Fading Platforms added and Sample Prefab added
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57
Assets/AssetsFORELLE/Script/FadingPlatform.cs
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57
Assets/AssetsFORELLE/Script/FadingPlatform.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FadingPlatform : MonoBehaviour
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{
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private SpriteRenderer spriteRenderer;
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private BoxCollider2D col;
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private EdgeCollider2D edge;
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public float fadeTime;
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public float refractoryTime;
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private bool gone;
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void Start()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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col = GetComponent<BoxCollider2D>();
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edge = GetComponent<EdgeCollider2D>();
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gone = false;
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}
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void Update()
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{
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if(gone)
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{
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StartCoroutine(Switch());
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}
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}
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void OnTriggerEnter2D(Collider2D edge) {
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if(!gone){
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StartCoroutine(Switch());
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}
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}
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// Muss IEnumerator sein weil ich ansonsten den Timer nicht implementieren kann
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IEnumerator Switch(){
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if(gone)
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{
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yield return new WaitForSeconds (refractoryTime);
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spriteRenderer.enabled = true;
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col.enabled = true;
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edge.enabled = true;
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gone = false;
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} else {
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yield return new WaitForSeconds (fadeTime);
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spriteRenderer.enabled = false;
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col.enabled = false;
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edge.enabled = false;
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gone = true;
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/FadingPlatform.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/FadingPlatform.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 06a513c030dd05c408207938c16e432d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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