Files
Jackify/jackify/backend/handlers/menu_handler_modlist.py
2026-02-07 18:26:54 +00:00

616 lines
32 KiB
Python

"""
Modlist menu handler: modlist-specific CLI menu operations.
ModlistMenuHandler class. Lazy-imports MenuHandler to avoid circular import.
"""
import logging
import os
from pathlib import Path
from typing import List, Dict, Optional
from .ui_colors import (
COLOR_PROMPT, COLOR_SELECTION, COLOR_RESET, COLOR_INFO, COLOR_ERROR,
COLOR_SUCCESS, COLOR_WARNING, COLOR_ACTION, COLOR_INPUT
)
from .modlist_handler import ModlistHandler
from .filesystem_handler import FileSystemHandler
from .path_handler import PathHandler
from .vdf_handler import VDFHandler
from .resolution_handler import ResolutionHandler
from jackify.shared.ui_utils import print_section_header
logger = logging.getLogger(__name__)
class ModlistMenuHandler:
"""Handles modlist-specific menu operations."""
def __init__(self, config_handler, test_mode=False):
self.config_handler = config_handler
self.test_mode = test_mode
self.exit_flag = False
self.logger = logging.getLogger(__name__)
try:
self.filesystem_handler = FileSystemHandler()
self.path_handler = PathHandler()
self.vdf_handler = VDFHandler()
from ..services.platform_detection_service import PlatformDetectionService
platform_service = PlatformDetectionService.get_instance()
self.steamdeck = platform_service.is_steamdeck
self.resolution_handler = ResolutionHandler()
from .menu_handler import MenuHandler
self.menu_handler = MenuHandler()
self.modlist_handler = ModlistHandler(
self.config_handler.settings,
steamdeck=self.steamdeck,
verbose=False,
filesystem_handler=self.filesystem_handler
)
self.shortcut_handler = self.modlist_handler.shortcut_handler
self.install_wabbajack_handler = None
except Exception as e:
self.logger.error(f"Error initializing ModlistMenuHandler: {e}")
self.filesystem_handler = FileSystemHandler()
try:
from ..services.platform_detection_service import PlatformDetectionService
platform_service = PlatformDetectionService.get_instance()
self.steamdeck = platform_service.is_steamdeck
except Exception:
self.steamdeck = False
self.modlist_handler = None
def show_modlist_menu(self):
while True:
os.system('cls' if os.name == 'nt' else 'clear')
# Banner display handled by frontend
print_section_header('Modlist Configuration')
print(f"{COLOR_SELECTION}1.{COLOR_RESET} Configure a New modlist not yet in Steam")
print(f"{COLOR_SELECTION}2.{COLOR_RESET} Configure a modlist already in Steam")
print(f"{COLOR_SELECTION}0.{COLOR_RESET} Return to Main Menu")
choice = input(f"\n{COLOR_PROMPT}Enter your selection (0-2): {COLOR_RESET}")
if choice == "1":
if not self._configure_new_modlist():
return False
elif choice == "2":
if not self._configure_existing_modlist():
return False
elif choice == "0":
logger.info("Returning to main menu from Modlist Configuration menu.")
return False
else:
logger.warning(f"Invalid menu selection: {choice}")
print("\nInvalid selection. Please try again.")
input("\nPress Enter to continue...")
def _display_manual_proton_steps(self, modlist_name):
"""Displays the detailed manual steps required for Proton setup."""
