Files
Jackify/jackify/backend/services/steam_restart_service.py
2025-12-06 20:54:48 +00:00

466 lines
21 KiB
Python

import os
import time
import subprocess
import signal
import psutil
import logging
import sys
import shutil
from typing import Callable, Optional
logger = logging.getLogger(__name__)
STRATEGY_JACKIFY = "jackify"
STRATEGY_NAK_SIMPLE = "nak_simple"
def _get_restart_strategy() -> str:
"""Read restart strategy from config with safe fallback."""
try:
from jackify.backend.handlers.config_handler import ConfigHandler
strategy = ConfigHandler().get("steam_restart_strategy", STRATEGY_JACKIFY)
if strategy not in (STRATEGY_JACKIFY, STRATEGY_NAK_SIMPLE):
return STRATEGY_JACKIFY
return strategy
except Exception as exc: # pragma: no cover - defensive logging only
logger.debug(f"Steam restart: Unable to read strategy from config: {exc}")
return STRATEGY_JACKIFY
def _strategy_label(strategy: str) -> str:
if strategy == STRATEGY_NAK_SIMPLE:
return "NaK simple restart"
return "Jackify hardened restart"
def _get_clean_subprocess_env():
"""
Create a clean environment for subprocess calls by stripping bundle-specific
environment variables (e.g., frozen AppImage remnants) that can interfere with Steam.
CRITICAL: Preserves all display/session variables that Steam needs for GUI:
- DISPLAY, WAYLAND_DISPLAY, XDG_SESSION_TYPE, DBUS_SESSION_BUS_ADDRESS,
XDG_RUNTIME_DIR, XAUTHORITY, etc.
Returns:
dict: Cleaned environment dictionary with GUI variables preserved
"""
env = os.environ.copy()
bundle_vars_removed = []
# CRITICAL: Preserve display/session variables that Steam GUI needs
# These MUST be kept for Steam to open its GUI window
gui_vars_to_preserve = [
'DISPLAY', 'WAYLAND_DISPLAY', 'XDG_SESSION_TYPE', 'DBUS_SESSION_BUS_ADDRESS',
'XDG_RUNTIME_DIR', 'XAUTHORITY', 'XDG_CURRENT_DESKTOP', 'XDG_SESSION_DESKTOP',
'QT_QPA_PLATFORM', 'GDK_BACKEND', 'XDG_DATA_DIRS', 'XDG_CONFIG_DIRS'
]
preserved_gui_vars = {}
for var in gui_vars_to_preserve:
if var in env:
preserved_gui_vars[var] = env[var]
logger.debug(f"Steam restart: Preserving GUI variable {var}={env[var][:50] if len(str(env[var])) > 50 else env[var]}")
# Remove bundle-specific environment variables
if env.pop('_MEIPASS', None):
bundle_vars_removed.append('_MEIPASS')
if env.pop('_MEIPASS2', None):
bundle_vars_removed.append('_MEIPASS2')
# Clean library path variables that frozen bundles modify (Linux/Unix)
if 'LD_LIBRARY_PATH_ORIG' in env:
# Restore original LD_LIBRARY_PATH if it was backed up by the bundler
env['LD_LIBRARY_PATH'] = env['LD_LIBRARY_PATH_ORIG']
bundle_vars_removed.append('LD_LIBRARY_PATH (restored from _ORIG)')
else:
# Remove modified LD_LIBRARY_PATH entries
if env.pop('LD_LIBRARY_PATH', None):
bundle_vars_removed.append('LD_LIBRARY_PATH (removed)')
# Clean PATH of bundle-specific entries
if 'PATH' in env and hasattr(sys, '_MEIPASS'):
path_entries = env['PATH'].split(os.pathsep)
original_count = len(path_entries)
# Remove any PATH entries that point to the bundle's temp directory
cleaned_path = [p for p in path_entries if not p.startswith(sys._MEIPASS)]
env['PATH'] = os.pathsep.join(cleaned_path)
if len(cleaned_path) < original_count:
bundle_vars_removed.append(f'PATH (removed {original_count - len(cleaned_path)} bundle entries)')
# Clean macOS library path (if present)
if 'DYLD_LIBRARY_PATH' in env and hasattr(sys, '_MEIPASS'):
dyld_entries = env['DYLD_LIBRARY_PATH'].split(os.pathsep)
cleaned_dyld = [p for p in dyld_entries if not p.startswith(sys._MEIPASS)]
