Update migration ioctl variable name

The name "MIG" creates confusion with NVIDIA's Multi-Instance GPU (MIG)
technology, thus a rename from "MIG" to "MIGRATION" is prudent.

Signed-off-by: kharbranth <cityofkharbranth@protonmail.com>
This commit is contained in:
kharbranth 2022-05-05 21:22:19 -04:00
parent c6002f455e
commit 205abb1c6e
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@ -76,7 +76,7 @@ const OP_READ_PCI_ID: u32 = 0x20801801;
const OP_READ_VGPU_CFG: u32 = 0xa0820102; const OP_READ_VGPU_CFG: u32 = 0xa0820102;
/// `result` is a pointer to `bool`. /// `result` is a pointer to `bool`.
const OP_READ_VGPU_MIG_CAP: u32 = 0xa0810112; const OP_READ_VGPU_MIGRATION_CAP: u32 = 0xa0810112;
/// `nvidia-vgpu-mgr` expects this value for a vGPU capable GPU. /// `nvidia-vgpu-mgr` expects this value for a vGPU capable GPU.
const DEV_TYPE_VGPU_CAPABLE: u32 = 3; const DEV_TYPE_VGPU_CAPABLE: u32 = 3;
@ -344,7 +344,7 @@ pub unsafe extern "C" fn ioctl(fd: RawFd, request: c_ulong, argp: *mut c_void) -
// Set device type to vGPU capable. // Set device type to vGPU capable.
*dev_type_ptr = DEV_TYPE_VGPU_CAPABLE; *dev_type_ptr = DEV_TYPE_VGPU_CAPABLE;
}, },
OP_READ_VGPU_MIG_CAP if CONFIG.unlock_migration => { OP_READ_VGPU_MIGRATION_CAP if CONFIG.unlock_migration => {
let mig_enabled: *mut bool = io_data.result.cast(); let mig_enabled: *mut bool = io_data.result.cast();
*mig_enabled = true; *mig_enabled = true;