From 89fe28ccf46f3906e1ee41393240f508951f931f Mon Sep 17 00:00:00 2001 From: Omni-guides <110171124+Omni-guides@users.noreply.github.com> Date: Sun, 27 Apr 2025 10:21:18 +0100 Subject: [PATCH] =?UTF-8?q?Updated=20Using=20the=20omni=E2=80=90guides.sh?= =?UTF-8?q?=20Automation=20Script=20(markdown)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Using-the-omni‐guides.sh-Automation-Script.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Using-the-omni‐guides.sh-Automation-Script.md b/Using-the-omni‐guides.sh-Automation-Script.md index e0dd48c..70c90d9 100644 --- a/Using-the-omni‐guides.sh-Automation-Script.md +++ b/Using-the-omni‐guides.sh-Automation-Script.md @@ -4,6 +4,8 @@ DISCLAIMER - I am not affiliated with the Wabbajack group in any way, just a gam ## Introduction +The omni-guides post-install automation script is designed to work with _any_ modlist (for Skyrim/Fallout 4/Oblivion/New Vegas), not just those listed below. Some specific modlists may require an additional manual step or two. + This automation script is now in Beta, which means it should be mostly feature complete, though additional enhancements are added regularly to increase efficiency or deal with distro specific or situation specific issues. I've done my best to try and capture as many eventualities as I can - but there will always be some that slip through the net. Some Linux distro's keep things in different locations, have slight variations on command syntax, and so on, but I've done what I can to allow this to be as compatible as possible. I have mostly tested this on my Nobara (Fedora) system and Steam Deck, though technically it should work on any distro, keeping in mind the above potential for variations. Only Skyrim Special Edition and Fallout 4 are supported at this time - the older games are much harder to get running at the best of times, and would be even harder to automate, but who knows in future.. I've tested and had success with the following Modlists (except where denoted, other users have reported success), but my aim is to make the script work with _any_ Modlist.