if cleaned_dyld:
env['DYLD_LIBRARY_PATH'] = os.pathsep.join(cleaned_dyld)
bundle_vars_removed.append('DYLD_LIBRARY_PATH (cleaned)')
else:
env.pop('DYLD_LIBRARY_PATH', None)
bundle_vars_removed.append('DYLD_LIBRARY_PATH (removed)')
# Ensure GUI variables are still present (they should be, but double-check)
for var, value in preserved_gui_vars.items():
if var not in env:
env[var] = value
logger.warning(f"Steam restart: Restored GUI variable {var} that was accidentally removed")
# Log what was cleaned for debugging
if bundle_vars_removed:
logger.debug(f"Steam restart: Cleaned bundled environment variables: {', '.join(bundle_vars_removed)}")
else:
logger.debug("Steam restart: No bundled environment variables detected (likely DEV mode)")
# Log preserved GUI variables for debugging
if preserved_gui_vars:
logger.debug(f"Steam restart: Preserved {len(preserved_gui_vars)} GUI environment variables")
return env
class SteamRestartError(Exception):
pass
def is_steam_deck() -> bool:
"""Detect if running on Steam Deck/SteamOS."""
try:
if os.path.exists('/etc/os-release'):
with open('/etc/os-release', 'r') as f:
content = f.read().lower()
if 'steamos' in content or 'steam deck' in content:
return True
if os.path.exists('/sys/devices/virtual/dmi/id/product_name'):
with open('/sys/devices/virtual/dmi/id/product_name', 'r') as f:
if 'steam deck' in f.read().lower():
return True
if os.environ.get('STEAM_RUNTIME') and os.path.exists('/home/deck'):
return True
except Exception as e:
logger.debug(f"Error detecting Steam Deck: {e}")
return False
def is_flatpak_steam() -> bool:
"""Detect if Steam is installed as a Flatpak."""
try:
# First check if flatpak command exists
if not shutil.which('flatpak'):
return False
# Verify the app is actually installed (not just directory exists)
result = subprocess.run(['flatpak', 'list', '--app'],
stdout=subprocess.PIPE,
stderr=subprocess.DEVNULL, # Suppress stderr to avoid error messages
text=True,
timeout=5)
if result.returncode == 0 and 'com.valvesoftware.Steam' in result.stdout:
return True
except Exception as e:
logger.debug(f"Error detecting Flatpak Steam: {e}")
return False
def get_steam_processes() -> list:
"""Return a list of psutil.Process objects for running Steam processes."""
steam_procs = []
for proc in psutil.process_iter(['pid', 'name', 'exe', 'cmdline']):
try:
name = proc.info['name']
exe = proc.info['exe']
cmdline = proc.info['cmdline']
if name and 'steam' in name.lower():
steam_procs.append(proc)
elif exe and 'steam' in exe.lower():
steam_procs.append(proc)
elif cmdline and any('steam' in str(arg).lower() for arg in cmdline):
steam_procs.append(proc)
except (psutil.NoSuchProcess, psutil.AccessDenied, psutil.ZombieProcess):
continue
return steam_procs
def wait_for_steam_exit(timeout: int = 60, check_interval: float = 0.5) -> bool:
"""Wait for all Steam processes to exit using pgrep (matching existing logic)."""
start = time.time()
env = _get_clean_subprocess_env()
while time.time() - start < timeout:
try:
result = subprocess.run(['pgrep', '-f', 'steamwebhelper'], capture_output=True, timeout=10, env=env)
if result.returncode != 0:
return True
except Exception as e:
logger.debug(f"Error checking Steam processes: {e}")
time.sleep(check_interval)
return False
def _start_steam_nak_style(is_steamdeck_flag=False, is_flatpak_flag=False, env_override=None) -> bool:
"""
Start Steam using a simplified NaK-style restart (single command, no env cleanup).
