mirror of
https://github.com/Omni-guides/Jackify.git
synced 2026-01-17 19:47:00 +01:00
Update Begin Again guide to remove the STL method, replacing with the STEAM_COMPAT_DATA_PATH method which is far cleaner.
@@ -1,317 +1,185 @@
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<p align="center">
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_banner.png" width="800">
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</p>
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[Begin Again](https://www.nexusmods.com/newvegas/mods/79547) _is a modlist focused on bringing the gameplay feel of later Fallout titles into Fallout 3 and New vegas. Whilst being careful to preserve what made those games unique. Overhauled locations, textures, characters and gunplay in a simple to install package thanks to Wabbajack._
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[](https://ko-fi.com/D1D8H8WBD)
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# Begin Again
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Begin Again is a modlist focused on bringing the gameplay feel of later Fallout titles into Fallout 3 and New Vegas, whilst being careful to preserve what made those games unique. Overhauled locations, textures, characters, and gunplay in a simple-to-install package thanks to Wabbajack.
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---
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## Instructions
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**The following has been tested on Begin Again v3.0.1**
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**Tested on Begin Again v4.0.2**
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This guide only covers getting the Modlist running. It does not cover downloading the Modlist via Wabbajack, or how to copy the Modlist to your Steam Deck/Linux system. If playing on the Steam Deck, these steps will need to be carried out in Desktop mode, but once complete you will be able to launch the Modlist and play the game from Game Mode. This guide assumes you have installed Begin Again and followed all the appropriate post-install steps on your Wabbajack system and can successfully load and play the modlist.
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This guide covers getting the Modlist running on Linux, it does **not** cover downloading the Modlist via Wabbajack itself. You can follow the [guides on this github](https://github.com/Omni-guides/Wabbajack-Modlist-Linux/wiki) for running Wabbajack to install the modlist itself.
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**YOU MUST HAVE COMPLETED ALL THE STEPS FOR CREATING THE TTW MOD AS DIRECTED BY THE BEGIN AGAIN INSTALLATION STEPS**.
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If playing on the Steam Deck, the below steps must be carried out in Desktop mode, but once complete you can launch the Modlist and play the game from Game Mode.
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I also assume that you have set a user password on the Steam Deck (or have sudo access if on a general Linux system) and have a preferred method for transferring data from your Wabbajack System to the deck/Linux (Rsync, WinSCP, whatever). The commands and paths I use will match up with users of the Steam Deck, but you can easily modify the commands and paths to suit your system.
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This guide assumes you have installed Begin Again via Wabbajack and have the TTW archive ready to add to MO2 when the time comes.
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> **YOU MUST HAVE COMPLETED ALL THE STEPS FOR CREATING THE TTW MOD AS DIRECTED BY THE BEGIN AGAIN INSTALLATION STEPS**, up until it asks you to add to MO2.
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I also assume that you have set a user password on the Steam Deck (or have sudo access if on a general Linux system). The commands and paths I use will match up with users of the Steam Deck, but you can easily modify the commands and paths to suit your system.
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---
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With Fallout New Vegas installed on your system, and the whole Wabbajack and TTW processes complete:
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### Step 1 - Add ModOrganizer.exe as a Non-Steam Game
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The next step is to add ModOrganizer.exe to Steam as a non-steam game. In Steam, click Games, then "Add a Non-Steam Game to My Library":
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/shared/Shared-AddNonSteamGame.png" width="600">
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Click Browse:
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/shared/Shared-BrowseNonSteamGame.png" width="600">
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Browse to the path of your modlist. e.g. /home/deck/Games/Fallout/BeginAgain, select ModOrganizer.exe, and click Open.
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain-AddMO2NonSteamGame.png" width="600">
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Ensure ModOrganizer.exe is present and ticked, and then click Add Selected Program.
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain-AddSelectedNonSteamGame.png" width="600">
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---
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### Step 1 - Install Fallout New Vegas
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### Step 2 - Configure the new Steam entry
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Install Fallout New Vegas on your Steam Deck/Linux system and set the Proton compatibility to Proton Experimental. You can of course use alternative Proton versions such as ProtonGE, ultimately it won't matter as we will be changing this again later in the guide.
