Fading Platforms added and Sample Prefab added

This commit is contained in:
GungHolo 2023-05-17 08:20:16 +02:00
parent ad506e11ec
commit 5dd33ba71c
7 changed files with 290 additions and 113 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FadingPlatform : MonoBehaviour
{
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private EdgeCollider2D edge;
public float fadeTime;
public float refractoryTime;
private bool gone;
void Start()
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void Update()
{
if(gone)
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StartCoroutine(Switch());
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}
void OnTriggerEnter2D(Collider2D edge) {
if(!gone){
StartCoroutine(Switch());
}
}
// Muss IEnumerator sein weil ich ansonsten den Timer nicht implementieren kann
IEnumerator Switch(){
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