mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-01-17 11:37:01 +01:00
2682 lines
134 KiB
Python
2682 lines
134 KiB
Python
"""
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InstallModlistScreen for Jackify GUI
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"""
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from PySide6.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QLineEdit, QPushButton, QGridLayout, QFileDialog, QTextEdit, QSizePolicy, QTabWidget, QDialog, QListWidget, QListWidgetItem, QMessageBox, QProgressDialog, QApplication, QCheckBox, QStyledItemDelegate, QStyle, QTableWidget, QTableWidgetItem, QHeaderView
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from PySide6.QtCore import Qt, QSize, QThread, Signal, QTimer, QProcess, QMetaObject, QUrl
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from PySide6.QtGui import QPixmap, QTextCursor, QColor, QPainter, QFont
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from ..shared_theme import JACKIFY_COLOR_BLUE, DEBUG_BORDERS
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from ..utils import ansi_to_html
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from ..widgets.unsupported_game_dialog import UnsupportedGameDialog
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import os
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import subprocess
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import sys
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import threading
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from jackify.backend.handlers.shortcut_handler import ShortcutHandler
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from jackify.backend.handlers.wabbajack_parser import WabbajackParser
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import traceback
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from jackify.backend.core.modlist_operations import get_jackify_engine_path
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import signal
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import re
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import time
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from jackify.backend.handlers.subprocess_utils import ProcessManager
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from jackify.backend.handlers.config_handler import ConfigHandler
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from ..dialogs import SuccessDialog
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from jackify.backend.handlers.validation_handler import ValidationHandler
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from jackify.frontends.gui.dialogs.warning_dialog import WarningDialog
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from jackify.frontends.gui.services.message_service import MessageService
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def debug_print(message):
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"""Print debug message only if debug mode is enabled"""
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from jackify.backend.handlers.config_handler import ConfigHandler
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config_handler = ConfigHandler()
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if config_handler.get('debug_mode', False):
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print(message)
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class ModlistFetchThread(QThread):
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result = Signal(list, str)
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def __init__(self, game_type, log_path, mode='list-modlists'):
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super().__init__()
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self.game_type = game_type
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self.log_path = log_path
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self.mode = mode
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def run(self):
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try:
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# Use proper backend service - NOT the misnamed CLI class
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from jackify.backend.services.modlist_service import ModlistService
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from jackify.backend.models.configuration import SystemInfo
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# Initialize backend service
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# Detect if we're on Steam Deck
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is_steamdeck = False
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try:
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if os.path.exists('/etc/os-release'):
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with open('/etc/os-release') as f:
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if 'steamdeck' in f.read().lower():
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is_steamdeck = True
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except Exception:
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pass
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system_info = SystemInfo(is_steamdeck=is_steamdeck)
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modlist_service = ModlistService(system_info)
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# Get modlists using proper backend service
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modlist_infos = modlist_service.list_modlists(game_type=self.game_type)
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# Return full modlist objects instead of just IDs to preserve enhanced metadata
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self.result.emit(modlist_infos, '')
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except Exception as e:
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error_msg = f"Backend service error: {str(e)}"
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# Don't write to log file before workflow starts - just return error
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self.result.emit([], error_msg)
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class SelectionDialog(QDialog):
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def __init__(self, title, items, parent=None, show_search=True, placeholder_text="Search modlists...", show_legend=False):
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super().__init__(parent)
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self.setWindowTitle(title)
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self.setModal(True)
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self.setMinimumWidth(600)
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self.setMinimumHeight(300)
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layout = QVBoxLayout(self)
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self.show_search = show_search
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if self.show_search:
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# Search box with clear button
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search_layout = QHBoxLayout()
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self.search_box = QLineEdit()
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self.search_box.setPlaceholderText(placeholder_text)
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# Make placeholder text lighter
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self.search_box.setStyleSheet("QLineEdit { color: #ccc; } QLineEdit:placeholder { color: #aaa; }")
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self.clear_btn = QPushButton("Clear")
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self.clear_btn.setFixedWidth(50)
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search_layout.addWidget(self.search_box)
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search_layout.addWidget(self.clear_btn)
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layout.addLayout(search_layout)
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if show_legend:
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# Use table for modlist selection with proper columns
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self.table_widget = QTableWidget()
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self.table_widget.setColumnCount(4)
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self.table_widget.setHorizontalHeaderLabels(["Modlist Name", "Download", "Install", "Total"])
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# Configure table appearance
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self.table_widget.setSelectionBehavior(QTableWidget.SelectRows)
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self.table_widget.setSelectionMode(QTableWidget.SingleSelection)
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self.table_widget.verticalHeader().setVisible(False)
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self.table_widget.setAlternatingRowColors(True)
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# Set column widths
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header = self.table_widget.horizontalHeader()
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header.setSectionResizeMode(0, QHeaderView.Stretch) # Modlist name takes remaining space
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header.setSectionResizeMode(1, QHeaderView.ResizeToContents) # Download size
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header.setSectionResizeMode(2, QHeaderView.ResizeToContents) # Install size
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header.setSectionResizeMode(3, QHeaderView.ResizeToContents) # Total size
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self._all_items = list(items)
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self._populate_table(self._all_items)
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layout.addWidget(self.table_widget)
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# Apply initial NSFW filter since checkbox starts unchecked
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self._filter_nsfw(False)
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else:
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# Use list for non-modlist dialogs (backward compatibility)
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self.list_widget = QListWidget()
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self.list_widget.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
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self.list_widget.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
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self._all_items = list(items)
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self._populate_list(self._all_items)
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layout.addWidget(self.list_widget)
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# Add interactive legend bar only for modlist selection dialogs
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if show_legend:
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legend_layout = QHBoxLayout()
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legend_layout.setContentsMargins(10, 5, 10, 5)
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# Status indicator explanation (far left)
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status_label = QLabel('<small><b>[DOWN]</b> Unavailable</small>')
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status_label.setStyleSheet("color: #bbb;")
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legend_layout.addWidget(status_label)
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# Spacer after DOWN legend
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legend_layout.addSpacing(15)
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# No need for size format explanation since we have table headers now
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# Just add some spacing
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# Main spacer to push NSFW checkbox to far right
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legend_layout.addStretch()
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# NSFW filter checkbox (far right)
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self.nsfw_checkbox = QCheckBox("Show NSFW")
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self.nsfw_checkbox.setStyleSheet("color: #bbb; font-size: 11px;")
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self.nsfw_checkbox.setChecked(False) # Default to hiding NSFW content
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self.nsfw_checkbox.toggled.connect(self._filter_nsfw)
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legend_layout.addWidget(self.nsfw_checkbox)
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# Legend container
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legend_widget = QWidget()
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legend_widget.setLayout(legend_layout)
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legend_widget.setStyleSheet("background-color: #333; border-radius: 3px; margin: 2px;")
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layout.addWidget(legend_widget)
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self.selected_item = None
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# Connect appropriate signals based on widget type
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if show_legend:
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self.table_widget.itemClicked.connect(self.on_table_item_clicked)
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if self.show_search:
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self.search_box.textChanged.connect(self._filter_table)
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self.clear_btn.clicked.connect(self._clear_search)
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self.search_box.returnPressed.connect(self._focus_table)
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self.search_box.installEventFilter(self)
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else:
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self.list_widget.itemClicked.connect(self.on_item_clicked)
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if self.show_search:
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self.search_box.textChanged.connect(self._filter_list)
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self.clear_btn.clicked.connect(self._clear_search)
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self.search_box.returnPressed.connect(self._focus_list)
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self.search_box.installEventFilter(self)
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def _populate_list(self, items):
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self.list_widget.clear()
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for item in items:
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# Create list item - custom delegate handles all styling
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QListWidgetItem(item, self.list_widget)
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def _populate_table(self, items):
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self.table_widget.setRowCount(len(items))
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for row, item in enumerate(items):
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# Parse the item string to extract components
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# Format: "[STATUS] Modlist Name Download|Install|Total"
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# Extract status indicators
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status_down = '[DOWN]' in item
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status_nsfw = '[NSFW]' in item
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# Clean the item string
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clean_item = item.replace('[DOWN]', '').replace('[NSFW]', '').strip()
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# Split into name and sizes
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# The format should be "Name Download|Install|Total"
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parts = clean_item.rsplit(' ', 1) # Split from right to separate name from sizes
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if len(parts) == 2:
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name = parts[0].strip()
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sizes = parts[1].strip()
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size_parts = sizes.split('|')
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if len(size_parts) == 3:
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download_size, install_size, total_size = [s.strip() for s in size_parts]
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else:
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# Fallback if format is unexpected
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download_size = install_size = total_size = sizes
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else:
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# Fallback if format is unexpected
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name = clean_item
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download_size = install_size = total_size = ""
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# Create table items
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name_item = QTableWidgetItem(name)
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download_item = QTableWidgetItem(download_size)
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install_item = QTableWidgetItem(install_size)
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total_item = QTableWidgetItem(total_size)
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# Apply styling
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if status_down:
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# Gray out and strikethrough for DOWN items
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for item_widget in [name_item, download_item, install_item, total_item]:
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item_widget.setForeground(QColor('#999999'))
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font = item_widget.font()
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font.setStrikeOut(True)
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item_widget.setFont(font)
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elif status_nsfw:
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# Red text for NSFW items - but only the name, sizes stay white
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name_item.setForeground(QColor('#ff4444'))
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for item_widget in [download_item, install_item, total_item]:
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item_widget.setForeground(QColor('#ffffff'))
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else:
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# White text for normal items
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for item_widget in [name_item, download_item, install_item, total_item]:
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item_widget.setForeground(QColor('#ffffff'))
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# Add status indicators to name if present
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if status_nsfw:
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name_item.setText(f"[NSFW] {name}")
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if status_down:
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# For DOWN items, we want [DOWN] normal and the name strikethrough
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# Since we can't easily mix fonts in a single QTableWidgetItem,
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# we'll style the whole item but the visual effect will be clear
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name_item.setText(f"[DOWN] {name_item.text()}")
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# Right-align size columns
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download_item.setTextAlignment(Qt.AlignRight | Qt.AlignVCenter)
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install_item.setTextAlignment(Qt.AlignRight | Qt.AlignVCenter)
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total_item.setTextAlignment(Qt.AlignRight | Qt.AlignVCenter)
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# Add items to table
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self.table_widget.setItem(row, 0, name_item)
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self.table_widget.setItem(row, 1, download_item)
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self.table_widget.setItem(row, 2, install_item)
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self.table_widget.setItem(row, 3, total_item)
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# Store original item text as data for filtering
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name_item.setData(Qt.UserRole, item)
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def _filter_list(self, text):
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text = text.strip().lower()
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if not text:
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filtered = self._all_items
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else:
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filtered = [item for item in self._all_items if text in item.lower()]
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self._populate_list(filtered)
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if filtered:
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self.list_widget.setCurrentRow(0)
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def _clear_search(self):
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self.search_box.clear()
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self.search_box.setFocus()
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def _focus_list(self):
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self.list_widget.setFocus()
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self.list_widget.setCurrentRow(0)
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def _focus_table(self):
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self.table_widget.setFocus()
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self.table_widget.setCurrentCell(0, 0)
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def _filter_table(self, text):
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text = text.strip().lower()
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if not text:
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# Show all rows
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for row in range(self.table_widget.rowCount()):
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self.table_widget.setRowHidden(row, False)
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else:
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# Filter rows based on modlist name
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for row in range(self.table_widget.rowCount()):
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name_item = self.table_widget.item(row, 0)
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if name_item:
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# Search in the modlist name
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match = text in name_item.text().lower()
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self.table_widget.setRowHidden(row, not match)
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def on_table_item_clicked(self, item):
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# Get the original item text from the name column
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row = item.row()
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name_item = self.table_widget.item(row, 0)
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if name_item:
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original_item = name_item.data(Qt.UserRole)
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self.selected_item = original_item
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self.accept()
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def _filter_nsfw(self, show_nsfw):
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"""Filter NSFW modlists based on checkbox state"""
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if show_nsfw:
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# Show all items
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filtered_items = self._all_items
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else:
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# Hide NSFW items
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filtered_items = [item for item in self._all_items if '[NSFW]' not in item]
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# Use appropriate populate method based on widget type
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if hasattr(self, 'table_widget'):
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self._populate_table(filtered_items)
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# Apply search filter if there's search text
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if hasattr(self, 'search_box') and self.search_box.text().strip():
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self._filter_table(self.search_box.text())
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else:
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self._populate_list(filtered_items)
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# Apply search filter if there's search text
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if hasattr(self, 'search_box') and self.search_box.text().strip():
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self._filter_list(self.search_box.text())
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def eventFilter(self, obj, event):
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if self.show_search and obj == self.search_box and event.type() == event.Type.KeyPress:
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if event.key() in (Qt.Key.Key_Down, Qt.Key.Key_Tab):
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# Focus appropriate widget
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if hasattr(self, 'table_widget'):
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self._focus_table()
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else:
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self._focus_list()
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return True
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return super().eventFilter(obj, event)
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def on_item_clicked(self, item):
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self.selected_item = item.text()
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self.accept()
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class InstallModlistScreen(QWidget):
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steam_restart_finished = Signal(bool, str)
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def __init__(self, stacked_widget=None, main_menu_index=0):
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super().__init__()
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self.stacked_widget = stacked_widget
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self.main_menu_index = main_menu_index
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self.debug = DEBUG_BORDERS
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self.online_modlists = {} # {game_type: [modlist_dict, ...]}
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self.modlist_details = {} # {modlist_name: modlist_dict}
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# Initialize log path (can be refreshed via refresh_paths method)
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self.refresh_paths()
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# Initialize services early
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from jackify.backend.services.api_key_service import APIKeyService
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from jackify.backend.services.resolution_service import ResolutionService
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from jackify.backend.services.protontricks_detection_service import ProtontricksDetectionService
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from jackify.backend.handlers.config_handler import ConfigHandler
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self.api_key_service = APIKeyService()
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self.resolution_service = ResolutionService()
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self.config_handler = ConfigHandler()
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self.protontricks_service = ProtontricksDetectionService()
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# Somnium guidance tracking
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self._show_somnium_guidance = False
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self._somnium_install_dir = None
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# Scroll tracking for professional auto-scroll behavior
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self._user_manually_scrolled = False
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self._was_at_bottom = True
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# Initialize Wabbajack parser for game detection
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self.wabbajack_parser = WabbajackParser()
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main_overall_vbox = QVBoxLayout(self)
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main_overall_vbox.setAlignment(Qt.AlignTop | Qt.AlignHCenter)
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main_overall_vbox.setContentsMargins(50, 50, 50, 0) # No bottom margin
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if self.debug:
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self.setStyleSheet("border: 2px solid magenta;")
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# --- Header (title, description) ---
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header_layout = QVBoxLayout()
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header_layout.setSpacing(1) # Reduce spacing between title and description
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# Title (no logo)
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title = QLabel("<b>Install a Modlist (Automated)</b>")
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title.setStyleSheet(f"font-size: 20px; color: {JACKIFY_COLOR_BLUE}; margin: 0px; padding: 0px;")
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title.setAlignment(Qt.AlignHCenter)
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title.setMaximumHeight(30) # Force compact height
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header_layout.addWidget(title)
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# Description
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desc = QLabel(
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"This screen allows you to install a Wabbajack modlist using Jackify's native Linux tools. "
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"Configure your options and start the installation."