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Once added, edit the properties of the new ModOrganizer.exe entry. Rename the new Steam entry to be "FNV - Begin Again" (for my automated post-install script that you will use later to function, the Steam entry must start "FNV - " to be picked up correctly):
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_ProtonVer.png" width="600">
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain-PropertiesNonSteamGame.png" width="600">
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Next, start Fallout New Vegas and from Steam, click Play in the Launcher to load into the Main Menu of the game, and then exit. This is required to generate some necessary files in the background.
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Then, in the Compatibility tab tick the box for 'Force the use of a specific Steam Play compatibility tool', then select "Proton - Experimental".
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain-ProtonNonSteamGame.png" width="600">
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**IMPORTANT FOR SD CARD USERS** - You must add the following to the Launch Options for the ModOrganizer.exe Non-Steam game, otherwise the Proton environment won't have access to your SD Card contents:
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```
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STEAM_COMPAT_MOUNTS=/run/media/mmcblk0p1 %command%
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```
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Like so:
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Close the properties window, and click play on FNV - Begin Again entry in Steam. This should start Mod Organizer. Once it opens, CLOSE IT DOWN AGAIN. This step is critical as it creates the prefix for the modlist entry, but we're not ready to play the modlist just yet.
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---
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### Step 2 - Create the Modlist Directory
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## Step 3 - Run the Omni-Guides Configuration Script
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Once Wabbajack has successfully completed the download and installation of the Modlist on your Wabbajack system, create a new directory on the Steam Deck to house the required files - this can either be on the internal storage, or with the use of a specific launch parameter described below, can live on the SD Card. Open up a Konsole terminal and run **only one** of the following, depending on where you want to store the Modlist:
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This custom script will automate the installation of necessary Proton components and configure your environment for Mod Organizer 2, and Begin Again, to run successfully.
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Create Directory on **Internal Storage**:
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```
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mkdir -p /home/deck/Games/Fallout/BeginAgain
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```
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OR
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Create Directory on **SD Card**:
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```
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mkdir -p /run/media/mmcblk0p1/Games/Fallout/BeginAgain
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```
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(Note: Valve plan to change the default mount point of SD Cards within SteamOS soon, I'll update this guide once that chance is in place)
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Technically you can use any path or naming convention you like, but for simplicity of following this guide it may be best just to copy the paths I use. **I recommend not including any spaces in the Directory Name** - it does not play well with the Proton/MO2 combination even with the spaces being escaped, for whatever reason..
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Copy the Modlist directory into this newly created directory. There are many ways to do this. I chose to enable ssh on my Deck, and then use rsync to transfer. There are too many options to discuss here, but it should be relatively easy to search for methods. I copied the Modlist Install directory contents to the newly created directory on the Deck: /home/deck/Games/Fallout/BeginAgain/
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Finally for this step, it's best to make sure that the newly copied files have sufficient permissions for your user. Run **only one** of the following for each action (owner and permissions), depending on where you want to store the Modlist:
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Change the owner and permissions of the directory on **Internal Storage**:
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```
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sudo chown -R deck:deck /home/deck/Games/Fallout/BeginAgain
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```
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```
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sudo chmod -R 755 /home/deck/Games/Fallout/BeginAgain
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```
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OR
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Change the owner and permissions of the directory on **SD Card**:
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```
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sudo chown -R deck:deck /run/media/mmcblk0p1/Games/Fallout/BeginAgain
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```
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```
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sudo chmod -R 755 /run/media/mmcblk0p1/Games/Fallout/BeginAgain
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```
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---
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### Step 3 - Install Protontricks
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If you don't already have it installed, ProtonTricks can be installed via the Discover store as a flatpak:
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If this is the first time you have used protontricks or installed a Wabbajack Modlist, you may need to enable the use of protontricks via the command line. Open a Konsole terminal and run the following command to add an alias:
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Open a Konsole terminal and run:
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```
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echo "alias protontricks='flatpak run com.github.Matoking.protontricks'" >> ~/.bashrc
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bash <(curl -s https://raw.githubusercontent.com/Omni-guides/Wabbajack-Modlist-Linux/main/binaries/omni-guides.sh)
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```
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then close and reopen Konsole. We can now invoke protontricks from the command line. Next, we need to allow protontricks access to the filesystem location (adjust as needed if you used a different path):
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```
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sudo flatpak override com.github.Matoking.protontricks --filesystem=/home/deck/Games
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```
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That should be protontricks installed and ready to use later in the guide.
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Follow any on-screen prompts from the script.
