Merge branch 'master' of https://git.fslab.de/mwagne2s/forellenforderung3
This commit is contained in:
commit
ad506e11ec
52
Assets/AssetsFORELLE/Script/ButtonBoth.cs
Normal file
52
Assets/AssetsFORELLE/Script/ButtonBoth.cs
Normal file
@ -0,0 +1,52 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonBoth:MonoBehaviour
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{
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public GameObject door;
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public bool startActivated = false;
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private Collider2D Stein = null;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (startActivated == true ) {
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spriteRenderer.sprite = activatedSprite;
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} else {
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spriteRenderer.sprite = originalSprite;}
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if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
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startActivated = true;
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spriteRenderer.sprite = activatedSprite;
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openDoor();
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}
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}
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void OnTriggerEnter2D(Collider2D other) {
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Stein = other;
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if (other.CompareTag("PlayerIsOnIt")) {
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startActivated = true;
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spriteRenderer.sprite = activatedSprite;
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openDoor();
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}
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}
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void openDoor(){
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door.SetActive(false);
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}
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}
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11
Assets/AssetsFORELLE/Script/ButtonBoth.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/ButtonBoth.cs.meta
generated
Normal file
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34
Assets/AssetsFORELLE/Script/ButtonObj.cs
Normal file
34
Assets/AssetsFORELLE/Script/ButtonObj.cs
Normal file
@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonObj:MonoBehaviour
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{
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public bool startActivated = false;
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// Start is called before the first frame update
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void Start()
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{
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||||
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}
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// Update is called once per frame
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void Update()
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{
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if (startActivated == true ) {
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spriteRenderer.sprite = activatedSprite;
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} else {
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spriteRenderer.sprite = originalSprite;}
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
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startActivated = true;
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spriteRenderer.sprite = activatedSprite;
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/ButtonObj.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/ButtonObj.cs.meta
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Normal file
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34
Assets/AssetsFORELLE/Script/ButtonPlayer.cs
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34
Assets/AssetsFORELLE/Script/ButtonPlayer.cs
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@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonPlayer:MonoBehaviour
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{
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public bool startActivated = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (startActivated == true ) {
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spriteRenderer.sprite = activatedSprite;
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} else {
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spriteRenderer.sprite = originalSprite;}
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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spriteRenderer.sprite = activatedSprite;
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startActivated = true;
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/ButtonPlayer.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/ButtonPlayer.cs.meta
generated
Normal file
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31
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs
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31
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs
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@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IsPlayerOnTop:MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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gameObject.tag = "PlayerIsOnIt";
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}
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}
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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gameObject.tag = "PressurePlatable";
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs.meta
generated
Normal file
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@ -20,13 +20,13 @@ public Sprite activatedSprite;
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
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spriteRenderer.sprite = activatedSprite;
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}
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}
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
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spriteRenderer.sprite = originalSprite;
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}
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84
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generated
84
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Normal file
62
Assets/Scenes/ButtonTypes.scenetemplate
Normal file
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Assets/Scenes/ButtonTypes.scenetemplate.meta
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1773
Assets/Scenes/ButtonTypes.unity
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Normal file
1773
Assets/Scenes/ButtonTypes.unity
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Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/ButtonTypes.unity.meta
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Normal file
7
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Normal file
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1
ProjectSettings/TagManager.asset
generated
1
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generated
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||||
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||||
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|
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