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)
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desc.setWordWrap(True)
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desc.setStyleSheet("color: #ccc; margin: 0px; padding: 0px; line-height: 1.2;")
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desc.setAlignment(Qt.AlignHCenter)
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desc.setMaximumHeight(40) # Force compact height for description
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header_layout.addWidget(desc)
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header_widget = QWidget()
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header_widget.setLayout(header_layout)
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header_widget.setMaximumHeight(75) # Increase header height by 25% (60 + 15)
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if self.debug:
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header_widget.setStyleSheet("border: 2px solid pink;")
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header_widget.setToolTip("HEADER_SECTION")
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main_overall_vbox.addWidget(header_widget)
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# --- Upper section: user-configurables (left) + process monitor (right) ---
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upper_hbox = QHBoxLayout()
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upper_hbox.setContentsMargins(0, 0, 0, 0)
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upper_hbox.setSpacing(16)
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# Left: user-configurables (form and controls)
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user_config_vbox = QVBoxLayout()
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user_config_vbox.setAlignment(Qt.AlignTop)
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user_config_vbox.setSpacing(4) # Reduce spacing between major form sections
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# --- Tabs for source selection ---
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self.source_tabs = QTabWidget()
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self.source_tabs.setStyleSheet("QTabWidget::pane { background: #222; border: 1px solid #444; } QTabBar::tab { background: #222; color: #ccc; padding: 6px 16px; } QTabBar::tab:selected { background: #333; color: #3fd0ea; }")
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if self.debug:
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self.source_tabs.setStyleSheet("border: 2px solid cyan;")
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self.source_tabs.setToolTip("SOURCE_TABS")
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# --- Online List Tab ---
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online_tab = QWidget()
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online_tab_vbox = QVBoxLayout()
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online_tab_vbox.setAlignment(Qt.AlignTop)
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# Online List Controls
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self.online_group = QWidget()
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online_layout = QHBoxLayout()
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online_layout.setContentsMargins(0, 0, 0, 0)
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# --- Game Type Selection ---
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self.game_types = ["Skyrim", "Fallout 4", "Fallout New Vegas", "Oblivion", "Starfield", "Oblivion Remastered", "Enderal", "Other"]
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self.game_type_btn = QPushButton("Please Select...")
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self.game_type_btn.setMinimumWidth(200)
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self.game_type_btn.clicked.connect(self.open_game_type_dialog)
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# --- Modlist Selection ---
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self.modlist_btn = QPushButton("Select Modlist")
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self.modlist_btn.setMinimumWidth(300)
|
|
self.modlist_btn.clicked.connect(self.open_modlist_dialog)
|
|
self.modlist_btn.setEnabled(False)
|
|
online_layout.addWidget(QLabel("Game Type:"))
|
|
online_layout.addWidget(self.game_type_btn)
|
|
online_layout.addSpacing(4) # Reduced from 16 to 4
|
|
online_layout.addWidget(QLabel("Modlist:"))
|
|
online_layout.addWidget(self.modlist_btn)
|
|
self.online_group.setLayout(online_layout)
|
|
online_tab_vbox.addWidget(self.online_group)
|
|
online_tab.setLayout(online_tab_vbox)
|
|
self.source_tabs.addTab(online_tab, "Select Modlist")
|
|
# --- File Picker Tab ---
|
|
file_tab = QWidget()
|
|
file_tab_vbox = QVBoxLayout()
|
|
file_tab_vbox.setAlignment(Qt.AlignTop)
|
|
self.file_group = QWidget()
|
|
file_layout = QHBoxLayout()
|
|
file_layout.setContentsMargins(0, 0, 0, 0)
|
|
self.file_edit = QLineEdit()
|
|
self.file_edit.setMinimumWidth(400)
|
|
self.file_btn = QPushButton("Browse")
|
|
self.file_btn.clicked.connect(self.browse_wabbajack_file)
|
|
file_layout.addWidget(QLabel(".wabbajack File:"))
|
|
file_layout.addWidget(self.file_edit)
|
|
file_layout.addWidget(self.file_btn)
|
|
self.file_group.setLayout(file_layout)
|
|
file_tab_vbox.addWidget(self.file_group)
|
|
file_tab.setLayout(file_tab_vbox)
|
|
self.source_tabs.addTab(file_tab, "Use .wabbajack File")
|
|
user_config_vbox.addWidget(self.source_tabs)
|
|
# --- Install/Downloads Dir/API Key (reuse Tuxborn style) ---
|
|
form_grid = QGridLayout()
|
|
form_grid.setHorizontalSpacing(12)
|
|
form_grid.setVerticalSpacing(6) # Increased from 1 to 6 for better readability
|
|
form_grid.setContentsMargins(0, 0, 0, 0)
|
|
# Modlist Name (NEW FIELD)
|
|
modlist_name_label = QLabel("Modlist Name:")
|
|
self.modlist_name_edit = QLineEdit()
|
|
self.modlist_name_edit.setMaximumHeight(25) # Force compact height
|
|
form_grid.addWidget(modlist_name_label, 0, 0, alignment=Qt.AlignLeft | Qt.AlignVCenter)
|
|
form_grid.addWidget(self.modlist_name_edit, 0, 1)
|
|
# Install Dir
|
|
install_dir_label = QLabel("Install Directory:")
|
|
self.install_dir_edit = QLineEdit(self.config_handler.get_modlist_install_base_dir())
|
|
self.install_dir_edit.setMaximumHeight(25) # Force compact height
|
|
self.browse_install_btn = QPushButton("Browse")
|
|
self.browse_install_btn.clicked.connect(self.browse_install_dir)
|
|
install_dir_hbox = QHBoxLayout()
|
|
install_dir_hbox.addWidget(self.install_dir_edit)
|
|
install_dir_hbox.addWidget(self.browse_install_btn)
|
|
form_grid.addWidget(install_dir_label, 1, 0, alignment=Qt.AlignLeft | Qt.AlignVCenter)
|
|
form_grid.addLayout(install_dir_hbox, 1, 1)
|
|
# Downloads Dir
|
|
downloads_dir_label = QLabel("Downloads Directory:")
|
|
self.downloads_dir_edit = QLineEdit(self.config_handler.get_modlist_downloads_base_dir())
|
|
self.downloads_dir_edit.setMaximumHeight(25) # Force compact height
|
|
self.browse_downloads_btn = QPushButton("Browse")
|
|
self.browse_downloads_btn.clicked.connect(self.browse_downloads_dir)
|
|
downloads_dir_hbox = QHBoxLayout()
|
|
downloads_dir_hbox.addWidget(self.downloads_dir_edit)
|
|
downloads_dir_hbox.addWidget(self.browse_downloads_btn)
|
|
form_grid.addWidget(downloads_dir_label, 2, 0, alignment=Qt.AlignLeft | Qt.AlignVCenter)
|
|
form_grid.addLayout(downloads_dir_hbox, 2, 1)
|
|
# Nexus API Key
|
|
api_key_label = QLabel("Nexus API Key:")
|
|
self.api_key_edit = QLineEdit()
|
|
self.api_key_edit.setMaximumHeight(25) # Force compact height
|
|
# Services already initialized above
|
|
# Set up obfuscation timer and state
|
|
self.api_key_obfuscation_timer = QTimer(self)
|
|
self.api_key_obfuscation_timer.setSingleShot(True)
|
|
self.api_key_obfuscation_timer.timeout.connect(self._obfuscate_api_key)
|
|
self.api_key_original_text = ""
|
|
self.api_key_is_obfuscated = False
|
|
# Connect events for obfuscation
|
|
self.api_key_edit.textChanged.connect(self._on_api_key_text_changed)
|
|
self.api_key_edit.focusInEvent = self._on_api_key_focus_in
|
|
self.api_key_edit.focusOutEvent = self._on_api_key_focus_out
|
|
# Load saved API key if available
|
|
saved_key = self.api_key_service.get_saved_api_key()
|
|
if saved_key:
|
|
self.api_key_original_text = saved_key # Set original text first
|
|
self.api_key_edit.setText(saved_key)
|
|
self._obfuscate_api_key() # Immediately obfuscate saved keys
|
|
form_grid.addWidget(api_key_label, 3, 0, alignment=Qt.AlignLeft | Qt.AlignVCenter)
|
|
form_grid.addWidget(self.api_key_edit, 3, 1)
|
|
# API Key save checkbox and info (row 4)
|
|
api_save_layout = QHBoxLayout()
|
|
api_save_layout.setContentsMargins(0, 0, 0, 0)
|
|
api_save_layout.setSpacing(8)
|
|
self.save_api_key_checkbox = QCheckBox("Save API Key")
|
|
self.save_api_key_checkbox.setChecked(self.api_key_service.has_saved_api_key())
|
|
self.save_api_key_checkbox.toggled.connect(self._on_api_key_save_toggled)
|
|
api_save_layout.addWidget(self.save_api_key_checkbox, alignment=Qt.AlignTop)
|
|
|
|
# Validate button removed - validation now happens silently on save checkbox toggle
|
|
api_info = QLabel(
|
|
'<small>Storing your API Key locally is done so at your own risk.<br>'
|
|
'You can get your API key at: <a href="https://www.nexusmods.com/users/myaccount?tab=api">'
|
|
'https://www.nexusmods.com/users/myaccount?tab=api</a></small>'
|
|
)
|
|
api_info.setOpenExternalLinks(False)
|
|
api_info.linkActivated.connect(self._open_url_safe)
|
|
api_info.setWordWrap(True)
|
|
api_info.setAlignment(Qt.AlignLeft)
|
|
api_save_layout.addWidget(api_info, stretch=1)
|
|
api_save_widget = QWidget()
|
|
api_save_widget.setLayout(api_save_layout)
|
|
# Remove height constraint to prevent text truncation
|
|
if self.debug:
|
|
api_save_widget.setStyleSheet("border: 2px solid blue;")
|
|
api_save_widget.setToolTip("API_KEY_SECTION")
|
|
form_grid.addWidget(api_save_widget, 4, 1)
|
|
# --- Resolution Dropdown ---
|
|
resolution_label = QLabel("Resolution:")
|
|
self.resolution_combo = QComboBox()
|
|
self.resolution_combo.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
|
|
self.resolution_combo.addItem("Leave unchanged")
|
|
self.resolution_combo.addItems([
|
|
"1280x720",
|
|
"1280x800 (Steam Deck)",
|
|
"1366x768",
|
|
"1440x900",
|
|
"1600x900",
|
|
"1600x1200",
|
|
"1680x1050",
|
|
"1920x1080",
|
|
"1920x1200",
|
|
"2048x1152",
|
|
"2560x1080",
|
|
"2560x1440",
|
|
"2560x1600",
|
|
"3440x1440",
|
|
"3840x1600",
|
|
"3840x2160",
|
|
"3840x2400",
|
|
"5120x1440",
|
|
"5120x2160",
|
|
"7680x4320"
|
|
])
|
|
# Load saved resolution if available
|
|
saved_resolution = self.resolution_service.get_saved_resolution()
|
|
is_steam_deck = False
|
|
try:
|
|
if os.path.exists('/etc/os-release'):
|
|
with open('/etc/os-release') as f:
|
|
if 'steamdeck' in f.read().lower():
|
|
is_steam_deck = True
|
|
except Exception:
|
|
pass
|
|
if saved_resolution:
|
|
combo_items = [self.resolution_combo.itemText(i) for i in range(self.resolution_combo.count())]
|
|
resolution_index = self.resolution_service.get_resolution_index(saved_resolution, combo_items)
|
|
self.resolution_combo.setCurrentIndex(resolution_index)
|
|
debug_print(f"DEBUG: Loaded saved resolution: {saved_resolution} (index: {resolution_index})")
|
|
elif is_steam_deck:
|
|
# Set default to 1280x800 (Steam Deck)
|
|
combo_items = [self.resolution_combo.itemText(i) for i in range(self.resolution_combo.count())]
|
|
if "1280x800 (Steam Deck)" in combo_items:
|
|
self.resolution_combo.setCurrentIndex(combo_items.index("1280x800 (Steam Deck)"))
|
|
else:
|
|
self.resolution_combo.setCurrentIndex(0)
|
|
# Otherwise, default is 'Leave unchanged' (index 0)
|
|
form_grid.addWidget(resolution_label, 5, 0, alignment=Qt.AlignLeft | Qt.AlignVCenter)
|
|
|
|
# Horizontal layout for resolution dropdown and auto-restart checkbox
|
|
resolution_and_restart_layout = QHBoxLayout()
|
|
resolution_and_restart_layout.setSpacing(12)
|
|
|
|
# Resolution dropdown (made smaller)
|
|
self.resolution_combo.setMaximumWidth(280) # Constrain width but keep aesthetically pleasing
|
|
resolution_and_restart_layout.addWidget(self.resolution_combo)
|
|
|
|
# Add stretch to push checkbox to the right
|
|
resolution_and_restart_layout.addStretch()
|
|
|
|
# Auto-accept Steam restart checkbox (right-aligned)
|
|
self.auto_restart_checkbox = QCheckBox("Auto-accept Steam restart")
|
|
self.auto_restart_checkbox.setChecked(False) # Always default to unchecked per session
|
|
self.auto_restart_checkbox.setToolTip("When checked, Steam restart dialog will be automatically accepted, allowing unattended installation")
|
|
resolution_and_restart_layout.addWidget(self.auto_restart_checkbox)
|
|
|
|
form_grid.addLayout(resolution_and_restart_layout, 5, 1)
|
|
form_section_widget = QWidget()
|
|
form_section_widget.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
|
|
form_section_widget.setLayout(form_grid)
|
|
form_section_widget.setMinimumHeight(220) # Increased to allow RED API key box proper height
|
|
form_section_widget.setMaximumHeight(240) # Increased to allow RED API key box proper height
|
|
if self.debug:
|
|
form_section_widget.setStyleSheet("border: 2px solid blue;")
|
|
form_section_widget.setToolTip("FORM_SECTION")
|
|
user_config_vbox.addWidget(form_section_widget)
|
|
# --- Buttons ---
|
|
btn_row = QHBoxLayout()
|
|
btn_row.setAlignment(Qt.AlignHCenter)
|
|
self.start_btn = QPushButton("Start Installation")
|
|
btn_row.addWidget(self.start_btn)
|
|
|
|
|
|
|
|
# Cancel button (goes back to menu)
|
|
self.cancel_btn = QPushButton("Cancel")
|
|
self.cancel_btn.clicked.connect(self.cancel_and_cleanup)
|
|
btn_row.addWidget(self.cancel_btn)
|
|
|
|
# Cancel Installation button (appears during installation)
|
|
self.cancel_install_btn = QPushButton("Cancel Installation")
|
|
self.cancel_install_btn.clicked.connect(self.cancel_installation)
|
|
self.cancel_install_btn.setVisible(False) # Hidden by default
|
|
btn_row.addWidget(self.cancel_install_btn)
|
|
|
|
# Wrap button row in widget for debug borders
|
|
btn_row_widget = QWidget()
|
|
btn_row_widget.setLayout(btn_row)
|
|
btn_row_widget.setMaximumHeight(50) # Limit height to make it more compact
|
|
if self.debug:
|
|
btn_row_widget.setStyleSheet("border: 2px solid red;")
|
|
btn_row_widget.setToolTip("BUTTON_ROW")
|
|
user_config_widget = QWidget()
|
|
user_config_widget.setLayout(user_config_vbox)
|
|
user_config_widget.setSizePolicy(QSizePolicy.Preferred, QSizePolicy.Expanding) # Allow vertical expansion to fill space
|
|
if self.debug:
|
|
user_config_widget.setStyleSheet("border: 2px solid orange;")
|
|
