diff --git a/WIP---ENB-&-Reshade-(In-Progress...).md b/WIP---ENB-&-Reshade-(In-Progress...).md index 40955c4..7ea5b85 100644 --- a/WIP---ENB-&-Reshade-(In-Progress...).md +++ b/WIP---ENB-&-Reshade-(In-Progress...).md @@ -17,7 +17,7 @@ game path as I do in the modlist guides, and will use Dragonborn as the example #### **DOWNLOAD SKYRIMSE ENB BINARY** ``` -wget https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/binaries/SSE_d3d11.dll -O /home/deck/Games/Skyrim/Dragonborn/Dragonborn-WJ/mods/ENBSeries\ -\ Binaries/Root/d3d11.dll +wget https://github.com/Omni-guides/Wabbajack-Modlist-Linux/raw/main/binaries/SSE_d3d11.dll -O /home/deck/Games/Skyrim/Dragonborn/Dragonborn-WJ/mods/ENBSeries\ -\ Binaries/Root/d3d11.dll ``` For Fallout 4 modlists, the equivalent would be: @@ -25,7 +25,7 @@ For Fallout 4 modlists, the equivalent would be: #### **DOWNLOAD FALLOUT4 ENB BINARY** ``` -wget https://github.com/Omni-guides/Wabbajack-Modlist-Linux/blob/main/binaries/FO4_d3d11.dll -o /home/deck/Games/Fallout/WelcomeToParadise/WelcomeToParadise-WJ/mods/ENBSeries\ -\ Binaries/Root/d3d11.dll +wget https://github.com/Omni-guides/Wabbajack-Modlist-Linux/raw/main/binaries/FO4_d3d11.dll -O /home/deck/Games/Fallout/WelcomeToParadise/WelcomeToParadise-WJ/mods/ENBSeries\ -\ Binaries/Root/d3d11.dll ``` ### Install Additional Requirements