fi + + if [[ -z "$launch_alias_exists" ]]; then + echo -e "\nAdding protontricks-launch alias to ~/.bashrc" + echo "alias protontricks-launch='flatpak run --command=protontricks-launch com.github.Matoking.protontricks'" >> ~/.bashrc + source ~/.bashrc + else + echo "protontricks-launch alias already exists in ~/.bashrc" >> "$LOGFILE" 2>&1 + fi + else + echo "Protontricks is not installed via flatpak, skipping alias creation." >> "$LOGFILE" 2>&1 + fi +} + +############################ +# FNV Launch Option Notice # +############################ + +fnv_launch_options() { + log_status "DEBUG" "fnv_launch_options: gamevar='$gamevar', compat_data_path='$compat_data_path'" + if [[ "$gamevar" == "Fallout New Vegas" ]]; then + if [[ -n "$compat_data_path" && -d "$compat_data_path" ]]; then + log_status "WARN" "\nFor $MODLIST, please add the following line to the Launch Options in Steam for your '$MODLIST' entry:" + log_status "SUCCESS" "\nSTEAM_COMPAT_DATA_PATH=\"$compat_data_path\" %command%" + log_status "WARN" "\nThis is essential for the modlist to load correctly." + else + log_status "ERROR" "\nCould not determine the compatdata path for Fallout New Vegas. Please manually set the correct path in the Launch Options." + fi + fi +} + +##################### +# Exit more cleanly # +##################### + +cleaner_exit() { + # Clean up wine and winetricks processes + cleanup_wine_procs + log_status "DEBUG" "Cleanup complete" + exit 1 +} + +#################### +# END OF FUNCTIONS # +#################### + +####################### +# Note Script Version # +####################### + +echo -e "Script Version $script_ver" >>"$LOGFILE" 2>&1 + +###################### +# Note Date and Time # +###################### + +echo -e "Script started at: $(date +'%Y-%m-%d %H:%M:%S')" >>"$LOGFILE" 2>&1 + +############################# +# Detect if running on deck # +############################# + +detect_steamdeck + +########################################### +# Detect Protontricks (flatpak or native) # +########################################### + +detect_protontricks + +############################### +# Detect Protontricks Version # +############################### + +protontricks_version + +########################################## +# Create protontricks alias in ~/.bashrc # +########################################## + +protontricks_alias + +############################################################## +# List Skyrim and Fallout Modlists from Steam (protontricks) # +############################################################## + +IFS=$'\n' readarray -t output_array < <(run_protontricks -l | tr -d $'\r' | grep -i 'Non-Steam shortcut' | grep -i 'Skyrim\|Fallout\|FNV\|Oblivion' | cut -d ' ' -f 3-) + +if [[ ${#output_array[@]} -eq 0 ]]; then + echo "" | tee -a "$LOGFILE" + log_status "ERROR" "No modlists detected for Skyrim, Oblivion or Fallout/FNV!" + log_status "INFO" "Please make sure your entry in Steam is something like 'Skyrim - ModlistName'" + log_status "INFO" "or 'Fallout - ModlistName' AND that you have pressed play in Steam at least once!" + cleaner_exit +fi + +echo "" | tee -a "$LOGFILE" +echo -e "\e[33mDetected Modlists:\e[0m" | tee -a "$LOGFILE" + +# Print numbered list with color +for i in "${!output_array[@]}"; do + echo -e "\e[32m$((i + 1)))\e[0m ${output_array[$i]}" +done + +# Read user selection with proper prompt +echo "───────────────────────────────────────────────────────────────────" +while true; do + read -p $'\e[33mSelect a modlist (1-'"${#output_array[@]}"$'): \e[0m' choice_num + + # Add a debug flag at the top for easy toggling + DEBUG_MODLIST_SELECTION=0 # Set to 1 to enable extra debug output + + # After reading user input for choice_num: + if [[ $DEBUG_MODLIST_SELECTION -eq 1 ]]; then + echo "[DEBUG] Raw user input: '$choice_num'" | tee -a "$LOGFILE" + fi + choice_num=$(echo "$choice_num" | xargs) # Trim whitespace + if [[ $DEBUG_MODLIST_SELECTION -eq 1 ]]; then + echo "[DEBUG] Trimmed user input: '$choice_num'" | tee -a "$LOGFILE" + fi + + # Before the selection validation if-statement: + if [[ $DEBUG_MODLIST_SELECTION -eq 1 ]]; then + echo "[DEBUG] Validating: '$choice_num' =~ ^[0-9]+$ && $choice_num -ge 1 && $choice_num -le ${#output_array[@]}" | tee -a "$LOGFILE" + fi + + # Validate selection properly + if [[ "$choice_num" =~ ^[0-9]+$ ]] && [[ "$choice_num" -ge 1 ]] && [[ "$choice_num" -le "${#output_array[@]}" ]]; then + if [[ $DEBUG_MODLIST_SELECTION -eq 1 ]]; then + echo "[DEBUG] Selection valid. Index: $((choice_num - 1)), Value: '${output_array[$((choice_num - 1))]}'" | tee -a "$LOGFILE" + fi + choice="${output_array[$((choice_num - 1))]}" + MODLIST=$(echo "$choice" | cut -d ' ' -f 3- | rev | cut -d ' ' -f 2- | rev) + log_status "DEBUG" "MODLIST: $MODLIST" + break # Exit the loop if selection is valid + else + if [[ $DEBUG_MODLIST_SELECTION -eq 1 ]]; then + echo "[DEBUG] Invalid selection. choice_num: '$choice_num', output_array length: ${#output_array[@]}" | tee -a "$LOGFILE" + fi + log_status "ERROR" "Invalid selection. Please enter a number between 1 and ${#output_array[@]}." + # Removed exit 1, so the loop continues + fi +done + +# Add a newline after the selection for cleaner output +echo "" + +# Initial detection phase +cleanup_wine_procs +set_appid +detect_game +detect_steam_library +detect_modlist_dir_path + +# Set modlist_sdcard if required +modlist_sdcard=0 +if [[ "$modlist_dir" =~ ^/run/media ]]; then + modlist_sdcard=1 +fi + +# Detect compatdata path and Proton version +detect_compatdata_path +detect_proton_version +fnv_launch_options + +# Get resolution preference +if [ "$steamdeck" -eq 1 ]; then + selected_resolution="1280x800" + log_status "INFO" "Steam Deck detected - Resolution will be set to 1280x800" +else + echo -e "Do you wish to set the display resolution? (This can be changed manually later)" + read -p $'\e[33mSet resolution? (y/N): \e[0m' response + + if [[ "$response" =~ ^[Yy]$ ]]; then + while true; do + read -p $'\e[33mEnter resolution (e.g., 1920x1080): \e[0m' user_res + if [[ "$user_res" =~ ^[0-9]+x[0-9]+$ ]]; then + selected_resolution="$user_res" + log_status "DEBUG" "Resolution will be set to: $selected_resolution" + break + else + log_status "ERROR" "Invalid format. Please use format: 1920x1080" + fi + done + else + log_status "INFO" "Resolution setup skipped" + fi +fi + +# Then show the detection summary including the resolution if set +echo -e "\n\e[1mDetection Summary:\e[0m" | tee -a "$LOGFILE" +echo -e "===================" | tee -a "$LOGFILE" +echo -e "Selected Modlist: \e[32m$MODLIST\e[0m" | tee -a "$LOGFILE" +echo -e "Game Type: \e[32m$gamevar\e[0m" | tee -a "$LOGFILE" +echo -e "Steam App ID: \e[32m$APPID\e[0m" | tee -a "$LOGFILE" +echo -e "Modlist Directory: \e[32m$modlist_dir\e[0m" | tee -a "$LOGFILE" +echo -e "Proton Version: \e[32m$proton_ver\e[0m" | tee -a "$LOGFILE" +if [[ -n "$selected_resolution" ]]; then + echo -e "Resolution: \e[32m$selected_resolution\e[0m" | tee -a "$LOGFILE" +fi + +# Show simple confirmation with minimal info +read -rp $'\e[32mDo you want to proceed with the installation? (y/N)\e[0m ' proceed + +if [[ $proceed =~ ^[Yy]$ ]]; then + # Function to update progress + update_progress() { + local percent=$1 + local bar_length=50 + local filled_length=$((percent * bar_length / 100)) + local bar="" + + # Create the bar string with = for filled portions + for ((i = 0; i < bar_length; i++)); do + if [ $i -lt $filled_length ]; then + bar+="=" + else + bar+=" " + fi + done + + # Use \r to return to start of line and overwrite previous progress + printf "\r[%-${bar_length}s] %d%%" "$bar" "$percent" + } + + { + # Add newline before progress bar starts + echo "" + + # Protontricks