user_config_widget.setToolTip("USER_CONFIG_WIDGET")
|
|
# Right: process monitor (as before)
|
|
self.process_monitor = QTextEdit()
|
|
self.process_monitor.setReadOnly(True)
|
|
self.process_monitor.setTextInteractionFlags(Qt.TextSelectableByMouse | Qt.TextSelectableByKeyboard)
|
|
self.process_monitor.setMinimumSize(QSize(300, 20))
|
|
self.process_monitor.setStyleSheet(f"background: #222; color: {JACKIFY_COLOR_BLUE}; font-family: monospace; font-size: 11px; border: 1px solid #444;")
|
|
self.process_monitor_heading = QLabel("<b>[Process Monitor]</b>")
|
|
self.process_monitor_heading.setStyleSheet(f"color: {JACKIFY_COLOR_BLUE}; font-size: 13px; margin-bottom: 2px;")
|
|
self.process_monitor_heading.setAlignment(Qt.AlignLeft | Qt.AlignVCenter)
|
|
process_vbox = QVBoxLayout()
|
|
process_vbox.setContentsMargins(0, 0, 0, 0)
|
|
process_vbox.setSpacing(2)
|
|
process_vbox.addWidget(self.process_monitor_heading)
|
|
process_vbox.addWidget(self.process_monitor)
|
|
process_monitor_widget = QWidget()
|
|
process_monitor_widget.setLayout(process_vbox)
|
|
if self.debug:
|
|
process_monitor_widget.setStyleSheet("border: 2px solid purple;")
|
|
process_monitor_widget.setToolTip("PROCESS_MONITOR")
|
|
upper_hbox.addWidget(user_config_widget, stretch=1)
|
|
upper_hbox.addWidget(process_monitor_widget, stretch=3)
|
|
upper_hbox.setAlignment(Qt.AlignTop)
|
|
upper_section_widget = QWidget()
|
|
upper_section_widget.setLayout(upper_hbox)
|
|
upper_section_widget.setMaximumHeight(320) # Increased to ensure resolution dropdown is visible
|
|
if self.debug:
|
|
upper_section_widget.setStyleSheet("border: 2px solid green;")
|
|
upper_section_widget.setToolTip("UPPER_SECTION")
|
|
main_overall_vbox.addWidget(upper_section_widget)
|
|
# Remove spacing - console should expand to fill available space
|
|
# --- Console output area (full width, placeholder for now) ---
|
|
self.console = QTextEdit()
|
|
self.console.setReadOnly(True)
|
|
self.console.setTextInteractionFlags(Qt.TextSelectableByMouse | Qt.TextSelectableByKeyboard)
|
|
self.console.setMinimumHeight(50) # Very small minimum - can shrink to almost nothing
|
|
self.console.setMaximumHeight(1000) # Allow growth when space available
|
|
self.console.setFontFamily('monospace')
|
|
if self.debug:
|
|
self.console.setStyleSheet("border: 2px solid yellow;")
|
|
self.console.setToolTip("CONSOLE")
|
|
|
|
# Set up scroll tracking for professional auto-scroll behavior
|
|
self._setup_scroll_tracking()
|
|
|
|
# Create a container that holds console + button row with proper spacing
|
|
console_and_buttons_widget = QWidget()
|
|
console_and_buttons_layout = QVBoxLayout()
|
|
console_and_buttons_layout.setContentsMargins(0, 0, 0, 0)
|
|
console_and_buttons_layout.setSpacing(8) # Small gap between console and buttons
|
|
|
|
console_and_buttons_layout.addWidget(self.console, stretch=1) # Console fills most space
|
|
console_and_buttons_layout.addWidget(btn_row_widget) # Buttons at bottom of this container
|
|
|
|
console_and_buttons_widget.setLayout(console_and_buttons_layout)
|
|
if self.debug:
|
|
console_and_buttons_widget.setStyleSheet("border: 2px solid lightblue;")
|
|
console_and_buttons_widget.setToolTip("CONSOLE_AND_BUTTONS_CONTAINER")
|
|
main_overall_vbox.addWidget(console_and_buttons_widget, stretch=1) # This container fills remaining space
|
|
self.setLayout(main_overall_vbox)
|
|
|
|
self.current_modlists = []
|
|
|
|
# --- Process Monitor (right) ---
|
|
self.process = None
|
|
self.log_timer = None
|
|
self.last_log_pos = 0
|
|
# --- Process Monitor Timer ---
|
|
self.top_timer = QTimer(self)
|
|
self.top_timer.timeout.connect(self.update_top_panel)
|
|
self.top_timer.start(2000)
|
|
# --- Start Installation button ---
|
|
self.start_btn.clicked.connect(self.validate_and_start_install)
|
|
self.steam_restart_finished.connect(self._on_steam_restart_finished)
|
|
|
|
|
|
|
|
# Initialize process tracking
|
|
self.process = None
|
|
|
|
# Initialize empty controls list - will be populated after UI is built
|
|
self._actionable_controls = []
|
|
|
|
# Now collect all actionable controls after UI is fully built
|
|
self._collect_actionable_controls()
|
|
|
|
def _collect_actionable_controls(self):
|
|
"""Collect all actionable controls that should be disabled during operations (except Cancel)"""
|
|
self._actionable_controls = [
|
|
# Main action button
|
|
self.start_btn,
|
|
# Game/modlist selection
|
|
self.game_type_btn,
|
|
self.modlist_btn,
|
|
# Source tabs (entire tab widget)
|
|
self.source_tabs,
|
|
# Form fields
|
|
self.modlist_name_edit,
|
|
self.install_dir_edit,
|
|
self.downloads_dir_edit,
|
|
self.api_key_edit,
|
|
self.file_edit,
|
|
# Browse buttons
|
|
self.browse_install_btn,
|
|
self.browse_downloads_btn,
|
|
self.file_btn,
|
|
# Resolution controls
|
|
self.resolution_combo,
|
|
# Checkboxes
|
|
self.save_api_key_checkbox,
|
|
self.auto_restart_checkbox,
|
|
]
|
|
|
|
def _disable_controls_during_operation(self):
|
|
"""Disable all actionable controls during install/configure operations (except Cancel)"""
|
|
for control in self._actionable_controls:
|
|
if control:
|
|
control.setEnabled(False)
|
|
|
|
def _enable_controls_after_operation(self):
|
|
"""Re-enable all actionable controls after install/configure operations complete"""
|
|
for control in self._actionable_controls:
|
|
if control:
|
|
control.setEnabled(True)
|
|
|
|
def refresh_paths(self):
|
|
"""Refresh cached paths when config changes."""
|
|
from jackify.shared.paths import get_jackify_logs_dir
|
|
self.modlist_log_path = get_jackify_logs_dir() / 'Modlist_Install_workflow.log'
|
|
os.makedirs(os.path.dirname(self.modlist_log_path), exist_ok=True)
|
|
|
|
def _open_url_safe(self, url):
|
|
"""Safely open URL using subprocess to avoid Qt library conflicts in PyInstaller"""
|
|
import subprocess
|
|
try:
|
|
subprocess.Popen(['xdg-open', url], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
|
except Exception as e:
|
|
print(f"Warning: Could not open URL {url}: {e}")
|
|
|
|
def resizeEvent(self, event):
|
|
"""Handle window resize to prioritize form over console"""
|
|
super().resizeEvent(event)
|
|
self._adjust_console_for_form_priority()
|
|
|
|
def _adjust_console_for_form_priority(self):
|
|
"""Console now dynamically fills available space with stretch=1, no manual calculation needed"""
|
|
# The console automatically fills remaining space due to stretch=1 in the layout
|
|
# Remove any fixed height constraints to allow natural stretching
|
|
self.console.setMaximumHeight(16777215) # Reset to default maximum
|
|
self.console.setMinimumHeight(50) # Keep minimum height for usability
|
|
|
|
def showEvent(self, event):
|
|
"""Called when the widget becomes visible - always reload saved API key"""
|
|
super().showEvent(event)
|
|
# Always reload saved API key to pick up changes from Settings dialog
|
|
saved_key = self.api_key_service.get_saved_api_key()
|
|
if saved_key:
|
|
self.api_key_original_text = saved_key
|
|
self.api_key_edit.setText(saved_key)
|
|
self.api_key_is_obfuscated = False # Start unobfuscated
|
|
# Set checkbox state
|
|
self.save_api_key_checkbox.setChecked(True)
|
|
# Immediately obfuscate saved keys (don't wait 3 seconds)
|
|
self._obfuscate_api_key()
|
|
elif not self.api_key_edit.text().strip():
|
|
# Only clear if no saved key and field is empty
|
|
self.api_key_original_text = ""
|
|
self.save_api_key_checkbox.setChecked(False)
|
|
# Do NOT load saved parent directories
|
|
|
|
def _load_saved_parent_directories(self):
|
|
"""No-op: do not pre-populate install/download directories from saved values."""
|
|
pass
|
|
|
|
def _update_directory_suggestions(self, modlist_name):
|
|
"""Update directory suggestions based on modlist name"""
|
|
try:
|
|
if not modlist_name:
|
|
return
|
|
|
|
# Update install directory suggestion with modlist name
|
|
saved_install_parent = self.config_handler.get_default_install_parent_dir()
|
|
if saved_install_parent:
|
|
suggested_install_dir = os.path.join(saved_install_parent, modlist_name)
|
|
self.install_dir_edit.setText(suggested_install_dir)
|
|
debug_print(f"DEBUG: Updated install directory suggestion: {suggested_install_dir}")
|
|
|
|
# Update download directory suggestion
|
|
saved_download_parent = self.config_handler.get_default_download_parent_dir()
|
|
if saved_download_parent:
|
|
suggested_download_dir = os.path.join(saved_download_parent, "Downloads")
|
|
self.downloads_dir_edit.setText(suggested_download_dir)
|
|
debug_print(f"DEBUG: Updated download directory suggestion: {suggested_download_dir}")
|
|
|
|
except Exception as e:
|
|
debug_print(f"DEBUG: Error updating directory suggestions: {e}")
|
|
|
|
def _save_parent_directories(self, install_dir, downloads_dir):
|
|
"""Removed automatic saving - user should set defaults in settings"""
|
|
pass
|
|
|
|
def _on_api_key_text_changed(self, text):
|
|
"""Handle API key text changes for obfuscation timing"""
|
|
if not self.api_key_is_obfuscated:
|
|
self.api_key_original_text = text
|
|
# Restart the obfuscation timer (3 seconds after last change)
|
|
self.api_key_obfuscation_timer.stop()
|
|
if text.strip(): # Only start timer if there's actual text
|
|
self.api_key_obfuscation_timer.start(3000) # 3 seconds
|
|
else:
|
|
# If currently obfuscated and user is typing/pasting, un-obfuscate
|
|
if text != self.api_key_service.get_api_key_display(self.api_key_original_text):
|
|
self.api_key_is_obfuscated = False
|
|
self.api_key_original_text = text
|
|
if text.strip():
|
|
self.api_key_obfuscation_timer.start(3000)
|
|
|
|
def _on_api_key_focus_in(self, event):
|
|
"""Handle API key field gaining focus - de-obfuscate if needed"""
|
|
# Call the original focusInEvent first
|
|
QLineEdit.focusInEvent(self.api_key_edit, event)
|
|
if self.api_key_is_obfuscated:
|
|
self.api_key_edit.blockSignals(True)
|
|
self.api_key_edit.setText(self.api_key_original_text)
|
|
self.api_key_is_obfuscated = False
|
|
self.api_key_edit.blockSignals(False)
|
|
self.api_key_obfuscation_timer.stop()
|
|
|
|
def _on_api_key_focus_out(self, event):
|
|
"""Handle API key field losing focus - immediately obfuscate"""
|
|
QLineEdit.focusOutEvent(self.api_key_edit, event)
|
|
self._obfuscate_api_key()
|
|
|
|
def _obfuscate_api_key(self):
|
|
"""Obfuscate the API key text field"""
|
|
if not self.api_key_is_obfuscated and self.api_key_original_text.strip():
|
|
# Block signals to prevent recursion
|
|
self.api_key_edit.blockSignals(True)
|
|
# Show masked version
|
|
masked_text = self.api_key_service.get_api_key_display(self.api_key_original_text)
|
|
self.api_key_edit.setText(masked_text)
|
|
self.api_key_is_obfuscated = True
|
|
# Re-enable signals
|
|
self.api_key_edit.blockSignals(False)
|
|
|
|
def _get_actual_api_key(self):
|
|
"""Get the actual API key value (not the obfuscated version)"""
|
|
if self.api_key_is_obfuscated:
|
|
return self.api_key_original_text
|
|
else:
|
|
return self.api_key_edit.text()
|
|
|
|
def open_game_type_dialog(self):
|
|
dlg = SelectionDialog("Select Game Type", self.game_types, self, show_search=False)
|
|
if dlg.exec() == QDialog.Accepted and dlg.selected_item:
|
|
self.game_type_btn.setText(dlg.selected_item)
|
|
self.fetch_modlists_for_game_type(dlg.selected_item)
|
|
|
|
def fetch_modlists_for_game_type(self, game_type):
|
|
self.current_game_type = game_type # Store for display formatting
|
|
self.modlist_btn.setText("Fetching modlists...")
|
|
self.modlist_btn.setEnabled(False)
|
|
game_type_map = {
|
|
"Skyrim": "skyrim",
|
|
"Fallout 4": "fallout4",
|
|
"Fallout New Vegas": "falloutnv",
|
|
"Oblivion": "oblivion",
|
|
"Starfield": "starfield",
|
|
"Oblivion Remastered": "oblivion_remastered",
|
|
"Enderal": "enderal",
|
|
"Other": "other"
|
|
}
|
|
cli_game_type = game_type_map.get(game_type, "other")
|
|
log_path = self.modlist_log_path
|
|
# Use backend service directly - NO CLI CALLS
|
|
self.fetch_thread = ModlistFetchThread(
|
|
cli_game_type, log_path, mode='list-modlists')
|
|
self.fetch_thread.result.connect(self.on_modlists_fetched)
|
|
self.fetch_thread.start()
|
|
|
|
def on_modlists_fetched(self, modlist_infos, error):
|
|
# Handle the case where modlist_infos might be strings (backward compatibility)
|
|
if modlist_infos and isinstance(modlist_infos[0], str):
|
|
# Old format - just IDs as strings
|
|
filtered = [m for m in modlist_infos if m and not m.startswith('DEBUG:')]
|
|
self.current_modlists = filtered
|
|
self.current_modlist_display = filtered
|
|
else:
|
|
# New format - full modlist objects with enhanced metadata
|
|
filtered_modlists = [m for m in modlist_infos if m and hasattr(m, 'id')]
|
|
filtered = filtered_modlists # Set filtered for the condition check below
|
|
self.current_modlists = [m.id for m in filtered_modlists] # Keep IDs for selection
|
|
|
|
# Create enhanced display strings with size info and status indicators
|
|
display_strings = []
|
|
for modlist in filtered_modlists:
|
|
# Get enhanced metadata
|
|
download_size = getattr(modlist, 'download_size', '')
|
|
install_size = getattr(modlist, 'install_size', '')
|
|
total_size = getattr(modlist, 'total_size', '')
|
|
status_down = getattr(modlist, 'status_down', False)
|
|
status_nsfw = getattr(modlist, 'status_nsfw', False)
|
|
|
|
# Format display string without redundant game type: "Modlist Name - Download|Install|Total"
|
|
# For "Other" category, include game type in brackets for clarity
|
|
# Use padding to create alignment: left-aligned name, right-aligned sizes
|
|
if hasattr(self, 'current_game_type') and self.current_game_type == "Other":
|
|
name_part = f"{modlist.name} [{modlist.game}]"
|
|
else:
|
|
name_part = modlist.name
|
|
size_part = f"{download_size}|{install_size}|{total_size}"
|
|
|
|
# Create aligned display using string formatting (approximate alignment)
|
|
display_str = f"{name_part:<50} {size_part:>15}"
|
|
|
|
# Add status indicators at the beginning if present
|
|
if status_down or status_nsfw:
|
|
status_parts = []
|
|
if status_down:
|
|
status_parts.append("[DOWN]")
|
|
if status_nsfw:
|
|
status_parts.append("[NSFW]")
|
|
display_str = " ".join(status_parts) + " " + display_str
|
|
|
|
display_strings.append(display_str)
|
|
|
|
self.current_modlist_display = display_strings
|
|
|
|
# Create mapping from display string back to modlist ID for selection
|
|
self._modlist_id_map = {}
|
|
if len(self.current_modlist_display) == len(self.current_modlists):
|
|
self._modlist_id_map = {display: modlist_id for display, modlist_id in
|
|
zip(self.current_modlist_display, self.current_modlists)}
|
|
else:
|
|
# Fallback for backward compatibility
|
|
self._modlist_id_map = {mid: mid for mid in self.current_modlists}
|
|
if error:
|
|
self.modlist_btn.setText("Error fetching modlists.")
