mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-06-08 00:07:45 +02:00
626 lines
33 KiB
Python
626 lines
33 KiB
Python
"""Configuration phase workflow for InstallModlistScreen (Mixin)."""
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from PySide6.QtWidgets import QMessageBox, QProgressDialog
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from PySide6.QtCore import Qt, QThread, Signal
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from PySide6.QtGui import QFont
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from jackify.frontends.gui.services.message_service import MessageService
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from jackify.frontends.gui.dialogs import SuccessDialog
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from jackify.backend.handlers.validation_handler import ValidationHandler
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from jackify.backend.models.modlist import ModlistContext
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from pathlib import Path
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import traceback
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import os
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import time
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from .install_modlist_shortcut_dialog import InstallModlistShortcutDialogMixin
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def debug_print(message):
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"""Print debug message only if debug mode is enabled"""
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from jackify.backend.handlers.config_handler import ConfigHandler
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config_handler = ConfigHandler()
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if config_handler.get('debug_mode', False):
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print(message)
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class ConfigurationPhaseMixin(InstallModlistShortcutDialogMixin):
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"""Mixin providing configuration phase workflow and dialog management for InstallModlistScreen."""
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def on_configuration_progress(self, progress_msg):
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"""Handle progress updates from modlist configuration"""
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self._safe_append_text(progress_msg)
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self._handle_post_install_progress(progress_msg)
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def show_steam_restart_progress(self, message):
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"""Show Steam restart progress dialog"""
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self.steam_restart_progress = QProgressDialog(message, None, 0, 0, self)
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self.steam_restart_progress.setWindowTitle("Restarting Steam")
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self.steam_restart_progress.setWindowModality(Qt.WindowModal)
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self.steam_restart_progress.setMinimumDuration(0)
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self.steam_restart_progress.setValue(0)
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self.steam_restart_progress.show()
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def hide_steam_restart_progress(self):
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"""Hide Steam restart progress dialog"""
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if hasattr(self, 'steam_restart_progress') and self.steam_restart_progress:
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try:
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self.steam_restart_progress.close()
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self.steam_restart_progress.deleteLater()
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except Exception:
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pass
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finally:
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self.steam_restart_progress = None
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# Controls are managed by the proper control management system
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def _detect_game_type_from_mo2_ini(self, install_dir: str) -> str:
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"""Detect game type by checking ModOrganizer.ini for loader executables."""
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from pathlib import Path
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import logging
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logger = logging.getLogger(__name__)
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mo2_ini = Path(install_dir) / "ModOrganizer.ini"
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if not mo2_ini.exists():
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return 'skyrim' # Fallback to most common
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try:
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content = mo2_ini.read_text(encoding='utf-8', errors='ignore').lower()
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if 'skse64_loader.exe' in content or 'skyrim special edition' in content:
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return 'skyrim'
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elif 'f4se_loader.exe' in content or 'fallout 4' in content:
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return 'fallout4'
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elif 'nvse_loader.exe' in content or 'fallout new vegas' in content:
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return 'falloutnv'
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elif 'obse_loader.exe' in content or 'oblivion' in content:
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return 'oblivion'
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elif 'starfield' in content:
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return 'starfield'
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elif 'enderal' in content:
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return 'enderal'
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else:
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return 'skyrim'
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except Exception as e:
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logger.warning(f"Error detecting game type from ModOrganizer.ini: {e}")
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return 'skyrim'
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def on_configuration_complete(self, success, message, modlist_name, enb_detected=False):
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"""Handle configuration completion on main thread"""
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try:
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# Stop CPU tracking now that everything is complete
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self.file_progress_list.stop_cpu_tracking()
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# Re-enable controls now that installation/configuration is complete
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self._enable_controls_after_operation()
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# Don't end post-install feedback yet - may continue with VNV automation
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# Will be called in _on_vnv_complete or after VNV check
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if success:
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# Check if we need to show Somnium guidance
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if self._show_somnium_guidance:
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self._show_somnium_post_install_guidance()