setup (10%) + printf "\r\033[KProgress: [%-50s] %d%% - Setting up Protontricks..." " " "10" + set_protontricks_perms >/dev/null 2>&1 + + # Dotfiles (20%) + printf "\r\033[KProgress: [%-50s] %d%% - Enabling dotfiles..." "========== " "20" + enable_dotfiles >/dev/null 2>&1 + + # Wine components (40%) + printf "\r\033[KProgress: [%-50s] %d%% - Installing Wine components..." "==================== " "40" + install_wine_components >/dev/null 2>&1 + + # Windows 10 prefix (50%) + printf "\r\033[KProgress: [%-50s] %d%% - Setting Windows 10 prefix..." "========================= " "50" + set_win10_prefix >/dev/null 2>&1 + + # ModOrganizer configuration (70%) + printf "\r\033[KProgress: [%-50s] %d%% - Configuring Mod Organizer..." "=================================== " "70" + backup_modorganizer >/dev/null 2>&1 + blank_downloads_dir >/dev/null 2>&1 + replace_gamepath >/dev/null 2>&1 + edit_binary_working_paths >/dev/null 2>&1 + + # Resolution and additional tasks (90%) + printf "\r\033[KProgress: [%-50s] %d%% - Setting resolution and additional tasks..." "============================================ " "90" + edit_resolution >/dev/null 2>&1 + small_additional_tasks >/dev/null 2>&1 + create_dxvk_file >/dev/null 2>&1 + + # Final steps (100%) + printf "\r\033[KProgress: [%-50s] %d%% - Completing installation...\n" "==================================================" "100" + + # Remove user-facing artwork and debug output + # echo "" # Add spacing + # echo "ABOUT TO CALL MODLIST_SPECIFIC_STEPS FOR: $MODLIST" | tee -a "$LOGFILE" + modlist_specific_steps + # echo "FINISHED CALLING MODLIST_SPECIFIC_STEPS" | tee -a "$LOGFILE" + + # Add two newlines after progress bar completes + # printf "\n\n" + + chown_chmod_modlist_dir + fnv_launch_options >/dev/null 2>&1 + + } 2>>$LOGFILE + + # Show completion message + { + echo "" # Add blank line before success message + echo -e "\e[32m✓ Installation completed successfully!\e[0m" + echo -e "\n📝 Next Steps:" + echo " • Launch your modlist through Steam" + echo " • When Mod Organizer opens, verify the game path is correct" + if [[ "$gamevar" == "Skyrim Special Edition" || "$gamevar" == "Fallout 4" ]]; then + echo " • Run the game through SKSE/F4SE launcher" + fi + echo -e "\n💡 Detailed log available at: $LOGFILE\n" + } | tee -a "$LOGFILE" + + # Show SD Card status if detected + if [[ "$steamdeck" -eq 1 ]]; then + # On Steam Deck, SD card is /run/media/deck/ or /run/media/mmcblk0p1 + if [[ "$modlist_dir" =~ ^/run/media/deck/[^/]+(/.*)?$ ]] || [[ "$modlist_dir" == "/run/media/mmcblk0p1"* ]]; then + echo -e "SD Card: \e[32mDetected\e[0m" | tee -a "$LOGFILE" + fi + else + # On non-Deck, just show the path if it's /run/media, but don't call it SD card + if [[ "$modlist_dir" == "/run/media"* ]]; then + echo -e "Removable Media: \e[33mDetected at $modlist_dir\e[0m" | tee -a "$LOGFILE" + fi + fi +else + log_status "INFO" "Installation cancelled." + cleaner_exit +fi + +# After the block that prints the completion message and next steps: +# (Find the line: echo -e "\n💡 Detailed log available at: $LOGFILE\n") +# Add this immediately after: +fnv_launch_options \ No newline at end of file diff --git a/Legacy/binaries/omni-guides-sh.changelog.txt b/Legacy/binaries/omni-guides-sh.changelog.txt new file mode 100644 index 0000000..7ce8e99 --- /dev/null +++ b/Legacy/binaries/omni-guides-sh.changelog.txt @@ -0,0 +1,87 @@ +# ~-= omni-guides.sh Changelog =-~ +# ===================================== +# - v0.69 - Fixed regression with game detection logic. Promoting testing script variant to stable. (11-May-25) +# - v0.68 - Fixed re-prompt when user enters nothing in the modlist choice. User will be asked to re-try, rather than the script exiting. (08-May-25) +# - v0.67 - Fixed regression that broke the correct forming of the gamePath line in ModOrganizer.ini (08-May-25) +# - v0.66 - Fixed bug where dxvk.conf file wasn't correctly created. (05-May-25) +# - v0.65 - Added a "Strip non-numerical characters" to numeric user choices to fix rare case of additional blank characters being added (e.g.via SteamDeck virtual Keyboard +# - v0.65 - Switched from '#!