mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-06-08 01:47:45 +02:00
150 lines
7.0 KiB
Python
150 lines
7.0 KiB
Python
#!/usr/bin/env python3
|
|
# -*- coding: utf-8 -*-
|
|
"""
|
|
DXVK config mixin for PathHandler.
|
|
Extracted from path_handler for file-size and domain separation.
|
|
"""
|
|
|
|
import os
|
|
import logging
|
|
from pathlib import Path
|
|
from typing import Optional, List
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
|
|
class PathHandlerDXVKMixin:
|
|
"""Mixin providing DXVK config creation and verification."""
|
|
|
|
@staticmethod
|
|
def _normalize_common_library_path(steam_library: Optional[str]) -> Optional[Path]:
|
|
if not steam_library:
|
|
return None
|
|
path = Path(steam_library)
|
|
parts_lower = [part.lower() for part in path.parts]
|
|
if len(parts_lower) >= 2 and parts_lower[-2:] == ['steamapps', 'common']:
|
|
return path
|
|
if parts_lower and parts_lower[-1] == 'common':
|
|
return path
|
|
if 'steamapps' in parts_lower:
|
|
idx = parts_lower.index('steamapps')
|
|
truncated = Path(*path.parts[:idx + 1])
|
|
return truncated / 'common'
|
|
return path / 'steamapps' / 'common'
|
|
|
|
@staticmethod
|
|
def _build_dxvk_candidate_dirs(modlist_dir, stock_game_path, steam_library, game_var_full, vanilla_game_dir) -> List[Path]:
|
|
candidates: List[Path] = []
|
|
seen = set()
|
|
|
|
def add_candidate(path_obj: Optional[Path]):
|
|
if not path_obj:
|
|
return
|
|
key = path_obj.resolve() if path_obj.exists() else path_obj
|
|
if key in seen:
|
|
return
|
|
seen.add(key)
|
|
candidates.append(path_obj)
|
|
|
|
if stock_game_path:
|
|
add_candidate(Path(stock_game_path))
|
|
if modlist_dir:
|
|
base_path = Path(modlist_dir)
|
|
common_names = [
|
|
"Stock Game", "Game Root", "STOCK GAME", "Stock Game Folder",
|
|
"Stock Folder", "Skyrim Stock", os.path.join("root", "Skyrim Special Edition")
|
|
]
|
|
for name in common_names:
|
|
add_candidate(base_path / name)
|
|
steam_common = PathHandlerDXVKMixin._normalize_common_library_path(steam_library)
|
|
if steam_common and game_var_full:
|
|
add_candidate(steam_common / game_var_full)
|
|
if vanilla_game_dir:
|
|
add_candidate(Path(vanilla_game_dir))
|
|
if modlist_dir:
|
|
add_candidate(Path(modlist_dir))
|
|
return candidates
|
|
|
|
@staticmethod
|
|
def create_dxvk_conf(modlist_dir, modlist_sdcard, steam_library, basegame_sdcard, game_var_full,
|
|
vanilla_game_dir=None, stock_game_path=None) -> bool:
|
|
"""Create dxvk.conf file in the appropriate location."""
|
|
try:
|
|
logger.info("Creating dxvk.conf file...")
|
|
candidate_dirs = PathHandlerDXVKMixin._build_dxvk_candidate_dirs(
|
|
modlist_dir=modlist_dir, stock_game_path=stock_game_path, steam_library=steam_library,
|
|
game_var_full=game_var_full, vanilla_game_dir=vanilla_game_dir
|
|
)
|
|
if not candidate_dirs:
|
|
logger.error("Could not determine location for dxvk.conf (no candidate directories found)")
|
|
return False
|
|
target_dir = None
|
|
for directory in candidate_dirs:
|
|
if directory.is_dir():
|
|
target_dir = directory
|
|
break
|
|
if target_dir is None:
|
|
fallback_dir = Path(modlist_dir) if modlist_dir and Path(modlist_dir).is_dir() else None
|
|
if fallback_dir:
|
|
logger.warning(f"No stock/vanilla directories found; falling back to modlist directory: {fallback_dir}")
|
|
target_dir = fallback_dir
|
|
else:
|
|
logger.error("All candidate directories for dxvk.conf are missing.")
|
|
return False
|
|
dxvk_conf_path = target_dir / "dxvk.conf"
|
|
required_line = "dxvk.enableGraphicsPipelineLibrary = False"
|
|
if dxvk_conf_path.exists():
|
|
try:
|
|
with open(dxvk_conf_path, 'r', encoding='utf-8') as f:
|
|
existing_content = f.read().strip()
|
|
existing_lines = existing_content.split('\n') if existing_content else []
|
|
has_required_line = any(line.strip() == required_line for line in existing_lines)
|
|
if has_required_line:
|
|
logger.info("Required DXVK setting already present in existing file")
|
|
return True
|
|
updated_content = existing_content + '\n' + required_line + '\n' if existing_content else required_line + '\n'
|
|
with open(dxvk_conf_path, 'w', encoding='utf-8') as f:
|
|
f.write(updated_content)
|
|
logger.info(f"dxvk.conf updated successfully at {dxvk_conf_path}")
|
|
return True
|
|
except Exception as e:
|
|
logger.error(f"Error reading/updating existing dxvk.conf: {e}")
|
|
logger.info("Falling back to creating new dxvk.conf file")
|
|
dxvk_conf_content = required_line + '\n'
|
|
dxvk_conf_path.parent.mkdir(parents=True, exist_ok=True)
|
|
with open(dxvk_conf_path, 'w', encoding='utf-8') as f:
|
|
f.write(dxvk_conf_content)
|
|
logger.info(f"dxvk.conf created successfully at {dxvk_conf_path}")
|
|
return True
|
|
except Exception as e:
|
|
logger.error(f"Error creating dxvk.conf: {e}")
|
|
return False
|
|
|
|
@staticmethod
|
|
def verify_dxvk_conf_exists(modlist_dir, steam_library, game_var_full, vanilla_game_dir=None,
|
|
stock_game_path=None) -> bool:
|
|
"""Verify that dxvk.conf exists in at least one candidate directory and contains the required setting."""
|
|
required_line = "dxvk.enableGraphicsPipelineLibrary = False"
|
|
candidate_dirs = PathHandlerDXVKMixin._build_dxvk_candidate_dirs(
|
|
modlist_dir=modlist_dir, stock_game_path=stock_game_path, steam_library=steam_library,
|
|
game_var_full=game_var_full, vanilla_game_dir=vanilla_game_dir
|
|
)
|
|
for directory in candidate_dirs:
|
|
conf_path = directory / "dxvk.conf"
|
|
if conf_path.is_file():
|
|
try:
|
|
with open(conf_path, 'r', encoding='utf-8') as f:
|
|
content = f.read()
|
|
if required_line not in content:
|
|
logger.warning(f"dxvk.conf found at {conf_path} but missing required setting. Appending now.")
|
|
with open(conf_path, 'a', encoding='utf-8') as f:
|
|
if not content.endswith('\n'):
|
|
f.write('\n')
|
|
f.write(required_line + '\n')
|
|
logger.info(f"Verified dxvk.conf at {conf_path}")
|
|
return True
|
|
except Exception as e:
|
|
logger.warning(f"Failed to verify dxvk.conf at {conf_path}: {e}")
|
|
logger.warning("dxvk.conf verification failed - file not found in any candidate directory.")
|
|
return False
|