Files
Jackify/jackify/backend/services/automated_prefix_shortcuts.py
2026-02-07 18:26:54 +00:00

535 lines
23 KiB
Python

"""Shortcut operation methods for AutomatedPrefixService (Mixin)."""
from pathlib import Path
from typing import Optional, Tuple, List, Dict
import logging
import os
import time
import vdf
import subprocess
from .automated_prefix_shortcuts_cleanup import AutomatedPrefixShortcutsCleanupMixin
logger = logging.getLogger(__name__)
def debug_print(message):
"""Log debug message only if debug mode is enabled"""
from jackify.backend.handlers.config_handler import ConfigHandler
config_handler = ConfigHandler()
if config_handler.get('debug_mode', False):
logger.debug(message)
class ShortcutOperationsMixin(AutomatedPrefixShortcutsCleanupMixin):
"""Mixin providing shortcut operation methods for AutomatedPrefixService."""
def create_shortcut_with_native_service(self, shortcut_name: str, exe_path: str,
modlist_install_dir: str, custom_launch_options: str = None,
download_dir=None) -> Tuple[bool, Optional[int]]:
"""
Create a Steam shortcut using the native Steam service (no STL).
Args:
shortcut_name: Name for the shortcut
exe_path: Path to the executable
modlist_install_dir: Directory where the modlist is installed
custom_launch_options: Pre-generated launch options (overrides default generation)
download_dir: Optional download path; its mountpoint is added to STEAM_COMPAT_MOUNTS
Returns:
(success, unsigned_app_id)
"""
logger.info(f"Creating shortcut with native service: {shortcut_name}")
try:
from ..services.native_steam_service import NativeSteamService
# Initialize native Steam service
steam_service = NativeSteamService()
# Use custom launch options if provided, otherwise generate default
if custom_launch_options:
launch_options = custom_launch_options
logger.info(f"Using pre-generated launch options: {launch_options}")
else:
# Generate STEAM_COMPAT_MOUNTS including install and download mountpoints
launch_options = "%command%"
try:
from ..handlers.path_handler import PathHandler
path_handler = PathHandler()
mount_paths = path_handler.get_steam_compat_mount_paths(
install_dir=modlist_install_dir, download_dir=download_dir
)
if mount_paths:
launch_options = f'STEAM_COMPAT_MOUNTS="{":".join(mount_paths)}" %command%'
logger.info(f"Generated launch options with mounts: {launch_options}")
except Exception as e:
logger.warning(f"Could not generate STEAM_COMPAT_MOUNTS, using default: {e}")
launch_options = "%command%"
# Get user's preferred Proton version (with Lorerim-specific override)
proton_version = self._get_user_proton_version(shortcut_name)
# Create shortcut with Proton using native service
success, app_id = steam_service.create_shortcut_with_proton(
app_name=shortcut_name,
exe_path=exe_path,
start_dir=modlist_install_dir,
launch_options=launch_options,
tags=["Jackify"],
proton_version=proton_version
)
if success and app_id:
logger.info(f" Native Steam service created shortcut successfully with AppID: {app_id}")
return True, app_id
else:
logger.error("Native Steam service failed to create shortcut")
return False, None
except Exception as e:
logger.error(f"Error creating shortcut with native service: {e}")
return False, None
def verify_shortcut_created(self, shortcut_name: str) -> Optional[int]:
"""
Verify the shortcut was created and get its AppID.
Args:
shortcut_name: Name of the shortcut to look for
Returns:
AppID if found, None otherwise
"""
try:
shortcuts_path = self._get_shortcuts_path()
if not shortcuts_path:
return None
with open(shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get('shortcuts', {})
# Look for our shortcut by name
for i in range(len(shortcuts)):
shortcut = shortcuts[str(i)]
name = shortcut.get('AppName', '')
if shortcut_name in name:
appid = shortcut.get('appid')
exe_path = shortcut.get('Exe', '').strip('"')
logger.info(f"Found shortcut: {name}")
logger.info(f" AppID: {appid}")
logger.info(f" Exe: {exe_path}")
logger.info(f" CompatTool: {shortcut.get('CompatTool', 'NOT_SET')}")
return appid
logger.error(f"Shortcut '{shortcut_name}' not found")
return None
except Exception as e:
logger.error(f"Error reading shortcuts: {e}")
return None
def create_shortcut_directly(self, shortcut_name: str, exe_path: str, modlist_install_dir: str) -> bool:
"""
Create a Steam shortcut directly by modifying shortcuts.vdf.