# Keep these as print for clear user instructions
print(f"\n{COLOR_PROMPT}--- Manual Proton Setup Required ---{COLOR_RESET}")
print("Please complete the following steps in Steam:")
print(f" 1. Locate the '{COLOR_INFO}{modlist_name}{COLOR_RESET}' entry in your Steam Library")
print(" 2. Right-click and select 'Properties'")
print(" 3. Switch to the 'Compatibility' tab")
print(" 4. Check the box labeled 'Force the use of a specific Steam Play compatibility tool'")
print(" 5. Select 'Proton - Experimental' from the dropdown menu")
print(" 6. Close the Properties window")
print(f" 7. Launch '{COLOR_INFO}{modlist_name}{COLOR_RESET}' from your Steam Library")
print(" 8. If Mod Organizer opens or produces any error message, that's normal")
print(" 9. No matter what,CLOSE Mod Organizer completely and return here")
print(f"{COLOR_PROMPT}------------------------------------{COLOR_RESET}")
def _get_mo2_path(self) -> Optional[str]:
"""
Get the path to ModOrganizer.exe from user input.
Returns the validated path or None if cancelled/invalid.
"""
self.logger.info("Prompting for ModOrganizer.exe path...")
print("\n" + "-" * 28) # Separator
print(f"{COLOR_PROMPT}Please provide the path to ModOrganizer.exe for your modlist.{COLOR_RESET}")
print(f"{COLOR_INFO}This is typically found in the modlist's installation directory.")
print(f"{COLOR_INFO}Example: ~/Games/MyModlist/ModOrganizer.exe")
print(f"{COLOR_INFO}You can also provide the path to the directory containing ModOrganizer.exe.")
# Use the menu_handler's get_existing_file_path for consistency if self.menu_handler is available
# self.menu_handler is MenuHandler, not ModlistMenuHandler
if hasattr(self, 'menu_handler') and self.menu_handler is not None:
# get_existing_file_path will use its own standard prompting style internally
# We pass no_header=False so it shows its full prompt.
# The prompt_message here becomes the main instruction for get_existing_file_path.
path_result = self.menu_handler.get_existing_file_path(
prompt_message=f"Path to ModOrganizer.exe or its directory",
extension_filter=".exe",
no_header=False # Let get_existing_file_path handle its full prompt including separator
)
if path_result is None: # User cancelled
self.logger.info("User cancelled ModOrganizer.exe path input via get_existing_file_path.")
return None
path_str = str(path_result)
if os.path.isdir(path_str):
potential_mo2_path = os.path.join(path_str, "ModOrganizer.exe")
if os.path.isfile(potential_mo2_path):
self.logger.info(f"Found ModOrganizer.exe in directory: {potential_mo2_path}")
return potential_mo2_path
else:
print(f"{COLOR_ERROR}ModOrganizer.exe not found in directory: {path_str}{COLOR_RESET}")
# Allow to try again - this might need a loop or rely on get_existing_file_path loop
return self._get_mo2_path() # Recursive call to try again, simple loop better
elif os.path.isfile(path_str) and os.path.basename(path_str).lower() == "modorganizer.exe":
self.logger.info(f"ModOrganizer.exe path validated: {path_str}")
return path_str
else:
print(f"{COLOR_ERROR}Path is not ModOrganizer.exe or a directory containing it.{COLOR_RESET}")
return self._get_mo2_path() # Recursive call
# Fallback to basic input if self.menu_handler is not available (should ideally not happen)
self.logger.warning("_get_mo2_path: self.menu_handler not available, using basic input as fallback.")
while True:
try:
# Basic input prompt if menu_handler isn't used
mo2_path_input = input(f"{COLOR_PROMPT}Enter path to ModOrganizer.exe (or 'q' to cancel): {COLOR_RESET}").strip()
if mo2_path_input.lower() == 'q':
self.logger.info("User cancelled ModOrganizer.exe path input (fallback).")
return None
expanded_path = os.path.expanduser(mo2_path_input)
normalized_path = os.path.normpath(expanded_path)
if os.path.isdir(normalized_path):
potential_mo2_path = os.path.join(normalized_path, "ModOrganizer.exe")
if os.path.isfile(potential_mo2_path):
self.logger.info(f"Found ModOrganizer.exe in directory (fallback): {potential_mo2_path}")
return potential_mo2_path
else:
print(f"{COLOR_ERROR}ModOrganizer.exe not found in directory: {normalized_path}{COLOR_RESET}")
continue
if not normalized_path.lower().endswith('modorganizer.exe'):
print(f"{COLOR_ERROR}Path must be ModOrganizer.exe or a directory containing it.{COLOR_RESET}")
continue
if not os.path.isfile(normalized_path):
print(f"{COLOR_ERROR}File does not exist: {normalized_path}{COLOR_RESET}")
continue
self.logger.info(f"ModOrganizer.exe path validated (fallback): {normalized_path}")
return normalized_path
except KeyboardInterrupt:
print("\nOperation cancelled.")
