mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-06-08 00:17:58 +02:00
197 lines
9.2 KiB
Python
197 lines
9.2 KiB
Python
"""
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ConfigureNewModlistScreen for Jackify GUI
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"""
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import logging
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from PySide6.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QLineEdit, QPushButton, QGridLayout, QFileDialog, QTextEdit, QSizePolicy, QTabWidget, QDialog, QListWidget, QListWidgetItem, QMessageBox, QProgressDialog, QCheckBox, QMainWindow
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from PySide6.QtCore import Qt, QSize, QThread, Signal, QTimer, QProcess, QMetaObject
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from PySide6.QtGui import QPixmap, QTextCursor
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from ..shared_theme import JACKIFY_COLOR_BLUE, DEBUG_BORDERS
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from ..utils import ansi_to_html, set_responsive_minimum
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# Progress reporting components
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from jackify.frontends.gui.widgets.progress_indicator import OverallProgressIndicator
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from jackify.frontends.gui.widgets.file_progress_list import FileProgressList
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from jackify.shared.progress_models import InstallationPhase, InstallationProgress
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import os
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import subprocess
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import sys
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import threading
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import time
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from jackify.backend.handlers.shortcut_handler import ShortcutHandler
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import traceback
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import signal
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from jackify.backend.core.modlist_operations import get_jackify_engine_path
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from jackify.backend.handlers.subprocess_utils import ProcessManager
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from jackify.backend.services.api_key_service import APIKeyService
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from jackify.backend.services.resolution_service import ResolutionService
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from jackify.backend.handlers.config_handler import ConfigHandler
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from ..dialogs import SuccessDialog
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from PySide6.QtWidgets import QApplication
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from jackify.frontends.gui.services.message_service import MessageService
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from jackify.shared.resolution_utils import get_resolution_fallback
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from jackify.shared.errors import configuration_failed
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from .configure_new_modlist_ui_setup import ConfigureNewModlistUISetupMixin
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from .configure_new_modlist_console import ConfigureNewModlistConsoleMixin
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from .configure_new_modlist_workflow import ConfigureNewModlistWorkflowMixin
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from .configure_new_modlist_dialogs import ConfigureNewModlistDialogsMixin, ModlistFetchThread, SelectionDialog
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from .screen_back_mixin import ScreenBackMixin
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from .install_modlist_ttw import TTWIntegrationMixin
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from .install_modlist_postinstall import PostInstallFeedbackMixin
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logger = logging.getLogger(__name__)
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class ConfigureNewModlistScreen(ScreenBackMixin, TTWIntegrationMixin, ConfigureNewModlistUISetupMixin, ConfigureNewModlistConsoleMixin, ConfigureNewModlistWorkflowMixin, ConfigureNewModlistDialogsMixin, PostInstallFeedbackMixin, QWidget):
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resize_request = Signal(str)
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def cancel_and_cleanup(self):
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"""Handle Cancel button - clean up processes and go back"""
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if getattr(self, '_vnv_controller', None) is not None:
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self._vnv_controller.cleanup()
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self._vnv_controller = None
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self.cleanup_processes()
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self.collapse_show_details_before_leave()
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self.go_back()
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def showEvent(self, event):
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"""Called when the widget becomes visible - ensure collapsed state"""
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super().showEvent(event)
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self.force_collapsed_details_state()
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def on_configuration_complete(self, success, message, modlist_name, enb_detected=False):
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"""Handle configuration completion (same as Tuxborn)"""
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# Re-enable all controls when workflow completes
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self._enable_controls_after_operation()
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if success:
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raw = self.install_dir_edit.text().strip()
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install_dir = os.path.dirname(raw) if raw.endswith('ModOrganizer.exe') else raw
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if install_dir:
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game_type = self._detect_game_type_from_mo2_ini(install_dir)
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if game_type in ('falloutnv', 'fallout_new_vegas'):
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from jackify.backend.utils.modlist_meta import get_modlist_name
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identified_name = get_modlist_name(install_dir)
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if identified_name and self._check_ttw_eligibility(identified_name, game_type, install_dir):
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self._cleanup_config_thread()
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self._initiate_ttw_workflow(identified_name, install_dir)
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return
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# Check for VNV post-install automation after configuration
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if install_dir and self._check_and_run_vnv_automation(modlist_name, install_dir):
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self._pending_success_dialog_params = {
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'modlist_name': modlist_name,
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'workflow_type': 'configure_new',
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'time_taken': self._calculate_time_taken(),
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'game_name': getattr(self, '_current_game_name', None),
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'enb_detected': enb_detected,
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}
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return
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# Calculate time taken
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time_taken = self._calculate_time_taken()
