This commit is contained in:
Jan Kaupp 2023-06-27 10:39:03 +02:00
commit 569b9a4ec5
16 changed files with 3818 additions and 428 deletions

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@ -1,5 +1,791 @@
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@ -1,10 +1,36 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
private int selectedLevel;
private Dictionary<int, int> levels;
private void Start()
{
levels = new Dictionary<int, int>()
{// das hier geht nicht, die build indexes müssen manuell eingetragen werden
{1, SceneManager.GetSceneByPath("2PlatzhalterTutorial").buildIndex},
{2, SceneManager.GetSceneByPath("3MeowlinTalk").buildIndex},
{3, SceneManager.GetSceneByPath("4DScene").buildIndex},
{4, SceneManager.GetSceneByPath("5.0TutorialDimShift").buildIndex},
{5, SceneManager.GetSceneByPath("6.0Luna").buildIndex},
{6, SceneManager.GetSceneByPath("7Prototype").buildIndex},
{7, SceneManager.GetSceneByPath("8Francois").buildIndex},
{8, SceneManager.GetSceneByPath("9Catman1").buildIndex},
{9, SceneManager.GetSceneByPath("10Conflict").buildIndex},
{10, SceneManager.GetSceneByPath("11Catman2").buildIndex},
{11, SceneManager.GetSceneByPath("14Level_Vanessa").buildIndex},
{12, SceneManager.GetSceneByPath("15.0BossVorher").buildIndex},
{13, SceneManager.GetSceneByPath("Credits").buildIndex}
};
}
public void startGame()
{
Debug.Log("Main Menu: New Game");
@ -16,4 +42,15 @@ public class MainMenu : MonoBehaviour
Debug.Log("Main Menu: Quit Game");
Application.Quit();
}
public void setSelectedLeve(int level)
{
selectedLevel = ++level;
}
public void loadScene()
{
Debug.Log("Main Menu: Load Level " + levels[selectedLevel]);
SceneManager.LoadScene(levels[selectedLevel]);
}
}

View File

@ -0,0 +1,26 @@
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
private GameObject pauseMenu;
void Start()
{
pauseMenu = GameObject.Find("PauseMenu");
pauseMenu.SetActive(false);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
pauseMenu.SetActive(!pauseMenu.activeSelf);
}
public void backToMainMenu()
{
SceneManager.LoadScene(0);
}
}

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