self.logger.info("User cancelled ModOrganizer.exe path input via Ctrl+C (fallback).")
return None
except Exception as e:
self.logger.error(f"Error processing ModOrganizer.exe path (fallback): {e}")
print(f"{COLOR_ERROR}An error occurred: {e}{COLOR_RESET}")
return None
def _get_modlist_name(self) -> Optional[str]:
"""
Get the modlist name from user input.
Returns the validated name or None if cancelled.
"""
self.logger.info("Prompting for modlist name...")
print("\n" + "-" * 28) # Separator
print(f"{COLOR_PROMPT}Please provide a name for your modlist.{COLOR_RESET}")
print(f"{COLOR_INFO}(This will be the name used for the Steam shortcut.){COLOR_RESET}")
while True:
try:
modlist_name = input(f"{COLOR_PROMPT}Modlist Name (or 'q' to cancel): {COLOR_RESET}").strip()
if modlist_name.lower() == 'q':
self.logger.info("User cancelled modlist name input.")
return None
if not modlist_name:
print(f"{COLOR_ERROR}Name cannot be empty.{COLOR_RESET}")
continue
if len(modlist_name) > 100:
print(f"{COLOR_ERROR}Name is too long (max 100 characters).{COLOR_RESET}")
continue
invalid_chars = '< > : " / \\ | ? *' # String of invalid chars for message
if any(char in modlist_name for char in invalid_chars.replace(' ','')):
print(f"{COLOR_ERROR}Name contains invalid characters (e.g., {invalid_chars}).{COLOR_RESET}")
continue
self.logger.info(f"Modlist name validated: {modlist_name}")
return modlist_name
except KeyboardInterrupt:
print("\nOperation cancelled.")
self.logger.info("User cancelled modlist name input via Ctrl+C.")
return None
except Exception as e:
self.logger.error(f"Error processing modlist name: {e}")
print(f"{COLOR_ERROR}An error occurred: {e}{COLOR_RESET}")
return None
def _configure_new_modlist(self, default_modlist_dir=None, default_modlist_name=None):
"""Handle configuration of a new modlist. Returns True to continue menu, False to exit."""
# --- Get ModOrganizer.exe Path ---
if default_modlist_dir:
# Try to infer ModOrganizer.exe path
mo2_path = os.path.join(default_modlist_dir, "ModOrganizer.exe")
if not os.path.isfile(mo2_path):
print(f"{COLOR_ERROR}Could not find ModOrganizer.exe in {default_modlist_dir}{COLOR_RESET}")
mo2_path = self._get_mo2_path()
else:
mo2_path = self._get_mo2_path()
if not mo2_path:
return True
# --- Get Modlist Name ---
if default_modlist_name:
modlist_name = default_modlist_name
else:
modlist_name = self._get_modlist_name()
if not modlist_name:
return True
# Add a blank line for padding
print("")
try:
# --- Ensure SteamIcons directory is normalized before icon selection ---
mo2_dir = os.path.dirname(mo2_path)
# --- Auto-create nxmhandler.ini to suppress NXM Handling popup (MOVED UP) ---
self.shortcut_handler.write_nxmhandler_ini(mo2_dir, mo2_path)
steam_icons_path = os.path.join(mo2_dir, "Steam Icons")
steamicons_path = os.path.join(mo2_dir, "SteamIcons")
if os.path.isdir(steam_icons_path) and not os.path.isdir(steamicons_path):
try:
os.rename(steam_icons_path, steamicons_path)
self.logger.info(f"Renamed 'Steam Icons' to 'SteamIcons' in {mo2_dir}")
except Exception as e:
self.logger.warning(f"Failed to rename 'Steam Icons' to 'SteamIcons': {e}")
self.logger.debug(f"[DEBUG] After normalization, SteamIcons exists: {os.path.isdir(steamicons_path)}")
# --- Use automated prefix workflow (replaces old manual workflow) ---
try:
