Merge branch 'master' of https://git.fslab.de/mwagne2s/forellenforderung3
This commit is contained in:
commit
034866ed1f
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7
Assets/AssetsFORELLE/Prefabs/le_fisch_draft.prefab.meta
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44
Assets/AssetsFORELLE/Script/ButtonDOne.cs
Normal file
44
Assets/AssetsFORELLE/Script/ButtonDOne.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonDOne: MonoBehaviour
|
||||
{
|
||||
public SpriteRenderer spriteRenderer;
|
||||
public Sprite originalSprite;
|
||||
public Sprite activatedSprite;
|
||||
public GameObject movingPoint;
|
||||
public Vector3 activatedPointPosition;
|
||||
private Vector3 originalPointPosition;
|
||||
public bool einsAn = false;
|
||||
public bool zweiAn = false;
|
||||
public bool dreiAn = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
originalPointPosition = movingPoint.transform.position;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
movingPoint.transform.position = activatedPointPosition;
|
||||
einsAn = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D other) {
|
||||
if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
|
||||
spriteRenderer.sprite = originalSprite;
|
||||
movingPoint.transform.position = originalPointPosition;
|
||||
einsAn = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a711d58f4fee574b918e2c7c924722e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
51
Assets/AssetsFORELLE/Script/ButtonDThree.cs
Normal file
51
Assets/AssetsFORELLE/Script/ButtonDThree.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonDThree:MonoBehaviour
|
||||
{
|
||||
|
||||
public SpriteRenderer spriteRenderer;
|
||||
public Sprite originalSprite;
|
||||
public Sprite activatedSprite;
|
||||
public bool startActivated = false;
|
||||
private Collider2D Stein = null;
|
||||
public bool dreiAn = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (startActivated == true ) {
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
} else {
|
||||
spriteRenderer.sprite = originalSprite;}
|
||||
|
||||
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
|
||||
startActivated = true;
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
dreiAn = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
Stein = other;
|
||||
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
|
||||
startActivated = true;
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
dreiAn = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
11
Assets/AssetsFORELLE/Script/ButtonDThree.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/ButtonDThree.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e28dfd33df66e4047a79bdf79a599a79
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
51
Assets/AssetsFORELLE/Script/ButtonDTwo.cs
Normal file
51
Assets/AssetsFORELLE/Script/ButtonDTwo.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonDTwo:MonoBehaviour
|
||||
{
|
||||
|
||||
public SpriteRenderer spriteRenderer;
|
||||
public Sprite originalSprite;
|
||||
public Sprite activatedSprite;
|
||||
public bool startActivated = false;
|
||||
private Collider2D Stein = null;
|
||||
public bool zweiAn = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (startActivated == true ) {
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
} else {
|
||||
spriteRenderer.sprite = originalSprite;}
|
||||
|
||||
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
|
||||
startActivated = true;
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
zweiAn = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
Stein = other;
|
||||
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
|
||||
startActivated = true;
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
zweiAn = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
11
Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06a77ec31d8a8c241a9551c90c41d8b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,6 +6,8 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
public class ChangeScene : MonoBehaviour
|
||||
{
|
||||
public string SceneName;
|
||||
|
||||
public Scene changeTo;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -19,11 +21,11 @@ public class ChangeScene : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D other)
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (other.gameObject.CompareTag("SceneChanger"))
|
||||
if (other.gameObject.CompareTag("Player"))
|
||||
{
|
||||
SceneManager.LoadScene(other.gameObject.name);
|
||||
SceneManager.LoadScene(SceneName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
60
Assets/AssetsFORELLE/Script/DimShiftBlockable.cs
Normal file
60
Assets/AssetsFORELLE/Script/DimShiftBlockable.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
// Kann sein das das nur für statische Objekte funktioniert
|
||||
public class DimShiftBlockable : MonoBehaviour
|
||||
{
|
||||
private GameObject dim1;
|
||||
private GameObject dim2;
|
||||
|
||||
private LinkedList<GameObject> collisions = new LinkedList<GameObject>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
