early prototype D level
This commit is contained in:
51
Assets/AssetsFORELLE/Script/ButtonDThree.cs
Normal file
51
Assets/AssetsFORELLE/Script/ButtonDThree.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonDThree:MonoBehaviour
|
||||
{
|
||||
|
||||
public SpriteRenderer spriteRenderer;
|
||||
public Sprite originalSprite;
|
||||
public Sprite activatedSprite;
|
||||
public bool startActivated = false;
|
||||
private Collider2D Stein = null;
|
||||
public bool dreiAn = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (startActivated == true ) {
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
} else {
|
||||
spriteRenderer.sprite = originalSprite;}
|
||||
|
||||
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
|
||||
startActivated = true;
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
dreiAn = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
Stein = other;
|
||||
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
|
||||
startActivated = true;
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
dreiAn = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user