mo2_dir = os.path.dirname(mo2_path)
install_dir = mo2_dir
# Use automated prefix service for modern workflow
print(f"\n{COLOR_INFO}Using automated Steam setup workflow...{COLOR_RESET}")
from ..services.automated_prefix_service import AutomatedPrefixService
prefix_service = AutomatedPrefixService()
# Define progress callback for CLI with jackify-engine style timestamps
import time
start_time = time.time()
def progress_callback(message):
elapsed = time.time() - start_time
hours = int(elapsed // 3600)
minutes = int((elapsed % 3600) // 60)
seconds = int(elapsed % 60)
timestamp = f"[{hours:02d}:{minutes:02d}:{seconds:02d}]"
print(f"{COLOR_INFO}{timestamp} {message}{COLOR_RESET}")
# Run the automated workflow
result = prefix_service.run_working_workflow(
modlist_name, install_dir, mo2_path, progress_callback, steamdeck=self.steamdeck
)
# Handle the result
if isinstance(result, tuple) and len(result) == 4:
if result[0] == "CONFLICT":
# Handle conflict - ask user what to do
conflicts = result[1]
print(f"\n{COLOR_WARNING}Found existing Steam shortcut(s) with the same name and path:{COLOR_RESET}")
for i, conflict in enumerate(conflicts, 1):
print(f" {i}. Name: {conflict['name']}")
print(f" Executable: {conflict['exe']}")
print(f" Start Directory: {conflict['startdir']}")
print(f"\n{COLOR_PROMPT}Options:{COLOR_RESET}")
print(" 1. Use existing shortcut (recommended)")
print(" 2. Create new shortcut anyway")
choice = input(f"{COLOR_PROMPT}Enter choice (1-2): {COLOR_RESET}").strip()
if choice == "1":
# Use existing shortcut
existing_appid = conflicts[0].get('appid')
if existing_appid:
context = {
"name": modlist_name,
"appid": str(existing_appid),
"path": mo2_dir,
"manual_steps_completed": True,
"resolution": None
}
return self.run_modlist_configuration_phase(context)
elif choice == "2":
# Create new shortcut - would need to handle this, but for now just fail
print(f"{COLOR_ERROR}Creating new shortcut with same name not supported in this flow.{COLOR_RESET}")
return True
else:
print(f"{COLOR_ERROR}Invalid choice.{COLOR_RESET}")
return True
else:
# Success - get the results
success, prefix_path, appid_int, last_timestamp = result
if success and appid_int:
context = {
"name": modlist_name,
"appid": str(appid_int),
"path": mo2_dir,
"manual_steps_completed": True,
"resolution": None
}
self.logger.debug(f"[DEBUG] New Modlist Context (automated workflow): {context}")
return self.run_modlist_configuration_phase(context)
else:
print(f"{COLOR_ERROR}Automated workflow completed but no AppID was returned.{COLOR_RESET}")
return True
else:
# Unexpected result format
print(f"{COLOR_ERROR}Automated workflow returned unexpected format.{COLOR_RESET}")
self.logger.error(f"Unexpected result format from automated workflow: {result}")
return True
except Exception as e:
self.logger.error(f"Error creating Steam shortcut: {e}", exc_info=True)
print(f"\n{COLOR_ERROR}Failed to create Steam shortcut: {e}{COLOR_RESET}")
return True
except Exception as e:
self.logger.error(f"Error in _configure_new_modlist: {e}", exc_info=True)
print(f"\n{COLOR_ERROR}Unexpected error in new modlist configuration: {e}{COLOR_RESET}")
return True
def _configure_existing_modlist(self):
"""Handle configuration of an existing modlist. Returns True to continue menu, False to exit."""