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---
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### Step 4 - Add steamtinkerlaunch via ProtonUp-QT
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## Step 4 - Apply the 4GB Patcher
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This method of running a Fallout New Vegas modlist uses steamtinkerlaunch. To get steamtinkerlaunch installed and available in Steam, we can use a program called ProtonUp-QT. If you don't already have this installed, you can install it via the Discover store on Steam Deck, or likely from your package manager on general Linux systems.
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The 4GB Patcher is crucial for Fallout: New Vegas stability.
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/shared/Shared_ProtonUp-QTSearch.png" width="600">
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- Download the Linux version of the 4GB Patcher from Nexus Mods: [Download 4GB Patcher](https://www.nexusmods.com/newvegas/mods/62552)
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- Extract the `FalloutNVPatcher` executable from the .zip file into your vanilla Fallout New Vegas directory.
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Once installed, open up ProtonUp-QT from the applications menu, ensure Steam is selected at the top, and then click Add Version:
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**Internal Storage:**
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/shared/Shared_ProtonUp-AddVersion.png" width="600">
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```
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/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/
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```
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In the "Compatibility tool" drop down, select steamtinkerlaunch if you are on Steam Deck, or steamtinkerlaunch-git if you are on a general Linux system, and then click Install:
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**SD Card:**
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/shared/Shared_ProtonUp-QTsteamtinkerlaunch.png" width="600">
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```
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/run/media/mmcblk0p1/SteamLibrary/steamapps/common/Fallout New Vegas/
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```
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Once the download completes, you can close ProtonUp-QT.
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Set the file as executable:
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**IMPORTANT: FOR STEAM TO RECOGNISE STEAMTINKERLAUNCH, YOU MUST FULLY EXIT AND RESTART STEAM NOW**
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```
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chmod +x "/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas/FalloutNVPatcher"
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```
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(Use quotes around the path if it contains spaces.)
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Then, cd to the Fallout New Vegas directory and run the patcher:
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```
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cd "/home/deck/.local/share/Steam/steamapps/common/Fallout New Vegas"
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./FalloutNVPatcher
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```
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It should output that the file was patched successfully.
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain-4GBPatchSuccess.png" width="600">
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---
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### Step 5 - Enable visibility of dotfiles
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## Step 5 - Set the required Launch Options in Steam
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Because this modlist utilises the vanilla Fallout New Vegas game directory, we need to enable the visibility of hidden files on the filesystem (on Linux these are known as dotfiles). The setting can be changed via the protontricks GUI, or just by running the following command in a konsole/terminal window:
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Fallout New Vegas modlists, unlike those for Skyrim, FO4 etc, *need* to be launched from the Vanilla Fallout New Vegas prefix, for some reason. We can make this happen by adding the following Launch Option in the steam properties for "FNV - Begin Again":
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```
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protontricks --no-bwrap -c 'WINEDEBUG=-all wine reg add "HKEY_CURRENT_USER\Software\Wine" /v ShowDotFiles /d Y /f' 22380
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STEAM_COMPAT_DATA_PATH="/home/deck/.local/share/Steam/steamapps/compatdata/22380" %command%
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```
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You will need to edit this to match the path to your Vanilla Fallout New Vegas compatdata directory - this could be on your SDCard, or if you're on Linux desktop, could be a different drive if your Steam Library is there instead, such as
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|
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```
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STEAM_COMPAT_DATA_PATH="/SteamLibrary/steamapps/compatdata/22380" %command%
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```
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SDCard users who earlier needed to add the STEAM_COMPAT_MOUNTS launch option, these can be chained like so:
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|
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```
|
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STEAM_COMPAT_DATA_PATH="/run/media/mmcblk0p1/steamapps/compatdata/22380" STEAM_COMPAT_MOUNTS=/run/media/mmcblk0p1 %command%
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```
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It should look something like so:
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|
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<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain-CompatDataPath.png" width="600">
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## Step 6 - Click Play!
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In Mod Organizer 2, ensure the dropdown menu in the top-right is set to "Begin Again" (or whatever the main game executable profile is named for the modlist).
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Click the **Run** button (play icon).
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You may get a warning about some missing `.ini` files. This is expected; just click OK.
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If you're not playing on Steam Deck, head to the conclusion and you’re done!
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|
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Deck users: close the game down again if you launched it, as you can now change back to Game Mode to run the game after reading the Conclusion.