This is a fallback when STL fails.
Args:
shortcut_name: Name for the shortcut
exe_path: Path to the executable
modlist_install_dir: Directory where the modlist is installed
Returns:
True if successful, False otherwise
"""
try:
debug_print(f"[DEBUG] create_shortcut_directly called for '{shortcut_name}' - this is the fallback method")
shortcuts_path = self._get_shortcuts_path()
if not shortcuts_path:
debug_print("[DEBUG] No shortcuts path found")
return False
# Read current shortcuts
with open(shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get('shortcuts', {})
# Find the next available index
next_index = str(len(shortcuts))
# Calculate AppID for the new shortcut (negative for non-Steam shortcuts)
import hashlib
app_name_bytes = shortcut_name.encode('utf-8')
exe_bytes = exe_path.encode('utf-8')
combined = app_name_bytes + exe_bytes
hash_value = int(hashlib.md5(combined).hexdigest()[:8], 16)
appid = -(hash_value & 0x7FFFFFFF) # Make it negative and within 32-bit range
# Create new shortcut entry
new_shortcut = {
'AppName': shortcut_name,
'Exe': f'"{exe_path}"',
'StartDir': f'"{modlist_install_dir}"',
'appid': appid,
'icon': '',
'ShortcutPath': '',
'LaunchOptions': '',
'IsHidden': 0,
'AllowDesktopConfig': 1,
'AllowOverlay': 1,
'openvr': 0,
'Devkit': 0,
'DevkitGameID': '',
'LastPlayTime': 0,
'FlatpakAppID': '',
'tags': {},
'CompatTool': 'proton_experimental', # Set Proton Experimental
'IsInstalled': 1 # Make it appear in "Locally Installed" filter
}
# Add the new shortcut
shortcuts[next_index] = new_shortcut
# Write back to file
with open(shortcuts_path, 'wb') as f:
vdf.binary_dump(shortcuts_data, f)
logger.info(f"Created shortcut directly: {shortcut_name}")
return True
except Exception as e:
logger.error(f"Error creating shortcut directly: {e}")
return False
def create_shortcut_directly_with_proton(self, shortcut_name: str, exe_path: str, modlist_install_dir: str) -> bool:
"""
Create a Steam shortcut with temporary batch file for invisible prefix creation.
This uses the CRC32-based AppID calculation for predictable results.
Args:
shortcut_name: Name for the shortcut
exe_path: Path to the final ModOrganizer.exe executable
modlist_install_dir: Directory where the modlist is installed
Returns:
True if successful, False otherwise
"""
try:
debug_print(f"[DEBUG] create_shortcut_directly_with_proton called for '{shortcut_name}' - using temporary batch file approach")
shortcuts_path = self._get_shortcuts_path()
if not shortcuts_path:
debug_print("[DEBUG] No shortcuts path found")
return False
# Calculate predictable AppID using CRC32 (based on FINAL exe_path)
from zlib import crc32
combined_string = exe_path + shortcut_name
crc = crc32(combined_string.encode('utf-8'))
appid = -(crc & 0x7FFFFFFF) # Make it negative and within 32-bit range (like other shortcuts)
debug_print(f"[DEBUG] Calculated AppID: {appid} from '{combined_string}'")
# Create temporary batch file for invisible prefix creation
batch_content = """@echo off
echo Creating Proton prefix...
timeout /t 3 /nobreak >nul
echo Prefix creation complete.