logger.info("Detecting installed modlists...")
try:
if not self.modlist_handler:
logger.error("Internal Error: Modlist handler not available.")
input("\nPress Enter to continue...")
return True
configurable_modlists = self.modlist_handler.discover_executable_shortcuts("ModOrganizer.exe")
if not configurable_modlists:
logger.warning("No configurable ModOrganizer modlists found.")
print(f"{COLOR_ERROR}\nCould not find any recognized ModOrganizer modlists.{COLOR_RESET}")
print("Ensure the shortcut exists in Steam, points to ModOrganizer.exe, and has been run once.")
input(f"\n{COLOR_PROMPT}Press Enter to return to menu...{COLOR_RESET}")
return True
selected_modlist_dict = self.select_from_list(configurable_modlists, f"{COLOR_PROMPT}Select Modlist to Configure:{COLOR_RESET}")
if not selected_modlist_dict:
logger.info("Modlist selection cancelled by user.")
return True
logger.info(f"Setting context for selected modlist: {selected_modlist_dict.get('name')}")
context = {
"name": selected_modlist_dict.get("name"),
"appid": selected_modlist_dict.get("appid"),
"path": selected_modlist_dict.get("path"),
"resolution": selected_modlist_dict.get("resolution") if selected_modlist_dict.get("resolution") else None,
"modlist_source": "existing" # Mark as existing modlist to skip manual steps
}
self.logger.debug(f"[DEBUG] Existing Modlist Context: {context}")
return self.run_modlist_configuration_phase(context)
except KeyboardInterrupt:
print("\nConfiguration cancelled by user.")
return True
except Exception as e:
logger.exception(f"Error configuring existing modlist: {e}", exc_info=True)
print(f"{COLOR_ERROR}\nAn unexpected error occurred: {str(e)}{COLOR_RESET}")
input(f"\n{COLOR_PROMPT}Press Enter to continue...{COLOR_RESET}")
return True
def select_from_list(self, items: List[Dict], prompt="Select an option") -> Optional[Dict]:
"""
Display a list of items (dictionaries) and let the user select one.
Args:
items: A list of dictionaries, each expected to have at least 'name' and 'appid'.
prompt: The message to display before the list.
Returns:
The selected dictionary item or None if cancelled.
"""
if not items:
print(f"{COLOR_WARNING}No items available to select from.{COLOR_RESET}")
return None
print("\n" + "-" * 28) # Separator
print(f"{COLOR_PROMPT}{prompt}{COLOR_RESET}") # Main prompt message (e.g., "Select Modlist to Configure:")
for i, item_dict in enumerate(items, 1):
display_name = item_dict.get('name', 'Unknown Item')
# Optionally display other relevant info if available, e.g., AppID or path
# For now, keeping it simple with just the name for selection clarity.
print(f" {COLOR_SELECTION}{i}.{COLOR_RESET} {display_name}")
print(f" {COLOR_SELECTION}0.{COLOR_RESET} Cancel selection") # Added cancel option
while True:
try:
choice_input = input(f"{COLOR_PROMPT}Enter your choice (0-{len(items)}): {COLOR_RESET}").strip()
if choice_input.lower() == 'q' or choice_input == '0': # Allow 'q' or '0' for cancel
self.logger.info("User cancelled selection from list.")
print(f"{COLOR_INFO}Selection cancelled.{COLOR_RESET}")
return None
if choice_input.isdigit():
choice_int = int(choice_input)
if 1 <= choice_int <= len(items):
return items[choice_int - 1]
print(f"{COLOR_ERROR}Invalid choice. Please enter a number between 0 and {len(items)}.{COLOR_RESET}")
except ValueError:
print(f"{COLOR_ERROR}Invalid input. Please enter a number.{COLOR_RESET}")
except KeyboardInterrupt:
print("\nSelection cancelled (Ctrl+C).")
self.logger.info("User cancelled selection from list via Ctrl+C.")
return None
def run_modlist_configuration_phase(self, context: dict) -> bool:
"""
Shared configuration phase for both new and existing modlists.
