mirror of
https://github.com/Omni-guides/Jackify.git
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Jackify provides native Linux support for Wabbajack modlist installation and management with automated Steam integration and Proton configuration. Key Features: - Almost Native Linux implementation (texconv.exe run via proton) - Automated Steam shortcut creation and Proton prefix management - Both CLI and GUI interfaces, with Steam Deck optimization Supported Games: - Skyrim Special Edition - Fallout 4 - Fallout New Vegas - Oblivion, Starfield, Enderal, and diverse other games Technical Architecture: - Clean separation between frontend and backend services - Powered by jackify-engine 0.3.x for Wabbajack-matching modlist installation
363 lines
14 KiB
Python
363 lines
14 KiB
Python
"""
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Install Modlist Command
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CLI command for installing modlists.
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Extracted from the original jackify-cli.py.
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"""
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import os
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import logging
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from typing import Optional
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# Import the backend services we'll need
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from jackify.backend.models.modlist import ModlistContext
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from jackify.shared.colors import COLOR_INFO, COLOR_ERROR, COLOR_RESET
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logger = logging.getLogger(__name__)
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class InstallModlistCommand:
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"""Handler for the install-modlist CLI command."""
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def __init__(self, backend_services, system_info):
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"""Initialize with backend services.
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Args:
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backend_services: Dictionary of backend service instances
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system_info: System information (steamdeck flag, etc.)
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"""
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self.backend_services = backend_services
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self.system_info = system_info
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def add_top_level_args(self, parser):
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"""Add top-level install-modlist arguments to the main parser.
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Args:
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parser: The main ArgumentParser
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"""
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parser.add_argument(
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"--install-modlist",
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action="store_true",
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help="Enable modlist install/list feature (for GUI integration)"
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)
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parser.add_argument(
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"--list-modlists",
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action="store_true",
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help="List available modlists for a game type (with --install-modlist)"
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)
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parser.add_argument(
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"--install",
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action="store_true",
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help="Install a modlist non-interactively (with --install-modlist)"
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)
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parser.add_argument(
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"--game-type",
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type=str,
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default=None,
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help="Game type to filter modlists (skyrim, fallout4, falloutnv, oblivion, starfield, oblivion_remastered, other)"
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)
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parser.add_argument(
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"--modlist-value",
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type=str,
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help="Modlist identifier for online modlists"
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)
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def add_parser(self, subparsers):
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"""Add the install-modlist subcommand parser.
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Args:
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subparsers: The ArgumentParser subparsers object
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"""
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install_modlist_parser = subparsers.add_parser(
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"install-modlist",
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help="Install or list available modlists"
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)
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install_modlist_parser.add_argument(
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"--list",
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action="store_true",
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help="List available modlists for a game type"
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)
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install_modlist_parser.add_argument(
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"--game-type",
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type=str,
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default=None,
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help="Game type to filter modlists (skyrim, fallout4, falloutnv, oblivion, starfield, oblivion_remastered, other)"
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)
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return install_modlist_parser
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def execute_top_level(self, args) -> int:
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"""Execute top-level install-modlist functionality.
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Args:
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args: Parsed command-line arguments
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Returns:
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Exit code (0 for success, 1 for failure)
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"""
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if getattr(args, 'list_modlists', False):
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return self.list_modlists(args)
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elif getattr(args, 'install', False):
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return self.install_modlist_auto(args)
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else:
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print(f"{COLOR_ERROR}No valid install-modlist operation specified{COLOR_RESET}")
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return 1
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def execute_subcommand(self, args) -> int:
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"""Execute the install-modlist subcommand.
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Args:
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args: Parsed command-line arguments
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Returns:
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Exit code (0 for success, 1 for failure)
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"""
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if getattr(args, 'list', False):
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return self.list_modlists(args)
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else:
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# Default behavior: run interactive modlist installation
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logger.info("Starting interactive modlist installation via subcommand")
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try:
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# Use the working ModlistInstallCLI for interactive installation
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from jackify.backend.core.modlist_operations import ModlistInstallCLI
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# Use new SystemInfo pattern
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modlist_cli = ModlistInstallCLI(self.system_info)
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# Run interactive discovery phase
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context = modlist_cli.run_discovery_phase()
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if context:
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# Run configuration phase (installation + Steam setup)
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modlist_cli.configuration_phase()
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logger.info("Interactive modlist installation completed successfully")
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return 0
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else:
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logger.info("Modlist installation cancelled by user")
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return 1
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except Exception as e:
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logger.error(f"Failed to install modlist: {e}")
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print(f"{COLOR_ERROR}Installation failed: {e}{COLOR_RESET}")
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return 1
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def list_modlists(self, args) -> int:
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"""List available modlists for a game type.
