This commit is contained in:
Jan Kaupp 2023-06-12 20:27:34 +02:00
commit 034866ed1f
187 changed files with 60068 additions and 323 deletions

View File

@ -17,6 +17,8 @@ MonoBehaviour:
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@ -17,6 +17,8 @@ MonoBehaviour:
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@ -15,7 +15,7 @@ public class BoulderFix : MonoBehaviour
{ {
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
bc = GetComponent<BoxCollider2D>(); bc = GetComponent<BoxCollider2D>();
rb.mass = 8; rb.mass = 5;
rb.drag = 1; rb.drag = 1;
} }

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@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonDOne: MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public GameObject movingPoint;
public Vector3 activatedPointPosition;
private Vector3 originalPointPosition;
public bool einsAn = false;
public bool zweiAn = false;
public bool dreiAn = false;
// Start is called before the first frame update
void Start()
{
originalPointPosition = movingPoint.transform.position;
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
spriteRenderer.sprite = activatedSprite;
movingPoint.transform.position = activatedPointPosition;
einsAn = true;
}
}
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
spriteRenderer.sprite = originalSprite;
movingPoint.transform.position = originalPointPosition;
einsAn = false;
}
}
}

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@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonDThree:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
private Collider2D Stein = null;
public bool dreiAn = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
startActivated = true;
spriteRenderer.sprite = activatedSprite;
dreiAn = true;
}
}
void OnTriggerEnter2D(Collider2D other) {
Stein = other;
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
dreiAn = true;
}
}
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@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonDTwo:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
private Collider2D Stein = null;
public bool zweiAn = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
startActivated = true;
spriteRenderer.sprite = activatedSprite;
zweiAn = true;
}
}
void OnTriggerEnter2D(Collider2D other) {
Stein = other;
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
zweiAn = true;
}
}
}

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@ -6,6 +6,8 @@ using UnityEngine.SceneManagement;
public class ChangeScene : MonoBehaviour public class ChangeScene : MonoBehaviour
{ {
public string SceneName;
public Scene changeTo; public Scene changeTo;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -19,11 +21,11 @@ public class ChangeScene : MonoBehaviour
} }
private void OnCollisionEnter2D(Collision2D other) private void OnTriggerEnter2D(Collider2D other)
{ {
if (other.gameObject.CompareTag("SceneChanger")) if (other.gameObject.CompareTag("Player"))
{ {
SceneManager.LoadScene(other.gameObject.name); SceneManager.LoadScene(SceneName);
} }
} }
} }

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@ -0,0 +1,60 @@
using System.Collections.Generic;
using UnityEngine;
// Kann sein das das nur für statische Objekte funktioniert
public class DimShiftBlockable : MonoBehaviour
{
private GameObject dim1;
private GameObject dim2;
private LinkedList<GameObject> collisions = new LinkedList<GameObject>();
void Start()
{
dim1 = GameObject.Find("Dim1");
dim2 = GameObject.Find("Dim2");
dim1.SetActive(true);
dim2.SetActive(false);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.LeftShift) && CanSwitchDims())
{ // CanSwitchDims ist rel. "teuer", wird aber nur ausgeführt wenn die erste condition true ergibt
ChangeDim();
}
}
bool CanSwitchDims()
{
// eine "günstigere" methode ist mir nicht eingefallen
// sollte aber in betracht der länge der liste kein problem sein
foreach (var collision in collisions)
{
if (collision.tag.Equals("DimShiftBlocker")) { return false; }
}
// falls kein dimension shift blocker unter den kollisionen ist, dann yallah abfahrt
return true;
}
void ChangeDim()
{
// invertiert den aktuellen active state der dimensionen
// spart die ganzen if statements
dim1.SetActive(!dim1.activeSelf);
dim2.SetActive(!dim2.activeSelf);
}
private void OnTriggerEnter2D(Collider2D other)
{
// addFirst weil on exit die verlassene collision im average case schneller gefunden wird
collisions.AddFirst(other.gameObject);
}
private void OnTriggerExit2D(Collider2D other)
{
collisions.Remove(other.gameObject);
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7f029a553bbe434cac37e668d41d7ea9
timeCreated: 1686511019

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@ -4,11 +4,11 @@ using UnityEngine;
public class InventoryBasic : MonoBehaviour public class InventoryBasic : MonoBehaviour
{ {
private List<GameObject> items; private LinkedList<GameObject> items;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
items = new List<GameObject>(); items = new LinkedList<GameObject>();
} }
// Update is called once per frame // Update is called once per frame
@ -23,7 +23,7 @@ public class InventoryBasic : MonoBehaviour
{ {
case "Item": case "Item":
other.gameObject.SetActive(false); other.gameObject.SetActive(false);
items.Add(other.gameObject); items.AddFirst(other.gameObject);
Debug.Log("Pickup: Take " + other.gameObject.name); Debug.Log("Pickup: Take " + other.gameObject.name);
break; break;

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class keyWhenPressed : MonoBehaviour
{
public GameObject objectToActivate;
public ButtonDOne ButtonDOne;
public ButtonDOne ButtonDTwo;
public ButtonDOne ButtonDThree;
private bool isActivated;
private void Awake()
{
// Disable the object by default
objectToActivate.SetActive(false);
}
private void Update()
{
bool eins = ButtonDOne.einsAn;
bool zwei = ButtonDTwo.zweiAn;
bool drei = ButtonDThree.dreiAn;
// Check if all three conditions are true and the object is not yet activated
if (eins && zwei && drei && !isActivated)
{
// Activate the object
objectToActivate.SetActive(true);
isActivated = true;
}
}
}