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# Show celebration SuccessDialog after the entire workflow
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if not hasattr(self, '_install_workflow_start_time'):
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self._install_workflow_start_time = time.time()
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time_taken = int(time.time() - self._install_workflow_start_time)
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mins, secs = divmod(time_taken, 60)
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time_str = f"{mins} minutes, {secs} seconds" if mins else f"{secs} seconds"
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display_names = {
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'skyrim': 'Skyrim',
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'fallout4': 'Fallout 4',
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'falloutnv': 'Fallout New Vegas',
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'oblivion': 'Oblivion',
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'starfield': 'Starfield',
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'oblivion_remastered': 'Oblivion Remastered',
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'enderal': 'Enderal'
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}
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game_name = display_names.get(self._current_game_type, self._current_game_name)
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# Check for TTW eligibility before showing final success dialog
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install_dir = self.install_dir_edit.text().strip()
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if self._check_ttw_eligibility(modlist_name, self._current_game_type, install_dir):
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# Offer TTW installation
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reply = MessageService.question(
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self,
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"Install TTW?",
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f"{modlist_name} requires Tale of Two Wastelands!\n\n"
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"Would you like to install TTW now?\n\n"
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"This will:\n"
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"• Guide you through TTW installation\n"
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"• Attempt to integrate TTW into your modlist automatically\n"
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"• Configure load order if integration is supported\n\n"
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"Note: Automatic integration works for some modlists (like Begin Again). "
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"Other modlists may require manual TTW setup. "
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"TTW installation can take a while.\n\n"
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"You can also install TTW later from Additional Tasks & Tools.",
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critical=False,
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safety_level="medium"
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)
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if reply == QMessageBox.Yes:
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# Navigate to TTW screen
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self._initiate_ttw_workflow(modlist_name, install_dir)
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return # Don't show success dialog yet, will show after TTW completes
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# Check for VNV post-install automation after TTW check
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vnv_automation_running = self._check_and_run_vnv_automation(modlist_name, install_dir)
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if vnv_automation_running:
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# Store success dialog params for later (after VNV automation completes)
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self._pending_success_dialog_params = {
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'modlist_name': modlist_name,
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'time_taken': time_str,
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'game_name': game_name,
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'enb_detected': enb_detected
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}
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# Keep post-install feedback active during VNV automation
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# Don't show success dialog yet - will be shown in _on_vnv_complete
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return
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# No VNV automation - end post-install feedback now
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self._end_post_install_feedback(True)
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# Clear Activity window before showing success dialog
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self.file_progress_list.clear()
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# Show normal success dialog
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success_dialog = SuccessDialog(
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modlist_name=modlist_name,
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workflow_type="install",
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time_taken=time_str,
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game_name=game_name,
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parent=self
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)
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success_dialog.show()
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# Show ENB Proton dialog if ENB was detected (use stored detection result, no re-detection)
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if enb_detected:
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try:
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from ..dialogs.enb_proton_dialog import ENBProtonDialog
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enb_dialog = ENBProtonDialog(modlist_name=modlist_name, parent=self)
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enb_dialog.exec() # Modal dialog - blocks until user clicks OK
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except Exception as e:
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# Non-blocking: if dialog fails, just log and continue
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import logging
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logger = logging.getLogger(__name__)
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logger.warning(f"Failed to show ENB dialog: {e}")
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elif hasattr(self, '_manual_steps_retry_count') and self._manual_steps_retry_count >= 3:
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# Max retries reached - show failure message
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self._end_post_install_feedback(False)
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MessageService.critical(self, "Manual Steps Failed",
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"Manual steps validation failed after multiple attempts.")
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else:
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# Configuration failed for other reasons
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self._end_post_install_feedback(False)
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MessageService.critical(self, "Configuration Failed",
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"Post-install configuration failed. Please check the console output.")