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|
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---
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## Conclusion
|
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|
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### Step 6 - Install Proton Components
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|
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There are a number of Wine/Proton components required to ensure everything works with the base game and mods. Things like xact/xact_x64 to fix some audio issues, d3d additions for the use of some graphical functions as well as vcrun2022 (Microsoft Visual C++ Redistributable 2022) for some of the included mods.
|
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|
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The easiest way to install what we need is to use ProtonTricks, which should be installed already from Step 3 earlier in this guide.
|
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|
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Adding the required packages can be done via the ProtonTricks gui, but perhaps the easiest way is via command line. You can run the following one-liner to do it for you:
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|
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```
|
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protontricks --no-bwrap 22380 -q xact xact_x64 d3dcompiler_47 d3dx11_43 d3dcompiler_43 vcrun2022 fontsmooth=rgb
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```
|
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|
||||
|
||||
---
|
||||
|
||||
|
||||
### Step 7 - Download 4GB Patch, and run it via protontricks
|
||||
|
||||
Thankfully, there is a Linux version of the 4GB Patcher for Fallout: New Vegas.
|
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|
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Download the file [here](https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000079136&game_id=130), and once complete, extract the FalloutNVPathcer file from the zip file into the Vanilla Fallout New Vegas directory. If Fallout New Vegas is on your **internal storage** that path will be something like (adjust if your path is different):
|
||||
|
||||
```
|
||||
/home/deck/.local/share/Steam/steamapps/common/Fallout\ New\ Vegas/
|
||||
```
|
||||
|
||||
OR if Fallout New Vegas is installed on SDCard:
|
||||
|
||||
```
|
||||
/run/media/mmcblk0p1/SteamLibrary/steamapps/common/Fallout\ New\ Vegas/
|
||||
```
|
||||
|
||||
Once the file is in the directory, we need to set the file as executable(adjust the path as needed):
|
||||
|
||||
```
|
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chmod +x /home/deck/.local/share/Steam/steamapps/common/Fallout\ New\ Vegas/FalloutNVPatcher
|
||||
```
|
||||
|
||||
and then cd to the Fallout New Vegas diretory and run the patcher:
|
||||
|
||||
```
|
||||
cd /home/deck/.local/share/Steam/steamapps/common/Fallout\ New\ Vegas ; ./FalloutNVPatcher
|
||||
```
|
||||
It should output that the file was patched successfully:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_4GBPatcher.png" width="600">
|
||||
|
||||
---
|
||||
|
||||
|
||||
### Step 8 - Switch to steamtinkerlaunch and configure it
|
||||
|
||||
With the above component install complete, we can now switch Fallout: New Vegas to use steamtinkerlaunch instead of Proton Experimental, in the properties of the game in Steam:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_ProtonSTL.png" width="600">
|
||||
|
||||
Close the properties window and launch the game from steam. However, instead of loading Fallout: New Vegas, this will load a SteamTinkerLaunch window, and you'll have to **quickly** click on "Main Menu" down the bottom:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_STLMainMenu.png" width="600">
|
||||
|
||||
On the next screen, click "Game Menu":
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_STLGameMenu.png" width="600">
|
||||
|
||||
There are only a few changes needed to get things working. Firstly, ensure 'custom commands' is ticked, and then click the executable to change it, bringing up a file Browser:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_STLExecutable.png" width="600">
|
||||
|
||||
Browse to your Begin Again modlist directory, and select ModOrganizer.exe:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_STLBrowseToMO2.png" width="600">
|
||||
|
||||
Additionally, tick the checkbox next to "Only custom command". The window should now look like this:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/shared/Shared_STL-CustomCommand.png" width="600">
|
||||
|
||||
Lastly, scroll down in the Steam Tinker Launch window until you see 'Proton Version', and change it to be "Proton Experimental":
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_STLProtonVer.png" width="600">
|
||||
|
||||
Click Save and Play, and all being well, you should see the Begin Again splash screen, and then MO2 will be displayed:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_MO2Splash.png" width="600">
|
||||
|
||||
|
||||
---
|
||||
|
||||
|
||||
### Step 9 - Launch MO2 and configure the instance.
|
||||
|
||||
In some cases, you may see an error regarding a downloads directory when MO2 is starting. To work around this you may need to blank out the path in ModOrganizer.ini, you can use the following command to do so, and then restart the game from Steam:
|
||||
|
||||
```
|
||||
sed -i "/download_directory/c\download_directory =" /home/deck/Games/Fallout/BeginAgain/ModOrganizer.ini
|
||||
```
|
||||
|
||||
At this stage, finally, ModOrganizer2 should now be loaded successfully. We need to check the executable path is correct for the Begin Again entry in MO2. To do so, click the "Configure Executables" button:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_MO2ExecutablesCog.png" width="600">
|
||||
|
||||
Ensure that the executable paths for the "Begin Again"" entry to match the following. If you are on a general Linux system, adjust the paths as necessary to your Steam Library location.