|
|
self.modlist_btn.setEnabled(False)
|
|
# Don't write to log file before workflow starts - just show error in UI
|
|
elif filtered:
|
|
self.modlist_btn.setText("Select Modlist")
|
|
self.modlist_btn.setEnabled(True)
|
|
else:
|
|
self.modlist_btn.setText("No modlists found.")
|
|
self.modlist_btn.setEnabled(False)
|
|
|
|
def open_modlist_dialog(self):
|
|
if not self.current_modlist_display:
|
|
return
|
|
dlg = SelectionDialog("Select Modlist", self.current_modlist_display, self, show_search=True, placeholder_text="Search modlists...", show_legend=True)
|
|
if dlg.exec() == QDialog.Accepted and dlg.selected_item:
|
|
modlist_id = self._modlist_id_map.get(dlg.selected_item, dlg.selected_item)
|
|
self.modlist_btn.setText(modlist_id)
|
|
# Fetch and store the full ModlistInfo for unsupported game detection
|
|
try:
|
|
from jackify.backend.services.modlist_service import ModlistService
|
|
from jackify.backend.models.configuration import SystemInfo
|
|
is_steamdeck = False
|
|
if os.path.exists('/etc/os-release'):
|
|
with open('/etc/os-release') as f:
|
|
if 'steamdeck' in f.read().lower():
|
|
is_steamdeck = True
|
|
system_info = SystemInfo(is_steamdeck=is_steamdeck)
|
|
modlist_service = ModlistService(system_info)
|
|
all_modlists = modlist_service.list_modlists()
|
|
selected_info = next((m for m in all_modlists if m.id == modlist_id), None)
|
|
self.selected_modlist_info = selected_info.to_dict() if selected_info else None
|
|
|
|
# Auto-populate the Modlist Name field with the display name (user can still modify)
|
|
if selected_info and selected_info.name:
|
|
self.modlist_name_edit.setText(selected_info.name)
|
|
except Exception as e:
|
|
self.selected_modlist_info = None
|
|
|
|
def browse_wabbajack_file(self):
|
|
file, _ = QFileDialog.getOpenFileName(self, "Select .wabbajack File", os.path.expanduser("~"), "Wabbajack Files (*.wabbajack)")
|
|
if file:
|
|
self.file_edit.setText(file)
|
|
|
|
def browse_install_dir(self):
|
|
dir = QFileDialog.getExistingDirectory(self, "Select Install Directory", self.install_dir_edit.text())
|
|
if dir:
|
|
self.install_dir_edit.setText(dir)
|
|
|
|
def browse_downloads_dir(self):
|
|
dir = QFileDialog.getExistingDirectory(self, "Select Downloads Directory", self.downloads_dir_edit.text())
|
|
if dir:
|
|
self.downloads_dir_edit.setText(dir)
|
|
|
|
def go_back(self):
|
|
if self.stacked_widget:
|
|
self.stacked_widget.setCurrentIndex(3) # Return to Modlist Tasks menu
|
|
|
|
def update_top_panel(self):
|
|
try:
|
|
result = subprocess.run([
|
|
"ps", "-eo", "pcpu,pmem,comm,args"
|
|
], stdout=subprocess.PIPE, text=True, timeout=2)
|
|
lines = result.stdout.splitlines()
|
|
header = "CPU%\tMEM%\tCOMMAND"
|
|
filtered = [header]
|
|
process_rows = []
|
|
for line in lines[1:]:
|
|
line_lower = line.lower()
|
|
if (
|
|
("jackify-engine" in line_lower or "7zz" in line_lower or "texconv" in line_lower or
|
|
"wine" in line_lower or "wine64" in line_lower or "protontricks" in line_lower)
|
|
and "jackify-gui.py" not in line_lower
|
|
):
|
|
cols = line.strip().split(None, 3)
|
|
if len(cols) >= 3:
|
|
process_rows.append(cols)
|
|
process_rows.sort(key=lambda x: float(x[0]), reverse=True)
|
|
for cols in process_rows:
|
|
filtered.append('\t'.join(cols))
|
|
if len(filtered) == 1:
|
|
filtered.append("[No Jackify-related processes found]")
|
|
self.process_monitor.setPlainText('\n'.join(filtered))
|
|
except Exception as e:
|
|
self.process_monitor.setPlainText(f"[process info unavailable: {e}]")
|
|
|
|
def _check_protontricks(self):
|
|
"""Check if protontricks is available before critical operations"""
|
|
try:
|
|
is_installed, installation_type, details = self.protontricks_service.detect_protontricks()
|
|
|
|
if not is_installed:
|
|
# Show protontricks error dialog
|
|
from jackify.frontends.gui.dialogs.protontricks_error_dialog import ProtontricksErrorDialog
|
|
dialog = ProtontricksErrorDialog(self.protontricks_service, self)
|
|
result = dialog.exec()
|
|
|
|
if result == QDialog.Rejected:
|
|
return False
|
|
|
|
# Re-check after dialog
|
|
is_installed, _, _ = self.protontricks_service.detect_protontricks(use_cache=False)
|
|
return is_installed
|
|
|
|
return True
|
|
|
|
except Exception as e:
|
|
print(f"Error checking protontricks: {e}")
|
|
MessageService.warning(self, "Protontricks Check Failed",
|
|
f"Unable to verify protontricks installation: {e}\n\n"
|
|
"Continuing anyway, but some features may not work correctly.")
|
|
return True # Continue anyway
|
|
|
|
def _on_api_key_save_toggled(self, checked):
|
|
"""Handle immediate API key saving with silent validation when checkbox is toggled"""
|
|
try:
|
|
if checked:
|
|
# Save API key if one is entered
|
|
api_key = self._get_actual_api_key().strip()
|
|
if api_key:
|
|
# Silently validate API key first
|
|
is_valid, validation_message = self.api_key_service.validate_api_key_works(api_key)
|
|
if not is_valid:
|
|
# Show error dialog for invalid API key
|
|
from jackify.frontends.gui.services.message_service import MessageService
|
|
MessageService.critical(
|
|
self,
|
|
"Invalid API Key",
|
|
f"The API key is invalid and cannot be saved.\n\nError: {validation_message}",
|
|
safety_level="low"
|
|
)
|
|
self.save_api_key_checkbox.setChecked(False) # Uncheck on validation failure
|
|
return
|
|
|
|
# API key is valid, proceed with saving
|
|
success = self.api_key_service.save_api_key(api_key)
|
|
if success:
|
|
self._show_api_key_feedback("✓ API key saved successfully", is_success=True)
|
|
debug_print("DEBUG: API key validated and saved immediately on checkbox toggle")
|
|
else:
|
|
self._show_api_key_feedback("✗ Failed to save API key - check permissions", is_success=False)
|
|
# Uncheck the checkbox since save failed
|
|
self.save_api_key_checkbox.setChecked(False)
|
|
debug_print("DEBUG: Failed to save API key immediately")
|
|
else:
|
|
self._show_api_key_feedback("Enter an API key first", is_success=False)
|
|
# Uncheck the checkbox since no key to save
|
|
self.save_api_key_checkbox.setChecked(False)
|
|
else:
|
|
# Clear saved API key when unchecked
|
|
if self.api_key_service.has_saved_api_key():
|
|
success = self.api_key_service.clear_saved_api_key()
|
|
if success:
|
|
self._show_api_key_feedback("✓ API key cleared", is_success=True)
|
|
debug_print("DEBUG: Saved API key cleared immediately on checkbox toggle")
|
|
else:
|
|
self._show_api_key_feedback("✗ Failed to clear API key", is_success=False)
|
|
debug_print("DEBUG: Failed to clear API key")
|
|
except Exception as e:
|
|
self._show_api_key_feedback(f"✗ Error: {str(e)}", is_success=False)
|
|
self.save_api_key_checkbox.setChecked(False)
|
|
debug_print(f"DEBUG: Error in _on_api_key_save_toggled: {e}")
|
|
|
|
def _show_api_key_feedback(self, message, is_success=True):
|
|
"""Show temporary feedback message for API key operations"""
|
|
# Use tooltip for immediate feedback
|
|
color = "#22c55e" if is_success else "#ef4444" # Green for success, red for error
|
|
self.save_api_key_checkbox.setToolTip(message)
|
|
|
|
# Temporarily change checkbox style to show feedback
|
|
original_style = self.save_api_key_checkbox.styleSheet()
|
|
feedback_style = f"QCheckBox {{ color: {color}; font-weight: bold; }}"
|
|
self.save_api_key_checkbox.setStyleSheet(feedback_style)
|
|
|
|
# Reset style and tooltip after 3 seconds
|
|
from PySide6.QtCore import QTimer
|
|
def reset_feedback():
|
|
self.save_api_key_checkbox.setStyleSheet(original_style)
|
|
self.save_api_key_checkbox.setToolTip("")
|
|
|
|
QTimer.singleShot(3000, reset_feedback)
|
|
|
|
|
|
def validate_and_start_install(self):
|
|
import time
|
|
self._install_workflow_start_time = time.time()
|
|
debug_print('DEBUG: validate_and_start_install called')
|
|
|
|
# Check protontricks before proceeding
|
|
if not self._check_protontricks():
|
|
return
|
|
|
|
# Disable all controls during installation (except Cancel)
|
|
self._disable_controls_during_operation()
|
|
|
|
try:
|
|
tab_index = self.source_tabs.currentIndex()
|
|
install_mode = 'online'
|
|
if tab_index == 1: # .wabbajack File tab
|
|
modlist = self.file_edit.text().strip()
|
|
if not modlist or not os.path.isfile(modlist) or not modlist.endswith('.wabbajack'):
|
|
MessageService.warning(self, "Invalid Modlist", "Please select a valid .wabbajack file.")
|
|
self._enable_controls_after_operation()
|
|
return
|
|
install_mode = 'file'
|
|
else:
|
|
modlist = self.modlist_btn.text().strip()
|
|
if not modlist or modlist in ("Select Modlist", "Fetching modlists...", "No modlists found.", "Error fetching modlists."):
|
|
MessageService.warning(self, "Invalid Modlist", "Please select a valid modlist.")
|
|
self._enable_controls_after_operation()
|
|
return
|
|
|
|
# For online modlists, use machine_url instead of display name
|
|
if hasattr(self, 'selected_modlist_info') and self.selected_modlist_info:
|
|
machine_url = self.selected_modlist_info.get('machine_url')
|
|
if machine_url:
|
|
modlist = machine_url # Use machine URL for installation
|
|
debug_print(f"DEBUG: Using machine_url for installation: {machine_url}")
|
|
else:
|
|
debug_print("DEBUG: No machine_url found in selected_modlist_info, using display name")
|
|
install_dir = self.install_dir_edit.text().strip()
|
|
downloads_dir = self.downloads_dir_edit.text().strip()
|
|
api_key = self._get_actual_api_key().strip()
|
|
modlist_name = self.modlist_name_edit.text().strip()
|
|
missing_fields = []
|
|
if not modlist_name:
|
|
missing_fields.append("Modlist Name")
|
|
if not install_dir:
|
|
missing_fields.append("Install Directory")
|
|
if not downloads_dir:
|
|
missing_fields.append("Downloads Directory")
|
|
if not api_key:
|
|
missing_fields.append("Nexus API Key")
|
|
if missing_fields:
|
|
MessageService.warning(self, "Missing Required Fields", f"Please fill in all required fields before starting the install:\n- " + "\n- ".join(missing_fields))
|
|
self._enable_controls_after_operation()
|
|
return
|
|
validation_handler = ValidationHandler()
|
|
from pathlib import Path
|
|
is_safe, reason = validation_handler.is_safe_install_directory(Path(install_dir))
|
|
if not is_safe:
|
|
dlg = WarningDialog(reason, parent=self)
|
|
if not dlg.exec() or not dlg.confirmed:
|
|
return
|
|
if not os.path.isdir(install_dir):
|
|
create = MessageService.question(self, "Create Directory?",
|
|
f"The install directory does not exist:\n{install_dir}\n\nWould you like to create it?",
|
|
critical=False # Non-critical, won't steal focus
|
|
)
|
|
if create == QMessageBox.Yes:
|
|
try:
|
|
os.makedirs(install_dir, exist_ok=True)
|
|
except Exception as e:
|
|
MessageService.critical(self, "Error", f"Failed to create install directory:\n{e}")
|
|
return
|
|
else:
|
|
return
|
|
if not os.path.isdir(downloads_dir):
|
|
create = MessageService.question(self, "Create Directory?",
|
|
f"The downloads directory does not exist:\n{downloads_dir}\n\nWould you like to create it?",
|
|
critical=False # Non-critical, won't steal focus
|
|
)
|
|
if create == QMessageBox.Yes:
|
|
try:
|
|
os.makedirs(downloads_dir, exist_ok=True)
|
|
except Exception as e:
|
|
MessageService.critical(self, "Error", f"Failed to create downloads directory:\n{e}")
|
|
return
|
|
else:
|
|
return
|
|
# Handle API key saving BEFORE validation (to match settings dialog behavior)
|
|
if self.save_api_key_checkbox.isChecked():
|
|
if api_key:
|
|
success = self.api_key_service.save_api_key(api_key)
|
|
if success:
|
|
debug_print("DEBUG: API key saved successfully")
|
|
else:
|
|
debug_print("DEBUG: Failed to save API key")
|
|
else:
|
|
# If checkbox is unchecked, clear any saved API key
|
|
if self.api_key_service.has_saved_api_key():
|
|
self.api_key_service.clear_saved_api_key()
|
|
debug_print("DEBUG: Saved API key cleared")
|
|
|
|
# Validate API key for installation purposes
|
|
if not api_key or not self.api_key_service._validate_api_key_format(api_key):
|
|
MessageService.warning(self, "Invalid API Key", "Please enter a valid Nexus API Key.")