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except Exception as e:
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# Ensure controls are re-enabled even on unexpected errors
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self._enable_controls_after_operation()
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raise
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# Clean up thread
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if hasattr(self, 'config_thread') and self.config_thread is not None:
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# Disconnect all signals to prevent "Internal C++ object already deleted" errors
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try:
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self.config_thread.progress_update.disconnect()
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self.config_thread.configuration_complete.disconnect()
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self.config_thread.error_occurred.disconnect()
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except:
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pass # Ignore errors if already disconnected
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if self.config_thread.isRunning():
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self.config_thread.quit()
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self.config_thread.wait(5000) # Wait up to 5 seconds
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self.config_thread.deleteLater()
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self.config_thread = None
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def on_configuration_error(self, error_message):
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"""Handle configuration error on main thread"""
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self._safe_append_text(f"Configuration failed with error: {error_message}")
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MessageService.critical(self, "Configuration Error", f"Configuration failed: {error_message}")
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# Re-enable all controls on error
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self._enable_controls_after_operation()
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# Clean up thread
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if hasattr(self, 'config_thread') and self.config_thread is not None:
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# Disconnect all signals to prevent "Internal C++ object already deleted" errors
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try:
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self.config_thread.progress_update.disconnect()
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self.config_thread.configuration_complete.disconnect()
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self.config_thread.error_occurred.disconnect()
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except:
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pass # Ignore errors if already disconnected
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if self.config_thread.isRunning():
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self.config_thread.quit()
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self.config_thread.wait(5000) # Wait up to 5 seconds
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self.config_thread.deleteLater()
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self.config_thread = None
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def show_manual_steps_dialog(self, extra_warning=""):
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modlist_name = self.modlist_name_edit.text().strip() or "your modlist"
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msg = (
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f"<b>Manual Proton Setup Required for <span style='color:#3fd0ea'>{modlist_name}</span></b><br>"
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"After Steam restarts, complete the following steps in Steam:<br>"
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f"1. Locate the '<b>{modlist_name}</b>' entry in your Steam Library<br>"
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"2. Right-click and select 'Properties'<br>"
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"3. Switch to the 'Compatibility' tab<br>"
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"4. Check the box labeled 'Force the use of a specific Steam Play compatibility tool'<br>"
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"5. Select 'Proton - Experimental' from the dropdown menu<br>"
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"6. Close the Properties window<br>"
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f"7. Launch '<b>{modlist_name}</b>' from your Steam Library<br>"
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"8. Wait for Mod Organizer 2 to fully open<br>"
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"9. Once Mod Organizer has fully loaded, CLOSE IT completely and return here<br>"
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"<br>Once you have completed ALL the steps above, click OK to continue."
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f"{extra_warning}"
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)
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reply = MessageService.question(self, "Manual Steps Required", msg, safety_level="medium")
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if reply == QMessageBox.Yes:
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self.validate_manual_steps_completion()
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else:
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# User clicked Cancel or closed the dialog - cancel the workflow
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self._safe_append_text("\nManual steps cancelled by user. Workflow stopped.")
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# Re-enable all controls when workflow is cancelled
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self._enable_controls_after_operation()
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self.cancel_btn.setVisible(True)
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self.cancel_install_btn.setVisible(False)
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def _get_mo2_path(self, install_dir, modlist_name):
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"""Get ModOrganizer.exe path, handling Somnium's non-standard structure"""
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mo2_exe_path = os.path.join(install_dir, "ModOrganizer.exe")
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if not os.path.exists(mo2_exe_path) and "somnium" in modlist_name.lower():
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somnium_path = os.path.join(install_dir, "files", "ModOrganizer.exe")
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if os.path.exists(somnium_path):
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mo2_exe_path = somnium_path
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return mo2_exe_path
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def validate_manual_steps_completion(self):
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"""Validate that manual steps were actually completed and handle retry logic"""
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modlist_name = self.modlist_name_edit.text().strip()
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install_dir = self.install_dir_edit.text().strip()
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mo2_exe_path = self._get_mo2_path(install_dir, modlist_name)
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# Add delay to allow Steam filesystem updates to complete
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self._safe_append_text("Waiting for Steam filesystem updates to complete...")