|
||||
|
||||
If Fallout New Vegas is install on **internal storage**, the Binary Path should be:
|
||||
|
||||
```
|
||||
Z:\home\deck\.local\share\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe
|
||||
```
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_MO2ExecutablePath.png" width="600">
|
||||
|
||||
If Fallout New Vegas is installed on the SDCard, the Binary Path should be:
|
||||
|
||||
|
||||
```
|
||||
D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe
|
||||
```
|
||||
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_MO2ExecutablesPathSD.png" width="600">
|
||||
|
||||
Lastly for this step, click the Apply button, followed by OK.
|
||||
|
||||
|
||||
---
|
||||
|
||||
### Step 10 - Click Play!..
|
||||
|
||||
It's finally time to play! Set the Launch option in MO2 back to Begin Again, and click Play:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_ClickPlay.png" width="600">
|
||||
|
||||
You may get a warning about some missing ini files:
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_MissingINI.png" width="600">
|
||||
|
||||
This is expected and you can just click OK.
|
||||
|
||||
If you're not playing on Steam Deck, that should be things complete, and you can move to the Conclusion section.
|
||||
|
||||
Deck users, close the game down again, as you can now change back to Game Mode to run the game after reading and considering Step 11, and the Conclusion.
|
||||
|
||||
|
||||
---
|
||||
|
||||
|
||||
### Step 11 - Optional but Strongly Recommended
|
||||
|
||||
Increase Steam Deck Swap Space, Swappiness and adjust Steam Deck VRAM
|
||||
|
||||
This may be optional, but there have been reports of far better stability and performance after increasing the swap space available to the deck when running Modlists. If you are experiencing stability issues, it might be worth investigating. How to do so is outside the scope of this guide, but there is plenty of information available elsewhere on how to do it - [CryoByte33](https://github.com/CryoByte33/steam-deck-utilities) has an excellent set of utilities available on github that can take care of this, and more!
|
||||
|
||||
Personally I have increased the VRAM in the deck bios to 4GB (see [here](https://www.youtube.com/watch?v=od9_a1QQQns&t=1377s) for details), 16GB Swap space, and a Swappiness of 1 - the recommended settings when you run Cryobyte33's Steam Deck Utilities. In fact, the [full video](https://www.youtube.com/watch?v=od9_a1QQQns) of Cryobyte33 explaining what this all means, is definitely worth a watch!
|
||||
|
||||
|
||||
---
|
||||
|
||||
|
||||
### Conclusion
|
||||
|
||||
At last!
|
||||
|
||||
If you've read this far, then well done! I'd very much appreciate a Star for this guide, just to show if I'm on the right track. I'm also open to any feedback, positive or negative.
|
||||
If you've read this far, well done! I'd very much appreciate a Star for this guide, just to show if I'm on the right track. I'm also open to any feedback, positive or negative.
|
||||
|
||||
I would love to hear your feedback on performance of this or other modlists, and any tweaks that you made!
|
||||
|
||||
As an addition to the disclaimer at the top of this guide, I have no visibility of longer term stability, so save often, and maybe even make backups of your save-games, just in case ;)
|
||||
As an addition to the disclaimer at the top of this guide, I have no visibility of longer-term stability, so save often, and maybe even make backups of your save-games, just in case ;)
|
||||
|
||||
If you need help with any of the above, or better yet have another fix, tweak or workaround to help get these Modlists running on Linux, then please do stop by the #unofficial-linux-help channel on the Wabbajack Discord, I should be around so just @ me (@omni) on there!
|
||||
If you need help with any of the above, or better yet have another fix, tweak or workaround to help get these Modlists running on Linux, then please do stop by the `#unofficial-linux-help` channel on the Wabbajack Discord. I should be around, so just @ me (`@omni`) on there!
|
||||
|
||||
Enjoy!
|
||||
**Enjoy!**
|
||||
|
||||
[](https://ko-fi.com/D1D8H8WBD)
|
||||
|
||||
<img src="https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/images/BeginAgain/BeginAgain_GameMenu.png">
|
||||

|
||||
Reference in New Issue
Block a user