|
|
return
|
|
|
|
# Handle resolution saving
|
|
resolution = self.resolution_combo.currentText()
|
|
if resolution and resolution != "Leave unchanged":
|
|
success = self.resolution_service.save_resolution(resolution)
|
|
if success:
|
|
debug_print(f"DEBUG: Resolution saved successfully: {resolution}")
|
|
else:
|
|
debug_print("DEBUG: Failed to save resolution")
|
|
else:
|
|
# Clear saved resolution if "Leave unchanged" is selected
|
|
if self.resolution_service.has_saved_resolution():
|
|
self.resolution_service.clear_saved_resolution()
|
|
debug_print("DEBUG: Saved resolution cleared")
|
|
|
|
# Handle parent directory saving
|
|
self._save_parent_directories(install_dir, downloads_dir)
|
|
|
|
# Detect game type and check support
|
|
game_type = None
|
|
game_name = None
|
|
|
|
if install_mode == 'file':
|
|
# Parse .wabbajack file to get game type
|
|
from pathlib import Path
|
|
wabbajack_path = Path(modlist)
|
|
result = self.wabbajack_parser.parse_wabbajack_game_type(wabbajack_path)
|
|
if result:
|
|
if isinstance(result, tuple):
|
|
game_type, raw_game_type = result
|
|
# Get display name for the game
|
|
display_names = {
|
|
'skyrim': 'Skyrim',
|
|
'fallout4': 'Fallout 4',
|
|
'falloutnv': 'Fallout New Vegas',
|
|
'oblivion': 'Oblivion',
|
|
'starfield': 'Starfield',
|
|
'oblivion_remastered': 'Oblivion Remastered',
|
|
'enderal': 'Enderal'
|
|
}
|
|
if game_type == 'unknown' and raw_game_type:
|
|
game_name = raw_game_type
|
|
else:
|
|
game_name = display_names.get(game_type, game_type)
|
|
else:
|
|
game_type = result
|
|
display_names = {
|
|
'skyrim': 'Skyrim',
|
|
'fallout4': 'Fallout 4',
|
|
'falloutnv': 'Fallout New Vegas',
|
|
'oblivion': 'Oblivion',
|
|
'starfield': 'Starfield',
|
|
'oblivion_remastered': 'Oblivion Remastered',
|
|
'enderal': 'Enderal'
|
|
}
|
|
game_name = display_names.get(game_type, game_type)
|
|
else:
|
|
# For online modlists, try to get game type from selected modlist
|
|
if hasattr(self, 'selected_modlist_info') and self.selected_modlist_info:
|
|
game_name = self.selected_modlist_info.get('game', '')
|
|
debug_print(f"DEBUG: Detected game_name from selected_modlist_info: '{game_name}'")
|
|
|
|
# Map game name to game type
|
|
game_mapping = {
|
|
'skyrim special edition': 'skyrim',
|
|
'skyrim': 'skyrim',
|
|
'fallout 4': 'fallout4',
|
|
'fallout new vegas': 'falloutnv',
|
|
'oblivion': 'oblivion',
|
|
'starfield': 'starfield',
|
|
'oblivion_remastered': 'oblivion_remastered',
|
|
'enderal': 'enderal',
|
|
'enderal special edition': 'enderal'
|
|
}
|
|
game_type = game_mapping.get(game_name.lower())
|
|
debug_print(f"DEBUG: Mapped game_name '{game_name}' to game_type: '{game_type}'")
|
|
if not game_type:
|
|
game_type = 'unknown'
|
|
debug_print(f"DEBUG: Game type not found in mapping, setting to 'unknown'")
|
|
else:
|
|
debug_print(f"DEBUG: No selected_modlist_info found")
|
|
game_type = 'unknown'
|
|
|
|
# Store game type and name for later use
|
|
self._current_game_type = game_type
|
|
self._current_game_name = game_name
|
|
|
|
# Check if game is supported
|
|
debug_print(f"DEBUG: Checking if game_type '{game_type}' is supported")
|
|
debug_print(f"DEBUG: game_type='{game_type}', game_name='{game_name}'")
|
|
is_supported = self.wabbajack_parser.is_supported_game(game_type) if game_type else False
|
|
debug_print(f"DEBUG: is_supported_game('{game_type}') returned: {is_supported}")
|
|
|
|
if game_type and not is_supported:
|
|
debug_print(f"DEBUG: Game '{game_type}' is not supported, showing dialog")
|
|
# Show unsupported game dialog
|
|
dialog = UnsupportedGameDialog(self, game_name)
|
|
if not dialog.show_dialog(self, game_name):
|
|
# User cancelled
|
|
return
|
|
|
|
self.console.clear()
|
|
self.process_monitor.clear()
|
|
|
|
# Update button states for installation
|
|
self.start_btn.setEnabled(False)
|
|
self.cancel_btn.setVisible(False)
|
|
self.cancel_install_btn.setVisible(True)
|
|
|
|
debug_print(f'DEBUG: Calling run_modlist_installer with modlist={modlist}, install_dir={install_dir}, downloads_dir={downloads_dir}, api_key={api_key[:6]}..., install_mode={install_mode}')
|
|
self.run_modlist_installer(modlist, install_dir, downloads_dir, api_key, install_mode)
|
|
except Exception as e:
|
|
debug_print(f"DEBUG: Exception in validate_and_start_install: {e}")
|
|
import traceback
|
|
debug_print(f"DEBUG: Traceback: {traceback.format_exc()}")
|
|
# Re-enable all controls after exception
|
|
self._enable_controls_after_operation()
|
|
self.cancel_btn.setVisible(True)
|
|
self.cancel_install_btn.setVisible(False)
|
|
debug_print(f"DEBUG: Controls re-enabled in exception handler")
|
|
|
|
def run_modlist_installer(self, modlist, install_dir, downloads_dir, api_key, install_mode='online'):
|
|
debug_print('DEBUG: run_modlist_installer called - USING THREADED BACKEND WRAPPER')
|
|
|
|
# Rotate log file at start of each workflow run (keep 5 backups)
|
|
from jackify.backend.handlers.logging_handler import LoggingHandler
|
|
from pathlib import Path
|
|
log_handler = LoggingHandler()
|
|
log_handler.rotate_log_file_per_run(Path(self.modlist_log_path), backup_count=5)
|
|
|
|
# Clear console for fresh installation output
|
|
self.console.clear()
|
|
self._safe_append_text("Starting modlist installation with custom progress handling...")
|
|
|
|
# Update UI state for installation
|
|
self.start_btn.setEnabled(False)
|
|
self.cancel_btn.setVisible(False)
|
|
self.cancel_install_btn.setVisible(True)
|
|
|
|
# Create installation thread
|
|
from PySide6.QtCore import QThread, Signal
|
|
|
|
class InstallationThread(QThread):
|
|
output_received = Signal(str)
|
|
progress_received = Signal(str)
|
|
installation_finished = Signal(bool, str)
|
|
|
|
def __init__(self, modlist, install_dir, downloads_dir, api_key, modlist_name, install_mode='online'):
|
|
super().__init__()
|
|
self.modlist = modlist
|
|
self.install_dir = install_dir
|
|
self.downloads_dir = downloads_dir
|
|
self.api_key = api_key
|
|
self.modlist_name = modlist_name
|
|
self.install_mode = install_mode
|
|
self.cancelled = False
|
|
self.process_manager = None
|
|
|
|
def cancel(self):
|
|
self.cancelled = True
|
|
if self.process_manager:
|
|
self.process_manager.cancel()
|
|
|
|
def run(self):
|
|
try:
|
|
engine_path = get_jackify_engine_path()
|
|
if self.install_mode == 'file':
|
|
cmd = [engine_path, "install", "-w", self.modlist, "-o", self.install_dir, "-d", self.downloads_dir]
|
|
else:
|
|
cmd = [engine_path, "install", "-m", self.modlist, "-o", self.install_dir, "-d", self.downloads_dir]
|
|
|
|
# Check for debug mode and add --debug flag
|
|
from jackify.backend.handlers.config_handler import ConfigHandler
|
|
config_handler = ConfigHandler()
|
|
debug_mode = config_handler.get('debug_mode', False)
|
|
if debug_mode:
|
|
cmd.append('--debug')
|
|
debug_print("DEBUG: Added --debug flag to jackify-engine command")
|
|
env = os.environ.copy()
|
|
env['NEXUS_API_KEY'] = self.api_key
|
|
self.process_manager = ProcessManager(cmd, env=env, text=False)
|
|
ansi_escape = re.compile(rb'\x1b\[[0-9;?]*[ -/]*[@-~]')
|
|
buffer = b''
|
|
last_was_blank = False
|
|
while True:
|
|
if self.cancelled:
|
|
self.cancel()
|
|
break
|
|
char = self.process_manager.read_stdout_char()
|
|
if not char:
|
|
break
|
|
buffer += char
|
|
while b'\n' in buffer or b'\r' in buffer:
|
|
if b'\r' in buffer and (buffer.index(b'\r') < buffer.index(b'\n') if b'\n' in buffer else True):
|
|
line, buffer = buffer.split(b'\r', 1)
|
|
line = ansi_escape.sub(b'', line)
|
|
decoded = line.decode('utf-8', errors='replace')
|
|
self.progress_received.emit(decoded)
|
|
elif b'\n' in buffer:
|
|
line, buffer = buffer.split(b'\n', 1)
|
|
line = ansi_escape.sub(b'', line)
|
|
decoded = line.decode('utf-8', errors='replace')
|
|
# Collapse multiple blank lines to one
|
|
if decoded.strip() == '':
|
|
if not last_was_blank:
|
|
self.output_received.emit('')
|
|
last_was_blank = True
|
|
else:
|
|
self.output_received.emit(decoded)
|
|
last_was_blank = False
|
|
if buffer:
|
|
line = ansi_escape.sub(b'', buffer)
|
|
decoded = line.decode('utf-8', errors='replace')
|
|
self.output_received.emit(decoded)
|
|
self.process_manager.wait()
|
|
if self.cancelled:
|
|
self.installation_finished.emit(False, "Installation cancelled by user")
|
|
elif self.process_manager.proc.returncode == 0:
|
|
self.installation_finished.emit(True, "Installation completed successfully")
|
|
else:
|
|
self.installation_finished.emit(False, "Installation failed")
|
|
except Exception as e:
|
|
self.installation_finished.emit(False, f"Installation error: {str(e)}")
|
|
finally:
|
|
if self.cancelled and self.process_manager:
|
|
self.process_manager.cancel()
|
|
|
|
# After the InstallationThread class definition, add:
|
|
self.install_thread = InstallationThread(
|
|
modlist, install_dir, downloads_dir, api_key, self.modlist_name_edit.text().strip(), install_mode
|
|
)
|
|
self.install_thread.output_received.connect(self.on_installation_output)
|
|
self.install_thread.progress_received.connect(self.on_installation_progress)
|
|
self.install_thread.installation_finished.connect(self.on_installation_finished)
|
|
self.install_thread.start()
|
|
|
|
def on_installation_output(self, message):
|
|
"""Handle regular output from installation thread"""
|
|
# Filter out internal status messages from user console
|
|
if message.strip().startswith('[Jackify]'):
|
|
# Log internal messages to file but don't show in console
|
|
self._write_to_log_file(message)
|
|
return
|
|
self._safe_append_text(message)
|
|
|
|
def on_installation_progress(self, progress_message):
|
|
"""Replace the last line in the console for progress updates"""
|
|
cursor = self.console.textCursor()
|
|
cursor.movePosition(QTextCursor.End)
|
|
cursor.movePosition(QTextCursor.StartOfLine, QTextCursor.KeepAnchor)
|
|
cursor.removeSelectedText()
|
|
cursor.insertText(progress_message)
|
|
# Don't force scroll for progress updates - let user control
|
|
|
|
def on_installation_finished(self, success, message):
|
|
"""Handle installation completion"""
|
|
debug_print(f"DEBUG: on_installation_finished called with success={success}, message={message}")
|
|
if success:
|
|
self._safe_append_text(f"\nSuccess: {message}")
|
|
self.process_finished(0, QProcess.NormalExit) # Simulate successful completion
|
|
else:
|
|
self._safe_append_text(f"\nError: {message}")
|
|
self.process_finished(1, QProcess.CrashExit) # Simulate error
|
|
|
|
def process_finished(self, exit_code, exit_status):
|
|
debug_print(f"DEBUG: process_finished called with exit_code={exit_code}, exit_status={exit_status}")
|
|
# Reset button states
|
|
self.start_btn.setEnabled(True)
|
|
self.cancel_btn.setVisible(True)
|
|
self.cancel_install_btn.setVisible(False)
|
|
debug_print("DEBUG: Button states reset in process_finished")
|
|
|
|
|
|
if exit_code == 0:
|
|
# Check if this was an unsupported game
|
|
game_type = getattr(self, '_current_game_type', None)
|
|
game_name = getattr(self, '_current_game_name', None)
|
|
|
|
if game_type and not self.wabbajack_parser.is_supported_game(game_type):
|
|
# Show success message for unsupported games without post-install configuration
|
|
MessageService.information(
|
|
self, "Modlist Install Complete!",
|
|
f"Modlist installation completed successfully!\n\n"
|
|
f"Note: Post-install configuration was skipped for unsupported game type: {game_name or game_type}\n\n"
|
|
f"You will need to manually configure Steam shortcuts and other post-install steps."
|
|
)
|
|
self._safe_append_text(f"\nModlist installation completed successfully.")
|
|
self._safe_append_text(f"\nWarning: Post-install configuration skipped for unsupported game: {game_name or game_type}")
|
|
else:
|
|
# Check if auto-restart is enabled
|
|
auto_restart_enabled = hasattr(self, 'auto_restart_checkbox') and self.auto_restart_checkbox.isChecked()
|
|
|
|
if auto_restart_enabled:
|
|
# Auto-accept Steam restart - proceed without dialog
|
|
self._safe_append_text("\nAuto-accepting Steam restart (unattended mode enabled)")
|
|
reply = QMessageBox.Yes # Simulate user clicking Yes
|
|
else:
|
|
# Show the normal install complete dialog for supported games
|
|
reply = MessageService.question(
|
|
self, "Modlist Install Complete!",
|
|
"Modlist install complete!\n\nWould you like to add this modlist to Steam and configure it now? Steam will restart, closing any game you have open!",
|
|
critical=False # Non-critical, won't steal focus
|
|
)
|
|
|
|
if reply == QMessageBox.Yes:
|
|
# --- Create Steam shortcut BEFORE restarting Steam ---
|
|
# Proceed directly to automated prefix creation
|
|
self.start_automated_prefix_workflow()
|
|
else:
|
|
# User selected "No" - show completion message and keep GUI open
|
|
self._safe_append_text("\nModlist installation completed successfully!")
|
|
self._safe_append_text("Note: You can manually configure Steam integration later if needed.")
|
|
MessageService.information(
|
|
self, "Installation Complete",
|
|
"Modlist installation completed successfully!\n\n"
|
|
"The modlist has been installed but Steam integration was skipped.\n"
|
|
"You can manually add the modlist to Steam later if desired.",
|
|
safety_level="medium"
|
|
)
|
|
# Re-enable controls since operation is complete
|
|
self._enable_controls_after_operation()
|
|
else:
|
|
# Check for user cancellation first
|
|
last_output = self.console.toPlainText()
|
|
if "cancelled by user" in last_output.lower():
|
|
MessageService.information(self, "Installation Cancelled", "The installation was cancelled by the user.", safety_level="low")
|
|
else:
|
|
MessageService.critical(self, "Install Failed", "The modlist install failed. Please check the console output for details.")
|
|
self._safe_append_text(f"\nInstall failed (exit code {exit_code}).")
|
|
self.console.moveCursor(QTextCursor.End)
|
|
|
|
def _setup_scroll_tracking(self):
|
|
"""Set up scroll tracking for professional auto-scroll behavior"""
|
|
scrollbar = self.console.verticalScrollBar()
|
|
scrollbar.sliderPressed.connect(self._on_scrollbar_pressed)
|
|
scrollbar.sliderReleased.connect(self._on_scrollbar_released)
|
|
scrollbar.valueChanged.connect(self._on_scrollbar_value_changed)
|
|
|
|
def _on_scrollbar_pressed(self):
|
|
"""User started manually scrolling"""
|
|
self._user_manually_scrolled = True
|
|
|
|
def _on_scrollbar_released(self):
|
|
"""User finished manually scrolling"""
|
|
self._user_manually_scrolled = False
|
|
|
|
def _on_scrollbar_value_changed(self):
|
|
"""Track if user is at bottom of scroll area"""
|
|
scrollbar = self.console.verticalScrollBar()
|
|
# Use tolerance to account for rounding and rapid updates
|
|
self._was_at_bottom = scrollbar.value() >= scrollbar.maximum() - 1
|
|
|
|
# If user manually scrolls to bottom, reset manual scroll flag
|
|
if self._was_at_bottom and self._user_manually_scrolled:
|
|
# Small delay to allow user to scroll away if they want
|
|
from PySide6.QtCore import QTimer
|
|
QTimer.singleShot(100, self._reset_manual_scroll_if_at_bottom)
|
|
|
|
def _reset_manual_scroll_if_at_bottom(self):
|
|
"""Reset manual scroll flag if user is still at bottom after delay"""
|
|
scrollbar = self.console.verticalScrollBar()
|
|
if scrollbar.value() >= scrollbar.maximum() - 1:
|
|
self._user_manually_scrolled = False
|
|
|
|
def _safe_append_text(self, text):
|
|
"""Append text with professional auto-scroll behavior"""
|
|
# Write all messages to log file (including internal messages)
|
|
self._write_to_log_file(text)
|
|
|
|
# Filter out internal status messages from user console display
|
|
if text.strip().startswith('[Jackify]'):
|
|
# Internal messages are logged but not shown in user console
|
|
return
|
|
|
|
scrollbar = self.console.verticalScrollBar()
|
|
# Check if user was at bottom BEFORE adding text
|
|
was_at_bottom = (scrollbar.value() >= scrollbar.maximum() - 1) # Allow 1px tolerance
|
|
|
|
# Add the text
|
|
self.console.append(text)
|
|
|
|
# Auto-scroll if user was at bottom and hasn't manually scrolled
|
|
# Re-check bottom state after text addition for better reliability
|
|
if (was_at_bottom and not self._user_manually_scrolled) or \
|
|
(not self._user_manually_scrolled and scrollbar.value() >= scrollbar.maximum() - 2):
|
|
scrollbar.setValue(scrollbar.maximum())
|
|
# Ensure user can still manually scroll up during rapid updates
|
|
if scrollbar.value() == scrollbar.maximum():
|
|
self._was_at_bottom = True
|
|
|
|
def _write_to_log_file(self, message):
|
|
"""Write message to workflow log file with timestamp"""
|
|
try:
|
|
from datetime import datetime
|
|
timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
|
|
with open(self.modlist_log_path, 'a', encoding='utf-8') as f:
|
|
f.write(f"[{timestamp}] {message}\n")
|
|
except Exception:
|
|
# Logging should never break the workflow
|
|
pass
|
|
|
|
def restart_steam_and_configure(self):
|
|
"""Restart Steam using backend service directly - DECOUPLED FROM CLI"""
|
|
debug_print("DEBUG: restart_steam_and_configure called - using direct backend service")
|
|
progress = QProgressDialog("Restarting Steam...", None, 0, 0, self)
|
|
progress.setWindowTitle("Restarting Steam")
|
|
progress.setWindowModality(Qt.WindowModal)
|
|
progress.setMinimumDuration(0)
|
|
progress.setValue(0)
|
|
progress.show()
|
|
|
|
def do_restart():
|
|
debug_print("DEBUG: do_restart thread started - using direct backend service")
|
|
try:
|
|
from jackify.backend.handlers.shortcut_handler import ShortcutHandler
|
|
|
|
# Use backend service directly instead of CLI subprocess
|
|
shortcut_handler = ShortcutHandler(steamdeck=False) # TODO: Use proper system info
|
|
|
|
debug_print("DEBUG: About to call secure_steam_restart()")
|
|
success = shortcut_handler.secure_steam_restart()
|
|
debug_print(f"DEBUG: secure_steam_restart() returned: {success}")
|
|
|
|
out = "Steam restart completed successfully." if success else "Steam restart failed."