"""
from jackify.shared.paths import get_jackify_data_dir
batch_path = get_jackify_data_dir() / "temp_prefix_creation.bat"
batch_path.parent.mkdir(parents=True, exist_ok=True)
with open(batch_path, 'w') as f:
f.write(batch_content)
debug_print(f"[DEBUG] Created temporary batch file: {batch_path}")
# Read current shortcuts
with open(shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get('shortcuts', {})
# Check if shortcut already exists (idempotent)
found = False
new_shortcuts_list = []
shortcuts_list = list(shortcuts.values())
for shortcut in shortcuts_list:
if shortcut.get('AppName') == shortcut_name:
debug_print(f"[DEBUG] Updating existing shortcut for '{shortcut_name}'")
# Update existing shortcut with temporary batch file
shortcut.update({
'Exe': f'"{batch_path}"', # Point to temporary batch file
'StartDir': f'"{batch_path.parent}"', # Batch file directory
'appid': appid,
'LaunchOptions': '', # Empty like working shortcuts
'tags': {}, # Empty tags like working shortcuts
'CompatTool': 'proton_experimental' # Set Proton version directly in shortcut
})
new_shortcuts_list.append(shortcut)
found = True
else:
new_shortcuts_list.append(shortcut)
if not found:
debug_print(f"[DEBUG] Creating new shortcut for '{shortcut_name}'")
# Create new shortcut entry pointing to temporary batch file
new_shortcut = {
'AppName': shortcut_name,
'Exe': f'"{batch_path}"', # Point to temporary batch file
'StartDir': f'"{batch_path.parent}"', # Batch file directory
'appid': appid,
'icon': '',
'ShortcutPath': '',
'LaunchOptions': '', # Empty like working shortcuts
'IsHidden': 0,
'AllowDesktopConfig': 1,
'AllowOverlay': 1,
'OpenVR': 0,
'Devkit': 0,
'DevkitGameID': '',
'LastPlayTime': 0,
'FlatpakAppID': '',
'tags': {}, # Empty tags like working shortcuts
'sortas': '',
'CompatTool': 'proton_experimental' # Set Proton version directly in shortcut
}
new_shortcuts_list.append(new_shortcut)
# Rebuild shortcuts dict with new order
shortcuts_data['shortcuts'] = {str(i): s for i, s in enumerate(new_shortcuts_list)}
# Write back to file
with open(shortcuts_path, 'wb') as f:
vdf.binary_dump(shortcuts_data, f)
logger.info(f"Created/updated shortcut with temporary batch file: {shortcut_name} with AppID {appid}")
debug_print(f"[DEBUG] Shortcut created/updated with temporary batch file, AppID {appid}")
# Set Proton version in config.vdf BEFORE creating shortcut
if self.set_proton_version_for_shortcut(appid, 'proton_experimental'):
logger.info(f"Set Proton Experimental for shortcut {shortcut_name}")
return True
else:
logger.warning(f"Failed to set Proton version for shortcut {shortcut_name}")
return False
except Exception as e:
logger.error(f"Error creating shortcut with temporary batch file: {e}")
return False
def replace_shortcut_with_final_exe(self, shortcut_name: str, final_exe_path: str, modlist_install_dir: str) -> bool:
"""
Replace the temporary batch file shortcut with the final ModOrganizer.exe.
This should be called after the prefix has been created.
Args:
shortcut_name: Name of the shortcut to update
final_exe_path: Path to the final ModOrganizer.exe executable
modlist_install_dir: Directory where the modlist is installed
Returns:
True if successful, False otherwise
"""
try:
debug_print(f"[DEBUG] replace_shortcut_with_final_exe called for '{shortcut_name}'")
shortcuts_path = self._get_shortcuts_path()
if not shortcuts_path:
debug_print("[DEBUG] No shortcuts path found")
return False
# Read current shortcuts
with open(shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get('shortcuts', {})
# Find and update the shortcut
found = False
new_shortcuts_list = []
shortcuts_list = list(shortcuts.values())
for shortcut in shortcuts_list:
if shortcut.get('AppName') == shortcut_name:
debug_print(f"[DEBUG] Replacing temporary batch file with final exe for '{shortcut_name}'")
# Update shortcut to point to final ModOrganizer.exe
shortcut.update({
'Exe': f'"{final_exe_path}"', # Point to final ModOrganizer.exe
'StartDir': modlist_install_dir, # ModOrganizer directory
'LaunchOptions': '', # Empty like working shortcuts
'tags': {}, # Empty tags like working shortcuts
# Keep existing appid and CompatibilityTool
})
new_shortcuts_list.append(shortcut)
found = True
else:
new_shortcuts_list.append(shortcut)
if not found:
logger.error(f"Shortcut '{shortcut_name}' not found for replacement")
return False
# Rebuild shortcuts dict with new order
shortcuts_data['shortcuts'] = {str(i): s for i, s in enumerate(new_shortcuts_list)}
# Write back to file
with open(shortcuts_path, 'wb') as f:
vdf.binary_dump(shortcuts_data, f)
logger.info(f"Replaced shortcut with final exe: {shortcut_name}")
debug_print(f"[DEBUG] Shortcut replaced with final ModOrganizer.exe")
return True
except Exception as e:
logger.error(f"Error replacing shortcut with final exe: {e}")
return False
def modify_shortcut_to_final_exe(self, shortcut_name: str, final_exe_path: str,
final_start_dir: str) -> bool:
"""
Update the existing batch file shortcut to point to the final executable.
This preserves the AppID and prefix association while changing the target.