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time.sleep(2)
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# CRITICAL: Re-detect the AppID after Steam restart and manual steps
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# Steam assigns a NEW AppID during restart, different from the one we initially created
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self._safe_append_text(f"Re-detecting AppID for shortcut '{modlist_name}' after Steam restart...")
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from jackify.backend.handlers.shortcut_handler import ShortcutHandler
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from jackify.backend.services.platform_detection_service import PlatformDetectionService
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platform_service = PlatformDetectionService.get_instance()
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shortcut_handler = ShortcutHandler(steamdeck=platform_service.is_steamdeck)
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current_appid = shortcut_handler.get_appid_for_shortcut(modlist_name, mo2_exe_path)
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if not current_appid or not current_appid.isdigit():
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self._safe_append_text(f"Error: Could not find Steam-assigned AppID for shortcut '{modlist_name}'")
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self._safe_append_text("Error: This usually means the shortcut was not launched from Steam")
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self._safe_append_text("Suggestion: Check that Steam is running and shortcuts are visible in library")
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self.handle_validation_failure("Could not find Steam shortcut")
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return
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self._safe_append_text(f"Found Steam-assigned AppID: {current_appid}")
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self._safe_append_text(f"Validating manual steps completion for AppID: {current_appid}")
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# Check 1: Proton version
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proton_ok = False
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try:
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from jackify.backend.handlers.modlist_handler import ModlistHandler
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from jackify.backend.handlers.path_handler import PathHandler
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# Initialize ModlistHandler with correct parameters
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path_handler = PathHandler()
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# Use centralized Steam Deck detection
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platform_service = PlatformDetectionService.get_instance()
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modlist_handler = ModlistHandler(steamdeck=platform_service.is_steamdeck, verbose=False)
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# Set required properties manually after initialization
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modlist_handler.modlist_dir = install_dir
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modlist_handler.appid = current_appid
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modlist_handler.game_var = "skyrimspecialedition" # Default for now
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# Set compat_data_path for Proton detection
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compat_data_path_str = path_handler.find_compat_data(current_appid)
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if compat_data_path_str:
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modlist_handler.compat_data_path = Path(compat_data_path_str)
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# Check Proton version
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self._safe_append_text(f"Attempting to detect Proton version for AppID {current_appid}...")
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if modlist_handler._detect_proton_version():
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self._safe_append_text(f"Raw detected Proton version: '{modlist_handler.proton_ver}'")
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if modlist_handler.proton_ver and 'experimental' in modlist_handler.proton_ver.lower():
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proton_ok = True
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self._safe_append_text(f"Proton version validated: {modlist_handler.proton_ver}")
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else:
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self._safe_append_text(f"Error: Wrong Proton version detected: '{modlist_handler.proton_ver}' (expected 'experimental' in name)")
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else:
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self._safe_append_text("Error: Could not detect Proton version from any source")
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except Exception as e:
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self._safe_append_text(f"Error checking Proton version: {e}")
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proton_ok = False
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# Check 2: Compatdata directory exists
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compatdata_ok = False
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try:
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from jackify.backend.handlers.path_handler import PathHandler
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path_handler = PathHandler()
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self._safe_append_text(f"Searching for compatdata directory for AppID {current_appid}...")
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self._safe_append_text("Checking standard Steam locations and Flatpak Steam...")
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prefix_path_str = path_handler.find_compat_data(current_appid)
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self._safe_append_text(f"Compatdata search result: '{prefix_path_str}'")
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if prefix_path_str and os.path.isdir(prefix_path_str):
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compatdata_ok = True
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self._safe_append_text(f"Compatdata directory found: {prefix_path_str}")
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else:
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if prefix_path_str:
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self._safe_append_text(f"Error: Path exists but is not a directory: {prefix_path_str}")
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else:
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self._safe_append_text(f"Error: No compatdata directory found for AppID {current_appid}")
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self._safe_append_text("Suggestion: Ensure you launched the shortcut from Steam at least once")
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self._safe_append_text("Suggestion: Check if Steam is using Flatpak (different file paths)")
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except Exception as e:
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self._safe_append_text(f"Error checking compatdata: {e}")
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compatdata_ok = False
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# Handle validation results
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if proton_ok and compatdata_ok:
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self._safe_append_text("Manual steps validation passed!")