|
|
|
|
except Exception as e:
|
|
debug_print(f"DEBUG: Exception in do_restart: {e}")
|
|
success = False
|
|
out = str(e)
|
|
|
|
self.steam_restart_finished.emit(success, out)
|
|
|
|
threading.Thread(target=do_restart, daemon=True).start()
|
|
self._steam_restart_progress = progress # Store to close later
|
|
|
|
def _on_steam_restart_finished(self, success, out):
|
|
debug_print("DEBUG: _on_steam_restart_finished called")
|
|
# Safely cleanup progress dialog on main thread
|
|
if hasattr(self, '_steam_restart_progress') and self._steam_restart_progress:
|
|
try:
|
|
self._steam_restart_progress.close()
|
|
self._steam_restart_progress.deleteLater() # Use deleteLater() for safer cleanup
|
|
except Exception as e:
|
|
debug_print(f"DEBUG: Error closing progress dialog: {e}")
|
|
finally:
|
|
self._steam_restart_progress = None
|
|
|
|
# Controls are managed by the proper control management system
|
|
if success:
|
|
self._safe_append_text("Steam restarted successfully.")
|
|
|
|
# Save context for later use in configuration
|
|
self._manual_steps_retry_count = 0
|
|
self._current_modlist_name = self.modlist_name_edit.text().strip()
|
|
|
|
# Save resolution for later use in configuration
|
|
resolution = self.resolution_combo.currentText()
|
|
self._current_resolution = resolution.split()[0] if resolution != "Leave unchanged" else "2560x1600"
|
|
|
|
# Use automated prefix creation instead of manual steps
|
|
debug_print("DEBUG: Starting automated prefix creation workflow")
|
|
self._safe_append_text("Starting automated prefix creation workflow...")
|
|
self.start_automated_prefix_workflow()
|
|
else:
|
|
self._safe_append_text("Failed to restart Steam.\n" + out)
|
|
MessageService.critical(self, "Steam Restart Failed", "Failed to restart Steam automatically. Please restart Steam manually, then try again.")
|
|
|
|
def start_automated_prefix_workflow(self):
|
|
"""Start the automated prefix creation workflow"""
|
|
try:
|
|
# Disable controls during installation
|
|
self._disable_controls_during_operation()
|
|
modlist_name = self.modlist_name_edit.text().strip()
|
|
install_dir = self.install_dir_edit.text().strip()
|
|
final_exe_path = os.path.join(install_dir, "ModOrganizer.exe")
|
|
|
|
if not os.path.exists(final_exe_path):
|
|
# Check if this is Somnium specifically (uses files/ subdirectory)
|
|
modlist_name_lower = modlist_name.lower()
|
|
if "somnium" in modlist_name_lower:
|
|
somnium_exe_path = os.path.join(install_dir, "files", "ModOrganizer.exe")
|
|
if os.path.exists(somnium_exe_path):
|
|
final_exe_path = somnium_exe_path
|
|
self._safe_append_text(f"Detected Somnium modlist - will proceed with automated setup")
|
|
# Show Somnium guidance popup after automated workflow completes
|
|
self._show_somnium_guidance = True
|
|
self._somnium_install_dir = install_dir
|
|
else:
|
|
self._safe_append_text(f"ERROR: Somnium ModOrganizer.exe not found at {somnium_exe_path}")
|
|
MessageService.critical(self, "Somnium ModOrganizer.exe Not Found",
|
|
f"Expected Somnium ModOrganizer.exe not found at:\n{somnium_exe_path}\n\nCannot proceed with automated setup.")
|
|
return
|
|
else:
|
|
self._safe_append_text(f"ERROR: ModOrganizer.exe not found at {final_exe_path}")
|
|
MessageService.critical(self, "ModOrganizer.exe Not Found",
|
|
f"ModOrganizer.exe not found at:\n{final_exe_path}\n\nCannot proceed with automated setup.")
|
|
return
|
|
|
|
# Run automated prefix creation in separate thread
|
|
from PySide6.QtCore import QThread, Signal
|
|
|
|
class AutomatedPrefixThread(QThread):
|
|
finished = Signal(bool, str, str, str) # success, prefix_path, appid (as string), last_timestamp
|
|
progress = Signal(str) # progress messages
|
|
error = Signal(str) # error messages
|
|
show_progress_dialog = Signal(str) # show progress dialog with message
|
|
hide_progress_dialog = Signal() # hide progress dialog
|
|
conflict_detected = Signal(list) # conflicts list
|
|
|
|
def __init__(self, modlist_name, install_dir, final_exe_path):
|
|
super().__init__()
|
|
self.modlist_name = modlist_name
|
|
self.install_dir = install_dir
|
|
self.final_exe_path = final_exe_path
|
|
|
|
def run(self):
|
|
try:
|
|
from jackify.backend.services.automated_prefix_service import AutomatedPrefixService
|
|
|
|
def progress_callback(message):
|
|
self.progress.emit(message)
|
|
# Show progress dialog during Steam restart
|
|
if "Steam restarted successfully" in message:
|
|
self.hide_progress_dialog.emit()
|
|
elif "Restarting Steam..." in message:
|
|
self.show_progress_dialog.emit("Restarting Steam...")
|
|
|
|
prefix_service = AutomatedPrefixService()
|
|
# Determine Steam Deck once and pass through the workflow
|
|
try:
|
|
import os
|
|
_is_steamdeck = False
|
|
if os.path.exists('/etc/os-release'):
|
|
with open('/etc/os-release') as f:
|
|
if 'steamdeck' in f.read().lower():
|
|
_is_steamdeck = True
|
|
except Exception:
|
|
_is_steamdeck = False
|
|
result = prefix_service.run_working_workflow(
|
|
self.modlist_name, self.install_dir, self.final_exe_path, progress_callback, steamdeck=_is_steamdeck
|
|
)
|
|
|
|
# Handle the result - check for conflicts
|
|
if isinstance(result, tuple) and len(result) == 4:
|
|
if result[0] == "CONFLICT":
|
|
# Conflict detected - emit signal to main GUI
|
|
conflicts = result[1]
|
|
self.hide_progress_dialog.emit()
|
|
self.conflict_detected.emit(conflicts)
|
|
return
|
|
else:
|
|
# Normal result with timestamp
|
|
success, prefix_path, new_appid, last_timestamp = result
|
|
elif isinstance(result, tuple) and len(result) == 3:
|
|
# Fallback for old format (backward compatibility)
|
|
if result[0] == "CONFLICT":
|
|
# Conflict detected - emit signal to main GUI
|
|
conflicts = result[1]
|
|
self.hide_progress_dialog.emit()
|
|
self.conflict_detected.emit(conflicts)
|
|
return
|
|
else:
|
|
# Normal result (old format)
|
|
success, prefix_path, new_appid = result
|
|
last_timestamp = None
|
|
else:
|
|
# Handle non-tuple result
|
|
success = result
|
|
prefix_path = ""
|
|
new_appid = "0"
|
|
last_timestamp = None
|
|
|
|
# Ensure progress dialog is hidden when workflow completes
|
|
self.hide_progress_dialog.emit()
|
|
self.finished.emit(success, prefix_path or "", str(new_appid) if new_appid else "0", last_timestamp)
|
|
|
|
except Exception as e:
|
|
# Ensure progress dialog is hidden on error
|
|
self.hide_progress_dialog.emit()
|
|
self.error.emit(str(e))
|
|
|
|
# Create and start thread
|
|
self.prefix_thread = AutomatedPrefixThread(modlist_name, install_dir, final_exe_path)
|
|
self.prefix_thread.finished.connect(self.on_automated_prefix_finished)
|
|
self.prefix_thread.error.connect(self.on_automated_prefix_error)
|
|
self.prefix_thread.progress.connect(self.on_automated_prefix_progress)
|
|
self.prefix_thread.show_progress_dialog.connect(self.show_steam_restart_progress)
|
|
self.prefix_thread.hide_progress_dialog.connect(self.hide_steam_restart_progress)
|
|
self.prefix_thread.conflict_detected.connect(self.show_shortcut_conflict_dialog)
|
|
self.prefix_thread.start()
|
|
|
|
except Exception as e:
|
|
debug_print(f"DEBUG: Exception in start_automated_prefix_workflow: {e}")
|
|
import traceback
|
|
debug_print(f"DEBUG: Traceback: {traceback.format_exc()}")
|
|
self._safe_append_text(f"ERROR: Failed to start automated workflow: {e}")
|
|
# Re-enable controls on exception
|
|
self._enable_controls_after_operation()
|
|
|
|
def on_automated_prefix_finished(self, success, prefix_path, new_appid_str, last_timestamp=None):
|
|
"""Handle completion of automated prefix creation"""
|
|
try:
|
|
if success:
|
|
debug_print(f"SUCCESS: Automated prefix creation completed!")
|
|
debug_print(f"Prefix created at: {prefix_path}")
|
|
if new_appid_str and new_appid_str != "0":
|
|
debug_print(f"AppID: {new_appid_str}")
|
|
|
|
# Convert string AppID back to integer for configuration
|
|
new_appid = int(new_appid_str) if new_appid_str and new_appid_str != "0" else None
|
|
|
|
# Continue with configuration using the new AppID and timestamp
|
|
modlist_name = self.modlist_name_edit.text().strip()
|
|
install_dir = self.install_dir_edit.text().strip()
|
|
self.continue_configuration_after_automated_prefix(new_appid, modlist_name, install_dir, last_timestamp)
|
|
else:
|
|
self._safe_append_text(f"ERROR: Automated prefix creation failed")
|
|
self._safe_append_text("Please check the logs for details")
|
|
MessageService.critical(self, "Automated Setup Failed",
|
|
"Automated prefix creation failed. Please check the console output for details.")
|
|
# Re-enable controls on failure
|
|
self._enable_controls_after_operation()
|
|
finally:
|
|
# Always ensure controls are re-enabled when workflow truly completes
|
|
pass
|
|
|
|
def on_automated_prefix_error(self, error_msg):
|
|
"""Handle error in automated prefix creation"""
|
|
self._safe_append_text(f"ERROR: Error during automated prefix creation: {error_msg}")
|
|
MessageService.critical(self, "Automated Setup Error",
|
|
f"Error during automated prefix creation: {error_msg}")
|
|
# Re-enable controls on error
|
|
self._enable_controls_after_operation()
|
|
|
|
def on_automated_prefix_progress(self, progress_msg):
|
|
"""Handle progress updates from automated prefix creation"""
|
|
self._safe_append_text(progress_msg)
|
|
|
|
def on_configuration_progress(self, progress_msg):
|
|
"""Handle progress updates from modlist configuration"""
|
|
self._safe_append_text(progress_msg)
|
|
|
|
def show_steam_restart_progress(self, message):
|
|
"""Show Steam restart progress dialog"""
|
|
from PySide6.QtWidgets import QProgressDialog
|
|
from PySide6.QtCore import Qt
|
|
|
|
self.steam_restart_progress = QProgressDialog(message, None, 0, 0, self)
|
|
self.steam_restart_progress.setWindowTitle("Restarting Steam")
|
|
self.steam_restart_progress.setWindowModality(Qt.WindowModal)
|
|
self.steam_restart_progress.setMinimumDuration(0)
|
|
self.steam_restart_progress.setValue(0)
|
|
self.steam_restart_progress.show()
|
|
|
|
def hide_steam_restart_progress(self):
|
|
"""Hide Steam restart progress dialog"""
|
|
if hasattr(self, 'steam_restart_progress') and self.steam_restart_progress:
|
|
try:
|
|
self.steam_restart_progress.close()
|
|
self.steam_restart_progress.deleteLater()
|
|
except Exception:
|
|
pass
|
|
finally:
|
|
self.steam_restart_progress = None
|
|
# Controls are managed by the proper control management system
|
|
|
|
def on_configuration_complete(self, success, message, modlist_name):
|
|
"""Handle configuration completion on main thread"""
|
|
try:
|
|
# Re-enable controls now that installation/configuration is complete
|
|
self._enable_controls_after_operation()
|
|
|
|
if success:
|
|
# Check if we need to show Somnium guidance
|
|
if self._show_somnium_guidance:
|
|
self._show_somnium_post_install_guidance()
|
|
|
|
# Show celebration SuccessDialog after the entire workflow
|
|
from ..dialogs import SuccessDialog
|
|
import time
|
|
if not hasattr(self, '_install_workflow_start_time'):
|
|
self._install_workflow_start_time = time.time()
|
|
time_taken = int(time.time() - self._install_workflow_start_time)
|
|
mins, secs = divmod(time_taken, 60)
|
|
time_str = f"{mins} minutes, {secs} seconds" if mins else f"{secs} seconds"
|
|
display_names = {
|
|
'skyrim': 'Skyrim',
|
|
'fallout4': 'Fallout 4',
|
|
'falloutnv': 'Fallout New Vegas',
|
|
'oblivion': 'Oblivion',
|
|
'starfield': 'Starfield',
|
|
'oblivion_remastered': 'Oblivion Remastered',
|
|
'enderal': 'Enderal'
|
|
}
|
|
game_name = display_names.get(self._current_game_type, self._current_game_name)
|
|
success_dialog = SuccessDialog(
|
|
modlist_name=modlist_name,
|
|
workflow_type="install",
|
|
time_taken=time_str,
|
|
game_name=game_name,
|
|
parent=self
|
|
)
|
|
success_dialog.show()
|
|
elif hasattr(self, '_manual_steps_retry_count') and self._manual_steps_retry_count >= 3:
|
|
# Max retries reached - show failure message
|
|
MessageService.critical(self, "Manual Steps Failed",
|
|
"Manual steps validation failed after multiple attempts.")