Args:
shortcut_name: Name of the shortcut to modify
final_exe_path: Path to the final executable (e.g., ModOrganizer.exe)
final_start_dir: Start directory for the executable
Returns:
True if successful, False otherwise
"""
try:
shortcuts_path = self._get_shortcuts_path()
if not shortcuts_path:
return False
# Read current shortcuts
with open(shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get('shortcuts', {})
# Find the batch file shortcut that created the prefix
logger.info(f"Looking for batch file shortcut '{shortcut_name}' among {len(shortcuts)} shortcuts...")
target_shortcut = None
target_index = None
for i in range(len(shortcuts)):
shortcut = shortcuts[str(i)]
name = shortcut.get('AppName', '')
exe = shortcut.get('Exe', '')
# Find the specific shortcut that points to our batch file (handle quoted paths)
if (name == shortcut_name and
exe and 'prefix_creation_' in exe and (exe.endswith('.bat') or exe.endswith('.bat"'))):
target_shortcut = shortcut
target_index = str(i)
logger.info(f"Found batch file shortcut '{shortcut_name}' at index {i}")
logger.info(f" Current Exe: {exe}")
logger.info(f" Current StartDir: {shortcut.get('StartDir', '')}")
logger.info(f" Current CompatTool: {shortcut.get('CompatTool', 'NOT_SET')}")
logger.info(f" AppID: {shortcut.get('appid', 'NOT_SET')}")
break
if target_shortcut is None:
logger.error(f"No batch file shortcut found with name '{shortcut_name}'")
# Debug: show all available shortcuts
logger.debug("Available shortcuts:")
for i in range(len(shortcuts)):
shortcut = shortcuts[str(i)]
name = shortcut.get('AppName', '')
exe = shortcut.get('Exe', '')
logger.debug(f" [{i}] {name} -> {exe}")
return False
# Update the existing shortcut IN-PLACE (preserves AppID and all other fields)
logger.info(f"Updating shortcut at index {target_index} IN-PLACE...")
# Only change Exe and StartDir - preserve everything else including AppID
old_exe = target_shortcut.get('Exe', '')
old_start_dir = target_shortcut.get('StartDir', '')
target_shortcut['Exe'] = f'"{final_exe_path}"'
target_shortcut['StartDir'] = f'"{final_start_dir}"'
# Ensure CompatTool is set (STL should have set this, but make sure)
if not target_shortcut.get('CompatTool', '').strip():
target_shortcut['CompatTool'] = 'proton_experimental'
logger.info("Set CompatTool to proton_experimental (was not set)")
logger.info(f" Updated shortcut '{shortcut_name}' at index {target_index}:")
logger.info(f" Exe: {old_exe}{target_shortcut['Exe']}")
logger.info(f" StartDir: {old_start_dir}{target_shortcut['StartDir']}")
logger.info(f" AppID: {target_shortcut.get('appid', 'NOT_SET')} (preserved)")
logger.info(f" CompatTool: {target_shortcut.get('CompatTool', 'NOT_SET')} (preserved)")
# Write back to file
with open(shortcuts_path, 'wb') as f:
vdf.binary_dump(shortcuts_data, f)
logger.info(" Shortcut updated successfully - no duplicates created")
return True
except Exception as e:
logger.error(f"Error modifying shortcut: {e}")
return False
def verify_final_shortcut(self, shortcut_name: str, expected_exe_path: str) -> bool:
"""
Verify the shortcut now points to the final executable.
Args:
shortcut_name: Name of the shortcut to verify
expected_exe_path: Expected executable path
Returns:
True if shortcut is correct, False otherwise
"""
try:
shortcuts_path = self._get_shortcuts_path()
if not shortcuts_path:
return False
with open(shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get('shortcuts', {})
# Find our shortcut
for i in range(len(shortcuts)):
shortcut = shortcuts[str(i)]
name = shortcut.get('AppName', '')
if shortcut_name in name:
exe_path = shortcut.get('Exe', '')
start_dir = shortcut.get('StartDir', '')
logger.info(f"Final shortcut configuration:")
logger.info(f" Name: {name}")
logger.info(f" Exe: {exe_path}")
logger.info(f" StartDir: {start_dir}")
# Verify it points to the final executable
if expected_exe_path in exe_path:
logger.info("Shortcut correctly points to final executable")
return True
else:
logger.error("Shortcut does not point to final executable")
return False
logger.error(f"Shortcut '{shortcut_name}' not found")
return False
except Exception as e:
logger.error(f"Error reading shortcuts: {e}")
return False