Merge branch 'master' of https://git.fslab.de/mwagne2s/forellenforderung3
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8
Assets/AssetsFORELLE/AnimationsAndAnimators/GenericGhost/Ghost_Idle.anim.meta
generated
Normal file
8
Assets/AssetsFORELLE/AnimationsAndAnimators/GenericGhost/Ghost_Idle.anim.meta
generated
Normal file
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@ -44,28 +44,6 @@ AnimatorStateMachine:
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--- !u!1102 &7312613539251112114
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--- !u!1102 &7312613539251112114
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AnimatorState:
|
AnimatorState:
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serializedVersion: 6
|
serializedVersion: 6
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@ -76,8 +54,7 @@ AnimatorState:
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|
m_Name: LunaIdle
|
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|
m_Speed: 1.1
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BIN
Assets/AssetsFORELLE/Audio/fight.wav
(Stored with Git LFS)
Normal file
BIN
Assets/AssetsFORELLE/Audio/fight.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/AssetsFORELLE/Audio/fight.wav.meta
generated
Normal file
22
Assets/AssetsFORELLE/Audio/fight.wav.meta
generated
Normal file
@ -0,0 +1,22 @@
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|
fileFormatVersion: 2
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guid: 7438b87aa6d351943b4152592596a04a
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AudioImporter:
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/AssetsFORELLE/Audio/hohle.wav
(Stored with Git LFS)
Normal file
BIN
Assets/AssetsFORELLE/Audio/hohle.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/AssetsFORELLE/Audio/hohle.wav.meta
generated
Normal file
22
Assets/AssetsFORELLE/Audio/hohle.wav.meta
generated
Normal file
@ -0,0 +1,22 @@
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|||||||
|
fileFormatVersion: 2
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guid: 15bdea4b5c16eb746bf38ff44ddc33ca
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AudioImporter:
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externalObjects: {}
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defaultSettings:
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sampleRateSetting: 0
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sampleRateOverride: 44100
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|
compressionFormat: 1
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|
quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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|
forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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60
Assets/AssetsFORELLE/Prefabs/DimShiftBlocker.prefab
generated
Normal file
60
Assets/AssetsFORELLE/Prefabs/DimShiftBlocker.prefab
generated
Normal file
@ -0,0 +1,60 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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- component: {fileID: 5460075214674740693}
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7
Assets/AssetsFORELLE/Prefabs/DimShiftBlocker.prefab.meta
generated
Normal file
7
Assets/AssetsFORELLE/Prefabs/DimShiftBlocker.prefab.meta
generated
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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73
Assets/AssetsFORELLE/Prefabs/SceneLoader.prefab
generated
Normal file
73
Assets/AssetsFORELLE/Prefabs/SceneLoader.prefab
generated
Normal file
@ -0,0 +1,73 @@
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|
%YAML 1.1
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7
Assets/AssetsFORELLE/Prefabs/SceneLoader.prefab.meta
generated
Normal file
7
Assets/AssetsFORELLE/Prefabs/SceneLoader.prefab.meta
generated
Normal file
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: 3ac2fe311145d464b8e6c09942dfe695
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
26
Assets/AssetsFORELLE/Script/ChangeToNextScene.cs
Normal file
26
Assets/AssetsFORELLE/Script/ChangeToNextScene.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
|
||||||
|
public class ChangeToNextScene : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/AssetsFORELLE/Script/ChangeToNextScene.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/ChangeToNextScene.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4c28211ac36e1548b54a009b7b0b10e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -9,6 +9,13 @@ public class DimShiftBlockable : MonoBehaviour
|
|||||||
|
|
||||||
private LinkedList<GameObject> collisions = new LinkedList<GameObject>();
|
private LinkedList<GameObject> collisions = new LinkedList<GameObject>();
|
||||||
|
|
||||||
|
AudioReverbFilter Rev1;
|
||||||
|
AudioLowPassFilter lpf;
|
||||||
|
GameObject Dim1;