|
|
else:
|
|
# Configuration failed for other reasons
|
|
MessageService.critical(self, "Configuration Failed",
|
|
"Post-install configuration failed. Please check the console output.")
|
|
except Exception as e:
|
|
# Ensure controls are re-enabled even on unexpected errors
|
|
self._enable_controls_after_operation()
|
|
raise
|
|
# Clean up thread
|
|
if hasattr(self, 'config_thread') and self.config_thread is not None:
|
|
# Disconnect all signals to prevent "Internal C++ object already deleted" errors
|
|
try:
|
|
self.config_thread.progress_update.disconnect()
|
|
self.config_thread.configuration_complete.disconnect()
|
|
self.config_thread.error_occurred.disconnect()
|
|
except:
|
|
pass # Ignore errors if already disconnected
|
|
if self.config_thread.isRunning():
|
|
self.config_thread.quit()
|
|
self.config_thread.wait(5000) # Wait up to 5 seconds
|
|
self.config_thread.deleteLater()
|
|
self.config_thread = None
|
|
|
|
def on_configuration_error(self, error_message):
|
|
"""Handle configuration error on main thread"""
|
|
self._safe_append_text(f"Configuration failed with error: {error_message}")
|
|
MessageService.critical(self, "Configuration Error", f"Configuration failed: {error_message}")
|
|
|
|
# Clean up thread
|
|
if hasattr(self, 'config_thread') and self.config_thread is not None:
|
|
# Disconnect all signals to prevent "Internal C++ object already deleted" errors
|
|
try:
|
|
self.config_thread.progress_update.disconnect()
|
|
self.config_thread.configuration_complete.disconnect()
|
|
self.config_thread.error_occurred.disconnect()
|
|
except:
|
|
pass # Ignore errors if already disconnected
|
|
if self.config_thread.isRunning():
|
|
self.config_thread.quit()
|
|
self.config_thread.wait(5000) # Wait up to 5 seconds
|
|
self.config_thread.deleteLater()
|
|
self.config_thread = None
|
|
|
|
def show_manual_steps_dialog(self, extra_warning=""):
|
|
modlist_name = self.modlist_name_edit.text().strip() or "your modlist"
|
|
msg = (
|
|
f"<b>Manual Proton Setup Required for <span style='color:#3fd0ea'>{modlist_name}</span></b><br>"
|
|
"After Steam restarts, complete the following steps in Steam:<br>"
|
|
f"1. Locate the '<b>{modlist_name}</b>' entry in your Steam Library<br>"
|
|
"2. Right-click and select 'Properties'<br>"
|
|
"3. Switch to the 'Compatibility' tab<br>"
|
|
"4. Check the box labeled 'Force the use of a specific Steam Play compatibility tool'<br>"
|
|
"5. Select 'Proton - Experimental' from the dropdown menu<br>"
|
|
"6. Close the Properties window<br>"
|
|
f"7. Launch '<b>{modlist_name}</b>' from your Steam Library<br>"
|
|
"8. Wait for Mod Organizer 2 to fully open<br>"
|
|
"9. Once Mod Organizer has fully loaded, CLOSE IT completely and return here<br>"
|
|
"<br>Once you have completed ALL the steps above, click OK to continue."
|
|
f"{extra_warning}"
|
|
)
|
|
reply = MessageService.question(self, "Manual Steps Required", msg, safety_level="medium")
|
|
if reply == QMessageBox.Yes:
|
|
self.validate_manual_steps_completion()
|
|
else:
|
|
# User clicked Cancel or closed the dialog - cancel the workflow
|
|
self._safe_append_text("\n🛑 Manual steps cancelled by user. Workflow stopped.")
|
|
# Re-enable all controls when workflow is cancelled
|
|
self._enable_controls_after_operation()
|
|
self.cancel_btn.setVisible(True)
|
|
self.cancel_install_btn.setVisible(False)
|
|
|
|
def _get_mo2_path(self, install_dir, modlist_name):
|
|
"""Get ModOrganizer.exe path, handling Somnium's non-standard structure"""
|
|
mo2_exe_path = os.path.join(install_dir, "ModOrganizer.exe")
|
|
if not os.path.exists(mo2_exe_path) and "somnium" in modlist_name.lower():
|
|
somnium_path = os.path.join(install_dir, "files", "ModOrganizer.exe")
|
|
if os.path.exists(somnium_path):
|
|
mo2_exe_path = somnium_path
|
|
return mo2_exe_path
|
|
|
|
def validate_manual_steps_completion(self):
|
|
"""Validate that manual steps were actually completed and handle retry logic"""
|
|
modlist_name = self.modlist_name_edit.text().strip()
|
|
install_dir = self.install_dir_edit.text().strip()
|
|
mo2_exe_path = self._get_mo2_path(install_dir, modlist_name)
|
|
|
|
# Add delay to allow Steam filesystem updates to complete
|
|
self._safe_append_text("Waiting for Steam filesystem updates to complete...")
|
|
import time
|
|
time.sleep(2)
|
|
|
|
# CRITICAL: Re-detect the AppID after Steam restart and manual steps
|
|
# Steam assigns a NEW AppID during restart, different from the one we initially created
|
|
self._safe_append_text(f"Re-detecting AppID for shortcut '{modlist_name}' after Steam restart...")
|
|
from jackify.backend.handlers.shortcut_handler import ShortcutHandler
|
|
shortcut_handler = ShortcutHandler(steamdeck=False)
|
|
current_appid = shortcut_handler.get_appid_for_shortcut(modlist_name, mo2_exe_path)
|
|
|
|
if not current_appid or not current_appid.isdigit():
|
|
self._safe_append_text(f"Error: Could not find Steam-assigned AppID for shortcut '{modlist_name}'")
|
|
self._safe_append_text("Error: This usually means the shortcut was not launched from Steam")
|
|
self._safe_append_text("Suggestion: Check that Steam is running and shortcuts are visible in library")
|
|
self.handle_validation_failure("Could not find Steam shortcut")
|
|
return
|
|
|
|
self._safe_append_text(f"Found Steam-assigned AppID: {current_appid}")
|
|
self._safe_append_text(f"Validating manual steps completion for AppID: {current_appid}")
|
|
|
|
# Check 1: Proton version
|
|
proton_ok = False
|
|
try:
|
|
from jackify.backend.handlers.modlist_handler import ModlistHandler
|
|
from jackify.backend.handlers.path_handler import PathHandler
|
|
|
|
# Initialize ModlistHandler with correct parameters
|
|
path_handler = PathHandler()
|
|
modlist_handler = ModlistHandler(steamdeck=False, verbose=False)
|
|
|
|
# Set required properties manually after initialization
|
|
modlist_handler.modlist_dir = install_dir
|
|
modlist_handler.appid = current_appid
|
|
modlist_handler.game_var = "skyrimspecialedition" # Default for now
|
|
|
|
# Set compat_data_path for Proton detection
|
|
compat_data_path_str = path_handler.find_compat_data(current_appid)
|
|
if compat_data_path_str:
|
|
from pathlib import Path
|
|
modlist_handler.compat_data_path = Path(compat_data_path_str)
|
|
|
|
# Check Proton version
|
|
self._safe_append_text(f"Attempting to detect Proton version for AppID {current_appid}...")
|
|
if modlist_handler._detect_proton_version():
|
|
self._safe_append_text(f"Raw detected Proton version: '{modlist_handler.proton_ver}'")
|
|
if modlist_handler.proton_ver and 'experimental' in modlist_handler.proton_ver.lower():
|
|
proton_ok = True
|
|
self._safe_append_text(f"Proton version validated: {modlist_handler.proton_ver}")
|
|
else:
|
|
self._safe_append_text(f"Error: Wrong Proton version detected: '{modlist_handler.proton_ver}' (expected 'experimental' in name)")
|
|
else:
|
|
self._safe_append_text("Error: Could not detect Proton version from any source")
|
|
|
|
except Exception as e:
|
|
self._safe_append_text(f"Error checking Proton version: {e}")
|
|
proton_ok = False
|
|
|
|
# Check 2: Compatdata directory exists
|
|
compatdata_ok = False
|
|
try:
|
|
from jackify.backend.handlers.path_handler import PathHandler
|
|
path_handler = PathHandler()
|
|
|
|
self._safe_append_text(f"Searching for compatdata directory for AppID {current_appid}...")
|
|
self._safe_append_text("Checking standard Steam locations and Flatpak Steam...")
|
|
prefix_path_str = path_handler.find_compat_data(current_appid)
|
|
self._safe_append_text(f"Compatdata search result: '{prefix_path_str}'")
|
|
|
|
if prefix_path_str and os.path.isdir(prefix_path_str):
|
|
compatdata_ok = True
|
|
self._safe_append_text(f"Compatdata directory found: {prefix_path_str}")
|
|
else:
|
|
if prefix_path_str:
|
|
self._safe_append_text(f"Error: Path exists but is not a directory: {prefix_path_str}")
|
|
else:
|
|
self._safe_append_text(f"Error: No compatdata directory found for AppID {current_appid}")
|
|
self._safe_append_text("Suggestion: Ensure you launched the shortcut from Steam at least once")
|
|
self._safe_append_text("Suggestion: Check if Steam is using Flatpak (different file paths)")
|
|
|
|
except Exception as e:
|
|
self._safe_append_text(f"Error checking compatdata: {e}")
|
|
compatdata_ok = False
|
|
|
|
# Handle validation results
|
|
if proton_ok and compatdata_ok:
|
|
self._safe_append_text("Manual steps validation passed!")
|
|
self._safe_append_text("Continuing configuration with updated AppID...")
|
|
|
|
# Continue configuration with the corrected AppID and context
|
|
self.continue_configuration_after_manual_steps(current_appid, modlist_name, install_dir)
|
|
else:
|
|
# Validation failed - handle retry logic
|
|
missing_items = []
|
|
if not proton_ok:
|
|
missing_items.append("• Proton - Experimental not set")
|
|
if not compatdata_ok:
|
|
missing_items.append("• Shortcut not launched from Steam (no compatdata)")
|
|
|
|
missing_text = "\n".join(missing_items)
|
|
self._safe_append_text(f"Manual steps validation failed:\n{missing_text}")
|
|
self.handle_validation_failure(missing_text)
|
|
|
|
def show_shortcut_conflict_dialog(self, conflicts):
|
|
"""Show dialog to resolve shortcut name conflicts"""
|
|
conflict_names = [c['name'] for c in conflicts]
|
|
conflict_info = f"Found existing Steam shortcut: '{conflict_names[0]}'"
|
|
|
|
modlist_name = self.modlist_name_edit.text().strip()
|
|
|
|
# Create dialog with Jackify styling
|
|
from PySide6.QtWidgets import QDialog, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout
|
|
from PySide6.QtCore import Qt
|
|
|
|
dialog = QDialog(self)
|
|
dialog.setWindowTitle("Steam Shortcut Conflict")
|
|
dialog.setModal(True)
|
|
dialog.resize(450, 180)
|
|
|
|
# Apply Jackify dark theme styling
|
|
dialog.setStyleSheet("""
|
|
QDialog {
|
|
background-color: #2b2b2b;
|
|
color: #ffffff;
|
|
}
|
|
QLabel {
|
|
color: #ffffff;
|
|
font-size: 14px;
|
|
padding: 10px 0px;
|
|
}
|
|
QLineEdit {
|
|
background-color: #404040;
|
|
color: #ffffff;
|
|
border: 2px solid #555555;
|
|
border-radius: 4px;
|
|
padding: 8px;
|
|
font-size: 14px;
|
|
selection-background-color: #3fd0ea;
|
|
}
|
|
QLineEdit:focus {
|
|
border-color: #3fd0ea;
|
|
}
|
|
QPushButton {
|
|
background-color: #404040;
|
|
color: #ffffff;
|
|
border: 2px solid #555555;
|
|
border-radius: 4px;
|
|
padding: 8px 16px;
|
|
font-size: 14px;
|
|
min-width: 120px;
|
|
}
|
|
QPushButton:hover {
|
|
background-color: #505050;
|
|
border-color: #3fd0ea;
|
|
}
|
|
QPushButton:pressed {
|
|
background-color: #303030;
|
|
}
|
|
""")
|
|
|
|
layout = QVBoxLayout(dialog)
|
|
layout.setContentsMargins(20, 20, 20, 20)
|
|
layout.setSpacing(15)
|
|
|
|
# Conflict message
|
|
conflict_label = QLabel(f"{conflict_info}\n\nPlease choose a different name for your shortcut:")
|
|
layout.addWidget(conflict_label)
|
|
|
|
# Text input for new name
|
|
name_input = QLineEdit(modlist_name)
|
|
name_input.selectAll()
|
|
layout.addWidget(name_input)
|
|
|
|
# Buttons
|
|
button_layout = QHBoxLayout()
|
|
button_layout.setSpacing(10)
|
|
|
|
create_button = QPushButton("Create with New Name")
|
|
cancel_button = QPushButton("Cancel")
|
|
|
|
button_layout.addStretch()
|
|
button_layout.addWidget(cancel_button)
|
|
button_layout.addWidget(create_button)
|
|
layout.addLayout(button_layout)
|
|
|
|
# Connect signals
|
|
def on_create():
|
|
new_name = name_input.text().strip()
|
|
if new_name and new_name != modlist_name:
|
|
dialog.accept()
|
|
# Retry workflow with new name
|
|
self.retry_automated_workflow_with_new_name(new_name)
|
|
elif new_name == modlist_name:
|
|
# Same name - show warning
|
|
from jackify.backend.services.message_service import MessageService
|
|
MessageService.warning(self, "Same Name", "Please enter a different name to resolve the conflict.")
|
|
else:
|
|
# Empty name
|
|
from jackify.backend.services.message_service import MessageService
|
|
MessageService.warning(self, "Invalid Name", "Please enter a valid shortcut name.")