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self._safe_append_text("Continuing configuration with updated AppID...")
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# Continue configuration with the corrected AppID and context
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self.continue_configuration_after_manual_steps(current_appid, modlist_name, install_dir)
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else:
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# Validation failed - handle retry logic
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missing_items = []
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if not proton_ok:
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missing_items.append("• Proton - Experimental not set")
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if not compatdata_ok:
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missing_items.append("• Shortcut not launched from Steam (no compatdata)")
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missing_text = "\n".join(missing_items)
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self._safe_append_text(f"Manual steps validation failed:\n{missing_text}")
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self.handle_validation_failure(missing_text)
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def continue_configuration_after_automated_prefix(self, new_appid, modlist_name, install_dir, last_timestamp=None):
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"""Continue the configuration process with the new AppID after automated prefix creation"""
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# Headers are now shown at start of Steam Integration
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# No need to show them again here
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debug_print("Configuration phase continues after Steam Integration")
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debug_print(f"continue_configuration_after_automated_prefix called with appid: {new_appid}")
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try:
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# Update the context with the new AppID (same format as manual steps)
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updated_context = {
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'name': modlist_name,
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'path': install_dir,
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'mo2_exe_path': self._get_mo2_path(install_dir, modlist_name),
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'modlist_value': None,
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'modlist_source': None,
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'resolution': getattr(self, '_current_resolution', None),
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'skip_confirmation': True,
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'manual_steps_completed': True, # Mark as completed since automated prefix is done
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'appid': new_appid, # Use the NEW AppID from automated prefix creation
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'game_name': self.context.get('game_name', 'Skyrim Special Edition') if hasattr(self, 'context') else 'Skyrim Special Edition'
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}
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self.context = updated_context # Ensure context is always set
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debug_print(f"Updated context with new AppID: {new_appid}")
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# Get Steam Deck detection once and pass to ConfigThread
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from jackify.backend.services.platform_detection_service import PlatformDetectionService
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platform_service = PlatformDetectionService.get_instance()
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is_steamdeck = platform_service.is_steamdeck
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# Create new config thread with updated context
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# Capture parent's method for game type detection
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detect_game_type_func = self._detect_game_type_from_mo2_ini