Expects context dict with keys: name, appid, path (at minimum).
"""
self.logger.debug(f"[DEBUG] Entering run_modlist_configuration_phase with context: {context}")
# Robust AppID lookup for GUI/CLI: if appid missing but mo2_exe_path present, look it up
if 'appid' not in context or not context.get('appid'):
if 'mo2_exe_path' in context and context['mo2_exe_path']:
appid = self.shortcut_handler.get_appid_for_shortcut(context['name'], context['mo2_exe_path'])
if appid:
context['appid'] = appid
else:
self.logger.warning(f"[DEBUG] Could not find AppID for {context['name']} with exe {context['mo2_exe_path']}")
set_modlist_result = self.modlist_handler.set_modlist(context)
self.logger.debug(f"[DEBUG] set_modlist returned: {set_modlist_result}")
# Check GUI mode early to avoid input() calls in GUI context
import os
gui_mode = os.environ.get('JACKIFY_GUI_MODE') == '1'
if not set_modlist_result:
print(f"{COLOR_ERROR}\nError setting up context for configuration.{COLOR_RESET}")
self.logger.error(f"set_modlist failed for {context.get('name')}")
if not gui_mode:
input(f"\n{COLOR_PROMPT}Press Enter to continue...{COLOR_RESET}")
return False
# --- Resolution selection logic for GUI mode ---
selected_resolution = context.get('resolution', None)
if gui_mode:
# If resolution is provided, set it and do not prompt
if selected_resolution:
self.modlist_handler.selected_resolution = selected_resolution
self.logger.info(f"[GUI MODE] Resolution set from GUI: {selected_resolution}")
else:
# If on Steam Deck, set to 1280x800; else leave unchanged
if self.steamdeck:
self.modlist_handler.selected_resolution = "1280x800"
self.logger.info("[GUI MODE] Steam Deck detected, setting resolution to 1280x800.")
else:
self.logger.info("[GUI MODE] No resolution set, leaving unchanged.")
else:
# CLI mode: prompt as before
print() # Add padding before resolution prompt
selected_res = self.resolution_handler.select_resolution(steamdeck=self.steamdeck)
if selected_res:
self.modlist_handler.selected_resolution = selected_res
self.logger.info(f"Resolution preference set to: {selected_res}")
elif self.steamdeck:
self.modlist_handler.selected_resolution = "1280x800"
self.logger.info(f"Using default Steam Deck resolution: {self.modlist_handler.selected_resolution}")
else:
self.logger.info("User cancelled resolution selection or not applicable.")
skip_confirmation = context.get('skip_confirmation', False)
if gui_mode:
skip_confirmation = True
if not self.modlist_handler.display_modlist_summary(skip_confirmation=skip_confirmation):
self.logger.info("User chose not to proceed with configuration after summary.")