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Meowlin The Purrtastic: *murmel* Was für ein Glück, dass ich Frank kennengelernt habe. Jetzt kann ich diesen Vogel
Meowlin The Purrtastic: zur Quelle des Meeres laufen lassen und ich kann mich hier ausruhen.
Frank: Mäp.
Meowlin The Purrtastic: Oh! Sei gegrüßt, mein ehrenwerter Schüler Frank. Ich hoffe, du hast den Weg anhand
Meowlin The Purrtastic: meiner Beschreibung gut gefunden.
Frank: Mäp.
Meowlin The Purrtastic: Sehr gut. Du weißt sicher, wieso wir uns heute treffen.
Frank: Mäp?
Meowlin The Purrtastic: Nein, nein. Nicht für den Karaokeabend, den machen wir erst in einer Woche.
Meowlin The Purrtastic: Ich gebe dir heute deine erste, richtige Mission als mein Lehrling. Sie ist äußerst
Meowlin The Purrtastic: wichtig, verstehst du?
Frank: Mäp!
Meowlin The Purrtastic: Höre mir nun gut zu, junger Schüler. Die Reise, die du nun antreten wirst, wird
Meowlin The Purrtastic: sicher gefährlich, steinig und schwer. An manchen Gabelungen werden keine der
Meowlin The Purrtastic: beiden Wege zum Ziel führen und manchmal ist es klüger, ein paar Schritte zurückzugehen,
Meowlin The Purrtastic: bevor man vorwärts geht. Aber du wirst viel Lernen auf deinem Weg. Du wirst lernen,
Meowlin The Purrtastic: wie wichtig es ist, auf sich selbst zu vertrauen und du wirst lernen, wer deine wahren
Meowlin The Purrtastic: Freunde sind. Du wirst Mut zeigen und stark sein müssen. Vielleicht wirst du schwierige
Meowlin The Purrtastic: Entscheidungen treffen müssen, aber denke immer daran, dass nur du dein Schicksal in der
Meowlin The Purrtastic: Hand... Flosse hältst und sonst keiner. Du wirst als großartiger Held zurückkehren.
Meowlin The Purrtastic: Du wirst über dich hinauswachsen.
Frank: Mäp.
Meowlin The Purrtastic: Wahre Worte. Doch denke immer daran, mein junger Schüler: Der Narr tut, was er nicht lassen
Meowlin The Purrtastic: kann, aber der Weise lässt, was er nicht tun kann.
Frank: Mäp!
Meowlin The Purrtastic: Deine Aufgabe ist es, mir Fisch aus der Quelle des Meeres zu bringen. Dafür werde ich
Meowlin The Purrtastic: dir meine Angel ausleihen. Bring mir die Forelle, die Anführerin der Fische.
Frank: Mäp!
Meowlin The Purrtastic: Ja, meine alte Widersacherin. Also zumindest ihre Mutter war meine alte Widersacherin,
Meowlin The Purrtastic: aber ich habe sie besiegt, damals in Forellenforderung II. Das waren Zeiten, sage ich dir,
Meowlin The Purrtastic: Frank. Da haben sich meine Kräfte erst richtig gezeigt, aber wahrscheinlich besaß ich sie
Meowlin The Purrtastic: schon mein ganzes Leben lang. Schließlich erzählte mir meine Mutter schonmal, was alles
Meowlin The Purrtastic: in Forellenforderung I passierte. Huiuiui, also das war schon unglaublich, aber davon
Meowlin The Purrtastic: erzähle ich dir ein anderes Mal.
Frank: Mäp…
Meowlin The Purrtastic: Nun, ich weiß, dass wir uns erst seit gestern kennen und du noch nie eine Angel in der
Meowlin The Purrtastic: Pfote… in der Flosse hattest, aber nun ist es an der Zeit, dass du deine ersten
Meowlin The Purrtastic: Erfahrungen machst. Es ist die Angel des Übergangs. Sie wird dich leiten und dir auch
Meowlin The Purrtastic: bei deinem persönlichen Wunsch helfen.
Frank: Mäp?
Meowlin The Purrtastic: Selbstverständlich, mein junger Schüler. Hier nimm die Angel des -
Frank: Mäp! Mäp!
Meowlin The Purrtastic: Beruhige dich! In der Ruhe liegt die Kraft, vergiss das nicht!
Frank: Mäp…
Meowlin The Purrtastic: *seufz*
Meowlin The Purrtastic: Ich werde dir deine Fragen auf deinem Weg durch die windigen Wiesen beantworten.
Meowlin The Purrtastic: Gehe nun los, mein junger Schüler. Meine Vorräte gehen zuneige und wenn ich keinen
Meowlin The Purrtastic: Fisch mehr habe…
Meowlin The Purrtastic: …überlege ich mir das nochmal, ob ich bei meiner Ernährung nicht doch auf flugunfähige
Meowlin The Purrtastic: Vögel umsteige.
Frank: Mäp?
Meowlin The Purrtastic: Nein, ich werde sicher nicht meine Pfoten nass machen.
Meowlin The Purrtastic: Wasser! Brrr! *schauder*
Meowlin The Purrtastic: Ziehe nun los, junger Schüler. Und denke immer daran: nur der Karpfen, der den Strom
Meowlin The Purrtastic: zu Ende schwimmt, kann Freiheit genießen.
Meowlin The Purrtastic: ...
Meowlin The Purrtastic: Ach ja, Karpfen sind auch lecker.
Meowlin The Purrtastic: Aber bring mir auf keinen Fall Lachs mit!
Frank: Mäp!

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