CRITICAL: Do NOT use start_new_session - Steam needs to inherit the session
to connect to display/tray. Ensure all GUI environment variables are preserved.
"""
env = env_override if env_override is not None else os.environ.copy()
# Log critical GUI variables for debugging
gui_vars = ['DISPLAY', 'WAYLAND_DISPLAY', 'XDG_SESSION_TYPE', 'DBUS_SESSION_BUS_ADDRESS', 'XDG_RUNTIME_DIR']
for var in gui_vars:
if var in env:
logger.debug(f"NaK-style restart: {var}={env[var][:50] if len(str(env[var])) > 50 else env[var]}")
else:
logger.warning(f"NaK-style restart: {var} is NOT SET - Steam GUI may fail!")
try:
if is_steamdeck_flag:
logger.info("NaK-style restart: Steam Deck detected, restarting via systemctl.")
subprocess.Popen(["systemctl", "--user", "restart", "app-steam@autostart.service"], env=env)
elif is_flatpak_flag:
logger.info("NaK-style restart: Flatpak Steam detected, running flatpak command.")
subprocess.Popen(["flatpak", "run", "com.valvesoftware.Steam"],
env=env, stderr=subprocess.DEVNULL)
else:
logger.info("NaK-style restart: launching Steam directly (inheriting session for GUI).")
# NaK uses simple "steam" command without -foreground flag
# Do NOT use start_new_session - Steam needs session access for GUI
# Use shell=True to ensure proper environment inheritance
# This helps with GUI display access on some systems
subprocess.Popen("steam", shell=True, env=env)
time.sleep(5)
check_result = subprocess.run(['pgrep', '-f', 'steam'], capture_output=True, timeout=10, env=env)
if check_result.returncode == 0:
logger.info("NaK-style restart detected running Steam process.")
return True
logger.warning("NaK-style restart did not detect Steam process after launch.")
return False
except FileNotFoundError as exc:
logger.error(f"NaK-style restart command not found: {exc}")
return False
except Exception as exc:
logger.error(f"NaK-style restart encountered an error: {exc}")
return False
def start_steam(is_steamdeck_flag=None, is_flatpak_flag=None, env_override=None, strategy: str = STRATEGY_JACKIFY) -> bool:
"""
Attempt to start Steam using the exact methods from existing working logic.
Args:
is_steamdeck_flag: Optional pre-detected Steam Deck status
is_flatpak_flag: Optional pre-detected Flatpak Steam status
env_override: Optional environment dictionary for subprocess calls
strategy: Restart strategy identifier
"""
if strategy == STRATEGY_NAK_SIMPLE:
return _start_steam_nak_style(
is_steamdeck_flag=is_steamdeck_flag,
is_flatpak_flag=is_flatpak_flag,
env_override=env_override or os.environ.copy(),
)
env = env_override if env_override is not None else _get_clean_subprocess_env()
# Use provided flags or detect
_is_steam_deck = is_steamdeck_flag if is_steamdeck_flag is not None else is_steam_deck()
_is_flatpak = is_flatpak_flag if is_flatpak_flag is not None else is_flatpak_steam()
logger.info(
"Starting Steam (strategy=%s, steam_deck=%s, flatpak=%s)",
strategy,
_is_steam_deck,
_is_flatpak,
)
try:
# Try systemd user service (Steam Deck) - HIGHEST PRIORITY
if _is_steam_deck:
logger.debug("Using systemctl restart for Steam Deck.")