dim1 = GameObject.Find("Dim1");
|
||||
dim2 = GameObject.Find("Dim2");
|
||||
|
||||
dim1.SetActive(true);
|
||||
dim2.SetActive(false);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.LeftShift) && CanSwitchDims())
|
||||
{ // CanSwitchDims ist rel. "teuer", wird aber nur ausgeführt wenn die erste condition true ergibt
|
||||
ChangeDim();
|
||||
}
|
||||
}
|
||||
|
||||
bool CanSwitchDims()
|
||||
{
|
||||
// eine "günstigere" methode ist mir nicht eingefallen
|
||||
// sollte aber in betracht der länge der liste kein problem sein
|
||||
foreach (var collision in collisions)
|
||||
{
|
||||
if (collision.tag.Equals("DimShiftBlocker")) { return false; }
|
||||
}
|
||||
|
||||
// falls kein dimension shift blocker unter den kollisionen ist, dann yallah abfahrt
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChangeDim()
|
||||
{
|
||||
// invertiert den aktuellen active state der dimensionen
|
||||
// spart die ganzen if statements
|
||||
dim1.SetActive(!dim1.activeSelf);
|
||||
dim2.SetActive(!dim2.activeSelf);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
// addFirst weil on exit die verlassene collision im average case schneller gefunden wird
|
||||
collisions.AddFirst(other.gameObject);
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
collisions.Remove(other.gameObject);
|
||||
}
|
||||
}
|
3
Assets/AssetsFORELLE/Script/DimShiftBlockable.cs.meta
generated
Normal file
3
Assets/AssetsFORELLE/Script/DimShiftBlockable.cs.meta
generated
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f029a553bbe434cac37e668d41d7ea9
|
||||
timeCreated: 1686511019
|
@ -4,11 +4,11 @@ using UnityEngine;
|
||||
|
||||
public class InventoryBasic : MonoBehaviour
|
||||
{
|
||||
private List<GameObject> items;
|
||||
private LinkedList<GameObject> items;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
items = new List<GameObject>();
|
||||
items = new LinkedList<GameObject>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -23,7 +23,7 @@ public class InventoryBasic : MonoBehaviour
|
||||
{
|
||||
case "Item":
|
||||
other.gameObject.SetActive(false);
|
||||
items.Add(other.gameObject);
|
||||
items.AddFirst(other.gameObject);
|
||||
Debug.Log("Pickup: Take " + other.gameObject.name);
|
||||
break;
|
||||
|
||||
|
33
Assets/AssetsFORELLE/Script/keyWhenPressed.cs
Normal file
33
Assets/AssetsFORELLE/Script/keyWhenPressed.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class keyWhenPressed : MonoBehaviour
|
||||
{
|
||||
public GameObject objectToActivate;
|
||||
public ButtonDOne ButtonDOne;
|
||||
public ButtonDOne ButtonDTwo;
|
||||
public ButtonDOne ButtonDThree;
|
||||
|
||||
private bool isActivated;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Disable the object by default
|
||||
objectToActivate.SetActive(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
bool eins = ButtonDOne.einsAn;
|
||||
bool zwei = ButtonDTwo.zweiAn;
|
||||
bool drei = ButtonDThree.dreiAn;
|
||||
// Check if all three conditions are true and the object is not yet activated
|
||||
if (eins && zwei && drei && !isActivated)
|
||||
{
|
||||
// Activate the object
|
||||
objectToActivate.SetActive(true);
|
||||
isActivated = true;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/AssetsFORELLE/Script/keyWhenPressed.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/keyWhenPressed.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 1a34f045dbf0a2d4cb2643f68a81acb7
|
||||
MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/AssetsFORELLE/SpriteSheets/FrankDimChange 1.png
(Stored with Git LFS)
Normal file
BIN
Assets/AssetsFORELLE/SpriteSheets/FrankDimChange 1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
179
Assets/AssetsFORELLE/SpriteSheets/FrankDimChange 1.png.meta
generated
Normal file
179
Assets/AssetsFORELLE/SpriteSheets/FrankDimChange 1.png.meta
generated
Normal file
@ -0,0 +1,179 @@
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fileFormatVersion: 2
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guid: 1ba44b0e083305b4d835852f69f8cede
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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mipmaps:
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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seamlessCubemap: 0
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maxTextureSize: 2048
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wrapW: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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buildTarget: Standalone
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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spriteSheet:
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sprites:
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name: FrankDimChange 1_0
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spriteID: da3bc27db0594af4ba4db1e932fb1af5
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internalID: -1869931874
