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https://github.com/Omni-guides/Jackify.git
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Jackify provides native Linux support for Wabbajack modlist installation and management with automated Steam integration and Proton configuration. Key Features: - Almost Native Linux implementation (texconv.exe run via proton) - Automated Steam shortcut creation and Proton prefix management - Both CLI and GUI interfaces, with Steam Deck optimization Supported Games: - Skyrim Special Edition - Fallout 4 - Fallout New Vegas - Oblivion, Starfield, Enderal, and diverse other games Technical Architecture: - Clean separation between frontend and backend services - Powered by jackify-engine 0.3.x for Wabbajack-matching modlist installation
105 lines
3.7 KiB
Python
105 lines
3.7 KiB
Python
"""
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Modlist Data Models
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Data structures for passing modlist context between frontend and backend.
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"""
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from pathlib import Path
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from typing import Optional, Dict, Any
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from dataclasses import dataclass
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@dataclass
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class ModlistContext:
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"""Context object for modlist operations."""
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name: str
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install_dir: Path
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download_dir: Path
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game_type: str
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nexus_api_key: str
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modlist_value: Optional[str] = None
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modlist_source: Optional[str] = None # 'identifier' or 'file'
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resolution: Optional[str] = None
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mo2_exe_path: Optional[Path] = None
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skip_confirmation: bool = False
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engine_installed: bool = False # True if installed via jackify-engine
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def __post_init__(self):
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"""Convert string paths to Path objects."""
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if isinstance(self.install_dir, str):
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self.install_dir = Path(self.install_dir)
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if isinstance(self.download_dir, str):
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self.download_dir = Path(self.download_dir)
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if isinstance(self.mo2_exe_path, str):
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self.mo2_exe_path = Path(self.mo2_exe_path)
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def to_dict(self) -> Dict[str, Any]:
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"""Convert to dictionary for legacy compatibility."""
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return {
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'modlist_name': self.name,
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'install_dir': str(self.install_dir),
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'download_dir': str(self.download_dir),
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'game_type': self.game_type,
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'nexus_api_key': self.nexus_api_key,
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'modlist_value': self.modlist_value,
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'modlist_source': self.modlist_source,
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'resolution': self.resolution,
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'mo2_exe_path': str(self.mo2_exe_path) if self.mo2_exe_path else None,
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'skip_confirmation': self.skip_confirmation,
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'engine_installed': self.engine_installed,
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}
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@classmethod
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def from_dict(cls, data: Dict[str, Any]) -> 'ModlistContext':
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"""Create from dictionary for legacy compatibility."""
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return cls(
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name=data.get('modlist_name', ''),
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install_dir=Path(data.get('install_dir', '')),
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download_dir=Path(data.get('download_dir', '')),
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game_type=data.get('game_type', ''),
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nexus_api_key=data.get('nexus_api_key', ''),
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modlist_value=data.get('modlist_value'),
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modlist_source=data.get('modlist_source'),
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resolution=data.get('resolution'),
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mo2_exe_path=Path(data['mo2_exe_path']) if data.get('mo2_exe_path') else None,
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skip_confirmation=data.get('skip_confirmation', False),
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engine_installed=data.get('engine_installed', False),
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)
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@dataclass
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class ModlistInfo:
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"""Information about a modlist from the engine."""
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id: str
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name: str
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game: str
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description: Optional[str] = None
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version: Optional[str] = None
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size: Optional[str] = None
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def to_dict(self) -> Dict[str, Any]:
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"""Convert to dictionary."""
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result = {
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'id': self.id,
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'name': self.name,
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'game': self.game,
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'description': self.description,
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'version': self.version,
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'size': self.size,
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}
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# Include any dynamically added attributes
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if hasattr(self, 'machine_url'):
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result['machine_url'] = self.machine_url
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if hasattr(self, 'download_size'):
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result['download_size'] = self.download_size
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if hasattr(self, 'install_size'):
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result['install_size'] = self.install_size
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if hasattr(self, 'total_size'):
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result['total_size'] = self.total_size
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if hasattr(self, 'status_down'):
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result['status_down'] = self.status_down
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if hasattr(self, 'status_nsfw'):
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result['status_nsfw'] = self.status_nsfw
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return result |