diff --git a/Skyrim:-Eldryn.md b/Skyrim:-Eldryn.md index 5c3e526..b073d13 100644 --- a/Skyrim:-Eldryn.md +++ b/Skyrim:-Eldryn.md @@ -76,7 +76,7 @@ Browse to the path of your modlist. e.g. /home/deck/Games/Skyrim/Eldryn, select Ensure ModOrganizer.exe is present and ticked, and then click Add Selected Program. -![IMAGE AddSelectedMO2NonSteamGame](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/shared/Eldryn-AddSelectedMO2NonSteamGame.png) +![IMAGE AddSelectedMO2NonSteamGame](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/Eldryn/Eldryn-AddSelectedMO2NonSteamGame.png) Once added, edit the properties of the new ModOrganizer.exe entry. You can give it a more sensible name - I used "Skyrim - Eldryn": @@ -177,7 +177,7 @@ For the Eldryn executable, we need to point MO2 at a file that may not actually The path you need for the Eldryn application will be: ``` -Z:\home\deck\Games\Eldryn\mods\Skyrim Script Extender\Root\skse64_loader.exe +Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe ``` ![IMAGE MO2Executables](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/Eldryn/Eldryn-MO2Executables.png) @@ -240,13 +240,13 @@ Optionally, you can enable the included ReShade, though if your preference is fo It's also a good plan to make sure that there are no Game Root leftovers. Click the Tools menu at the top of MO2, then select Tool Plugins, Root Builder, then Clear: -![IMAGE ClearRootBuilder](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/WelcomeToParadise/Eldryn-ClearRootBuilder.png) +![IMAGE ClearRootBuilder](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/Eldryn/Eldryn-ClearRootBuilder.png) --- ### Step 9 - Fix for Custom Skills Framework -The current version of Custom Skills Framework does not work via proton and will cause a full game crash as soon as you open the Skills menu. However, thanks to the a user named colinswrath, there is a fix propsed that will hopefully make it's way into the overall Custom Skills Framework mod itself. In the mean time, we can replace two files using the following commands, and Custom Skills Framework should no longer crash! +The current version of Custom Skills Framework does not work via proton and will cause a full game crash as soon as you open the Skills menu. However, thanks to a user named colinswrath, there is a fix proposed that will hopefully make it's way into the overall Custom Skills Framework mod itself. In the mean time, we can replace two files using the following commands, and Custom Skills Framework should no longer crash! A huge thanks to colinswrath for this fix! Replace CustomSkills.dll: @@ -292,7 +292,7 @@ Enjoy! [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/D1D8H8WBD) -![IMAGE GAMEMenu](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/Eldryn/Eldryn-Menu.png) +![IMAGE GAMEMenu](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/Eldryn/Eldryn-GameMenu.png)