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# Clear Activity window before showing success dialog
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self.file_progress_list.clear()
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success_dialog = SuccessDialog(
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modlist_name=modlist_name,
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workflow_type="configure_new",
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time_taken=time_taken,
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game_name=getattr(self, '_current_game_name', None),
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parent=self
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)
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success_dialog.show()
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if enb_detected:
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try:
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from ..dialogs.enb_proton_dialog import ENBProtonDialog
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enb_dialog = ENBProtonDialog(modlist_name=modlist_name, parent=self)
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enb_dialog.exec()
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except Exception as e:
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logger.warning("Failed to show ENB dialog: %s", e)
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else:
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self._safe_append_text(f"Configuration failed: {message}")
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MessageService.show_error(self, configuration_failed(str(message)))
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self._cleanup_config_thread()
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def on_configuration_error(self, error_message):
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"""Handle configuration error"""
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# Re-enable all controls on error
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self._enable_controls_after_operation()
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self._safe_append_text(f"Configuration error: {error_message}")
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MessageService.show_error(self, configuration_failed(str(error_message)))
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self._cleanup_config_thread()
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def _cleanup_config_thread(self):
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"""Safely stop and release configuration thread."""
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if not hasattr(self, 'config_thread') or self.config_thread is None:
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return
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try:
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self.config_thread.progress_update.disconnect()
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self.config_thread.configuration_complete.disconnect()
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self.config_thread.error_occurred.disconnect()
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except (RuntimeError, TypeError):
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pass
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if self.config_thread.isRunning():
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self.config_thread.quit()
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self.config_thread.wait(5000)
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self.config_thread.deleteLater()
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self.config_thread = None
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def reset_screen_to_defaults(self):
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"""Reset the screen to default state when navigating back from main menu"""
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# Reset form fields
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self.install_dir_edit.setText("/path/to/Modlist/ModOrganizer.exe")
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# Clear console and process monitor
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self.console.clear()
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self.process_monitor.clear()
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# Reset resolution combo to saved config preference
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saved_resolution = self.resolution_service.get_saved_resolution()
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if saved_resolution:
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combo_items = [self.resolution_combo.itemText(i) for i in range(self.resolution_combo.count())]
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resolution_index = self.resolution_service.get_resolution_index(saved_resolution, combo_items)
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self.resolution_combo.setCurrentIndex(resolution_index)
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elif self.resolution_combo.count() > 0:
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self.resolution_combo.setCurrentIndex(0) # Fallback to "Leave unchanged"
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# Re-enable controls (in case they were disabled from previous errors)
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self._enable_controls_after_operation()
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self.force_collapsed_details_state()
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def cleanup(self):
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"""Clean up any running threads when the screen is closed"""
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logger.debug("DEBUG: cleanup called - cleaning up threads")
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if getattr(self, '_vnv_controller', None) is not None:
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self._vnv_controller.cleanup()
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self._vnv_controller = None
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# Clean up automated prefix thread if running
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if hasattr(self, 'automated_prefix_thread') and self.automated_prefix_thread and self.automated_prefix_thread.isRunning():
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logger.debug("DEBUG: Terminating AutomatedPrefixThread")
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try:
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self.automated_prefix_thread.progress_update.disconnect()
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self.automated_prefix_thread.workflow_complete.disconnect()
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self.automated_prefix_thread.error_occurred.disconnect()
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except (RuntimeError, TypeError):
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pass
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self.automated_prefix_thread.terminate()
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self.automated_prefix_thread.wait(2000) # Wait up to 2 seconds
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# Clean up config thread if running
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if hasattr(self, 'config_thread') and self.config_thread and self.config_thread.isRunning():
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logger.debug("DEBUG: Terminating ConfigThread")
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try:
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self.config_thread.progress_update.disconnect()
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self.config_thread.configuration_complete.disconnect()
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self.config_thread.error_occurred.disconnect()
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except (RuntimeError, TypeError):
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pass
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self.config_thread.terminate()
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self.config_thread.wait(2000) # Wait up to 2 seconds
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