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Args:
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args: Parsed command-line arguments
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Returns:
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Exit code (0 for success, 1 for failure)
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"""
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logger.info("Listing available modlists")
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try:
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# Use legacy implementation for now - will migrate to backend services later
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result = self._execute_legacy_list_modlists(args)
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return 0
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except Exception as e:
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logger.error(f"Failed to list modlists: {e}")
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print(f"{COLOR_ERROR}Failed to list modlists: {e}{COLOR_RESET}")
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return 1
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def install_modlist_auto(self, args) -> int:
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"""Install a modlist non-interactively.
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Args:
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args: Parsed command-line arguments
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Returns:
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Exit code (0 for success, 1 for failure)
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"""
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logger.info("Starting non-interactive modlist installation")
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try:
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# Build context from args
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context = self._build_install_context_from_args(args)
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# Validate required fields
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if not self._validate_install_context(context):
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return 1
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# Use legacy implementation for now - will migrate to backend services later
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result = self._execute_legacy_install(context)
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logger.info("Finished non-interactive modlist installation")
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return result
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except Exception as e:
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logger.error(f"Failed to install modlist: {e}")
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print(f"{COLOR_ERROR}Installation failed: {e}{COLOR_RESET}")
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return 1
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def _build_install_context_from_args(self, args) -> dict:
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"""Build installation context from command arguments.
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Args:
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args: Parsed command-line arguments
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Returns:
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Context dictionary
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"""
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return {
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'modlist_name': getattr(args, 'modlist_name', None),
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'install_dir': getattr(args, 'install_dir', None),
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'download_dir': getattr(args, 'download_dir', None),
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'nexus_api_key': os.environ.get('NEXUS_API_KEY'),
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'game_type': getattr(args, 'game_type', None),
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'modlist_value': getattr(args, 'modlist_value', None),
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'skip_confirmation': True,
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'resolution': getattr(args, 'resolution', None),
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}
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def _validate_install_context(self, context: dict) -> bool:
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"""Validate installation context.
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Args:
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context: Installation context dictionary
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Returns:
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True if valid, False otherwise
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"""
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is_gui_mode = os.environ.get('JACKIFY_GUI_MODE') == '1'
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required_keys = ['modlist_name', 'install_dir', 'download_dir', 'nexus_api_key', 'game_type']
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missing = [k for k in required_keys if not context.get(k)]
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if is_gui_mode and missing:
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print(f"ERROR: Missing required arguments for GUI workflow: {', '.join(missing)}")
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print("This workflow must be fully non-interactive. Please report this as a bug if you see this message.")
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return False
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return True
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def _execute_legacy_list_modlists(self, args):
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"""Execute list modlists using backend implementation.