|
||||||
|
GameObject Dim2;
|
||||||
|
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
dim1 = GameObject.Find("Dim1");
|
dim1 = GameObject.Find("Dim1");
|
||||||
@ -16,13 +23,23 @@ public class DimShiftBlockable : MonoBehaviour
|
|||||||
|
|
||||||
dim1.SetActive(true);
|
dim1.SetActive(true);
|
||||||
dim2.SetActive(false);
|
dim2.SetActive(false);
|
||||||
|
|
||||||
|
Rev1 = GameObject.Find("AudioController").GetComponent<AudioReverbFilter>();
|
||||||
|
lpf = GameObject.Find("AudioController").GetComponent<AudioLowPassFilter>();
|
||||||
|
|
||||||
|
Rev1.enabled = false;
|
||||||
|
lpf.enabled = false;
|
||||||
|
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.LeftShift) && CanSwitchDims())
|
if (Input.GetKeyDown(KeyCode.LeftShift) && CanSwitchDims())
|
||||||
{ // CanSwitchDims ist rel. "teuer", wird aber nur ausgeführt wenn die erste condition true ergibt
|
{ // CanSwitchDims ist rel. "teuer", wird aber nur ausgeführt wenn die erste condition true ergibt
|
||||||
|
animator.SetTrigger("ShiftsDim");
|
||||||
ChangeDim();
|
ChangeDim();
|
||||||
|
MusicSwitch();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -47,6 +64,12 @@ public class DimShiftBlockable : MonoBehaviour
|
|||||||
dim2.SetActive(!dim2.activeSelf);
|
dim2.SetActive(!dim2.activeSelf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MusicSwitch()
|
||||||
|
{
|
||||||
|
Rev1.enabled = !Rev1.enabled;
|
||||||
|
lpf.enabled = !lpf.enabled;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
// addFirst weil on exit die verlassene collision im average case schneller gefunden wird
|
// addFirst weil on exit die verlassene collision im average case schneller gefunden wird
|
||||||
|
@ -2,34 +2,33 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class FallingDetection : MonoBehaviour
|
public class FallingDetection : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject _LevelManager1;
|
private CharController charController;
|
||||||
private CharController script1;
|
private Rigidbody2D playerRigidbody;
|
||||||
bool grounded;
|
public bool isFalling;
|
||||||
private Rigidbody2D playerRigidbody;
|
private Animator animator;
|
||||||
public bool isFalling;
|
public int counter = 0;
|
||||||
private Animator animator;
|
|
||||||
public int counter = 0;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
playerRigidbody = GetComponent<Rigidbody2D>();
|
playerRigidbody = GetComponent<Rigidbody2D>();
|
||||||
}
|
charController = gameObject.GetComponent<CharController>();
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
script1 = _LevelManager1.GetComponent<CharController>();
|
Vector3 velocity = playerRigidbody.velocity;
|
||||||
grounded= script1.grounded;
|
|
||||||
Vector3 velocity = playerRigidbody.velocity;
|
|
||||||
if (!grounded && velocity.y < -0.1f){
|
|
||||||
if(counter++>90||isFalling){
|
|
||||||
isFalling = true;
|
|
||||||
animator.SetBool("IsFalling", true);
|
|
||||||
counter = 0;}
|
|
||||||
} else {
|
|
||||||
isFalling = false;
|
|
||||||
counter = 0;
|
|
||||||
animator.SetBool("IsFalling", false);}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (!charController.grounded && velocity.y < -0.1f) {
|
||||||
|
if (isFalling || counter++>90) {
|
||||||
|
isFalling = true;
|
||||||
|
animator.SetBool("IsFalling", true);
|
||||||
|
counter = 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
isFalling = false;
|
||||||
|
counter = 0;
|
||||||
|
animator.SetBool("IsFalling", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,7 @@ TextureImporter:
|
|||||||
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|
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|
||||||
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||||||
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||||||
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|
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@ -42,12 +42,12 @@ TextureImporter:
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|
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@ -70,7 +70,7 @@ TextureImporter:
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|
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9
Assets/AssetsFORELLE/Texts/BudoThomas.txt
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Assets/AssetsFORELLE/Texts/BudoThomas.txt
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|
|||||||
|
???: *flüster* Ey, Thomas.
|
||||||
|
Thomas: *flüster* Ja, Udo?
|
||||||
|
Udo: *flüster* Man, kannst du das glauben! Wir sind Geister!
|
||||||
|
Thomas: *flüster* Wow, ja!
|
||||||
|
Udo: *flüster* Oh man, heiße ich dann überhaupt noch Udo?
|
||||||
|
Thomas: *flüster* Nein, ich glaube, du heißt dann ja eigentlich Buh-do, oder?
|
||||||
|
Buh-do: *flüster* Wow! Buh-do! Hab mich fast erschreckt! Und du?
|
||||||
|
Thomas: *flüster* Ah ne, ich glaube, ich bleibe bei Thomas.
|
||||||
|
Buh-do: *flüster* Okay!