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indices:
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edges: []
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weights: []
|
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- serializedVersion: 2
|
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name: FrankDimChange 1_1
|
||||
rect:
|
||||
serializedVersion: 2
|
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x: 32
|
||||
y: 0
|
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width: 32
|
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height: 48
|
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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edges: []
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weights: []
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outline: []
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physicsShape: []
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bones: []
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Normal file
36
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Assets/AssetsFORELLE/Sprites/Tilesets/Tiles/GroundTiles/Basic_tiles_cave_0.asset
generated
Normal file
36
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Tiles/GroundTiles/Basic_tiles_cave_0.asset.meta
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Normal file
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generated
Normal file
36
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Normal file
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generated
Normal file
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generated
Normal file
36
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Normal file
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generated
Normal file
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generated
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Tiles/GroundTiles/Basic_tiles_gletscher_2.asset
generated
Normal file
36
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Normal file
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Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Tiles/GroundTiles/Basic_tiles_gletscher_3.asset
generated
Normal file
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Normal file
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Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Tiles/WaterTiles/water_tiles_anderswelt_cave_0.asset
generated
Normal file
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Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Tiles/WaterTiles/water_tiles_anderswelt_cave_1.asset
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Normal file
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Normal file
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Normal file
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2
Assets/AssetsFORELLE/Texts/Frank.asset
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2
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Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt
Normal file
59
Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt
Normal file
@ -0,0 +1,59 @@
|
||||
Meowlin The Purrtastic: *murmel* Was für ein Glück, dass ich Frank kennengelernt habe. Jetzt kann ich diesen Vogel
|
||||
Meowlin The Purrtastic: zur Quelle des Meeres laufen lassen und ich kann mich hier ausruhen.
|
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Frank: Mäp.
|
||||
Meowlin The Purrtastic: Oh! Sei gegrüßt, mein ehrenwerter Schüler Frank. Ich hoffe, du hast den Weg anhand
|
||||
Meowlin The Purrtastic: meiner Beschreibung gut gefunden.
|
||||
Frank: Mäp.
|
||||
Meowlin The Purrtastic: Sehr gut. Du weißt sicher, wieso wir uns heute treffen.
|
||||
Frank: Mäp?
|
||||
Meowlin The Purrtastic: Nein, nein. Nicht für den Karaokeabend, den machen wir erst in einer Woche.
|
||||
Meowlin The Purrtastic: Ich gebe dir heute deine erste, richtige Mission als mein Lehrling. Sie ist äußerst
|
||||
Meowlin The Purrtastic: wichtig, verstehst du?
|
||||
Frank: Mäp!
|
||||
Meowlin The Purrtastic: Höre mir nun gut zu, junger Schüler. Die Reise, die du nun antreten wirst, wird
|
||||
Meowlin The Purrtastic: sicher gefährlich, steinig und schwer. An manchen Gabelungen werden keine der
|
||||
Meowlin The Purrtastic: beiden Wege zum Ziel führen und manchmal ist es klüger, ein paar Schritte zurückzugehen,
|
||||
Meowlin The Purrtastic: bevor man vorwärts geht. Aber du wirst viel Lernen auf deinem Weg. Du wirst lernen,
|
||||
Meowlin The Purrtastic: wie wichtig es ist, auf sich selbst zu vertrauen und du wirst lernen, wer deine wahren
|
||||
Meowlin The Purrtastic: Freunde sind. Du wirst Mut zeigen und stark sein müssen. Vielleicht wirst du schwierige
|
||||
Meowlin The Purrtastic: Entscheidungen treffen müssen, aber denke immer daran, dass nur du dein Schicksal in der
|
||||
Meowlin The Purrtastic: Hand... Flosse hältst und sonst keiner. Du wirst als großartiger Held zurückkehren.