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Args:
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args: Parsed command-line arguments
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"""
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# Import backend services
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from jackify.backend.core.modlist_operations import ModlistInstallCLI
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# Use new SystemInfo pattern
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modlist_cli = ModlistInstallCLI(self.system_info)
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# Get all modlists from engine
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raw_modlists = modlist_cli.get_all_modlists_from_engine()
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# Group by game type as in original CLI
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game_type_map = {
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'skyrim': ['Skyrim', 'Skyrim Special Edition'],
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'fallout4': ['Fallout 4'],
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'falloutnv': ['Fallout New Vegas'],
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'oblivion': ['Oblivion'],
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'starfield': ['Starfield'],
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'oblivion_remastered': ['Oblivion Remastered', 'OblivionRemastered'],
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'other': None
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}
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grouped_modlists = {k: [] for k in game_type_map}
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for m_info in raw_modlists: # m_info is like {'id': ..., 'game': ...}
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found_category = False
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for cat_key, cat_keywords in game_type_map.items():
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if cat_key == 'other':
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continue
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if cat_keywords:
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for keyword in cat_keywords:
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if keyword.lower() in m_info.get('game', '').lower():
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grouped_modlists[cat_key].append(m_info)
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found_category = True
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break
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if found_category:
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break
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if not found_category:
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grouped_modlists['other'].append(m_info)
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# Output modlists for the requested game type
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game_type = (getattr(args, 'game_type', '') or '').lower()
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if game_type and game_type in grouped_modlists:
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for m in grouped_modlists[game_type]:
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print(m.get('id', ''))
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else:
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# Output all modlists
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for cat_key in ['skyrim', 'fallout4', 'falloutnv', 'oblivion', 'starfield', 'oblivion_remastered', 'other']:
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for m in grouped_modlists[cat_key]:
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print(m.get('id', ''))
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def _execute_legacy_install(self, context: dict) -> int:
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"""Execute installation using backend implementation.
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Args:
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context: Installation context dictionary
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Returns:
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Exit code
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"""
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# Import backend services
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from jackify.backend.core.modlist_operations import ModlistInstallCLI
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from jackify.shared.colors import COLOR_WARNING, COLOR_PROMPT
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# Use new SystemInfo pattern
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modlist_cli = ModlistInstallCLI(self.system_info)
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# Detect game type and check support
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game_type = None
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wabbajack_file_path = context.get('wabbajack_file_path')
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modlist_info = context.get('modlist_info')
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if wabbajack_file_path:
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game_type = modlist_cli.detect_game_type(wabbajack_file_path=wabbajack_file_path)
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elif modlist_info:
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game_type = modlist_cli.detect_game_type(modlist_info=modlist_info)
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elif context.get('game_type'):
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game_type = context['game_type']
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# Check if game is supported
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if game_type and not modlist_cli.check_game_support(game_type):
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# Show unsupported game warning
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supported_games = modlist_cli.wabbajack_parser.get_supported_games_display_names()
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supported_games_str = ", ".join(supported_games)
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print(f"\n{COLOR_WARNING}Game Support Notice{COLOR_RESET}")
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print(f"{COLOR_WARNING}While any modlist can be downloaded with Jackify, the post-install configuration can only be automatically applied to: {supported_games_str}.{COLOR_RESET}")
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print(f"{COLOR_WARNING}We are working to add more automated support in future releases!{COLOR_RESET}")
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# Ask for confirmation to continue
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response = input(f"{COLOR_PROMPT}Click Enter to continue with the modlist installation, or type 'cancel' to abort: {COLOR_RESET}").strip().lower()
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if response == 'cancel':
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print("[INFO] Modlist installation cancelled by user.")
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return 1
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is_gui_mode = os.environ.get('JACKIFY_GUI_MODE') == '1'
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if is_gui_mode:
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confirmed_context = modlist_cli.run_discovery_phase(context_override=context)
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if confirmed_context:
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# For unsupported games, skip post-install configuration
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if game_type and not modlist_cli.check_game_support(game_type):
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print(f"{COLOR_WARNING}Modlist installation completed successfully.{COLOR_RESET}")
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print(f"{COLOR_WARNING}Note: Post-install configuration was skipped for unsupported game type: {game_type}{COLOR_RESET}")
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return 0
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else:
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modlist_cli.configuration_phase()
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return 0
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else:
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print("[INFO] Modlist installation cancelled or not confirmed.")
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return 1
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else:
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# CLI mode: allow interactive prompts as before
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confirmed_context = modlist_cli.run_discovery_phase(context_override=context)
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if confirmed_context:
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# For unsupported games, skip post-install configuration
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if game_type and not modlist_cli.check_game_support(game_type):
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print(f"{COLOR_WARNING}Modlist installation completed successfully.{COLOR_RESET}")
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print(f"{COLOR_WARNING}Note: Post-install configuration was skipped for unsupported game type: {game_type}{COLOR_RESET}")
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return 0
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else:
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modlist_cli.configuration_phase()
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return 0
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else:
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print("[INFO] Modlist installation cancelled or not confirmed.")
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return 1 |