|
|
|
|
def on_cancel():
|
|
dialog.reject()
|
|
self._safe_append_text("Shortcut creation cancelled by user")
|
|
|
|
create_button.clicked.connect(on_create)
|
|
cancel_button.clicked.connect(on_cancel)
|
|
|
|
# Make Enter key work
|
|
name_input.returnPressed.connect(on_create)
|
|
|
|
dialog.exec()
|
|
|
|
def retry_automated_workflow_with_new_name(self, new_name):
|
|
"""Retry the automated workflow with a new shortcut name"""
|
|
# Update the modlist name field temporarily
|
|
original_name = self.modlist_name_edit.text()
|
|
self.modlist_name_edit.setText(new_name)
|
|
|
|
# Restart the automated workflow
|
|
self._safe_append_text(f"Retrying with new shortcut name: '{new_name}'")
|
|
self.start_automated_prefix_workflow()
|
|
|
|
def continue_configuration_after_automated_prefix(self, new_appid, modlist_name, install_dir, last_timestamp=None):
|
|
"""Continue the configuration process with the new AppID after automated prefix creation"""
|
|
# Headers are now shown at start of Steam Integration
|
|
# No need to show them again here
|
|
debug_print("Configuration phase continues after Steam Integration")
|
|
|
|
debug_print(f"continue_configuration_after_automated_prefix called with appid: {new_appid}")
|
|
try:
|
|
# Update the context with the new AppID (same format as manual steps)
|
|
updated_context = {
|
|
'name': modlist_name,
|
|
'path': install_dir,
|
|
'mo2_exe_path': self._get_mo2_path(install_dir, modlist_name),
|
|
'modlist_value': None,
|
|
'modlist_source': None,
|
|
'resolution': getattr(self, '_current_resolution', '2560x1600'),
|
|
'skip_confirmation': True,
|
|
'manual_steps_completed': True, # Mark as completed since automated prefix is done
|
|
'appid': new_appid, # Use the NEW AppID from automated prefix creation
|
|
'game_name': self.context.get('game_name', 'Skyrim Special Edition') if hasattr(self, 'context') else 'Skyrim Special Edition'
|
|
}
|
|
self.context = updated_context # Ensure context is always set
|
|
debug_print(f"Updated context with new AppID: {new_appid}")
|
|
|
|
# Create new config thread with updated context
|
|
class ConfigThread(QThread):
|
|
progress_update = Signal(str)
|
|
configuration_complete = Signal(bool, str, str)
|
|
error_occurred = Signal(str)
|
|
|
|
def __init__(self, context):
|
|
super().__init__()
|
|
self.context = context
|
|
|
|
def run(self):
|
|
try:
|
|
from jackify.backend.services.modlist_service import ModlistService
|
|
from jackify.backend.models.configuration import SystemInfo
|
|
from jackify.backend.models.modlist import ModlistContext
|
|
from pathlib import Path
|
|
|
|
# Initialize backend service
|
|
system_info = SystemInfo(is_steamdeck=False)
|
|
modlist_service = ModlistService(system_info)
|
|
|
|
# Convert context to ModlistContext for service
|
|
modlist_context = ModlistContext(
|
|
name=self.context['name'],
|
|
install_dir=Path(self.context['path']),
|
|
download_dir=Path(self.context['path']).parent / 'Downloads', # Default
|
|
game_type='skyrim', # Default for now
|
|
nexus_api_key='', # Not needed for configuration
|
|
modlist_value=self.context.get('modlist_value'),
|
|
modlist_source=self.context.get('modlist_source', 'identifier'),
|
|
resolution=self.context.get('resolution', '2560x1600'),
|
|
skip_confirmation=True,
|
|
engine_installed=True # Skip path manipulation for engine workflows
|
|
)
|
|
|
|
# Add app_id to context
|
|
modlist_context.app_id = self.context['appid']
|
|
|
|
# Define callbacks
|
|
def progress_callback(message):
|
|
self.progress_update.emit(message)
|
|
|
|
def completion_callback(success, message, modlist_name):
|
|
self.configuration_complete.emit(success, message, modlist_name)
|
|
|
|
def manual_steps_callback(modlist_name, retry_count):
|
|
# This shouldn't happen since automated prefix creation is complete
|
|
self.progress_update.emit(f"Unexpected manual steps callback for {modlist_name}")
|
|
|
|
# Call the service method for post-Steam configuration
|
|
result = modlist_service.configure_modlist_post_steam(
|
|
context=modlist_context,
|
|
progress_callback=progress_callback,
|
|
manual_steps_callback=manual_steps_callback,
|
|
completion_callback=completion_callback
|
|
)
|
|
|
|
if not result:
|
|
self.progress_update.emit("Configuration failed to start")
|
|
self.error_occurred.emit("Configuration failed to start")
|
|
|
|
except Exception as e:
|
|
self.error_occurred.emit(str(e))
|
|
|
|
# Start configuration thread
|
|
self.config_thread = ConfigThread(updated_context)
|
|
self.config_thread.progress_update.connect(self.on_configuration_progress)
|
|
self.config_thread.configuration_complete.connect(self.on_configuration_complete)
|
|
self.config_thread.error_occurred.connect(self.on_configuration_error)
|
|
self.config_thread.start()
|
|
|
|
except Exception as e:
|
|
self._safe_append_text(f"Error continuing configuration: {e}")
|
|
import traceback
|
|
self._safe_append_text(f"Full traceback: {traceback.format_exc()}")
|
|
self.on_configuration_error(str(e))
|
|
|
|
|
|
|
|
def continue_configuration_after_manual_steps(self, new_appid, modlist_name, install_dir):
|
|
"""Continue the configuration process with the corrected AppID after manual steps validation"""
|
|
try:
|
|
# Update the context with the new AppID
|
|
updated_context = {
|
|
'name': modlist_name,
|
|
'path': install_dir,
|
|
'mo2_exe_path': self._get_mo2_path(install_dir, modlist_name),
|
|
'modlist_value': None,
|
|
'modlist_source': None,
|
|
'resolution': getattr(self, '_current_resolution', '2560x1600'),
|
|
'skip_confirmation': True,
|
|
'manual_steps_completed': True, # Mark as completed
|
|
'appid': new_appid # Use the NEW AppID from Steam
|
|
}
|
|
|
|
debug_print(f"Updated context with new AppID: {new_appid}")
|
|
|
|
# Clean up old thread if exists and wait for it to finish
|
|
if hasattr(self, 'config_thread') and self.config_thread is not None:
|
|
# Disconnect all signals to prevent "Internal C++ object already deleted" errors
|
|
try:
|
|
self.config_thread.progress_update.disconnect()
|
|
self.config_thread.configuration_complete.disconnect()
|
|
self.config_thread.error_occurred.disconnect()
|
|
except:
|
|
pass # Ignore errors if already disconnected
|
|
if self.config_thread.isRunning():
|
|
self.config_thread.quit()
|
|
self.config_thread.wait(5000) # Wait up to 5 seconds
|
|
self.config_thread.deleteLater()
|
|
self.config_thread = None
|
|
|
|
# Start new config thread
|
|
self.config_thread = self._create_config_thread(updated_context)
|
|
self.config_thread.progress_update.connect(self.on_configuration_progress)
|
|
self.config_thread.configuration_complete.connect(self.on_configuration_complete)
|
|
self.config_thread.error_occurred.connect(self.on_configuration_error)
|
|
self.config_thread.start()
|
|
|
|
except Exception as e:
|
|
self._safe_append_text(f"Error continuing configuration: {e}")
|
|
self.on_configuration_error(str(e))
|
|
|
|
def _create_config_thread(self, context):
|
|
"""Create a new ConfigThread with proper lifecycle management"""
|
|
from PySide6.QtCore import QThread, Signal
|
|
|
|
class ConfigThread(QThread):
|
|
progress_update = Signal(str)
|
|
configuration_complete = Signal(bool, str, str)
|
|
error_occurred = Signal(str)
|
|
|
|
def __init__(self, context, parent=None):
|
|
super().__init__(parent)
|
|
self.context = context
|
|
|
|
def run(self):
|
|
try:
|
|
from jackify.backend.models.configuration import SystemInfo
|
|
from jackify.backend.services.modlist_service import ModlistService
|
|
from jackify.backend.models.modlist import ModlistContext
|
|
from pathlib import Path
|
|
|
|
# Initialize backend service
|
|
system_info = SystemInfo(is_steamdeck=False)
|
|
modlist_service = ModlistService(system_info)
|
|
|
|
# Convert context to ModlistContext for service
|
|
modlist_context = ModlistContext(
|
|
name=self.context['name'],
|
|
install_dir=Path(self.context['path']),
|
|
download_dir=Path(self.context['path']).parent / 'Downloads', # Default
|
|
game_type='skyrim', # Default for now
|
|
nexus_api_key='', # Not needed for configuration
|
|
modlist_value=self.context.get('modlist_value', ''),
|
|
modlist_source=self.context.get('modlist_source', 'identifier'),
|
|
resolution=self.context.get('resolution'), # Pass resolution from GUI
|
|
skip_confirmation=True,
|
|
engine_installed=True # Skip path manipulation for engine workflows
|
|
)
|
|
|
|
# Add app_id to context
|
|
if 'appid' in self.context:
|
|
modlist_context.app_id = self.context['appid']
|
|
|
|
# Define callbacks
|
|
def progress_callback(message):
|
|
self.progress_update.emit(message)
|
|
|
|
def completion_callback(success, message, modlist_name):
|
|
self.configuration_complete.emit(success, message, modlist_name)
|
|
|
|
def manual_steps_callback(modlist_name, retry_count):
|
|
# This shouldn't happen since manual steps should be done
|
|
self.progress_update.emit(f"Unexpected manual steps callback for {modlist_name}")
|
|
|
|
# Call the new service method for post-Steam configuration
|
|
result = modlist_service.configure_modlist_post_steam(
|
|
context=modlist_context,
|
|
progress_callback=progress_callback,
|
|
manual_steps_callback=manual_steps_callback,
|
|
completion_callback=completion_callback
|
|
)
|
|
|
|
if not result:
|
|
self.progress_update.emit("WARNING: configure_modlist_post_steam returned False")
|
|
|
|
except Exception as e:
|
|
import traceback
|
|
error_details = f"Error in configuration: {e}\nTraceback: {traceback.format_exc()}"
|
|
self.progress_update.emit(f"DEBUG: {error_details}")
|
|
self.error_occurred.emit(str(e))
|
|
|
|
return ConfigThread(context, parent=self)
|
|
|
|
def handle_validation_failure(self, missing_text):
|
|
"""Handle failed validation with retry logic"""
|
|
self._manual_steps_retry_count += 1
|
|
|
|
if self._manual_steps_retry_count < 3:
|
|
# Show retry dialog with increasingly detailed guidance
|
|
retry_guidance = ""
|
|
if self._manual_steps_retry_count == 1:
|
|
retry_guidance = "\n\nTip: Make sure Steam is fully restarted before trying again."
|
|
elif self._manual_steps_retry_count == 2:
|
|
retry_guidance = "\n\nTip: If using Flatpak Steam, ensure compatdata is being created in the correct location."
|
|
|
|
MessageService.critical(self, "Manual Steps Incomplete",
|
|
f"Manual steps validation failed:\n\n{missing_text}\n\n"
|
|
f"Please complete the missing steps and try again.{retry_guidance}")
|
|
# Show manual steps dialog again
|
|
extra_warning = ""
|
|
if self._manual_steps_retry_count >= 2:
|
|
extra_warning = "<br><b style='color:#f33'>It looks like you have not completed the manual steps yet. Please try again.</b>"
|
|
self.show_manual_steps_dialog(extra_warning)
|
|
else:
|
|
# Max retries reached
|
|
MessageService.critical(self, "Manual Steps Failed",
|
|
"Manual steps validation failed after multiple attempts.\n\n"
|
|
"Common issues:\n"
|
|
"• Steam not fully restarted\n"
|
|
"• Shortcut not launched from Steam\n"
|
|
"• Flatpak Steam using different file paths\n"
|
|
"• Proton - Experimental not selected")
|
|
self.on_configuration_complete(False, "Manual steps validation failed after multiple attempts", self._current_modlist_name)
|
|
|
|
def show_next_steps_dialog(self, message):
|
|
# EXACT LEGACY show_next_steps_dialog
|
|
from PySide6.QtWidgets import QDialog, QVBoxLayout, QLabel, QPushButton, QHBoxLayout, QApplication
|
|
dlg = QDialog(self)
|
|
dlg.setWindowTitle("Next Steps")
|
|
dlg.setModal(True)
|
|
layout = QVBoxLayout(dlg)
|
|
label = QLabel(message)
|
|
label.setWordWrap(True)
|
|
layout.addWidget(label)
|
|
btn_row = QHBoxLayout()
|
|
btn_return = QPushButton("Return")
|
|
btn_exit = QPushButton("Exit")
|
|
btn_row.addWidget(btn_return)
|
|
btn_row.addWidget(btn_exit)
|
|
layout.addLayout(btn_row)
|
|
def on_return():
|
|
dlg.accept()
|
|
if self.stacked_widget:
|
|
self.stacked_widget.setCurrentIndex(0) # Main menu
|
|
def on_exit():
|
|
QApplication.quit()
|
|
btn_return.clicked.connect(on_return)
|
|
btn_exit.clicked.connect(on_exit)
|
|
dlg.exec()
|
|
|
|
def cleanup_processes(self):
|
|
"""Clean up any running processes when the window closes or is cancelled"""
|
|
debug_print("DEBUG: cleanup_processes called - cleaning up InstallationThread and other processes")
|
|
|
|
# Clean up InstallationThread if running
|
|
if hasattr(self, 'install_thread') and self.install_thread.isRunning():
|
|
debug_print("DEBUG: Cancelling running InstallationThread")
|
|
self.install_thread.cancel()
|
|
self.install_thread.wait(3000) # Wait up to 3 seconds
|
|
if self.install_thread.isRunning():
|
|
self.install_thread.terminate()
|
|
|
|
# Clean up other threads
|
|
threads = [
|
|
'prefix_thread', 'config_thread', 'fetch_thread'
|
|
]
|
|
for thread_name in threads:
|
|
if hasattr(self, thread_name):
|
|
thread = getattr(self, thread_name)
|
|
if thread and thread.isRunning():
|
|
debug_print(f"DEBUG: Terminating {thread_name}")
|
|
thread.terminate()
|
|
thread.wait(1000) # Wait up to 1 second
|
|
|
|
def cancel_installation(self):
|
|
"""Cancel the currently running installation"""
|
|
reply = MessageService.question(
|
|
self, "Cancel Installation",
|
|
"Are you sure you want to cancel the installation?",
|
|
critical=False # Non-critical, won't steal focus
|
|
)
|
|
|
|
if reply == QMessageBox.Yes:
|
|
self._safe_append_text("\n🛑 Cancelling installation...")
|
|
|
|
# Cancel the installation thread if it exists
|
|
if hasattr(self, 'install_thread') and self.install_thread.isRunning():
|
|
self.install_thread.cancel()
|
|
self.install_thread.wait(3000) # Wait up to 3 seconds for graceful shutdown
|
|
if self.install_thread.isRunning():
|
|
self.install_thread.terminate() # Force terminate if needed
|
|
self.install_thread.wait(1000)
|
|
|
|
# Cancel the automated prefix thread if it exists
|
|
if hasattr(self, 'prefix_thread') and self.prefix_thread.isRunning():
|
|
self.prefix_thread.terminate()
|
|
self.prefix_thread.wait(3000) # Wait up to 3 seconds for graceful shutdown
|
|
if self.prefix_thread.isRunning():
|
|
self.prefix_thread.terminate() # Force terminate if needed
|
|
self.prefix_thread.wait(1000)
|
|
|
|
# Cancel the configuration thread if it exists
|
|
if hasattr(self, 'config_thread') and self.config_thread.isRunning():
|
|
self.config_thread.terminate()
|
|
self.config_thread.wait(3000) # Wait up to 3 seconds for graceful shutdown
|
|
if self.config_thread.isRunning():
|
|
self.config_thread.terminate() # Force terminate if needed
|
|
self.config_thread.wait(1000)
|
|
|
|
# Cleanup any remaining processes
|
|
self.cleanup_processes()
|
|
|
|
# Reset button states and re-enable all controls
|
|
self._enable_controls_after_operation()
|
|
self.cancel_btn.setVisible(True)
|
|
self.cancel_install_btn.setVisible(False)
|
|
|
|
self._safe_append_text("Installation cancelled by user.")
|
|
|
|
def _show_somnium_post_install_guidance(self):
|
|
"""Show guidance popup for Somnium post-installation steps"""
|
|
from ..widgets.message_service import MessageService
|
|
|
|
guidance_text = f"""<b>Somnium Post-Installation Required</b><br><br>
|
|
Due to Somnium's non-standard folder structure, you need to manually update the binary paths in ModOrganizer:<br><br>
|
|
<b>1.</b> Launch the Steam shortcut created for Somnium<br>
|
|
<b>2.</b> In ModOrganizer, go to Settings → Executables<br>
|
|
<b>3.</b> For each executable entry (SKSE64, etc.), update the binary path to point to:<br>
|
|
<code>{self._somnium_install_dir}/files/root/Enderal Special Edition/skse64_loader.exe</code><br><br>
|
|
<b>Note:</b> Full Somnium support will be added in a future Jackify update.<br><br>
|
|
<i>You can also refer to the Somnium installation guide at:<br>
|
|
https://wiki.scenicroute.games/Somnium/1_Installation.html</i>"""
|
|
|
|
MessageService.information(self, "Somnium Setup Required", guidance_text)
|
|
|
|
# Reset the guidance flag
|
|
self._show_somnium_guidance = False
|
|
self._somnium_install_dir = None
|
|
|
|
def cancel_and_cleanup(self):
|
|
"""Handle Cancel button - clean up processes and go back"""
|
|
self.cleanup_processes()
|
|
self.go_back()
|
|
|
|
def closeEvent(self, event):
|
|
"""Handle window close event - clean up processes"""
|
|
self.cleanup_processes()
|
|
event.accept() |