early prototype D level

This commit is contained in:
Dominik 2023-06-12 14:07:20 +02:00
parent 9e9c85a51e
commit 21a1bae027
10 changed files with 7593 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonDOne: MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public GameObject movingPoint;
public Vector3 activatedPointPosition;
private Vector3 originalPointPosition;
public bool einsAn = false;
// Start is called before the first frame update
void Start()
{
originalPointPosition = movingPoint.transform.position;
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
spriteRenderer.sprite = activatedSprite;
movingPoint.transform.position = activatedPointPosition;
einsAn = true;
}
}
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
spriteRenderer.sprite = originalSprite;
movingPoint.transform.position = originalPointPosition;
einsAn = false;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonDThree:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
private Collider2D Stein = null;
public bool dreiAn = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
startActivated = true;
spriteRenderer.sprite = activatedSprite;
dreiAn = true;
}
}
void OnTriggerEnter2D(Collider2D other) {
Stein = other;
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
dreiAn = true;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonDTwo:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
private Collider2D Stein = null;
public bool zweiAn = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
startActivated = true;
spriteRenderer.sprite = activatedSprite;
zweiAn = true;
}
}
void OnTriggerEnter2D(Collider2D other) {
Stein = other;
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
zweiAn = true;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class keyWhenPressed : MonoBehaviour
{
public GameObject objectToActivate;
public ButtonDOne ButtonDOne;
public ButtonDOne ButtonDTwo;
public ButtonDOne ButtonDThree;
private bool isActivated;
private void Awake()
{
// Disable the object by default
objectToActivate.SetActive(false);
}
private void Update()
{
bool eins = ButtonDOne.einsAn;
bool zwei = ButtonDTwo.zweiAn;
bool drei = ButtonDThree.dreiAn;
// Check if all three conditions are true and the object is not yet activated
if (eins && zwei && drei && !isActivated)
{
// Activate the object
objectToActivate.SetActive(true);
isActivated = true;
}
}
}

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7365
Assets/Scenes/DScene.unity generated Normal file

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Assets/Scenes/DScene.unity.meta generated Normal file
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