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class ConfigThread(QThread):
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progress_update = Signal(str)
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configuration_complete = Signal(bool, str, str, bool)
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error_occurred = Signal(str)
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def __init__(self, context, is_steamdeck, detect_func):
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super().__init__()
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self.context = context
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self.is_steamdeck = is_steamdeck
|
|
self.detect_game_type = detect_func
|
|
|
|
def run(self):
|
|
try:
|
|
from jackify.backend.services.modlist_service import ModlistService
|
|
from jackify.backend.models.configuration import SystemInfo
|
|
from jackify.backend.models.modlist import ModlistContext
|
|
|
|
# Initialize backend service with passed Steam Deck detection
|
|
system_info = SystemInfo(is_steamdeck=self.is_steamdeck)
|
|
modlist_service = ModlistService(system_info)
|
|
|
|
# Detect game type from ModOrganizer.ini using captured function
|
|
detected_game_type = self.detect_game_type(self.context['path'])
|
|
|
|
# Convert context to ModlistContext for service
|
|
modlist_context = ModlistContext(
|
|
name=self.context['name'],
|
|
install_dir=Path(self.context['path']),
|
|
download_dir=Path(self.context['path']).parent / 'Downloads', # Default
|
|
game_type=detected_game_type,
|
|
nexus_api_key='', # Not needed for configuration
|
|
modlist_value=self.context.get('modlist_value'),
|
|
modlist_source=self.context.get('modlist_source', 'identifier'),
|
|
resolution=self.context.get('resolution'),
|
|
skip_confirmation=True,
|
|
engine_installed=True # Skip path manipulation for engine workflows
|
|
)
|
|
|
|
# Add app_id to context
|
|
modlist_context.app_id = self.context['appid']
|
|
|
|
# Define callbacks
|
|
def progress_callback(message):
|
|
self.progress_update.emit(message)
|
|
|
|
def completion_callback(success, message, modlist_name, enb_detected=False):
|
|
self.configuration_complete.emit(success, message, modlist_name, enb_detected)
|
|
|
|
def manual_steps_callback(modlist_name, retry_count):
|
|
# Should not reach here -- prefix creation already complete
|
|
self.progress_update.emit(f"Unexpected manual steps callback for {modlist_name}")
|
|
|
|
# Call the service method for post-Steam configuration
|
|
result = modlist_service.configure_modlist_post_steam(
|
|
context=modlist_context,
|
|
progress_callback=progress_callback,
|
|
manual_steps_callback=manual_steps_callback,
|
|
completion_callback=completion_callback
|
|
)
|
|
|
|
if not result:
|
|
self.progress_update.emit("Configuration failed to start")
|
|
self.error_occurred.emit("Configuration failed to start")
|
|
|
|
except Exception as e:
|
|
self.error_occurred.emit(str(e))
|
|
|
|
# Start configuration thread
|
|
self.config_thread = ConfigThread(updated_context, is_steamdeck, detect_game_type_func)
|
|
self.config_thread.progress_update.connect(self.on_configuration_progress)
|
|
self.config_thread.configuration_complete.connect(self.on_configuration_complete)
|
|
self.config_thread.error_occurred.connect(self.on_configuration_error)
|
|
self.config_thread.start()
|
|
|
|
except Exception as e:
|
|
self._safe_append_text(f"Error continuing configuration: {e}")
|
|
self._safe_append_text(f"Full traceback: {traceback.format_exc()}")
|
|
self.on_configuration_error(str(e))
|
|
|
|
def continue_configuration_after_manual_steps(self, new_appid, modlist_name, install_dir):
|
|
"""Continue the configuration process with the corrected AppID after manual steps validation"""
|
|
try:
|
|
# Update the context with the new AppID
|
|
updated_context = {
|
|
'name': modlist_name,
|
|
'path': install_dir,
|
|
'mo2_exe_path': self._get_mo2_path(install_dir, modlist_name),
|
|
'modlist_value': None,
|
|
'modlist_source': None,
|
|
'resolution': getattr(self, '_current_resolution', None),
|
|
'skip_confirmation': True,
|
|
'manual_steps_completed': True, # Mark as completed
|
|
'appid': new_appid # Use the NEW AppID from Steam
|
|
}
|
|
|
|
debug_print(f"Updated context with new AppID: {new_appid}")
|
|
|
|
# Clean up old thread if exists and wait for it to finish
|