subprocess.Popen(["systemctl", "--user", "restart", "app-steam@autostart.service"], env=env)
return True
# Check if Flatpak Steam (only if not Steam Deck)
if _is_flatpak:
logger.info("Flatpak Steam detected - trying flatpak run command first")
try:
# Try without flags first (most reliable for Ubuntu/PopOS)
logger.debug("Executing: flatpak run com.valvesoftware.Steam")
subprocess.Popen(["flatpak", "run", "com.valvesoftware.Steam"],
env=env, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
time.sleep(7) # Give Flatpak more time to start
check_result = subprocess.run(['pgrep', '-f', 'steam'], capture_output=True, timeout=10, env=env)
if check_result.returncode == 0:
logger.info("Flatpak Steam started successfully")
return True
else:
logger.warning("Flatpak Steam not detected after launch - will NOT fall back to prevent conflicts")
return False # Flatpak Steam must use flatpak command, don't fall back
except Exception as e:
logger.error(f"Flatpak Steam start failed: {e}")
return False # Flatpak Steam must use flatpak command, don't fall back
# Use startup methods with -foreground flag to ensure GUI opens
start_methods = [
{"name": "Popen", "cmd": ["steam", "-foreground"], "kwargs": {"stdout": subprocess.DEVNULL, "stderr": subprocess.DEVNULL, "stdin": subprocess.DEVNULL, "start_new_session": True, "env": env}},
{"name": "setsid", "cmd": ["setsid", "steam", "-foreground"], "kwargs": {"stdout": subprocess.DEVNULL, "stderr": subprocess.DEVNULL, "stdin": subprocess.DEVNULL, "env": env}},
{"name": "nohup", "cmd": ["nohup", "steam", "-foreground"], "kwargs": {"stdout": subprocess.DEVNULL, "stderr": subprocess.DEVNULL, "stdin": subprocess.DEVNULL, "start_new_session": True, "preexec_fn": os.setpgrp, "env": env}}
]
for method in start_methods:
method_name = method["name"]
logger.info(f"Attempting to start Steam using method: {method_name}")
try:
process = subprocess.Popen(method["cmd"], **method["kwargs"])
if process is not None:
logger.info(f"Initiated Steam start with {method_name}.")
time.sleep(5) # Wait 5 seconds as in existing logic
check_result = subprocess.run(['pgrep', '-f', 'steam'], capture_output=True, timeout=10, env=env)
if check_result.returncode == 0:
logger.info(f"Steam process detected after using {method_name}. Proceeding to wait phase.")
return True
else:
logger.warning(f"Steam process not detected after initiating with {method_name}. Trying next method.")
else:
logger.warning(f"Failed to start process with {method_name}. Trying next method.")
except FileNotFoundError:
logger.error(f"Command not found for method {method_name} (e.g., setsid, nohup). Trying next method.")
except Exception as e:
logger.error(f"Error starting Steam with {method_name}: {e}. Trying next method.")
return False
except Exception as e:
logger.error(f"Error starting Steam: {e}")
return False
def robust_steam_restart(progress_callback: Optional[Callable[[str], None]] = None, timeout: int = 60, system_info=None) -> bool:
"""
Robustly restart Steam across all distros. Returns True on success, False on failure.
Optionally accepts a progress_callback(message: str) for UI feedback.
Uses aggressive pkill approach for maximum reliability.
Args:
progress_callback: Optional callback for progress updates
timeout: Timeout in seconds for restart operation
system_info: Optional SystemInfo object with pre-detected Steam installation types
"""
shutdown_env = _get_clean_subprocess_env()
strategy = _get_restart_strategy()
start_env = shutdown_env if strategy == STRATEGY_JACKIFY else os.environ.copy()
# Use cached detection from system_info if available, otherwise detect
_is_steam_deck = system_info.is_steamdeck if system_info else is_steam_deck()
_is_flatpak = system_info.is_flatpak_steam if system_info else is_flatpak_steam()
def report(msg):
logger.info(msg)
if progress_callback:
progress_callback(msg)
report("Shutting down Steam...")
report(f"Steam restart strategy: {_strategy_label(strategy)}")
# Steam Deck: Use systemctl for shutdown (special handling) - HIGHEST PRIORITY
if _is_steam_deck:
try:
report("Steam Deck detected - using systemctl shutdown...")