|
||||
Meowlin The Purrtastic: Du wirst über dich hinauswachsen.
|
||||
Frank: Mäp.
|
||||
Meowlin The Purrtastic: Wahre Worte. Doch denke immer daran, mein junger Schüler: Der Narr tut, was er nicht lassen
|
||||
Meowlin The Purrtastic: kann, aber der Weise lässt, was er nicht tun kann.
|
||||
Frank: Mäp!
|
||||
Meowlin The Purrtastic: Deine Aufgabe ist es, mir Fisch aus der Quelle des Meeres zu bringen. Dafür werde ich
|
||||
Meowlin The Purrtastic: dir meine Angel ausleihen. Bring mir die Forelle, die Anführerin der Fische.
|
||||
Frank: Mäp!
|
||||
Meowlin The Purrtastic: Ja, meine alte Widersacherin. Also zumindest ihre Mutter war meine alte Widersacherin,
|
||||
Meowlin The Purrtastic: aber ich habe sie besiegt, damals in Forellenforderung II. Das waren Zeiten, sage ich dir,
|
||||
Meowlin The Purrtastic: Frank. Da haben sich meine Kräfte erst richtig gezeigt, aber wahrscheinlich besaß ich sie
|
||||
Meowlin The Purrtastic: schon mein ganzes Leben lang. Schließlich erzählte mir meine Mutter schonmal, was alles
|
||||
Meowlin The Purrtastic: in Forellenforderung I passierte. Huiuiui, also das war schon unglaublich, aber davon
|
||||
Meowlin The Purrtastic: erzähle ich dir ein anderes Mal.
|
||||
Frank: Mäp…
|
||||
Meowlin The Purrtastic: Nun, ich weiß, dass wir uns erst seit gestern kennen und du noch nie eine Angel in der
|
||||
Meowlin The Purrtastic: Pfote… in der Flosse hattest, aber nun ist es an der Zeit, dass du deine ersten
|
||||
Meowlin The Purrtastic: Erfahrungen machst. Es ist die Angel des Übergangs. Sie wird dich leiten und dir auch
|
||||
Meowlin The Purrtastic: bei deinem persönlichen Wunsch helfen.
|
||||
Frank: Mäp?
|
||||
Meowlin The Purrtastic: Selbstverständlich, mein junger Schüler. Hier nimm die Angel des -
|
||||
Frank: Mäp! Mäp!
|
||||
Meowlin The Purrtastic: Beruhige dich! In der Ruhe liegt die Kraft, vergiss das nicht!
|
||||
Frank: Mäp…
|
||||
Meowlin The Purrtastic: *seufz*
|
||||
Meowlin The Purrtastic: Ich werde dir deine Fragen auf deinem Weg durch die windigen Wiesen beantworten.
|
||||
Meowlin The Purrtastic: Gehe nun los, mein junger Schüler. Meine Vorräte gehen zuneige und wenn ich keinen
|
||||
Meowlin The Purrtastic: Fisch mehr habe…
|
||||
Meowlin The Purrtastic: …überlege ich mir das nochmal, ob ich bei meiner Ernährung nicht doch auf flugunfähige
|
||||
Meowlin The Purrtastic: Vögel umsteige.
|
||||
Frank: Mäp?
|
||||
Meowlin The Purrtastic: Nein, ich werde sicher nicht meine Pfoten nass machen.
|
||||
Meowlin The Purrtastic: Wasser! Brrr! *schauder*
|
||||
Meowlin The Purrtastic: Ziehe nun los, junger Schüler. Und denke immer daran: nur der Karpfen, der den Strom
|
||||
Meowlin The Purrtastic: zu Ende schwimmt, kann Freiheit genießen.
|
||||
Meowlin The Purrtastic: ...
|
||||
Meowlin The Purrtastic: Ach ja, Karpfen sind auch lecker.
|
||||
Meowlin The Purrtastic: Aber bring mir auf keinen Fall Lachs mit!
|
||||
Frank: Mäp!
|
7
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Normal file
7
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Reference in New Issue
Block a user