Files
Jackify/jackify/backend/handlers/path_handler_dxvk.py
2026-02-07 18:26:54 +00:00

150 lines
7.0 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
DXVK config mixin for PathHandler.
Extracted from path_handler for file-size and domain separation.
"""
import os
import logging
from pathlib import Path
from typing import Optional, List
logger = logging.getLogger(__name__)
class PathHandlerDXVKMixin:
"""Mixin providing DXVK config creation and verification."""
@staticmethod
def _normalize_common_library_path(steam_library: Optional[str]) -> Optional[Path]:
if not steam_library:
return None
path = Path(steam_library)
parts_lower = [part.lower() for part in path.parts]
if len(parts_lower) >= 2 and parts_lower[-2:] == ['steamapps', 'common']:
return path
if parts_lower and parts_lower[-1] == 'common':
return path
if 'steamapps' in parts_lower:
idx = parts_lower.index('steamapps')
truncated = Path(*path.parts[:idx + 1])
return truncated / 'common'
return path / 'steamapps' / 'common'
@staticmethod
def _build_dxvk_candidate_dirs(modlist_dir, stock_game_path, steam_library, game_var_full, vanilla_game_dir) -> List[Path]:
candidates: List[Path] = []
seen = set()
def add_candidate(path_obj: Optional[Path]):
if not path_obj:
return
key = path_obj.resolve() if path_obj.exists() else path_obj
if key in seen:
return
seen.add(key)
candidates.append(path_obj)
if stock_game_path:
add_candidate(Path(stock_game_path))
if modlist_dir:
base_path = Path(modlist_dir)
common_names = [
"Stock Game", "Game Root", "STOCK GAME", "Stock Game Folder",
"Stock Folder", "Skyrim Stock", os.path.join("root", "Skyrim Special Edition")
]
for name in common_names:
add_candidate(base_path / name)
steam_common = PathHandlerDXVKMixin._normalize_common_library_path(steam_library)
if steam_common and game_var_full:
add_candidate(steam_common / game_var_full)
if vanilla_game_dir:
add_candidate(Path(vanilla_game_dir))
if modlist_dir:
add_candidate(Path(modlist_dir))
return candidates
@staticmethod
def create_dxvk_conf(modlist_dir, modlist_sdcard, steam_library, basegame_sdcard, game_var_full,
vanilla_game_dir=None, stock_game_path=None) -> bool:
"""Create dxvk.conf file in the appropriate location."""
try:
logger.info("Creating dxvk.conf file...")
candidate_dirs = PathHandlerDXVKMixin._build_dxvk_candidate_dirs(
modlist_dir=modlist_dir, stock_game_path=stock_game_path, steam_library=steam_library,
game_var_full=game_var_full, vanilla_game_dir=vanilla_game_dir
)
if not candidate_dirs:
logger.error("Could not determine location for dxvk.conf (no candidate directories found)")
return False
target_dir = None
for directory in candidate_dirs:
if directory.is_dir():
target_dir = directory
break
if target_dir is None:
fallback_dir = Path(modlist_dir) if modlist_dir and Path(modlist_dir).is_dir() else None
if fallback_dir:
logger.warning(f"No stock/vanilla directories found; falling back to modlist directory: {fallback_dir}")
target_dir = fallback_dir
else:
logger.error("All candidate directories for dxvk.conf are missing.")
return False
dxvk_conf_path = target_dir / "dxvk.conf"
required_line = "dxvk.enableGraphicsPipelineLibrary = False"
if dxvk_conf_path.exists():
try:
with open(dxvk_conf_path, 'r', encoding='utf-8') as f:
existing_content = f.read().strip()
existing_lines = existing_content.split('\n') if existing_content else []
has_required_line = any(line.strip() == required_line for line in existing_lines)
if has_required_line:
logger.info("Required DXVK setting already present in existing file")
return True
updated_content = existing_content + '\n' + required_line + '\n' if existing_content else required_line + '\n'
with open(dxvk_conf_path, 'w', encoding='utf-8') as f:
f.write(updated_content)
logger.info(f"dxvk.conf updated successfully at {dxvk_conf_path}")
return True
except Exception as e:
logger.error(f"Error reading/updating existing dxvk.conf: {e}")
logger.info("Falling back to creating new dxvk.conf file")
dxvk_conf_content = required_line + '\n'
dxvk_conf_path.parent.mkdir(parents=True, exist_ok=True)
with open(dxvk_conf_path, 'w', encoding='utf-8') as f:
f.write(dxvk_conf_content)
logger.info(f"dxvk.conf created successfully at {dxvk_conf_path}")
return True
except Exception as e:
logger.error(f"Error creating dxvk.conf: {e}")
return False
@staticmethod
def verify_dxvk_conf_exists(modlist_dir, steam_library, game_var_full, vanilla_game_dir=None,
stock_game_path=None) -> bool:
"""Verify that dxvk.conf exists in at least one candidate directory and contains the required setting."""
required_line = "dxvk.enableGraphicsPipelineLibrary = False"
candidate_dirs = PathHandlerDXVKMixin._build_dxvk_candidate_dirs(
modlist_dir=modlist_dir, stock_game_path=stock_game_path, steam_library=steam_library,
game_var_full=game_var_full, vanilla_game_dir=vanilla_game_dir
)
for directory in candidate_dirs:
conf_path = directory / "dxvk.conf"
if conf_path.is_file():
try:
with open(conf_path, 'r', encoding='utf-8') as f:
content = f.read()
if required_line not in content:
logger.warning(f"dxvk.conf found at {conf_path} but missing required setting. Appending now.")
with open(conf_path, 'a', encoding='utf-8') as f:
if not content.endswith('\n'):
f.write('\n')
f.write(required_line + '\n')
logger.info(f"Verified dxvk.conf at {conf_path}")
return True
except Exception as e:
logger.warning(f"Failed to verify dxvk.conf at {conf_path}: {e}")
logger.warning("dxvk.conf verification failed - file not found in any candidate directory.")
return False