|
7
Assets/AssetsFORELLE/Texts/BudoThomas.txt.meta
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|
|||||||
|
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Assets/AssetsFORELLE/Texts/BudoThomas_2.txt
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|
|||||||
|
Buh-do: BUHHHH-DOOOO!
|
||||||
|
Thomas: UHHHHHH!
|
7
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|
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Assets/AssetsFORELLE/Texts/Geisterpoker_Teil1.txt
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|
|||||||
|
Luna: Oh-
|
||||||
|
Luna: Hallo Frank! <3
|
||||||
|
Frank: Mäp!
|
||||||
|
Luna: Wie geht es dir? uwu
|
||||||
|
Frank: Mäp.
|
||||||
|
Luna: Oh okay. Keine Sorge, du schaffst das schon, du bist ja fast da. Die Höhle hier nennt man zwar die
|
||||||
|
Luna: Höllische Höhle, aber mach dir da keine Sorgen. Es ist hier gar nicht so warm drinne. Uns ist
|
||||||
|
Luna: nur kein besserer Name eingefallen, als wir sie benannt haben. Bei dem Vorschlag neongrüne Diskogrube
|
||||||
|
Luna: mussten alle lachen, weißt du? Du kommst hier sicher gut durch. Bis jetzt bist du ja auch gut
|
||||||
|
Luna: durchgekommen. <3
|
||||||
|
Frank: Mäp.
|
||||||
|
Luna: Ja, sicher sind hier Spinnen und viele unterirdische Seen -
|
||||||
|
Luna: Wasser, brr! *schauder*
|
||||||
|
Luna: - aber du bist ein sehr stattlicher Kerl, Frank. Schließlich hast du ja auch den Segen des
|
||||||
|
Luna: großen Meowlin! :3
|
||||||
|
Frank: Mäp...
|
||||||
|
Luna: …
|
||||||
|
Luna: Willst du nicht Pause machen und mit uns mitspielen? Gleich kommt auch unser Anführer dazu, den hast du
|
||||||
|
Luna: doch noch gar nicht kennengelernt ...
|
||||||
|
Frank: Mäp.
|
||||||
|
Luna: Oh... :(
|
||||||
|
Luna: Okay. Ich verstehe. Natürlich musst du weiter. Die Aufgabe des purrtastischen Meowlins darf
|
||||||
|
Luna: natürlich nicht warten, da hast du Recht.
|
||||||
|
Luna: ...
|
||||||
|
Luna: Du bist echt verantwortungsvoll. <3
|
||||||
|
Frank: Mäp.
|
7
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil1.txt.meta
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|
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Assets/AssetsFORELLE/Texts/Geisterpoker_Teil2.txt
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|
|||||||
|
???: Mädels, Jungs, und was noch, ich hab’ da noch wat Milch in der neongrünen Diskogrube hinten gefunden!
|
||||||
|
???: Ah ne, die heisst ja jetz Höhlische Höhle. Wasn dummer Name, eine Höhle ist doch höhlisch, das is doch ne
|
||||||
|
???: Dopplung. Ich weis ja nich...
|
||||||
|
Luna: Höllische Höhle, großer Anführer. Höllisch.
|
||||||
|
???: Oh. Ja. Na ja, wie dem auch sei.
|
||||||
|
???: Das isses, die Milch is auch superr!
|
||||||
|
???: Oh! *Hicks* Wer is das’n?
|
||||||
|
Luna: Das ist der große Frank, von dem ich dir berichtet habe, Bob!
|
||||||
|
Bob: Ach der...
|
||||||
|
Bob: dieser... Dieser Frank, ja rrichtig... Ich erinner’ mich, da war ja was. Du hast es mit Francois aufgenommen,
|
||||||
|
Bob: hab ich gehört, gut, gut, du bist ein richtiger Draufgänger. Ich mag dich, Frank! Männliche Männer mag ich.
|
||||||
|
Bob: Du hast einen weiten und gefährlichen Weg hinter dir. Ich sehe, es war eine gute Entscheidung, dem Meowlin
|
||||||
|
Bob: dem Purrtastischen seine Kräfte zu geben. Du hast ein reines Herz mit reinem Gewissen, Frank, das
|
||||||
|
Bob: merke ich sofort.
|
||||||
|
Bob: Oh man, da muss ich dir aber auch was erzählen, weißt du, damals in Forellenforderung II... Bla bla bla.