subprocess.run(['systemctl', '--user', 'stop', 'app-steam@autostart.service'],
timeout=15, check=False, capture_output=True, env=shutdown_env)
time.sleep(2)
except Exception as e:
logger.debug(f"systemctl stop failed on Steam Deck: {e}")
# Flatpak Steam: Use flatpak kill command (only if not Steam Deck)
elif _is_flatpak:
try:
report("Flatpak Steam detected - stopping via flatpak...")
subprocess.run(['flatpak', 'kill', 'com.valvesoftware.Steam'],
timeout=15, check=False, capture_output=True, stderr=subprocess.DEVNULL, env=shutdown_env)
time.sleep(2)
except Exception as e:
logger.debug(f"flatpak kill failed: {e}")
# All systems: Use pkill approach (proven 15/16 test success rate)
try:
# Skip unreliable steam -shutdown, go straight to pkill
pkill_result = subprocess.run(['pkill', 'steam'], timeout=15, check=False, capture_output=True, env=shutdown_env)
logger.debug(f"pkill steam result: {pkill_result.returncode}")
time.sleep(2)
# Check if Steam is still running
check_result = subprocess.run(['pgrep', '-f', 'steamwebhelper'], capture_output=True, timeout=10, env=shutdown_env)
if check_result.returncode == 0:
# Force kill if still running
report("Steam still running - force terminating...")
force_result = subprocess.run(['pkill', '-9', 'steam'], timeout=15, check=False, capture_output=True, env=shutdown_env)
logger.debug(f"pkill -9 steam result: {force_result.returncode}")
time.sleep(2)
# Final check
final_check = subprocess.run(['pgrep', '-f', 'steamwebhelper'], capture_output=True, timeout=10, env=shutdown_env)
if final_check.returncode != 0:
logger.info("Steam processes successfully force terminated.")
else:
report("Failed to terminate Steam processes.")
return False
else:
logger.info("Steam processes successfully terminated.")
except Exception as e:
logger.error(f"Error during Steam shutdown: {e}")
report("Failed to shut down Steam.")
return False
report("Steam closed successfully.")
# Start Steam using platform-specific logic
report("Starting Steam...")
# Steam Deck: Use systemctl restart (keep existing working approach)
if _is_steam_deck:
try:
subprocess.Popen(["systemctl", "--user", "restart", "app-steam@autostart.service"], env=start_env)
logger.info("Steam Deck: Initiated systemctl restart")
except Exception as e:
logger.error(f"Steam Deck systemctl restart failed: {e}")
report("Failed to restart Steam on Steam Deck.")
return False
else:
# All other distros: Use start_steam() which now uses -foreground to ensure GUI opens
if not start_steam(
is_steamdeck_flag=_is_steam_deck,
is_flatpak_flag=_is_flatpak,
env_override=start_env,
strategy=strategy,
):
report("Failed to start Steam.")
return False
# Wait for Steam to fully initialize using existing logic
report("Waiting for Steam to fully start")
logger.info("Waiting up to 2 minutes for Steam to fully initialize...")
max_startup_wait = 120
elapsed_wait = 0
initial_wait_done = False
while elapsed_wait < max_startup_wait:
try:
result = subprocess.run(['pgrep', '-f', 'steam'], capture_output=True, timeout=10, env=start_env)
if result.returncode == 0:
if not initial_wait_done:
logger.info("Steam process detected. Waiting additional time for full initialization...")
initial_wait_done = True
time.sleep(5)
elapsed_wait += 5
if initial_wait_done and elapsed_wait >= 15:
final_check = subprocess.run(['pgrep', '-f', 'steam'], capture_output=True, timeout=10, env=start_env)
if final_check.returncode == 0:
report("Steam started successfully.")
logger.info("Steam confirmed running after wait.")
return True
else:
logger.warning("Steam process disappeared during final initialization wait.")
break
else:
logger.debug(f"Steam process not yet detected. Waiting... ({elapsed_wait + 5}s)")
time.sleep(5)
elapsed_wait += 5
except Exception as e:
logger.warning(f"Error during Steam startup wait: {e}")
time.sleep(5)
elapsed_wait += 5
report("Steam did not start within timeout.")
logger.error("Steam failed to start/initialize within the allowed time.")
return False