return True
self.logger.info(f"Starting configuration steps for {context.get('name')}")
print() # Add padding before status line
status_line = ""
import os
gui_mode = os.environ.get('JACKIFY_GUI_MODE') == '1'
def update_status(msg):
nonlocal status_line
if status_line:
print("\r" + " " * len(status_line), end="\r")
if gui_mode:
print(msg, flush=True)
else:
status_line = f"\r{COLOR_INFO}{msg}{COLOR_RESET}"
print(status_line, end="", flush=True)
manual_steps_completed = context.get("manual_steps_completed", False)
skip_manual_for_existing = context.get("modlist_source") == "existing" # Existing modlists skip manual steps
if not self.modlist_handler._execute_configuration_steps(status_callback=update_status, manual_steps_completed=manual_steps_completed, skip_manual_for_existing=skip_manual_for_existing):
if status_line:
print()
self.logger.error(f"Core configuration steps failed for {context.get('name')}")
print(f"{COLOR_ERROR}\nModlist configuration failed. Check logs for details.{COLOR_RESET}")
# Only wait for input in CLI mode, not GUI mode
if not gui_mode:
input(f"\n{COLOR_PROMPT}Press Enter to continue...{COLOR_RESET}")
return False
if status_line:
print()
# Configure ENB for Linux compatibility (non-blocking, same as GUI)
enb_detected = False
try:
from ..handlers.enb_handler import ENBHandler
from pathlib import Path
enb_handler = ENBHandler()
install_dir = Path(context.get('path', ''))
if install_dir.exists():
enb_success, enb_message, enb_detected = enb_handler.configure_enb_for_linux(install_dir)
if enb_message:
if enb_success:
self.logger.info(enb_message)
update_status(enb_message)
else:
self.logger.warning(enb_message)
# Non-blocking: continue workflow even if ENB config fails
except Exception as e:
self.logger.warning(f"ENB configuration skipped due to error: {e}")
# Continue workflow - ENB config is optional
# Run modlist-specific post-install automation (e.g., VNV) before showing completion
# Only in CLI mode - GUI handles this in install_modlist.py
if not gui_mode:
from jackify.backend.services.vnv_integration_helper import run_vnv_automation_if_applicable
from jackify.backend.services.automated_prefix_service import AutomatedPrefixService
from pathlib import Path
modlist_name = context.get('name', '')
modlist_path = Path(context.get('path', ''))
try:
print("")
print("Running VNV post-install automation...")
automation_ran, error = run_vnv_automation_if_applicable(
modlist_name=modlist_name,
modlist_install_location=modlist_path,
game_root=None, # Will be auto-detected
ttw_installer_path=AutomatedPrefixService.get_ttw_installer_path(),
progress_callback=lambda msg: print(msg),
manual_file_callback=None, # CLI doesn't support manual file callback yet
confirmation_callback=None # Will use default confirmation in CLI
)
if error:
print(f"{COLOR_WARNING}VNV automation encountered an error: {error}{COLOR_RESET}")
print(f"{COLOR_INFO}You can complete these steps manually by following: https://vivanewvegas.moddinglinked.com/wabbajack.html{COLOR_RESET}")
except Exception as e:
self.logger.debug(f"VNV automation check skipped: {e}")
# Not an error - just means VNV automation wasn't applicable
print("")
print("")
print("") # Extra blank line before completion
print("=" * 35)
print("= Configuration phase complete =")
print("=" * 35)
print("")
print("Modlist Install and Configuration complete!")
print(f"• You should now be able to Launch '{context.get('name')}' through Steam")
print("• Congratulations and enjoy the game!")
print("")
# Show ENB-specific warning if ENB was detected (replaces generic note)
if enb_detected:
print(f"{COLOR_WARNING}ENB DETECTED{COLOR_RESET}")
print("")
print("If you plan on using ENB as part of this modlist, you will need to use")
print("one of the following Proton versions, otherwise you will have issues:")
print("")
print(" (in order of recommendation)")
print(f" {COLOR_SUCCESS}• Proton-CachyOS{COLOR_RESET}")
print(f" {COLOR_INFO}• GE-Proton 10-14 or lower{COLOR_RESET}")
print(f" {COLOR_WARNING}• Proton 9 from Valve{COLOR_RESET}")
print("")
print(f"{COLOR_WARNING}Note: Valve's Proton 10 has known ENB compatibility issues.{COLOR_RESET}")
print("")
else:
# No ENB detected - no warning needed
pass
from jackify.shared.paths import get_jackify_logs_dir
print(f"Detailed log available at: {get_jackify_logs_dir()}/Configure_New_Modlist_workflow.log")
# Only wait for input in CLI mode, not GUI mode
if not gui_mode:
input(f"{COLOR_PROMPT}Press Enter to return to the menu...{COLOR_RESET}")
return True