|
if hasattr(self, 'config_thread') and self.config_thread is not None:
|
|
# Disconnect all signals to prevent "Internal C++ object already deleted" errors
|
|
try:
|
|
self.config_thread.progress_update.disconnect()
|
|
self.config_thread.configuration_complete.disconnect()
|
|
self.config_thread.error_occurred.disconnect()
|
|
except:
|
|
pass # Ignore errors if already disconnected
|
|
if self.config_thread.isRunning():
|
|
self.config_thread.quit()
|
|
self.config_thread.wait(5000) # Wait up to 5 seconds
|
|
self.config_thread.deleteLater()
|
|
self.config_thread = None
|
|
|
|
# Start new config thread
|
|
self.config_thread = self._create_config_thread(updated_context)
|
|
self.config_thread.progress_update.connect(self.on_configuration_progress)
|
|
self.config_thread.configuration_complete.connect(self.on_configuration_complete)
|
|
self.config_thread.error_occurred.connect(self.on_configuration_error)
|
|
self.config_thread.start()
|
|
|
|
except Exception as e:
|
|
self._safe_append_text(f"Error continuing configuration: {e}")
|
|
self.on_configuration_error(str(e))
|
|
|
|
def _create_config_thread(self, context):
|
|
"""Create a new ConfigThread with proper lifecycle management"""
|
|
# Get Steam Deck detection once
|
|
from jackify.backend.services.platform_detection_service import PlatformDetectionService
|
|
platform_service = PlatformDetectionService.get_instance()
|
|
is_steamdeck = platform_service.is_steamdeck
|
|
|
|
# Capture parent's method for game type detection
|
|
detect_game_type_func = self._detect_game_type_from_mo2_ini
|
|
|
|
class ConfigThread(QThread):
|
|
progress_update = Signal(str)
|
|
configuration_complete = Signal(bool, str, str)
|
|
error_occurred = Signal(str)
|
|
|
|
def __init__(self, context, is_steamdeck, detect_func, parent=None):
|
|
super().__init__(parent)
|
|
self.context = context
|
|
self.is_steamdeck = is_steamdeck
|
|
self.detect_game_type = detect_func
|
|
|
|
def run(self):
|
|
try:
|
|
from jackify.backend.models.configuration import SystemInfo
|
|
from jackify.backend.services.modlist_service import ModlistService
|
|
from jackify.backend.models.modlist import ModlistContext
|
|
|
|
# Initialize backend service with passed Steam Deck detection
|
|
system_info = SystemInfo(is_steamdeck=self.is_steamdeck)
|
|
modlist_service = ModlistService(system_info)
|
|
|
|
# Detect game type from ModOrganizer.ini using captured function
|
|
detected_game_type = self.detect_game_type(self.context['path'])
|
|
|
|
# Convert context to ModlistContext for service
|
|
modlist_context = ModlistContext(
|
|
name=self.context['name'],
|
|
install_dir=Path(self.context['path']),
|
|
download_dir=Path(self.context['path']).parent / 'Downloads', # Default
|
|
game_type=detected_game_type,
|
|
nexus_api_key='', # Not needed for configuration
|
|
modlist_value=self.context.get('modlist_value', ''),
|
|
modlist_source=self.context.get('modlist_source', 'identifier'),
|
|
resolution=self.context.get('resolution'), # Pass resolution from GUI
|
|
skip_confirmation=True,
|
|
engine_installed=True # Skip path manipulation for engine workflows
|
|
)
|
|
|
|
# Add app_id to context
|
|
if 'appid' in self.context:
|
|
modlist_context.app_id = self.context['appid']
|
|
|
|
# Define callbacks
|
|
def progress_callback(message):
|
|
self.progress_update.emit(message)
|
|
|
|
def completion_callback(success, message, modlist_name):
|
|
self.configuration_complete.emit(success, message, modlist_name)
|
|
|
|
def manual_steps_callback(modlist_name, retry_count):
|
|
# Should not reach here -- manual steps already complete
|
|
self.progress_update.emit(f"Unexpected manual steps callback for {modlist_name}")
|
|
|
|
# Call the new service method for post-Steam configuration
|
|
result = modlist_service.configure_modlist_post_steam(
|
|
context=modlist_context,
|
|
progress_callback=progress_callback,
|
|
manual_steps_callback=manual_steps_callback,
|
|
completion_callback=completion_callback
|
|
)
|
|
|
|
if not result:
|
|
self.progress_update.emit("WARNING: configure_modlist_post_steam returned False")
|
|
|
|
except Exception as e:
|
|
error_details = f"Error in configuration: {e}\nTraceback: {traceback.format_exc()}"
|
|
self.progress_update.emit(f"DEBUG: {error_details}")
|
|
self.error_occurred.emit(str(e))
|
|
|
|
return ConfigThread(context, is_steamdeck, detect_game_type_func, parent=self)
|
|
|