/bin/bash' to '#!/usr/bin/env bash' for wider compatibility. +# - v0.64 - Added Tuxborn-specific functionality for automatic implementation of Steam Graphics. +# - v0.64 - First upload of heavily refactored script. +# - v0.63 - Added initial attempt at handling failed protontricks wine component install, now attempts to retry.. +# - v0.63 - Added handling for spaces in the modlist directory name. +# - v0.62 - Added initial support for Fallout New Vegas modlsits (tested with Begin Again so far) +# - v0.61 - Minor tidy up of protontricks output and output displayed to user. +# - v0.60 - Rewrite protontricks version check to be more accurate. +# - v0.59 - Rewrite Modlist Directory and Steam Library detection mechanisms completely, utilising Steam's .vdf files and reducing the ambiguity and user intput required. +# - v0.58 - Minor correction for exit handling if APPID isn't detected +# - v0.57 - Added handling for UUID-based SDCard/additional directory paths +# - v0.56 - Added a check to catch a rare scenario where $APPID is not set correctly - the script will now exit rather than continuing and failing in odd ways. More work may be needed on this to find out why $APPID is empty on rare occasions +# - v0.55 - Removed check for MO2 2.5 preventing an incorrect errorfrom MO2 version check when APPID is not passed correctly - Proton9/MO2 2.5 are old enough now that the check is redundant. +# - v0.54 - Add creation of protontricks alias to ease user troubleshooting post-install +# - v0.53 - First pass at optimizing the time taken to complete the tasks. (bwrap change for protontricks commands) +# - v0.52 - Added download of seguisym.ttf font file to support Bethini +# - v0.51 - Added some cleanup of wine and winetricks processes on script exit in case some rogue processes are left over. +# - v0.51 - Switch to Beta as this should now be feature complete - barring modlist-specific additions in future. +# - v0.50 - Re-enabled the protontricks workaround after discovering that SteamOS doesn't yet have access to v.1.22 +# - v0.49 - Tidied up logging. Not great, but better than it was. +# - v0.48 - Better handling of ModOrganizer.ini location for both autodetection and manual input of modlist directory. +# - v0.47 - Add check for protontricks version, exit if older than 1.11 +# - v0.46 - Remove function replacing MO2 2.5 with 2.4, everything should have Proton 9 by now +# - v0.45 - Add dotnet40 install specifically for Nordic Souls +# - v0.44 - Custom Steps for Nordic Souls and Living Skyrim 4 to work around hang-before-menu issue. +# - v0.43 - Better Handling of spaces in the Steam Entry Name for modlist filepath location detection +# - v0.42 - Add custom steps for Librum: game path, executable paths, dotnet4.8 and dotnet8 installation. +# - v0.41 - Skip setting flatpak permissions for protontricks if using native protontricks. +# - v0.40 - Fixed Modlist on SDCard detection and path generation +# - v0.39 - Added check and handling/message if no modlists are detected. +# - v0.39 - Added better exit handling for log merging. +# - v0.38 - Added detection of a space in the modlist directory name, request user rename the directory and rerun the script. +# - v0.38 - Tweaked Modlist Directory detection to check for ModOrganizer.ini rather than trust the user input :) +# - v0.37 - Fixed incorrect chown/chmod assuming user 'deck'. Now detects and sets as user who ran the script. +# - v0.36 - Complete rewrite of protontricks alias and commands into a function, to handle both flatpak and native protontricks, without the need of an