Pausenmenü und Änderungen Level selecter

This commit is contained in:
Maximilian Wagner 2023-06-26 13:30:43 +02:00
parent bd37a4c731
commit 3da17aab48
7 changed files with 867 additions and 51 deletions

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@ -1,5 +1,791 @@
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View File

@ -59,7 +59,7 @@ public class CharControllerMod : MonoBehaviour
} }
} }
if(Input.GetButtonDown("Jump") && grounded) if(Input.GetButtonDown("Jump") && grounded)
{ {
rb.velocity = new Vector2(rb.velocity.x, jumpHeight); rb.velocity = new Vector2(rb.velocity.x, jumpHeight);

View File

@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -7,7 +8,29 @@ using UnityEngine.UI;
public class MainMenu : MonoBehaviour public class MainMenu : MonoBehaviour
{ {
private int selectedLevel; private int selectedLevel;
private Dictionary<int, int> levels;
private void Start()
{
levels = new Dictionary<int, int>()
{// das hier geht nicht, die build indexes müssen manuell eingetragen werden
{1, SceneManager.GetSceneByPath("2PlatzhalterTutorial").buildIndex},
{2, SceneManager.GetSceneByPath("3MeowlinTalk").buildIndex},
{3, SceneManager.GetSceneByPath("4DScene").buildIndex},
{4, SceneManager.GetSceneByPath("5.0TutorialDimShift").buildIndex},
{5, SceneManager.GetSceneByPath("6.0Luna").buildIndex},
{6, SceneManager.GetSceneByPath("7Prototype").buildIndex},
{7, SceneManager.GetSceneByPath("8Francois").buildIndex},
{8, SceneManager.GetSceneByPath("9Catman1").buildIndex},
{9, SceneManager.GetSceneByPath("10Conflict").buildIndex},
{10, SceneManager.GetSceneByPath("11Catman2").buildIndex},
{11, SceneManager.GetSceneByPath("14Level_Vanessa").buildIndex},
{12, SceneManager.GetSceneByPath("15.0BossVorher").buildIndex},
{13, SceneManager.GetSceneByPath("Credits").buildIndex}
};
}
public void startGame() public void startGame()
{ {
Debug.Log("Main Menu: New Game"); Debug.Log("Main Menu: New Game");
@ -22,47 +45,12 @@ public class MainMenu : MonoBehaviour
public void setSelectedLeve(int level) public void setSelectedLeve(int level)
{ {
selectedLevel = level; selectedLevel = ++level;
} }
public void loadScene() public void loadScene()
{ {
switch (++selectedLevel) Debug.Log("Main Menu: Load Level " + levels[selectedLevel]);
{ SceneManager.LoadScene(levels[selectedLevel]);
case 5:
selectedLevel = 7;
break;
case 6:
selectedLevel = 10;
break;
case 7:
selectedLevel = 11;
break;
case 8:
selectedLevel = 12;
break;
case 9:
selectedLevel = 13;
break;
case 10:
selectedLevel = 14;
break;
case 11:
selectedLevel = 15;
break;
case 12:
selectedLevel = 16;
break;
}
Debug.Log("Main Menu: Load Level " + selectedLevel);
SceneManager.LoadScene(selectedLevel);
} }
} }

View File

@ -0,0 +1,26 @@
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
private GameObject pauseMenu;
void Start()
{
pauseMenu = GameObject.Find("PauseMenu");
pauseMenu.SetActive(false);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
pauseMenu.SetActive(!pauseMenu.activeSelf);
}
public void backToMainMenu()
{
SceneManager.LoadScene(0);
}
}

View File

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@ -8,12 +8,6 @@ EditorBuildSettings:
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- enabled: 0
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@ -23,9 +17,6 @@ EditorBuildSettings:
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