|
||||||
|
Bob: Bla bla bla. Bla bla bla. Ja ja, das waren Zeiten mit Meowlin, also wirklich, wir sind einfach die Bestis
|
||||||
|
Bob: seitdem und... Bla bla bla. Bla bla bla. Man, du weißt gar nicht, das ist glaube ich sogar schon in
|
||||||
|
Bob: Forellenforderung I passiert, meine Güte vergeht die Zeit schnell... Bla bla bla. Bla bla bla. Aber du musst
|
||||||
|
Bob: auch aufpassen, diese Fischis , die sind schon nicht so ohne. Ich weiß ja nich, wat der purrtassische Meowlin
|
||||||
|
Bob: da oben von dir will , aber dasis schon wichtig und dumuss da auf jeden... also vorsichtisch, muss du. Kapische?
|
||||||
|
Frank: …
|
||||||
|
Frank: Mäp.
|
||||||
|
Bob: Ah! Ein Mann, der sich ausdrücken kann, das mag ich. Dann bleib wachsam und lass Meowlin deinen
|
||||||
|
Bob: Weg erleuchten, Frank!
|
||||||
|
Frank: Mäp!
|
||||||
|
Bob: Tschüssichen Franki-Boy!
|
||||||
|
Luca: Tschüss, Frank! <3
|
7
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil2.txt.meta
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|
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14
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil3Key.txt
Normal file
14
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil3Key.txt
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
Bob: Da is ja wieder der Mann der Stunde, Frank! Was führt dich zu uns?
|
||||||
|
Luna: Oh! <3 Spielst du doch mit?
|
||||||
|
Frank: Mäp.
|
||||||
|
Luna: Oh... Du brauchst einen Schlüssel?
|
||||||
|
Bob: Ah, ja. Das hab ich verjessen dir zu sagen. Du brauchst einen Schlüssel.
|
||||||
|
Frank: Mäp.
|
||||||
|
Luna: ...
|
||||||
|
Bob: ...
|
||||||
|
Frank: ...
|
||||||
|
Frank: Mäp?
|
||||||
|
Bob: Ja, sach das doch. Ich geb ihn dir. Hier.
|
||||||
|
Bob: Gute Reise!
|
||||||
|
Luna: Viel Glück, Frank! <3
|
||||||
|
Frank: Mäp!
|
7
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil3Key.txt.meta
generated
Normal file
7
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil3Key.txt.meta
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8
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil4Generic.txt
Normal file
8
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil4Generic.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
Bob: Eh, Buh-do, wehe, du teamst wieder mit Thomas!
|
||||||
|
Buh-do: Das würde ich niemals, oh ehrenwerter Anführer!
|
||||||
|
Luna: Frank, spiel doch mit uns eine runde Geisterpoker <3
|
||||||
|
Frank: Mäp.
|
||||||
|
Luna: Oh... :(
|
||||||
|
Luna: Ja, verstehe ich. Viel Glück auf deiner Reise, du Held! :3
|
||||||
|
Bob: Mach den alten Meowlin und mich stolz, Frank!
|
||||||
|
Buh-do: Go, go, Frank! Go, go, Frank!
|
7
Assets/AssetsFORELLE/Texts/Geisterpoker_Teil4Generic.txt.meta
generated
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7
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generated
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5
Assets/AssetsFORELLE/Texts/Legende_II.txt
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5
Assets/AssetsFORELLE/Texts/Legende_II.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
Der Anfang der Steintafel ist zu bröckelig, als dass man sie lesen könnte.
|
||||||
|
...
|
||||||
|
Der Retter war ein Kater – der Kater, der einzig Wahre, der Unglaubliche. Es war Meowlin der Purrtastische. Aufopfernd und mitfühlend, wie er als Held der Geschichte sein musste, hörte er den verzweifelten Geistern zu und entschloss sich ganz uneigennützig und heroisch, ihnen zu helfen. Mit der Macht, die ihm die Geister verliehen, und einer Angel, besiegte er einen Fisch nach dem anderen. Er erlangte, in dem er sich die Kraft der Fischprinzessin einverleibte, die Fähigkeit, beide Seiten zumindest mit einem Kompromiss zu versöhnen.
|
||||||
|
...
|
||||||
|
(Teil 2/3)
|
7
Assets/AssetsFORELLE/Texts/Legende_II.txt.meta
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7
Assets/AssetsFORELLE/Texts/Legende_II.txt.meta
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Assets/Scenes/ScenesInGame/11Catman2.unity
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Assets/Scenes/ScenesInGame/12GhostMeeting.unity
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209
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Loading…
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Reference in New Issue
Block a user