alias. +# - v0.36 - Add detection for Natively installed protontricks as well as flatpak. Alter protontricks alias generation to only be created if using flatpak protontricks. +# - v0.35 - Some small tweaks to record the Script Version, Date and Time, setting $APPID in a more suitable place. +# - v0.35 - More accurately detect compatdata path, the use to correctly identify Proton Version set for Modlist +# - v0.34 - Fixed issue where protontricks could be installed in user space or system space, now handle both possibilities. +# - v0.33 - Fixed bug introduced by 0.32 when detecting Modlist Directory on Steam Deck +# - v0.32 - Complete rewrite of the detect_modlist function to better support unexpected directory paths. +# - v0.31 - Fixed a bug with detecting the proton version set for a modlist Steam entry. Also general tidy up of command outputs. +# - v0.30 - Fixed a bug with the detection and listing of possible Modlist Install Directories if multiple possibilities are found. +# - v0.29 - Fixed Default Library detection on Ubuntu/Debian and derivatives, at last. +# - v0.28 - Fixed a bug with forming the required binary and workingDirectory paths when the modlist uses steamapps location +# - v0.27 - Added handling of "Skyrim Stock" to enable compatibility with OCM +# - v0.26 - Added creation of dxvk.conf file to handle rare instances of an Assertion Failed error when running ENB. +# - v0.25 - Added handling of "Stock Folder" to enable compatibility with Modlist Fallout Anomaly +# - v0.24 - Remove setting of Fullscreen and Borderless options due to some odd scaling issues with some lists. +# - v0.24 - Added match for Proton GE 9 +# - v0.24 - Merged Log Files +# - v0.23 - Added steps to ensure Prefix is set to Windows 10 level, and install dotnet6 and dotnet7 +# - v0.22 - Additional colouring for clarity of user-actions. +# - v0.21 - Fix Protontricks Install on deck +# - v0.21 - Require 'Enter' to be pressed after 'Y' +# - v0.21 - Add colouring to each user-interactive step +# - v0.21 - Check Swap Space (Deck) +# - v0.20 - Convert remaining steps to functions - Detect Deck, Protontricks +# - v0.19 - Add Check for Proton 9 to skip MO2 2.5 replacement +# - v0.18 - Handle & test SDCard location (Deck Only) +# - v0.17 - Set Resolution (skyrimprefs.ini, Fallout4Prefs.ini and SSEDisplayTweaks.ini) +# - v0.17 - Detect Steam Library Path or ask +# - v0.17 - Detect if game is Skyrim or Fallout or ask +# - v0.16 - Edit Managed Game path and Custom Executables for Vanilla Game Directory +# - v0.15 - Edit custom Executables if possible (Game Root/Stock Game) +# - v0.14 - replace path to Managed Game in MO2 (Game Root/Stock Game) +# - v0.13 - Overwrite MO2 2.5 with MO2 2.4.4 +# - v0.13 - Chown/Chmod Modlist Directory +# - v0.11 - Blank or set MO2 Downloads Directory +# - v0.11 - Detect MO2 version +# - v0.10 - Detect Modlist Directory +# - v0.09 - Install VCRedist 2022 +# - v0.09 - Install Wine Components +# - v0.08 - Enable Visibility of (.)dot files +# - v0.07 - Set protontricks permissions on $modlist_dir +# - v0.06 - Check if Protontricks is installed (flatpak or 'which') +# - v0.06 - Detect if running on deck +# - v0.05 - Detect Modlists and present a choice +# - v0->0.04 Initial testing and theory + diff --git a/Legacy/images/AVO/AVO-AddMO2NonSteamGame.png b/Legacy/images/AVO/AVO-AddMO2NonSteamGame.png new file mode 100644 index 0000000..4219ec0 Binary files /dev/null and b/Legacy/images/AVO/AVO-AddMO2NonSteamGame.png differ diff --git a/Legacy/images/AVO/AVO-Banner.png b/Legacy/images/AVO/AVO-Banner.png new file mode 100644 index 0000000..3572823 Binary files /dev/null and b/Legacy/images/AVO/AVO-Banner.png differ diff --git a/Legacy/images/AVO/AVO-BrowseLocalBlur.png b/Legacy/images/AVO/AVO-BrowseLocalBlur.png new file mode 100644 index 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